New Afflictions

by Estarra

Back to Ideas.

Unknown2006-08-26 03:21:23
Restlessness + Night Terrors would be an awesome combo tongue.gif
Unknown2006-08-26 06:59:01
New admin-only afflictions to deal with assholes like me.

AIDs: Doled out to publically mudsecksing newbies. Acts as a permanent thin blood affliction, with a 100% relapse rate on all afflictions, until lifted.

Low self-esteem: Given to those who refuse to capitalize the word 'I'. Acts as a permanent shattered ego until lifted.

Cooties: Given to snugglebunnies. All affectionate emotes - hugs, kisses, pounces, snuggles, cuddles, ect. - afflict the target and the user with scabies and pox.

Ex-Convict: Given to Narsrim and Kalodan. Gives you constant, uncurable stink as a result of... I'm not even going to bother with this one.

STFU: Given to those who insist on using horrible, indecipherable, and otherwise annoying accents. Drains as much endurance as a shout every time you use 'say' or an aetherwave.
Vix2006-08-26 14:03:50
QUOTE(Temporary_Guido @ Aug 26 2006, 01:59 AM) 324361

New admin-only afflictions to deal with assholes like me.

AIDs: Doled out to publically mudsecksing newbies. Acts as a permanent thin blood affliction, with a 100% relapse rate on all afflictions, until lifted.

Low self-esteem: Given to those who refuse to capitalize the word 'I'. Acts as a permanent shattered ego until lifted.

Cooties: Given to snugglebunnies. All affectionate emotes - hugs, kisses, pounces, snuggles, cuddles, ect. - afflict the target and the user with scabies and pox.

Ex-Convict: Given to Narsrim and Kalodan. Gives you constant, uncurable stink as a result of... I'm not even going to bother with this one.

STFU: Given to those who insist on using horrible, indecipherable, and otherwise annoying accents. Drains as much endurance as a shout every time you use 'say' or an aetherwave.

Okay, these rock.
Anarias2006-08-26 21:46:21
Similar ideas may have already been posted but I don't have the time to go through all the posts here. Mulkerrin in Achaea posted some ideas for afflictions on the Achaea forums a long while back that I've always thought could be cool so I'm going to re-post what he wrote. Naturally the concepts talked about may not be able to translate directly over but the general ideas are pretty basic. I've removed some of the suggestions however and have posted only the ones I liked most.

QUOTE

Gluttony: While afflicted, you will see "You may eat another plant." twice as fast as actual herb balance. This could work several ways. You could only see it once, before actually recovering plant balance and then no message upon real recovery. Or you could see it twice as often, one premature recovery, one real recovery. It could also just randomly appear every .5-1 second while you are afflicted. Any of those would throw a serious wrench into any herb queue, even the ones built around timers. With the tolerances being what they are, you're still going to miscure if you rely solely on automation.

Carelessness: While afflicted, you will not see any affliction cure messages, except carelessness itself. So if you are paralysed and careless, and you eat broot, you'll see yourself eating broot and it will cure paralysis, but it won't tell you your muscles unlock, etc. It will tell you if you cure carelessness of course. Alternately, or as an entirely new affliction, you would not see yourself eat an herb, only the results of eating that herb. This could also apply to pipes, salves, elixirs, etc.

Hastiness: Similar to gluttony, only it would report early balance/eq recovery instead of herb balance. Particularly nasty with impale for instance.

The delivery of these afflictions would vary. As would the message, if any, they display when they afflict you. They're all pretty easy to detect, but while they run they can cause havoc with fast automated curing. Hopefully enough to make a difference without making curing impossible for everyone, system or not. If any or all of these are adopted, it might also be feasible to slow the overall speed of afflicting a slight amount. Honestly, the only reason it can be as fast as it is right now is due to fast systems. Once that lessens, you increase the leeway you have to play around with.


And here is the link to the original just for the sake of full disclosure.
Sylphas2006-08-26 22:31:32
I love those ideas. Gluttony would actually be useful.
Unknown2006-08-27 02:03:51
Some knight-related afflictions:

Analgesia - Given by a venom, the first application of the analgesic on the patient's body gives him the effect of Athletics numbness. On the second application of the analgesic, if the first application isn't cured or if numbness is on, the patient suffers paralysis and brain slowdown (aeon). On the third application, if the second isn't cured, the patient is killed.

RemoveStomach - Swing, two-hander, heavy gut; requires OpenGut. Once an opponent's gut is opened, an axe or a sword can remove his stomach, causing his food satiation level to immediately drop to the lowest level regardless of their circle and nullifying the efficacy of any edible cure.

