Shorlen2006-12-08 19:39:46
QUOTE(tzekelkan @ Dec 8 2006, 02:36 PM) 361302
But I'm allowed to defend the ideas, right?
Never! :cackle:
ferlas2006-12-08 19:40:59
QUOTE(Shorlen @ Dec 8 2006, 06:08 PM) 361272
Isn't Mindblast not magical source, but somehow based on ego? I could be completely wrong, but I thought the damage wasn't effected by int.
True int dosn't effect it I think, but for example artifacts that boost magical damage do boost bursts damage, so its sort of magical source if you know what I mean probally with just ego stat replacing the int.
Unknown2006-12-24 21:19:45
In Aetolia, there is a numerology skill called Direcall (I think that's it) that will randomly switch you with someone anywhere on-continent provided you're both outside. I think something like this would make an interesting affliction.
Originally I was thinking same-area and only with people linked to the same nexus you are. It would every 30 seconds or so make you switch places, ignoring your summon resistance, but still using the target's. But I realize this isn't so much a good idea, primarily because it's an affliction that you can't do much about if someone else has it and you get affected.
But what if it was a demesne effect? You put up the Random-Shuffle-People effect, so it has the normal 10 second timer, and then it either switches all of your enemies, or only the ones you've afflicted with Random-Shuffle-People affliction?
I know it's not likely, but I think it would be a cool affliction.
Originally I was thinking same-area and only with people linked to the same nexus you are. It would every 30 seconds or so make you switch places, ignoring your summon resistance, but still using the target's. But I realize this isn't so much a good idea, primarily because it's an affliction that you can't do much about if someone else has it and you get affected.
But what if it was a demesne effect? You put up the Random-Shuffle-People effect, so it has the normal 10 second timer, and then it either switches all of your enemies, or only the ones you've afflicted with Random-Shuffle-People affliction?
I know it's not likely, but I think it would be a cool affliction.
Unknown2006-12-24 22:18:11
Back on page 10 tekora brought up Basilisks.. but there are already Cockatrice in the hills of Glomdoring, which have the same power as Basilisks in mythology.. but in the game they give blindness, I believe.
Shorlen2006-12-24 22:30:12
QUOTE(requiem dot exe @ Dec 24 2006, 04:19 PM) 365854
In Aetolia, there is a numerology skill called Direcall (I think that's it) that will randomly switch you with someone anywhere on-continent provided you're both outside. I think something like this would make an interesting affliction.
Originally I was thinking same-area and only with people linked to the same nexus you are. It would every 30 seconds or so make you switch places, ignoring your summon resistance, but still using the target's. But I realize this isn't so much a good idea, primarily because it's an affliction that you can't do much about if someone else has it and you get affected.
But what if it was a demesne effect? You put up the Random-Shuffle-People effect, so it has the normal 10 second timer, and then it either switches all of your enemies, or only the ones you've afflicted with Random-Shuffle-People affliction?
I know it's not likely, but I think it would be a cool affliction.
Originally I was thinking same-area and only with people linked to the same nexus you are. It would every 30 seconds or so make you switch places, ignoring your summon resistance, but still using the target's. But I realize this isn't so much a good idea, primarily because it's an affliction that you can't do much about if someone else has it and you get affected.
But what if it was a demesne effect? You put up the Random-Shuffle-People effect, so it has the normal 10 second timer, and then it either switches all of your enemies, or only the ones you've afflicted with Random-Shuffle-People affliction?
I know it's not likely, but I think it would be a cool affliction.
Aren't currents and infused rad runes bad enough already?
Unknown2006-12-26 04:44:31
I was actually thinking of a Geomancy type response to Currents. But I'm not familiar with infused Rad runes. What's it do?
Shorlen2006-12-26 05:14:02
QUOTE(requiem dot exe @ Dec 25 2006, 11:44 PM) 366385
I was actually thinking of a Geomancy type response to Currents. But I'm not familiar with infused Rad runes. What's it do?
Infused rune, teleports all enemies one room away in a random direction every 10 seconds.
Unknown2006-12-27 17:14:56
Now that I think about it, it'd probably be more logical as a a Druidry effect. Maybe have someway to pair it with Will-O-Wisp?
