New Afflictions

by Estarra

Back to Ideas.

Ceren2007-04-04 23:34:44
QUOTE(Ytraelux @ Feb 26 2007, 10:11 AM) 386207
Technically, Dyslexia doesn't completely stop you reading, and plenty of people with dyslexia can read perfectly well, but it's harder for them to learn to read. So illiteracy's more appropriate.

How about farsightedness or hyperopia? Wish I could invest this affliction.
Vaerhon2007-04-05 03:11:32
I like illiteracy. Another option for dyslexia would be to have a chance to mispronounce your healing scroll, and accidentally curse yourself.

What about hyperfocusing?

Like the new addiction, but for focusing. Double mana use / focus balance time, no message when it ticks except a second focusing message. Cured by an herb, permitting anorexia hyperfocus doublewhammies. For real (and almost certainly unbalanced) evil, it could work on clot too.

I also would like a choppedliver affliction - gives relapsing effect (poison filtering organ damaged), minor hunger (no bile for digestion), thin blood effect (no plasma proteins), an endurance hit (glycogen loss), and bleeding (the liver has a LOT of blood vessles). Let it regenerate on its own, slowly, (15 seconds?), or more quickly with salve (1/3 remaining time?). All effects (relapsing, thin blood, that source of bleeding) go away once the liver regenerates, though lost endurance, blood, and hunger stays lost.

All that may be too much for a single wound affliction, even one designed for critical wounds in a vital area. Balance suggestions would be to make the hunger or endurance hits, or both, small enough to be flavor. If it's still too much, balance against bleed rate or drop one of the effects.

I do think there's room for something interesting if the self-healing timer is balanced right.
Ildaudid2007-04-05 03:39:08
I really wish they would introduce more venoms, also a few more snakes maybe in aetherbubbles. It would be a nice yet neat way to change dynamics just with the introduction of some not too terribly powerful venoms and a few new snakes. Like why not an indigo viper in Frostica that gives chills when it bites? (Yeah that could be a bit powerful if used in snakepits that are then deluged and an aqua uses preserve) but you get the idea.
Ceren2007-04-05 21:54:43
QUOTE(Vaerhon @ Apr 4 2007, 10:11 PM) 395660
Like the new addiction, but for focusing. Double mana use / focus balance time, no message when it ticks except a second focusing message. Cured by an herb, permitting anorexia hyperfocus doublewhammies. For real (and almost certainly unbalanced) evil, it could work on clot too.

We have deadening, which is similar. Doubles focus time.
Exeryte2007-04-06 02:11:25
QUOTE(Ildaudid @ Apr 4 2007, 10:39 PM) 395666
I really wish they would introduce more venoms, also a few more snakes maybe in aetherbubbles. It would be a nice yet neat way to change dynamics just with the introduction of some not too terribly powerful venoms and a few new snakes. Like why not an indigo viper in Frostica that gives chills when it bites? (Yeah that could be a bit powerful if used in snakepits that are then deluged and an aqua uses preserve) but you get the idea.

I demand an aeon poison. evil.gif
Unknown2007-04-29 19:31:40
Calcification/Eczema (sp?)

Makes your skin shed when you perform actions that cost balance or equilibrium (tells, or actions like clotting won't cause shedding, since you're not actually moving).
Causes bleeding/damage.
Liniment cure.
Shorlen2007-04-29 22:47:37
QUOTE(Inky @ Apr 29 2007, 03:31 PM) 402567
Calcification/Eczema (sp?)

Makes your skin shed when you perform actions that cost balance or equilibrium (tells, or actions like clotting won't cause shedding, since you're not actually moving).
Causes bleeding/damage.
Liniment cure.

That should also be a new racial disadvantage for Furrikin dry.gif
Murphy2007-04-30 00:01:58
Gutterstomp - Beat your opponent down and force his mouth against the side of a gutter, then stomp down on it causing 4000 wounding to the head, and the broken teeth affliction which causes them to take 1000 damage when they eat. Extra style for shouting racial obscenities and having a shaved head.