And some lower-level two-hander afflictions, because... well, a large majority of the two-hander skills seem to be borrowed from the single-handed ones, and a few unique afflictions wouldn't hurt.

SliceNose - Swing, pureblades, medium head. Only a greatsword can deliver enough power and precision to slice off an opponent's nose, which leaves him with a severe bleeding, an inability to snort spores or scent (or any other nose-based ability), and a bad case of inflamed sinuses which leaves him with headaches (fires randomly, stackable equilibrium-unbalancing) and a very marked inability the breathe properly (fires on a timer; has no effect if the head is in the open air, but the opponent will remove his helm or lower his hood to breathe for a very short time and put his head protection back on automatically afterwards). The maneuver also leaves behind a plump little trophy for those who are inclined to collect them.

SmashTeeth - Swing, axelords, medium head. Teeth are hard, sturdy little things, but not sturdy enough to withstand the full force of a greataxe. An opponent with broken, smashed teeth will suffer slight bleeding, be unable to communicate properly, a short stun, and will move his hands to rub his painful mouth every now and then (fires on a timer, unbalances physical balance, and opponent loses stance and parrying temporarily, for a short time when he's rubbing his jaw).

That's all I can think of right now, but it would be nice to see the Axelord and Pureblade skillsets differ from the Blademaster and Bonecrusher ones not only in terms of skill order (which it does now, but doesn't mean anything if the game is balanced at trans) but in terms of the skills themselves. And as a side note, I think more two-hander afflictions should have cures that coincide with cures for venoms to make up for the higher rate of afflictions that one-handers can dish out.

Sylphas2006-08-27 02:11:26
If I can have a sword implaling me, and not play with it, I think I can manage not to poke at my broken teeth. And I can be drowning and not lower my hood, why would inflamed sinuses do it?
Unknown2006-08-27 03:32:48
QUOTE(Nax @ Aug 26 2006, 10:03 PM) 324615

Only a greatsword can deliver enough power and precision to slice off an opponent's nose...

roflmao.gif

QUOTE(Nax @ Aug 26 2006, 10:03 PM) 324615

Teeth are hard, sturdy little things, but not sturdy enough to withstand the full force of a greataxe.


Hard to imagine how a greataxe could knock out teeth, but a hammer or flail couldn't.

Glad you're trying to help two-handers, though! Better than anything I could come up with. :\\
Taika2006-08-27 03:54:54
QUOTE(Sylphas @ Aug 26 2006, 06:31 PM) 324545

I love those ideas. Gluttony would actually be useful.


Gluttony is actually useful at the moment... Just gotta know how to use it. It got nerfed, but its still good.
Sylphas2006-08-27 04:33:25
There are so many other things I'd rather hex someone with.
Unknown2006-08-27 04:35:15
QUOTE(Taika @ Aug 26 2006, 05:54 PM) 324656

Gluttony is actually useful at the moment... Just gotta know how to use it. It got nerfed, but its still good.


Handing out poisoned food isn't very useful.

QUOTE(Sylphas @ Aug 26 2006, 06:33 PM) 324667

There are so many other things I'd rather hex someone with.


Pretty much. Why waste time and money setting someone up with gluttony and a bunch of poisoned food, when you can instead just go for the kill with more lethal afflictions and aeon.
Unknown2006-08-27 17:52:38
QUOTE(Kromsh @ Aug 27 2006, 03:32 AM) 324649

Hard to imagine how a greataxe could knock out teeth, but a hammer or flail couldn't.


Oops, those two were bad examples I made up on the spot. Plus, there's nothing inherent in those afflictions that make them require two hands, as you mentioned. Though you can get more power with a two-hander weapon, there's really no point in using two hands in a world where you can chop off heads, break through skulls, and scalp people with just one arm. I think it'll have to be the different shapes and characteristics of two-hander weapons, not their increased strength, that makes the difference between them and one-handed weapons.

Ack, I can't think of any more two-hander afflictions right now... thinking of ways to kill people with an obsecenly large axe or sword makes me feel like I'm doing something wrong. But to be on topic, here's a few afflictions not related to creative murdering:

Breakdown - caused when a person loses a debate due to a Passion attack. The poor guy finally realizes that his arguments, his philosophy, and his entire life is nothing but shameful, and with a convulsion of pure self-pitying emotion hides himself away from the victor of the debate. Loser runs away whenever victor is in the same room, and whenever the loser hears the victor's voice, he runs around in blind panic. Panic can be cured by COMPOSE, but the breakdown affliction is cured only after a certain amount of time (longer than the shattered recovery time, of course) or if the victor voluntarily releases the loser from the affliction (so practice runs won't go astray).

