Ethelon2006-08-18 05:23:43
I've been every class type so far, and my vote for cheapest goes to Druids, with the mainskillset, Druidry, alone, you will beable to kill a great many people if you know how to time attacks and have patience.
Ekard2006-08-18 05:58:12
I also think that Druids would have cheapest and also forestals get a lot of nice skills from secondary skillsets that others would need to get in such commn skills like Discernment or Environment. So you dont need so badly invest in those.
But for most fun i would bet on warriors. Especially blademaster.
Those have a lot of way to kill and nearly every warrior haev his own tactic. And they can have a lot of them as they have few ways to kill, like: behead, disembowel, pierceheart or could try to bleed someone to death, then they have pinlegs and impale that can be use for really nice combos.
And warriors with weapons are cool generally.
But you would need a solid race to be good without many cr. Trans weaponry and a bit in athletics + secondary skillset and you should be good. More in secondary skillset then better you will be as you would be have even more variety and tactics.
Hmm, when i think about it now im starting to regret going mage. Warriors really sounds cool. Heh
But for most fun i would bet on warriors. Especially blademaster.
Those have a lot of way to kill and nearly every warrior haev his own tactic. And they can have a lot of them as they have few ways to kill, like: behead, disembowel, pierceheart or could try to bleed someone to death, then they have pinlegs and impale that can be use for really nice combos.
And warriors with weapons are cool generally.
But you would need a solid race to be good without many cr. Trans weaponry and a bit in athletics + secondary skillset and you should be good. More in secondary skillset then better you will be as you would be have even more variety and tactics.
Hmm, when i think about it now im starting to regret going mage. Warriors really sounds cool. Heh
Gelo2006-08-18 06:09:32
QUOTE(Ethelon @ Aug 18 2006, 03:23 PM) 321074
I've been every class type so far, and my vote for cheapest goes to Druids, with the mainskillset, Druidry, alone, you will beable to kill a great many people if you know how to time attacks and have patience.
True. I use Ethelon's system by the way. Its very nice. Just tweak it to suit your configurations and there you go.
But I think everyone would agree, you cant be the best in everything. You would loose battles and die ingame, but keep on playing and practicing your tactics. Every class has its own way of fighting (discussed above). Just pick one that you would enjoy fighting with and be merry. Hope to see you ingame
Malarious2006-08-19 06:16:38
Lets talk guardians...
Nihilists
Cosmic: deathsight, waterwalk, diminish (faster writhe), timeslip (next hit misses and some none hits.. summons for instance.. eh Forren?).
Nihilism: To trans.. wrack is like our toadcurse.. but its a kill if less than 50% mana and prone (very literaly a form of Celestine.. minus the goody two shoes side). Although at low levels of Nihilism you wont do too bad depending on your pacting. I could slay people up to level 30 or so with just an imp. Only issue I seem to have had was knight classes.
Rituals: Puella for health, Laetitia for ego, rubeus (def from fear, lovers, pacifism, but can poof at times.), acquisitio to pick things up, and fortuna for random stat boost.
Necromancy: Who wouldnt love Lich? But that is trans.. I didnt find much use for it until contagion, ectoplasm, and crucify. But it does let you leech mana from people to aide in insta kills.
Tarot: Multiple utility skills.. and not too high is hangedman which requires writhe and lovers which makes them unable to hit you till cured basically. I dont have aeon and dont do horribly myself.
Hexes: yes must get hexaura really.. drawing your hexes and only having them in the room is horrible if you didnt get prep time. Though doublewhammy with hexes out is VERY nice.
Astrology: Not sure ask someone who has used it but I have heard it can be decent.
Celestines:
same for cosmic and rituals
Celestialism: Very similar to Nihilism minus some things for others... like Halo. Not different enought o really note..
Sacramants: This skill can be overpowered easily.. honour heals you and other users, numen to reduce damage, heretic infidel inquisition the instakill trio really.. and the most overpowreed skill in the game... trueheal... which is at trans. True heal needs its own place....
Trueheal: 10 power cost... Cure your afflictions right there... put your health and mana BEYOND their MAX... you get back equilibreum and balance when used... AND you get a nice little shield you probably wont use because you will attack again.
