Ixion2006-08-23 07:43:27
QUOTE(Melanchthon @ Aug 23 2006, 03:37 AM) 323295
I am well aware of the history regarding weapon stats. It was Terenas and I that argued for the original caps to be put in place. It is enough that new weapons are standardized. The existing pre-nerfs are not the Excaliburs they are made out to be. They are simply very good weapons, not even the best. Ixion is unique for more than his weapons. He is a Titan with the best skillset in the game for a damage knight to have -- Moon. He is the culmination of every damage modifier possible save for another +1 str from Demigod. Of course his damage is strong, but it is not really his weapons that make it too strong, if indeed it is.
Please test what total effect a 20pt stat differential has on damage. It is visible, but hardly impressive. The issue is not his swords.
Actually night is better for damage, which tempted me briefly a few months back about going to Glom. You're right on the money about what a 20 point difference has on weapon damage, it's rather minor.
Ekard2006-08-23 07:45:42
QUOTE(Ixion @ Aug 23 2006, 09:43 AM) 323297
Actually night is better for damage, which tempted me briefly a few months back about going to Glom. You're right on the money about what a 20 point difference has on weapon damage, it's rather minor.
Of course he is right.
He is Melanchthon
Terenas2006-08-23 07:47:18
QUOTE(Melanchthon @ Aug 23 2006, 07:37 AM) 323295
I am well aware of the history regarding weapon stats. It was Terenas and I that argued for the original caps to be put in place.
That brings back memories.
Shorlen2006-08-23 07:48:52
QUOTE(Ixion @ Aug 23 2006, 03:43 AM) 323297
Actually night is better for damage, which tempted me briefly a few months back about going to Glom. You're right on the money about what a 20 point difference has on weapon damage, it's rather minor.
Why is Night better, out of curoiusity? Because of Steal? I'd think Shine would be the Moon equivilent, though I guess it's hard to use and doesn't last long enough to justify it's cost. Still quite curious how even more insane you are at peak-strength Shine, for those ten seconds that it lasts...
Terenas2006-08-23 07:54:49
I believe from some testings that the max damage for Shine at Full Moon is no more than a 7.5% damage increase. Whereas Steal is a flat 10% damage boost I believe. It's much better for raw damage output but you'll be stuck with a lot of Night abilities that don't mixes well with a Warrior archetype.
silimaur2006-08-23 08:11:56
if ixion would be so kind to prove to us that it isnt his swords and that the stats really only have a small effect, then i will be happy to meet him somewhere in game allow him to hit me with his then allow him to hit me with my 180 damage broads and we will see how minor the difference is
Shorlen2006-08-23 08:14:13
QUOTE(terenas @ Aug 23 2006, 03:54 AM) 323305
I believe from some testings that the max damage for Shine at Full Moon is no more than a 7.5% damage increase.
For a five power, ten second skill? Ew, that's just... crap
Ixion2006-08-23 08:20:21
Silimaur, let me refer you to this manual.
Nub's Guide to Damage points:
=======================
Step 1: Find a high damage broadsword, 180 works fine.
Step 2: Find a test subject.
Step 3: Hit subject with sword, recording damage taken.
Step 4: Get someone to etch the sword with a damage forging rune
Step 5: Hit subject again, recording damage.
Step 6: Subtract first hit value from second hit value.
Step 7: Divide by 10.
Step 8: Record number.
Do the above and you have now calculated how much damage each point of damage stat actually adds. Note things such as str, target armour type and defenses can alter the number a bit. Enjoy.
Edit: Shine lasts a couple minutes, but the max damage output is small, and the window of opportunity for that max damage is also small. It also costs 5p. It's pretty useless in most situations, and not worth the power in all situations.
Nub's Guide to Damage points:
=======================
Step 1: Find a high damage broadsword, 180 works fine.
Step 2: Find a test subject.
Step 3: Hit subject with sword, recording damage taken.
Step 4: Get someone to etch the sword with a damage forging rune
Step 5: Hit subject again, recording damage.
Step 6: Subtract first hit value from second hit value.
Step 7: Divide by 10.
Step 8: Record number.
Do the above and you have now calculated how much damage each point of damage stat actually adds. Note things such as str, target armour type and defenses can alter the number a bit. Enjoy.
Edit: Shine lasts a couple minutes, but the max damage output is small, and the window of opportunity for that max damage is also small. It also costs 5p. It's pretty useless in most situations, and not worth the power in all situations.
Terenas2006-08-23 08:23:39
Shine is a 5-power, 5-minute ability that cycles through all 7 moon phases so technically it's 43 seconds per phase.
Ixion2006-08-23 08:25:21
QUOTE(terenas @ Aug 23 2006, 04:23 AM) 323316
Shine is a 5-power, 5-minute ability that cycles through all 7 moon phases so technically it's 43 seconds per phase.
Wrong, except for the 5 power part.