But I guess Rad is close enough. I didn't know about that little bit.
But I guess Rad is close enough. I didn't know about that little bit.
Shiri2006-12-28 04:07:38
Maybe if we GOT WILLOWISP REPLACED ALREADY.
Shorlen2006-12-28 04:40:34
QUOTE(Shiri @ Dec 27 2006, 11:07 PM) 366977
Maybe if we GOT WILLOWISP REPLACED ALREADY.
Laysus is working on that.
Shiri2006-12-28 05:00:30
Yeah, I heard. Apparently didn't go through last time though. Ah well.
Kaenyte2007-01-01 17:26:29
My suggestion alongside countless others about the deafness problem:
Labyrinthitis - Severe dizziness caused by the abrupt re-animation of stagnant liquid in the inner ear (it's not really what causes it, but hey, whatever.) Presumably, this would mess with a deaf person's balance, equilibrium, hit/miss ratio, and generally make them fall down and go "ow" a whole bunch while the bards go and kick their teeth out. Or something to that effect. I'm suggesting it is either a mid-level bard skill, or it gets added as an affliction with Blanknote or something. This'd make deafness a potentially crippling affliction, so it nullifies any advantage gained when going up against a bard.
I'm not really sure if this is unbalanced or whatnot, as I'm kind of still new to Lusternia, but I'm just throwing it out there.
With my luck, the whole problem will probably be solved by the time I post this.
Labyrinthitis - Severe dizziness caused by the abrupt re-animation of stagnant liquid in the inner ear (it's not really what causes it, but hey, whatever.) Presumably, this would mess with a deaf person's balance, equilibrium, hit/miss ratio, and generally make them fall down and go "ow" a whole bunch while the bards go and kick their teeth out. Or something to that effect. I'm suggesting it is either a mid-level bard skill, or it gets added as an affliction with Blanknote or something. This'd make deafness a potentially crippling affliction, so it nullifies any advantage gained when going up against a bard.
I'm not really sure if this is unbalanced or whatnot, as I'm kind of still new to Lusternia, but I'm just throwing it out there.
With my luck, the whole problem will probably be solved by the time I post this.
Tzekelkan2007-01-15 00:40:05
There should be an "illiteracy" affliction, which would prevent you from reading or writing letters, news posts, logs, books, etc. That would be so fun.
-read book page 2
Try as you might, you simply cannot decipher the strange symbols before you.
-write journal at desk on page 2
You squint down at a personal journal and draw a few random lines, but you seem to
be unable to scribe anything intelligible.
-read book page 2
Try as you might, you simply cannot decipher the strange symbols before you.
-write journal at desk on page 2
You squint down at a personal journal and draw a few random lines, but you seem to
be unable to scribe anything intelligible.
Shorlen2007-01-15 05:19:00
QUOTE(tzekelkan @ Jan 14 2007, 07:40 PM) 373366
There should be an "illiteracy" affliction, which would prevent you from reading or writing letters, news posts, logs, books, etc. That would be so fun.
-read book page 2
Try as you might, you simply cannot decipher the strange symbols before you.
-write journal at desk on page 2
You squint down at a personal journal and draw a few random lines, but you seem to
be unable to scribe anything intelligible.
-read book page 2
Try as you might, you simply cannot decipher the strange symbols before you.
-write journal at desk on page 2
You squint down at a personal journal and draw a few random lines, but you seem to
be unable to scribe anything intelligible.
Afflictions are a combat thing though... This would just prevent the use of magic scrolls temporarily, which isn't that big of a deal.
Tzekelkan2007-01-15 08:10:59
QUOTE(Shorlen @ Jan 15 2007, 06:19 AM) 373451
Afflictions are a combat thing though... This would just prevent the use of magic scrolls temporarily, which isn't that big of a deal.
I know... but it could happen accidentally while bashing, like getting deafness from seagulls. That sure doesn't stop you bash but is very freaking annoying.
Richter2007-01-15 08:15:09
New to this thread, sorry if it's been mentioned.
What if there was an affliction that made you walk in the opposite direction of the one you typed?
What if there was an affliction that made you walk in the opposite direction of the one you typed?
