Ixion.

by Soll

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Ixion2006-08-21 21:50:26
QUOTE(silimaur @ Aug 21 2006, 05:47 PM) 322609

im not trans resilience or combat and i do well against most warriors i fight including most high end ones, i only started having a problem with ixion after he went seren (that being why im trying to work out what makes him so much better as a serenguard)


That might be your problem. Going seren didn't really make me stronger offensively. I got titan just after coming to seren. That probably explains the added hurt factor of late. To say that you lasted more than 20 seconds against me as an Ur'Guard just is not true, so I'm assuming you mean something else by "started having a problem."

QUOTE(Nico @ Aug 21 2006, 05:49 PM) 322612

I have neither, nor trans discipline. Before titan serenguard, and when I had just fieldplate, Ixion and I could duke it out for ages on end, usually ending in just a lot of herbs and potions wasted.


Let's call a spade a spade here. That occured when I used my damage weapons. You do rather well tanking it, shockingly well. However, when I switched to wounding weapons you either fled, truehealed, or died.
Unknown2006-08-21 21:52:43
QUOTE(silimaur @ Aug 21 2006, 11:49 PM) 322613

cuber so you consider great runes to have no effect what so ever on combat? and im talking about the +15 stat ones that cost around 1k credits? as they woould then only offer around +60 damage and +50 wounds so i think the calculations must have gone wrong somewhere


Yes, they only give such a difference. +75 damage, +60 wounds roughly.
It's not worth the 1k price, but they are here for people who have transed out everything already but still have (a lot of) spare credits.

I agree with Nico, Ixion's drawdown is only icing on a cake. A straw man to point fingers at, instead of his titanhood.


Let me use the bathroom people!
Sylphas2006-08-21 21:52:48
I have Combat to WeaponProbe. I will probably never beat a warrior who can cure. The same can't really be said of other archetypes. Anyone who bitches about Warriors having to spend credits to be good, defending against them effectively costs too.
silimaur2006-08-21 21:52:57
ixion though you would always win any fight i got in with you, i never found you extremely overbearing as an ur'guard, one on one i always new that eventually i would die but its not the same as now in which i die almost instantaneously, if you understand what i am trying to say at all as im not sure i do..too tired

edit: im also sure that i was having the new problems before you hit titan
Diamondais2006-08-21 21:55:30
QUOTE(silimaur @ Aug 21 2006, 05:52 PM) 322617

ixion though you would always win any fight i got in with you, i never found you extremely overbearing as an ur'guard, one on one i always new that eventually i would die but its not the same as now in which i die almost instantaneously, if you understand what i am trying to say at all as im not sure i do..too tired

edit: im also sure that i was having the new problems before you hit titan

New skills, new moves, new tricks.
silimaur2006-08-21 21:57:36
im not sure if it would be selfish to say this but i dont just find it unfair that ixion has such offence i also find it unfair that neither i nor any other warrior can ever reach this higher offence now that caps etc have been put in place..but ah well im probably going to get some sleep
Ixion2006-08-21 21:59:14
The major differences I noticed coming to the Serenguard, are my new wicked magic resistance and some very power intensive, yet decent moon skills. (Yes, I've even found a couple uses for shine.. tongue.gif) Ur'Guard have crap elemental/magic res; it's a sizeable difference.

Edit: typo.
Athalas2006-08-21 22:01:44
You can still get a insane offense if you feel like putting credits in... With a base 180/130/150 sword as a city warrior you could get runes, putting it at 205/155/175, with 33% or whatever as lightning. That seems ultra good to me.
Unknown2006-08-21 22:02:19
QUOTE(Sylphas @ Aug 21 2006, 11:52 PM) 322616

I have Combat to WeaponProbe. I will probably never beat a warrior who can cure. The same can't really be said of other archetypes. Anyone who bitches about Warriors having to spend credits to be good, defending against them effectively costs too.

To be really good, you have to spend a lot of credits anyway, no matter what archetype you are and whom are you fighting with. I spent about 1200 and it still wasn't enough.

Almost makes me non-sad about what I did. No, not really.
Geb2006-08-21 22:02:33
QUOTE(diamondais @ Aug 21 2006, 10:55 PM) 322619

New skills, new moves, new tricks.


I will agree with the first part, but the rest is pretty much the same as before. We have to be realistic and remember that when a person is doing that much damage to people (+wounds), there really is no need for any tactics beyond hit the body part that is not being protected. The damage itself from the attacks will be enough to do most soft-targets in. It is kind of like Artied out Dragon mages in Achaea. They need no tactics beyond Stormhammer, because they hit so hard most people will not survive two.
Unknown2006-08-21 22:10:38
QUOTE(Ixion @ Aug 21 2006, 05:59 PM) 322624

(Yes, I've even found a couple uses for shine.. tongue.gif)

ohmy.gif Well, I guess with higher base damage to modify and titan power recovery to recoup the cost, that peak 30 seconds on the skill becomes slightly useful.
Unknown2006-08-21 22:53:33
QUOTE(Cuber @ Aug 22 2006, 12:02 AM) 322626

To be really good, you have to spend a lot of credits anyway, no matter what archetype you are and whom are you fighting with. I spent about 1200 and it still wasn't enough.


Hmm. I thought a bit about this and I have to evaluate what I have written.

You don't need an absurd amount of credits to be a good fighter, no matter what your class is. Generally, you'd need (apart from talent and combat systems of course):

3x trans in guild skills
trans planar - cut it off if you are lacking funds
near-trans (fabled?) discipline
also near trans combat

(does not include Resilience, Magic or Environment, which help a lot but won't make you good all by themselves)

Because you'd like to spend some credits on other skills (discernment, high/lowmagic, influence), let's round it up to 6 trans skills.