Shorlen2006-08-23 08:32:47
QUOTE(terenas @ Aug 23 2006, 04:23 AM) 323316
Shine is a 5-power, 5-minute ability that cycles through all 7 moon phases so technically it's 43 seconds per phase.
It lasts 50 seconds and switches phase every 10 seconds, actually, going through five phases. Unless it has been changed since I last used it.
Unknown2006-08-23 08:33:31
QUOTE(Shorlen @ Aug 22 2006, 10:14 PM) 323310
For a five power, ten second skill? Ew, that's just... crap
Shine isn't based on the Moon phase. Here's how it works.
Syntax: MOONDANCE SHINE
Power: 5 (Moonhart Tree)
To truly understand the nature of Mother Moon, you must understand the
cyclical nature of moon phases. By bringing her spirit within you, you
will shine forth with the light of the moon, going through each of her
phases, during which time there will be a different change according to
the nature of that phase.
Waxing Crescent - damage you do is increased slightly
First Quarter - damage you do is increased moderately
Waxing Gibbous - damage you do is increased heavily
Full Moon - damage you do is increased heavily and decreased against you
Waning Gibbous - damage against you is decreased heavily
Last Quarter - damage against you is decreased moderately
Waning Crescent - damage against you is decreased lightly
New Moon - the moon shine dies away
Essentially, when you activate the buff, you start in Waxing Crescent. Each phase lasts 30 seconds, after 30 seconds you move into First Quarter, then into Waxing Gibbous, etc.
Waxing Crescent is like a 2.5% damage increase, First is a 5%, Waxing Gibbous is a 7.5% or so.. maybe as high as 10%. Full is the same as Waxing Gibbous, only with the same amount of damage reduction. Waning Gibbous has no damage increase, but same reduction as full, Last Quarter is 5% reduction, Waning Crescent is a 2.5% damage reduction, then it fades. Again, each phase is 30 seconds, and the benefit is extremely small, practically unnoticeable. Costs 5 power. Total duration is 210 seconds, or 3 and a half minutes.
No one uses it, ever. It's a waste of 5 power. Even if it was increased, Wiccans certainly wouldn't touch it, because a few extra damage points after waiting 90 seconds isn't worth it. Nor is a little bit of damage reduction after 90 seconds. If you need less damage, you need it right away, ASAP, not 90 seconds from now, and in such a small amount. It really slowly builds into it, for a very low effect. It's not instant gratification and extra power/damage/reduction like equivalents like Omen/Quickening/Numen are.
Terenas2006-08-23 08:34:06
Right, that teach me to try to remember numbers from so long ago.
Shorlen2006-08-23 08:35:38
QUOTE(terenas @ Aug 23 2006, 04:34 AM) 323321
Right, that teach me to try to remember numbers from so long ago.
Heh, I was much more wrong than you Both of us appear to have been completely off though
silimaur2006-08-23 08:37:17
so you are unwilling to perform the tests ixion..
Ixion2006-08-23 08:45:18
Do your swords have two elemental runes attached?
Can you, god forbid, actually take some time and figure things out for yourself with test rather than make others do the work for you?
Tuek and I, as we often do, just spent a couple hours testing things; this time it was hexes. It's not really a big deal to take out a little time out of your day for a higher understanding of how things work.
Can you, god forbid, actually take some time and figure things out for yourself with test rather than make others do the work for you?
Tuek and I, as we often do, just spent a couple hours testing things; this time it was hexes. It's not really a big deal to take out a little time out of your day for a higher understanding of how things work.
silimaur2006-08-23 08:47:09
send me your swords ill be happy to test with them..oh wait? you wont let me? you are the only one with those swords how do you expect me to test with them?
Ixion2006-08-23 08:48:22
See above for the guide to test how much an impact 20 points of damage really does.
I forgot Step 0, READ IT.
I forgot Step 0, READ IT.
Terenas2006-08-23 08:58:30
That's assuming the damage curve is linearly proportional to the Damage stat of a weapon. Precision stat is directly proportional while Speed stat is in quantities of 5 points.
Geb2006-08-23 09:04:44
QUOTE(Melanchthon @ Aug 23 2006, 08:37 AM) 323295
I am well aware of the history regarding weapon stats. It was Terenas and I that argued for the original caps to be put in place. It is enough that new weapons are standardized. The existing pre-nerfs are not the Excaliburs they are made out to be. They are simply very good weapons, not even the best. Ixion is unique for more than his weapons. He is a Titan with the best skillset in the game for a damage knight to have -- Moon. He is the culmination of every damage modifier possible save for another +1 str from Demigod. Of course his damage is strong, but it is not really his weapons that make it too strong, if indeed it is.
Please test what total effect a 20pt stat differential has on damage. It is visible, but hardly impressive. The issue is not his swords.
No where in my statement did I say that the problem was only his weapons. I stated that the weapons are part of the problem, and if we want to balance out the rest of warriors then that part of the problem must be eliminated. Then the other problems concerning damage stacking and such can be looked at once the outliners are removed.