Ok enough with the jokes, here's an idea.

Ragekick- 1p - If your opponent is prone, kick them hard in the guts, causing extra wounding and forcing them onto their front and gives a 33% chance for their next -stand- command to knock them off eq for 1.5 seconds. This move is doable while off balance, but adds 1 second to your balance time.

Spinaltap - PB/AL/BM - strike - heavy wounds - Using your bladed weapon, you thrust it deep inside someone's spine. Rendering them paralysed and impaled. Paralysis is cured with regen, and they have to writhe off impale. 3.5 second base balance. Requires the target to be prone and on their front with the use of ragekick.

Deathtwist 4p - If you have someone impaled from behind, you lean on your blade and twist their spine until it breaks and continue the movement to free your blade. They then suffer from the affliction of Trueparalysis. They can't stand, tumble or do anything else that requires legs. The cure is double regen (one to cure trueparalysis, the second to cure the spinaltap paralysis). If the person has critical gut wounds already, then the result is instant death.

Spinecrush - BC - Same as the previous affliction, giving paralysis cured by regen, except instead of impale it causes them such pain they suffer eq loss which they have to concentrate.

Deathblow 4p- While your target is prone and afflicted by Spinecrush, you can perform this maneuver which will give them a burstorgans effect (regardless of wound level, just requires them to have not cured spinecrush). However because it's through the target's back, and therefore much more brutal, burstorgans time is cut down to 8 seconds. If the target has critical gut when this is performed, the target will suffer a mortal wound, allowing them only 6 seconds to live.

Basically the idea behind all these are if you can prone your target, you can put in the boot (you're wearing plate boots, so it's gonna hurt) and it opens them up to spinal afflictions. It wouldn't be too hard to avoid, but deadly if combined with the rest of a knights well-excecuted offence.

Ildaudid2007-04-30 01:48:54
QUOTE(Murphy @ Apr 29 2007, 08:01 PM) 402627
Gutterstomp - Beat your opponent down and force his mouth against the side of a gutter, then stomp down on it causing 4000 wounding to the head, and the broken teeth affliction which causes them to take 1000 damage when they eat. Extra style for shouting racial obscenities and having a shaved head.

Ok enough with the jokes, here's an idea.

Ragekick- 1p - If your opponent is prone, kick them hard in the guts, causing extra wounding and forcing them onto their front and gives a 33% chance for their next -stand- command to knock them off eq for 1.5 seconds. This move is doable while off balance, but adds 1 second to your balance time.

Spinaltap - PB/AL/BM - strike - heavy wounds - Using your bladed weapon, you thrust it deep inside someone's spine. Rendering them paralysed and impaled. Paralysis is cured with regen, and they have to writhe off impale. 3.5 second base balance. Requires the target to be prone and on their front with the use of ragekick.

AL's get a spinal paralysis attack I think, not an impale one though, also I like it, but may be too powerful, it would probably have to be compromised with some type of power cost. Maybe they would consider it more if it was a focus cured paralysis and a writhe with no power cost?(just a thought)

Deathtwist 4p - If you have someone impaled from behind, you lean on your blade and twist their spine until it breaks and continue the movement to free your blade. They then suffer from the affliction of Trueparalysis. They can't stand, tumble or do anything else that requires legs. The cure is double regen (one to cure trueparalysis, the second to cure the spinaltap paralysis). If the person has critical gut wounds already, then the result is instant death.

This would be a nice affliction to be able to work towards, I also like that the above two aren't something that a group of 3 warriors can just run in and spam instakill/trueparalysis so easily as they can run in and almost perma pinleg. Since it requires prone, kickgut, spinaltap and a deathtwist for the instakill/trueparalysis.

Spinecrush - BC - Same as the previous affliction, giving paralysis cured by regen, except instead of impale it causes them such pain they suffer eq loss which they have to concentrate.