Brainwash - caused when a person loses a debate due to a Pontification attack. The loser knows that the arguments given by the victor are completely baseless and full of holes, but for some reason the victor still won! So he must have some good points, no? The loser is forced into a complete reassessment of his values, using the absurd and false dogma of his opponent as a guideline. Consequently, the loser will adopt the mindset of the victor instead of being able to choose his own for a certain amount of time (same amount of time as Breakdown). The victor can also voluntarily release the loser from his brainwashed state of mind.

Beboggled - caused when a person loses a debate due to a Pettifoggery attack. The victim is left entirely confused and boggled at the inbred, trivial, pseudo-cross-referencing tricks that the victor has pulled. He starts to suffer stupidity, a slight case of insanity, and refuses to budge from his current spot until he has teased the truth out of the hopelessly tangled argument which had just defeated him (same amount of time as Breakdown and Brainwash). The victor can voluntarily enlighten the loser from his confusion and cure the affliction, of course.

Just as a disclaimer, I don't have Dramatics to a level where I get influence afflictions - I've heard some people talk about them, but I don't know what they do, so if there already are afflictions that are given after a debate is lost, then ignore the post above! I just wanted to stop... thinking about how to kill people with two-handed weapons.
Laysus2006-08-27 18:01:05
Stuttering from Achaea biggrin.gif
Estarra2006-08-27 19:10:05
QUOTE(Nax @ Aug 26 2006, 07:03 PM) 324615

RemoveStomach - Swing, two-hander, heavy gut; requires OpenGut. Once an opponent's gut is opened, an axe or a sword can remove his stomach, causing his food satiation level to immediately drop to the lowest level regardless of their circle and nullifying the efficacy of any edible cure.


Hmm, I know some people who would PAY for that! dunce.gif

Seriously, I can't quite "stomach" the concept of anyone surviving having their internal organs removed...

dwarf.gif

QUOTE(Nax @ Aug 26 2006, 07:03 PM) 324615

That's all I can think of right now, but it would be nice to see the Axelord and Pureblade skillsets differ from the Blademaster and Bonecrusher ones not only in terms of skill order (which it does now, but doesn't mean anything if the game is balanced at trans) but in terms of the skills themselves.


I agree. Maybe we'll have the warrior envoys comb through this thread and pull a couple of the better suggestions to tweak their skillsets.
Diamondais2006-08-27 19:11:00
QUOTE(Estarra @ Aug 27 2006, 03:10 PM) 324818

Hmm, I know some people who would PAY for that! dunce.gif

Seriously, I can't quite "stomach" the concept of anyone surviving having their internal organs removed...

dwarf.gif
I agree. Maybe we'll have the warrior envoys comb through this thread and pull a couple of the better suggestions to tweak their skillsets.

They probably wouldnt be living too long after that! Massive bleeding to say the least.
Estarra2006-08-27 19:32:27
QUOTE(Sylphas @ Aug 24 2006, 12:53 PM) 323707

Bulimia: Eating or drinking will cause you to vomit.


Oh, has no one found this out?

There's actually a bulimia affliction we've had for since day one that results on anyone who has gluttony and anorexia at the same time.
Sylphas2006-08-27 20:33:16
Oh, really? Neat. I really like the idea of afflictions combining like that.
Unknown2006-08-27 20:45:11
QUOTE(Estarra @ Aug 27 2006, 07:32 PM) 324826

Oh, has no one found this out?

There's actually a bulimia affliction we've had for since day one that results on anyone who has gluttony and anorexia at the same time.


Damn, that's pretty cool. Too bad gluttony is never used.

Now I have an idea for a whole new skillset...! ninja.gif
Unknown2006-08-27 20:59:34
ew.. Poison Gas + Gluttony + Anorexia = Passing out from hunger super fast.
Athana2006-08-27 21:02:29
Tuek grabs some glowing glyphs and throws them at Ashteru.
5764h, 7251m, 5923e, 10p exk<>-
Tuek grabs some glowing glyphs and throws them at Ashteru.
5764h, 7251m, 5923e, 10p exk<>-
Tuek gives black pepper and juniper beef steak to Wrath of Brom, Ashteru
d'Illici, Fomentor of Discord.
5764h, 7212m, 5923e, 10p exk<>-
Ashteru eats black pepper and juniper beef steak with obvious gusto.
Ashteru immediately throws up what he just ate.