New Afflictions

by Estarra

Back to Ideas.

Archthron2006-08-24 22:07:58
How about a dreamweaver affliction, say troubled sleep or something, it doesn't give a message on affliction, but occasionally when sleeping, and it makes you lose health and gain tiredness while sleeping. Of course, you can't die from it, but it could be really annoying, and potentially deadly if you get too tired to wake up. Although, on second thought, it should have a tiredness limit at which point you're so tired it doesn't affect you anymore.
Genos2006-08-24 22:29:06
MindRead - Telepathy affliction, locks a channel and allows the user to intercept all tells and clan/city/guild/order/whatever tells. Allows a Telepathy user to effectively be a spy if they are able to detain the individual and lock PsychicBlock and MindRead on them. (Yes I know it's a crappy name.)

Parasite - Telepathy affliction that locks a channel and constantly afflicts the target with random mental afflictions and maybe lowers a random skill every time it ticks. This means when you first get it it may lower Influence and when it ticks again your Influence skill goes back up but you lose some of your Arts.

Dread - Telepathy affliction that locks a channel and causes the victim to randomly attempt to flee in terror from the Telepath.

(Yes I think Telepathy should actually have some abilities that lock channels.)

Dissociation - Telepathy affliction that splits the person's personality causing them to randomly lose control of their body and be taken over by the alternate personality that may walk around, rant and rave, and also say horrible things about the person's allies. These only last for a few seconds during which the person is unable to control the body, however they may still cure afflictions as the alternate personality still cares about its body. However, the cure for the actual affliction itself will only work once you have your own personality back.
Sylphas2006-08-24 23:41:43
Somnambulism: Whenever you fall asleep, you may randomly wander around, as if feared.

Hypersomnia: Still listed in the curelist, but I don't know of anything in Lusternia that actually gives it. Would be nice for dreamweavers.

Hysteria: Begin randomly yelling. Can't speak normally or on channels until cured. Slight equilibrium loss when you yell.
Unknown2006-08-25 01:01:01
Is it just me or are many of these ideas/afflictions utterly ridiculous and silly, and would never want to see them come into being?

QUOTE(Sylphas @ Aug 24 2006, 01:41 PM) 323820

Hypersomnia: Still listed in the curelist, but I don't know of anything in Lusternia that actually gives it. Would be nice for dreamweavers.


You mean it'd be nice for HEXERS biggrin.gif
Sylphas2006-08-25 01:03:00
Hexers have plenty. tongue.gif
Unknown2006-08-25 01:07:51
I'm beginning to see that someof the afflictions here are from a gaming cards... either that or *shrug*
Sylphas2006-08-25 01:39:29
I actually had the idea for Manabarbs before I stole the name from Magic. It's also a curse in Diablo II.
Shorlen2006-08-25 02:25:14
QUOTE(Sylphas @ Aug 24 2006, 07:41 PM) 323820
Hypersomnia: Still listed in the curelist, but I don't know of anything in Lusternia that actually gives it. Would be nice for dreamweavers.

If it stopped insomnia like it sounds like, then narcolepsy already does that and more. I love the sleepwalking skill though biggrin.gif

And I agree with Tuek - please keep off the silly suggestions, people sad.gif I'm at least trying to make all mine in line with the afflictions already in the game...
Unknown2006-08-25 02:53:34
QUOTE(Shorlen @ Aug 24 2006, 04:25 PM) 323879

If it stopped insomnia like it sounds like, then narcolepsy already does that and more. I love the sleepwalking skill though biggrin.gif

And I agree with Tuek - please keep off the silly suggestions, people sad.gif I'm at least trying to make all mine in line with the afflictions already in the game...


Hypersomnia does exactly that. Message is along the lines of "Your hypersomnia prevents your insomnia" or some such.
Gelo2006-08-25 04:38:59
QUOTE(Estarra @ Aug 24 2006, 03:59 AM) 323404

I notice once in awhile that players suggest skillset ideas. It would be a very rare thing that we would pick up skillset ideas, but the last thread by Gelo contained some interesting new ideas for possible afflictions. This got me thinking that more useful suggestions might be ideas for new afflictions. This is actually a pretty hard area to come up with for new skills, especially new physical afflictions for knights (how many ways can you mangle a limb?).

So go ahead and suggest away! Don't be surprised if we use a few of the ideas!

Lighten.gif



They didnt like the whole skillset anyhoo. But I'm glad its worth something smile.gif
Verithrax2006-08-25 05:19:33
"Meat Shield" - You step in front of attacks directed at the affliction giver, taking them instead.