Deathblow 4p- While your target is prone and afflicted by Spinecrush, you can perform this maneuver which will give them a burstorgans effect (regardless of wound level, just requires them to have not cured spinecrush). However because it's through the target's back, and therefore much more brutal, burstorgans time is cut down to 8 seconds. If the target has critical gut when this is performed, the target will suffer a mortal wound, allowing them only 6 seconds to live.

Same thoughts as with PB/BM/AL version

Basically the idea behind all these are if you can prone your target, you can put in the boot (you're wearing plate boots, so it's gonna hurt) and it opens them up to spinal afflictions. It wouldn't be too hard to avoid, but deadly if combined with the rest of a knights well-excecuted offence.

Murphy2007-04-30 03:48:12
I've always thought warriors could do so much more with 'rending' type abilities. Sticking your gut into someone's insides, and twisting the blade can do so much more than just bleeding.
Xenthos2007-04-30 12:57:19
QUOTE(Murphy @ Apr 29 2007, 11:48 PM) 402646
I've always thought warriors could do so much more with 'rending' type abilities. Sticking your gut into someone's insides, and twisting the blade can do so much more than just bleeding.

I'm not sure I'd want to pull my gut out and put it in someone else.

Thanks, though!
Murphy2007-04-30 14:57:29
You know what i meant. However that'd be insteresting, 2 warriors ripping each others guts out, then dropping weapons to stack trying to kill each other with their own intestines
Ildaudid2007-04-30 16:25:03
QUOTE(Murphy @ Apr 30 2007, 10:57 AM) 402779
You know what i meant. However that'd be insteresting, 2 warriors ripping each others guts out, then dropping weapons to stack trying to kill each other with their own intestines


Intestine Choke: 1 power If you gut is sliced open you may grab your intestines and wrap them around your oppenents neck, choking them, causing blackout and slickness due to the nasty slime coating your own internal organs.

Organ Trip: If proned you may lay there in your own pile of organs and build a snare from them, tripping your opponent and bringing them down to the ground so that you may continue to have intestinal battles.
Unknown2008-03-05 18:08:23
eyepoke.gif
Xenthos2008-03-05 18:10:19
Wow, interesting thread for that spam to be added to. Especially since blindness is pretty easily cured here. Lasik surgery, or eating myrtle? huh.gif

Tough choice!
Estarra2008-03-05 20:09:59
Lusternian Lasik Surgery: eyepoke.gif
Kaalak2008-03-05 23:37:13
QUOTE(Murphy @ Apr 29 2007, 04:01 PM) 402627
Spinaltap - PB/AL/BM - strike - heavy wounds - Using your bladed weapon, you thrust it deep inside someone's spine. Rendering them paralysed and impaled. Paralysis is cured with regen, and they have to writhe off impale. 3.5 second base balance. Requires the target to be prone and on their front with the use of ragekick. Target yells "This one goes up to eleven." when writhing off impale.


Fixed.
Unknown2008-03-13 03:09:05
Haemophobia
Causes something bad to happen each bleeding tick depending on how much you are bleeding by.
For example, fear at 0-200 bleeding, stun + fear at 200-500 bleeding, blackout + stun + fear at 500+ bleeding.
Cured by wormwood.
Aerotan2008-10-03 11:59:30
Not sure if it's been suggested, but...

Mania
Victim perceives others as personal enemies. Works similarly to the neurotic effect that replaces one character's name and title with another's. curable by smoking coltsfoot.
Moiraine2008-10-03 12:09:51
Schizophrenia

Like old-style masochism, but instead of just a punch or kick, you get insults...

"Cheese-lover! Ya mother was a rat!"

...followed by full guild-skill attacks, as if you were attacking yourself for real.

Throw in the occasional "CAPTAIN CHAOS!" and make it cured only by receiving a concussion/heavy head wounds.

Replace Deathtouch with this ability. Hey, at least we would have a functionally impossible flavor skill as opposed to a functionally impossible insta-kill.