Yes trueheal.. knight with it... Slash slash trueheal slash slash... no time delay. Celestine angel.. tarot trueheal tarot.. or some other combo if ya want say... angel.. doublwhammy trueheall doublewhammy. Not sure if you have to be on bal or equil to use trueheal correct me if wrong please.
Guardians DO work without tons of OOC credits. But you must put forth time to also get IC ones to excel.
Nihilists
Cosmic: deathsight, waterwalk, diminish (faster writhe), timeslip (next hit misses and some none hits.. summons for instance.. eh Forren?).
Nihilism: To trans.. wrack is like our toadcurse.. but its a kill if less than 50% mana and prone (very literaly a form of Celestine.. minus the goody two shoes side). Although at low levels of Nihilism you wont do too bad depending on your pacting. I could slay people up to level 30 or so with just an imp. Only issue I seem to have had was knight classes.
Rituals: Puella for health, Laetitia for ego, rubeus (def from fear, lovers, pacifism, but can poof at times.), acquisitio to pick things up, and fortuna for random stat boost.
Necromancy: Who wouldnt love Lich? But that is trans.. I didnt find much use for it until contagion, ectoplasm, and crucify. But it does let you leech mana from people to aide in insta kills.
Tarot: Multiple utility skills.. and not too high is hangedman which requires writhe and lovers which makes them unable to hit you till cured basically. I dont have aeon and dont do horribly myself.
Hexes: yes must get hexaura really.. drawing your hexes and only having them in the room is horrible if you didnt get prep time. Though doublewhammy with hexes out is VERY nice.
Astrology: Not sure ask someone who has used it but I have heard it can be decent.
Celestines:
same for cosmic and rituals
Celestialism: Very similar to Nihilism minus some things for others... like Halo. Not different enought o really note..
Sacramants: This skill can be overpowered easily.. honour heals you and other users, numen to reduce damage, heretic infidel inquisition the instakill trio really.. and the most overpowreed skill in the game... trueheal... which is at trans. True heal needs its own place....
Trueheal: 10 power cost... Cure your afflictions right there... put your health and mana BEYOND their MAX... you get back equilibreum and balance when used... AND you get a nice little shield you probably wont use because you will attack again.
Yes trueheal.. knight with it... Slash slash trueheal slash slash... no time delay. Celestine angel.. tarot trueheal tarot.. or some other combo if ya want say... angel.. doublwhammy trueheall doublewhammy. Not sure if you have to be on bal or equil to use trueheal correct me if wrong please.
Guardians DO work without tons of OOC credits. But you must put forth time to also get IC ones to excel.
silimaur2006-08-19 07:34:47
thinking about how maneuvers has been added to warriors, it should be possible to kill someone with hardly any lessons in blademaster simply by whoring different artery maneuvers over and over again...if your using 279 speed rapiers hitting 2 arteries with each combo then the bleeding is going to build up pretty fast...thats just a thought though
Ixion2006-08-19 10:45:51
I considered that, with bleeding runes though. It's not very viable however-- too easily cured and doesn't put strain elsewhere to force the bleeding to build up.
Unknown2006-08-19 12:52:05
Hexes are not good for guardians. Tarot is better (double webbing and aeon, for example). Wiccans use hexes, but only because they don't have anything better. Although yes, doublewhammy is powerful if used correctly.
Anyway, as I said already - you must take Psionics for Mages, Hexes for Wiccans and Tarot for Guardians. Any other choice means your PvP abilities will be simply inferior - other skills are worse suited for PvP for these classes. Especially Healing - sorry if I'll offend anyone, but a skill with TWO useful abilities (removing astral insanity and healing deep wounds) is a mistake.
Anyway, as I said already - you must take Psionics for Mages, Hexes for Wiccans and Tarot for Guardians. Any other choice means your PvP abilities will be simply inferior - other skills are worse suited for PvP for these classes. Especially Healing - sorry if I'll offend anyone, but a skill with TWO useful abilities (removing astral insanity and healing deep wounds) is a mistake.
Shamarah2006-08-19 14:10:33
Mages (especially geos) can do well with dreamweaving, although druid dreamweavers are better.
