Noola2006-08-29 18:44:54
QUOTE(Sylphas @ Aug 29 2006, 01:04 AM) 325430
Well, I didn't mean you specifically.
I don't hate him either! (I don't know him! Don't even think I've seen a post of his on these boards, but then I haven't scoured them either.) I think his honeycake song shouts are funny. I giggle everytime I see one.
And so this post isn't totally off-topic...
Tunnle Vision: Durring a battle, you can only see the person you're currently targeting, everything else goes away, so if someone else is there you can't see them. Even if other people start attacking you, you only see things the one person you're currently targeting does, and you can't change targets until you cure it because you can't see anything but that one person/thing.
Post Traumatic Stress Disorder: Appears after a battle and until it's cured afflicts you with random mental afflictions - particularly phobias and nervous conditions.
Estarra2006-09-11 23:23:23
Love these ideas! Keep 'em coming!
Unknown2006-09-11 23:39:27
QUOTE(Noola @ Aug 29 2006, 11:44 AM) 325511
Tunnle Vision: Durring a battle, you can only see the person you're currently targeting, everything else goes away, so if someone else is there you can't see them. Even if other people start attacking you, you only see things the one person you're currently targeting does, and you can't change targets until you cure it because you can't see anything but that one person/thing.
Wouldn't work. Targetting is handled by the client, so the game can't track it.
Shiri2006-09-12 01:53:03
There's in-game targetting, actually, I still use it for half of my stuff since Nexus wouldn't let me use my old alias for it.
It just...wouldn't do anything to most people.
It just...wouldn't do anything to most people.
Xavius2006-09-12 02:27:27
For a little variety, afflictions to be given by critters in upper-level influencing:
Slurred speech: doubled eq on influence or debating attacks
Baffled: no ego damage on influence attacks or effect on psionics skills, denizen still gains resistance and psions still lose balance and get the message that the skill is effective
Distracted: paralysis-like skill against influence/psionics, cured by CONCENTRATE, time dependent on discipline rank
Alluring: denizens become influence-aggressive with a fixation on seduction attacks
Slurred speech: doubled eq on influence or debating attacks
Baffled: no ego damage on influence attacks or effect on psionics skills, denizen still gains resistance and psions still lose balance and get the message that the skill is effective
Distracted: paralysis-like skill against influence/psionics, cured by CONCENTRATE, time dependent on discipline rank
Alluring: denizens become influence-aggressive with a fixation on seduction attacks
Mirk2006-09-12 02:31:21
QUOTE(Xavius @ Sep 11 2006, 09:27 PM) 330359
Distracted: paralysis-like skill for influence/psionics, cured by CONCENTRATE, time dependent on discipline rank
Eh, yes, let's make psionics even more powerful...
Xavius2006-09-12 02:32:44
QUOTE(Mirk @ Sep 11 2006, 09:31 PM) 330360
Eh, yes, let's make psionics even more powerful...
It was meant as an affliction against such, although I imagine psions would have access to it and could stick you with it in hostile villages.
Sylphas2006-09-12 03:35:22
QUOTE(Shiri @ Sep 11 2006, 09:53 PM) 330349
There's in-game targetting, actually, I still use it for half of my stuff since Nexus wouldn't let me use my old alias for it.
It just...wouldn't do anything to most people.
It just...wouldn't do anything to most people.
Except you can have many different in-game targets, and they don't even have to be targets, they're just variables for your in-game aliases. So no, it wouldn't do anything.
Shiri2006-09-12 03:43:02
Oh yea. Nevermind me.
Unknown2006-09-12 04:35:04
QUOTE(Genos @ Aug 28 2006, 08:57 PM) 325244
Fine, then just changing to yells. I do wish we had some afflictions that give a shout like Enlightenment in other games (but not as lame as that shout).
Gasp! I only just saw this. The Enlightenment shout was awesome. The Enlightenment shout made your day when you got it on someone. I want a total-incapacitation-heralding-death ability that results in my opponent yelling out for his mommy.
Er, I feel obliged to suggest afflictions. Things that interfere with blood clotting would be nice, with names like haemophilia/haemorrhage. Options include: an affliction that suspends natural and Kingdom clotting until cured, an affliction that prevents Discipline clotting, or even an affliction that prevents the bleeding reduction from Discipline clotting but still takes mana/wp each time you try to clot. Could be a progressive series (fail to cure it and a second hit results in the next level of the affliction). Could be given by a poison, so it's available to both Blademasters and Ecologists. Or: Haemorrhage results in slight bleeding, slowly increasing over time to devastating amounts, until you focus body to cure it. As a poison, or as a wounding affliction to the gut or chest.
Afflictions that slow herb, potion or salve balance (cured on the balance they slow), or which result in random failure 33% of the time of a cure on one of these balances (cured on a different balance), might be neat, given to the right classes.
Shorlen2006-09-12 05:07:16
Personally, I'd love short duration uncurable afflicts, in the same way that stun and scarab are incurable, and blackout kinda is. Say, a two-four second uncurable afflict that prevented movement, or prevented flying, or clotting, or focusing mind/body.
Sylphas2006-09-12 14:55:40
QUOTE
Could be given by a poison, so it's available to both Blademasters and Ecologists.
Just because it's a poison doesn't mean Ecologists can use it.
Isn't Scarab cured by focus spirit? Pretty sure Darkseed is.
Mirk2006-09-12 22:19:43
QUOTE(Xavius @ Sep 11 2006, 09:32 PM) 330361
It was meant as an affliction against such, although I imagine psions would have access to it and could stick you with it in hostile villages.