Shorlen2007-01-15 12:39:44
QUOTE(Richter @ Jan 15 2007, 03:15 AM) 373499
New to this thread, sorry if it's been mentioned.
What if there was an affliction that made you walk in the opposite direction of the one you typed?
What if there was an affliction that made you walk in the opposite direction of the one you typed?
We already have something that does essentially that - Dizziness.
Binjo2007-02-03 23:42:07
No idea what to call this one, but what about an affliction that causes your stats to jumble around randomly every few seconds. For example:
2000h, 2000m, 2000e, 10p
The corruption of your aura shifts your strengths.
1900h, 2050m, 2000e, 10p
The corruption of your aura shifts your strengths.
1950h, 2050m, 2000e, 9p
Or a more fun example, surged warrior
8000h, 2000m, 2000e, 10p
The corruption of your aura shifts your strengths.
8800h, 2000m, 2000e, 9p
Basically, it randomly takes 1/10th of a random stat away, and adds half to another random stat.
The same could also be done to Str, Con and so forth. Instead taking away 2 of a random stat to add to 1 random stat.
Both have the possibility of providing a temporary boon to fighting, yet both will kill you if uncured (well, assuming that if it drops you to 0con you die)
2000h, 2000m, 2000e, 10p
The corruption of your aura shifts your strengths.
1900h, 2050m, 2000e, 10p
The corruption of your aura shifts your strengths.
1950h, 2050m, 2000e, 9p
Or a more fun example, surged warrior
8000h, 2000m, 2000e, 10p
The corruption of your aura shifts your strengths.
8800h, 2000m, 2000e, 9p
Basically, it randomly takes 1/10th of a random stat away, and adds half to another random stat.
The same could also be done to Str, Con and so forth. Instead taking away 2 of a random stat to add to 1 random stat.
Both have the possibility of providing a temporary boon to fighting, yet both will kill you if uncured (well, assuming that if it drops you to 0con you die)
Mirk2007-02-04 14:54:34
QUOTE(Binjo @ Feb 3 2007, 05:42 PM) 380232
No idea what to call this one, but what about an affliction that causes your stats to jumble around randomly every few seconds. For example:
2000h, 2000m, 2000e, 10p
The corruption of your aura shifts your strengths.
1900h, 2050m, 2000e, 10p
The corruption of your aura shifts your strengths.
1950h, 2050m, 2000e, 9p
Or a more fun example, surged warrior
8000h, 2000m, 2000e, 10p
The corruption of your aura shifts your strengths.
8800h, 2000m, 2000e, 9p
Basically, it randomly takes 1/10th of a random stat away, and adds half to another random stat.
The same could also be done to Str, Con and so forth. Instead taking away 2 of a random stat to add to 1 random stat.
Both have the possibility of providing a temporary boon to fighting, yet both will kill you if uncured (well, assuming that if it drops you to 0con you die)
2000h, 2000m, 2000e, 10p
The corruption of your aura shifts your strengths.
1900h, 2050m, 2000e, 10p
The corruption of your aura shifts your strengths.
1950h, 2050m, 2000e, 9p
Or a more fun example, surged warrior
8000h, 2000m, 2000e, 10p
The corruption of your aura shifts your strengths.
8800h, 2000m, 2000e, 9p
Basically, it randomly takes 1/10th of a random stat away, and adds half to another random stat.
The same could also be done to Str, Con and so forth. Instead taking away 2 of a random stat to add to 1 random stat.
Both have the possibility of providing a temporary boon to fighting, yet both will kill you if uncured (well, assuming that if it drops you to 0con you die)
Actually, in the first scenario (-1/10, +1/2) you probably wouldn't have to worry about dying because of this, or in fact, any of your stats going down at all. Humans have a con of 12, meaning it would take 120 times of just losing con, and the odds of doing that all in a row are pretty scarce, not to mention you will have the +1/2 hitting con every once in a while, making it take longer. This applies to all stats, and in the end you could probably end up with all stats being higher.
The second scenario (-2,+1), better idea, but still...
Tenebrae2007-02-08 20:34:39
Personally, I would really like to see sicknesses. Over other muds, the more you travel, the more susciptible to other diseases you are. So you can have a common cough, to something more serious, based on your interactions with the land.