Also, wiccans do not use hexes "because they don't have anything better"; hexes IS the best skillset for wiccans. Wiccans with tarot would blow.
Also, wiccans do not use hexes "because they don't have anything better"; hexes IS the best skillset for wiccans. Wiccans with tarot would blow.
Unknown2006-08-19 15:11:21
QUOTE(Malarious @ Aug 18 2006, 08:16 PM) 321585
Yes trueheal.. knight with it... Slash slash trueheal slash slash... no time delay. Celestine angel.. tarot trueheal tarot.. or some other combo if ya want say... angel.. doublwhammy trueheall doublewhammy. Not sure if you have to be on bal or equil to use trueheal correct me if wrong please.
Celestines don't get Hexes just like Nihilists don't get Healing. Moondancers get both Hexes and Healing but not Tarot. They all get Astrology.
Also you wouldn't be able to doublewhammy/trueheal/doublewhammy anyhow because doublewhammy is 2 power and trueheal requires 10p.
QUOTE(Shamarah @ Aug 19 2006, 04:10 AM) 321644
Also, wiccans do not use hexes "because they don't have anything better"; hexes IS the best skillset for wiccans. Wiccans with tarot would blow.
Maybe. But Lust/Empress and Soulless would be sexy. Catacombs and Starleaper too.
Edit: Order Dig, throw Soulless.
Shamarah2006-08-19 16:03:43
QUOTE(Anonymous @ Aug 19 2006, 11:11 AM) 321668
Maybe. But Lust/Empress and Soulless would be sexy. Catacombs and Starleaper too.
Edit: Order Dig, throw Soulless.
Well, obviously the utility would be just as good, but you wouldn't have any way of giving any other afflictions. Tarot on its own doesn't really give any afflictions apart from entangle and aeon.
Shorlen2006-08-19 16:11:37
QUOTE(Shamarah @ Aug 19 2006, 12:03 PM) 321676
Well, obviously the utility would be just as good, but you wouldn't have any way of giving any other afflictions. Tarot on its own doesn't really give any afflictions apart from entangle and aeon.
Tarot would be ungodly powerful for a Shadowdancer, but now we're getting off topic.
Shamarah2006-08-19 16:25:19
QUOTE(Shorlen @ Aug 19 2006, 12:11 PM) 321681
Tarot would be ungodly powerful for a Shadowdancer, but now we're getting off topic.
Not really - last I tested, choke and aeon don't stack.
Unknown2006-08-19 18:10:45
QUOTE(Ixion @ Aug 19 2006, 05:45 AM) 321618
I considered that, with bleeding runes though. It's not very viable however-- too easily cured and doesn't put strain elsewhere to force the bleeding to build up.
you could always severe nerve in the first attack and cause bleeding in the second attack... they waste one herb cure and some bleeding is stacked
Shorlen2006-08-19 19:48:21
QUOTE(Shamarah @ Aug 19 2006, 12:25 PM) 321684
Not really - last I tested, choke and aeon don't stack.
Why choke when you can aeon? Aeon + succumb = wonderful for mana drain.
Shamarah2006-08-19 20:26:25
They'd have no way of sticking aeon, though, making it worthless.
Unknown2006-08-20 03:27:30
QUOTE(Shamarah @ Aug 19 2006, 10:26 AM) 321776
They'd have no way of sticking aeon, though, making it worthless.
It'd work nicely with Faeling being their specialized race. I was thinking more along the lines of the masked entanglement and the ability to double entangle would hold them in the room long enough to get choke stuck on them, especially with soulless.
Succumb is insane. I tested it with Diamante. It does like 400 initial and then 800-900 drain each tick to me. However, even if I cure it instantly, it ticks before the cure goes through almost every time. So if he just spams it, I take like a 1200-1300 mana drain a round even with it triggered. As Mugwump it'd be even more ridiculous. Not to mention banshee and pixie to bump it up a little more.
Shamarah2006-08-20 03:31:48
Well, yeah, but we all know succumb is OP.
Though I guess you're right that being able to stack web/hangedman would help keep people in the room for choke.
Though I guess you're right that being able to stack web/hangedman would help keep people in the room for choke.