6x290 = 1740 credits = roughly 10440 lessons

Levelling to lvl 70 gives you 470 lessons + 100 credits = 1070 lessons, 9370 lessons left to go.

Buying on the market: 9370 - 8500 (1000 credits, 8.5 lessons per) = 870/6 = 145.

So, for 1145 (let's round it up to 1200, in case you want even more lessons spent on "additional" skills) you become a good fighter, skill-wise.

It takes 300 days to achieve, at a reasonable rate of 4 credits income/day. Not much.
Unknown2006-08-21 23:03:38
Basically. To sum this thread up.

The only people who can keep up with warrior's damage and wounding is GASP SURPRISE LAWL other warriors.

I also find Shorlen's D&D comment very insightful. Why are Warriors dealing the most damage, with the most hitpoints, with the most damage reduction, with some of the most debilitating afflictions and effects.
Unknown2006-08-21 23:06:24
QUOTE(Anonymous @ Aug 21 2006, 04:03 PM) 322643

Basically. To sum this thread up.

The only people who can keep up with warriors damage and wounding is GASP SURPRISE LAWL other warriors.


Don't forget tae'dae. (I will forever stand by my statements of tae'dae making good Hartstone and Psions.)
Unknown2006-08-21 23:08:45
QUOTE(Anonymous @ Aug 22 2006, 01:03 AM) 322643

Basically. To sum this thread up.

The only people who can keep up with warrior's damage and wounding is GASP SURPRISE LAWL other warriors.

I also find Shorlen's D&D comment very insightful. Why are Warriors dealing the most damage, with the most hitpoints, with the most damage reduction, with some of the most debilitating afflictions and effects.


Actually, to sum this thread up:

Warriors are not overpowered. Ixion is.
Shorlen2006-08-21 23:21:54
QUOTE(Anonymous @ Aug 21 2006, 07:03 PM) 322643
I also find Shorlen's D&D comment very insightful. Why are Warriors dealing the most damage, with the most hitpoints, with the most damage reduction, with some of the most debilitating afflictions and effects.

That wasn't my comment... I think it's fine that warriors are supposed the best in 1v1, but that's just me dry.gif I never subscribed to the "combat is balanced for 1v1 and unbalanced for groups in a game about group combat" thing.
Sylphas2006-08-21 23:25:09
That was me. The stereotype is always that mages are physically weaker because they don't study arms and exercise. This works when you can hurl fireballs into enemies, and have someone to tank for you, but it doesn't work when combat has to be balanced around being in the same room with your opponent. This is why Mages in Achaea got diamondskin. We can't feasibly fight at range, because as soon as we leave the room, you can shield and stop our offense more or less entirely.
Vauraugli2006-08-21 23:25:47
I'm getting tired of reading the same old nerf threads, usually about Ixion.

I think there is a point that needs to be made that many people tend to forget. Ixion's been around for quite a while, and (I can only imagine) has worked pretty hard to get to be as powerful as he is. Until someone has worked equally as hard, I really don't see how they have the right to whine. The majority of the complaints stem from the following factors, as I've noticed.

1. Pre-Nerf weapons
2. Titan Status
3. Artifacts

My reasoning that nobody has a right to continually bring up these subjects are as follows.

1. If you're a warrior and must use post-nerf weaponry, wow, too bad. You weren't around when pre-nerfs were available. Deal with it.
2. The fact that Ixion has reached Titan is a testament to his own work. Everyone has the option to hunt/bash themselves silly to reach the same level.
3. I constantly hear people complain "artifacts aren't available to everyone." Well, sorry, but they are. Granted that the majority of us can't afford a large sum of credits to purchase the most useful ones, but this doesn't mean they aren't available. Attaining high numbers of ICly gained credits is quite possible, without ever spending a dime of your RL money.

The point I'm trying to make is that if you haven't worked as hard as someone at something, there's a good chance you won't be as good at it as they are. Until you have, don't complain.

Please, commence with the nigh-instantaneous flaming. ninja.gif
Ildaudid2006-08-21 23:36:19
QUOTE(Xavius @ Aug 21 2006, 04:04 PM) 322543

I have to say, any warrior who is not disassociating himself with Ixion completely and holding him up as a fluke with weapons that need to be removed/brought in line with stat caps is an idiot. The situation is wrong, numerically unavoidable in some cases, and, as stated explicitly by the admin, going to be fixed. If you knew what was good for you, you'd get out of the way and avoid nerfing your whole archetype.


If you sit down and accept nerfing him, what is next? Are we going to take away Geb's insane stupidity pet?? or maybe his OP wand of illusions?? I don't like them... but I am not going to sit and ask for them to be taken too... What about Diamante's or Melan's crazy ass damage swords??? Should we take those too?

When you restrict someone because of something they have, it is just a small step to start taking away everything that people paid or worked for... just because you don't have one.

Oh and Xavius.... this is another anti-ixion post you made... I am sure now that one more will follow and I will be able to add them both to your requirements from that other thread tongue.gif
Sylphas2006-08-21 23:39:38
They've said that pre-cap weapons are overpowered. That is the entire point of the cap. To leave pre-nerfs in the game is to let admittedly overpowered weapons exist. If it were me, I'd set them all to decay, and when they eventually went away (which, I believe, was probably the thinking behind letting them remain), runes would fall off and you could stick them on a new pair of post-nerfs.