Er, oops, misread it...
Unknown2006-09-12 23:40:33
"Strong Scrubbing" is what I'd call this one if Tully had it (lye based soap or some mysterious cleanser).
Basically I saw it as an acid (brine--water) or alkaline (earth) attack. It causes one or more of the player's items to subtract several months of life to them, perhaps causing them to decay suddenly. Perhaps it could also be a time-based attack (time speeding up for aging, for nature, or a gremlin).
I'm not sure how it should work. Maybe its a foam or a field that turns seconds into months for the purposes of decay for all the user's inventory, which can be washed away by cleanser. Maybe it's a direct attack that costs power but needs to be targeted to a specific item number. Perhaps the latter form can be used against specific objects--great for getting rid of flamed items, or perhaps even statues and trees.
Dunno if this is too powerful or not--I could see this shifting the balance of power if greatrobes, armor, or a weapon disintergrated in the middle of combat.
Basically I saw it as an acid (brine--water) or alkaline (earth) attack. It causes one or more of the player's items to subtract several months of life to them, perhaps causing them to decay suddenly. Perhaps it could also be a time-based attack (time speeding up for aging, for nature, or a gremlin).
I'm not sure how it should work. Maybe its a foam or a field that turns seconds into months for the purposes of decay for all the user's inventory, which can be washed away by cleanser. Maybe it's a direct attack that costs power but needs to be targeted to a specific item number. Perhaps the latter form can be used against specific objects--great for getting rid of flamed items, or perhaps even statues and trees.
Dunno if this is too powerful or not--I could see this shifting the balance of power if greatrobes, armor, or a weapon disintergrated in the middle of combat.
Shorlen2006-09-12 23:52:27
QUOTE(Phred @ Sep 12 2006, 07:40 PM) 330722
"Strong Scrubbing" is what I'd call this one if Tully had it (lye based soap or some mysterious cleanser).
We really don't need more griefing skills - there was enough of an outcry against Dilute, leading to it being removed from the game.
Unknown2006-09-13 00:20:16
Aethership afflictions.
Schizophrenia - Random modules will occassionally attack your own ship until cured: collectors would drain a small amount of energy from reserves, turrets would drain the hull, empath would cause module damage, cloak would temporarily lower the shield.
PowerCascade - For every module command issued while this affliction is active, 500 health damage is distributed among the locked in crew when it is cured.
ResonantShield - Providing the shield absorbs this attack, the chance of summoning aethercreatures on a move is quadrupled, and creatures are more likely to choose that ship to attack while the affliction lasts.
Phasing - Temporarily changes a circle of radius 4 about the target into 'near the void' environment, slowing movement and changing summoned creatures to dragons.
Puncture - If the ship has no shield or the shield is damaged at moderate or beyond, all persons aboard suffer continuous significant health drain until it is repaired.
StaticHull - For a short time the static electricity on the hull prevents the ship from docking or teleporting to a buoy, this is an area-wide given affliction.
Schizophrenia - Random modules will occassionally attack your own ship until cured: collectors would drain a small amount of energy from reserves, turrets would drain the hull, empath would cause module damage, cloak would temporarily lower the shield.
PowerCascade - For every module command issued while this affliction is active, 500 health damage is distributed among the locked in crew when it is cured.
ResonantShield - Providing the shield absorbs this attack, the chance of summoning aethercreatures on a move is quadrupled, and creatures are more likely to choose that ship to attack while the affliction lasts.
Phasing - Temporarily changes a circle of radius 4 about the target into 'near the void' environment, slowing movement and changing summoned creatures to dragons.
Puncture - If the ship has no shield or the shield is damaged at moderate or beyond, all persons aboard suffer continuous significant health drain until it is repaired.
StaticHull - For a short time the static electricity on the hull prevents the ship from docking or teleporting to a buoy, this is an area-wide given affliction.
Shorlen2006-09-13 00:25:07
QUOTE(Avaer @ Sep 12 2006, 08:20 PM) 330734
Phasing - Temporarily changes a circle of radius 4 about the target into 'near the void' environment, slowing movement and changing summoned creatures to dragons.
Near the Void is actually a very thin (fast) environ.
Unknown2006-09-13 00:26:51
QUOTE(Shorlen @ Sep 13 2006, 12:25 AM) 330738
Near the Void is actually a very thin (fast) environ.
Hmm, its slower than slipstream, and purplespace, I thought. Maybe its just that dragons move so fast that it seems slow.
In that case, make the slowed movement an additional effect.
Shorlen2006-09-13 00:30:27
QUOTE(Avaer @ Sep 12 2006, 08:26 PM) 330740
Hmm, its slower than slipstream, and purplespace, I thought. Maybe its just that dragons move so fast that it seems slow.
Well, it's rather hard to tell in my two room ship, but I always thought it was the same speed as slipstream...
Shorlen2006-09-13 22:56:22
How about "Consumed by Hatred" - an affliction very much like love potion, only instead of feeling lust for people, you feel unreasoning hatred towards them, causing you to effectively enemy them until you reject your hatred of them. It could actually be a defense or an affliction - as a defence, it would overwrite lust, but as an affliction, it wouldn't. Getting lusted by someone you feel hatred for would overwrite the hatred.
I'm not suggesting this as a nerf to love potions so much as a way to make magi/druids forcibly enemy their friends to their own demesne.
I'm not suggesting this as a nerf to love potions so much as a way to make magi/druids forcibly enemy their friends to their own demesne.