Pestilence - Allies in the same room receive random infectious afflictions. All your curing moves cause an affliction or damage.
Gelo2006-08-25 07:07:09
QUOTE(Verithrax @ Aug 25 2006, 03:19 PM) 323915

"Meat Shield" - You step in front of attacks directed at the affliction giver, taking them instead.

Pestilence - Allies in the same room receive random infectious afflictions. All your curing moves cause an affliction or damage.



hrm.. so this wouldn't be curable... dry.gif
Verithrax2006-08-25 09:37:22
Oops. By curing actions, I meant curing skills - Puella would cause damage, healing uses would give afflictions, and so on.
Gelo2006-08-25 09:49:23
Ah. Reminds me of scabbies.. First time it caused havoc was in Beta. Someone with scabbies went to Portals. Since most of us are novices back then and camping at Newton, everyone who went to Portals got scabbies. It was funny, even the Fates had scabbies and everyone was yelling curses. Its like a mass scratching exercise. Everyone was scratching at the same time. roflmao.gif

My idea for a new affliction

Mana Bond
Whenever the afflicted looses mana, he will loose that much health (or possibly half of that amount).

I thought of this while I was thinking of the new skillset idea. smile.gif
Unknown2006-08-25 10:13:32
QUOTE(Gelo @ Aug 24 2006, 11:49 PM) 323943

Mana Bond
Whenever the afflicted looses mana, he will loose that much health (or possibly half of that amount).

I thought of this while I was thinking of the new skillset idea. smile.gif


Was already suggested as "manabarbs".
Gelo2006-08-25 10:51:50
Oh.. didnt know about that. blush.gif
Sylphas2006-08-25 20:42:47
Tinitis: Having taken a blow to the head, your rings are ringing. All communication (tells, says, yells, shouts) is run through the mutter code before it's sent to you, so you'll see "(Hartstone): Nessa says, "...ca...blo..! Hi... mammoth!""
Unknown2006-08-26 00:16:13
"Powerspike" - For every 1 power used, you recieve 500 damage.

"Flux" - Your entire body begins to phase into a different plane, granting you incredible protection from cutting/blunt/fire/cold, while weakening you against magic. In addition, every action you try to perform will cost mana in order to exert enough force on the plane you are on. The lower your % of current mana, the slower your actions occur. For every 10% of mana you're down, your actions are delayed by .2 seconds? Also, there is a random chance that should you LOOK, you will see the roomname of a location on Celestia, Ethereal, or Nil (depending on which guilds had access to it), along with mobs associated with that plane. The chance increases the lower your mana falls.

"Forced Balance" - You and the afflicted become linked. Damage and afflictions dealt to one are also felt by the other. Healing done by one also effects the other. Health/mana/ego are also balanced based on the lowest of the two.

"Night Terrors" - While asleep, your body will wander, and you will be plagued by horrible nightmares. If you wake yourself up, rather than awaken naturally, you will suffer a large ammount of damage.
Unknown2006-08-26 01:07:46
Dreamweaving afflictions:

Restlessness - the person does not decrease in tiredness while asleep. (invisible)

Soulsight - any time another person in the room takes damage or receives an affliction, a tiny amount of mana is lost (from empathic pain). Would be better as ego, but surprisingly dreamweaving hardly uses ego at all. sad.gif

Void - commands are periodically ignored (invisible)

Oracle's curse - if health reaches 20% or less, equilibrium is consumed (or loss lengthened) for 5 seconds and a 'prepared to meet the Fates' defence is added for about 30 seconds. If the person dies with this defence, mana is reset to 175% full. (This is still an affliction - you hit 20% health without curing and you're screwed, but it has a somewhat nice side-effect).

Vivid dreaming - On falling asleep you receive no message.

Dreambound - While awake you will occasionally receive normal dream text and rarely one of your commands will give the 'You are asleep and can do nothing.' message.

Coma - While asleep you will not be woken up when taking damage.

Hyperreality - Each player or NPC in the room will appear as a mythological or dream-like creature, requiring them to be targetted as such. (For example, "A giant fire-breathing red drake is here, its features bearing a passing resemblence to Elryn." And while afflicted POINT CUDGEL ELRYN would give "You cannot see that here.", while POINT CUDGEL DRAKE would hit normally. This only applies to players and denizens in the room, targetting entities outside the location or phased would work normally.)
Sylphas2006-08-26 01:36:58
If Dreamweaving used ego, absinthe would need a decent boost, since you'd have to sit there until your regen filled it back up, and we'd need an ego leech attack. Coma, Dreambound, and Restlessness would be fun.