Prestige

by Verithrax

Back to Common Grounds.

Shorlen2006-08-23 16:50:14
QUOTE(Veonira @ Aug 23 2006, 12:13 PM) 323388
I've actually been doing some more influencing lately, but really...the gold and experience are not worth the time it takes me to influence for them, though the esteem isn't terrible. I am level 80 at the moment, and bashing prime is far better (including wait times for things to repop).

As for prestige. Wesmin, I think what Verithrax meant was that the 70% prestige from either just clothing or just jewelry would not effect a tailor or jeweler, because that will be hard to avoid with splendor robes (if their effect on prestige would be raised, that is.)

The werid thing about the gold is that you get exactly as much from the mobs losing (if you're using charity) as you would bashing, but you don't get corpses to turn in for gold. You can, however, sell your esteem instead of offering it, which is sorta the same as giving corpses to an NPC for gold instead of offering them to your god.


And to the people who say that splendor robes should give full prestige and armor should give none, I'll remind you that splendor robes are AMAZING defence against non-warriors, whereas full plate is only amazing defence against warriors. Splendor robes are not only 70/70 armor (compared to the 50/50 of normal greatrobes), they also give DOUBLE EFFECT proofs.

I don't really see any balance reason for splendor robes to give absurd prestige over fullplate, and not much reason for greatrobes to give more prestige than scale mail (greatrobes give less physical defence, but 10% resistance to magic and electrisity instead that warriors can't get).


However, Prestige does need to be looked at and made have an effect - I'd also like to see it work like armor for influencing. There's also the how dressed you are value - I'd like this to factor in as well. Here's how I think it should work:

Clothing effects how fully dressed you are - the more of your body covered, the more fully dressed you appear. Clothing on the underwear layer, however, adds very little (so women and crossdressing men don't get much of an advantage over men and crossdressing women - perhaps men's undershirts should be added, but still, underwear should add only a little). Clothing on the overwear layer adds extra.

Jewelry effects how richly dressed you are - the more jewelry you have, the more rich your outfit looks. Only visible jewelry matters. Also, any metal commodities (or maybe just silver and gold) and gems in your visible clothing factor in to how richly dressed you appear, with the metals having more weight than the gems of course. Jewelry matters much more than clothing for this, however.

Yes, this means that clothing is a bit more important for the combined prestige than jewelry, but jewelry is more expensive (especially with crowns), and used for enchanting purposes as well as prestige, and jeweler are needed to cut the gems for the clothing that gives opulence.

Repairing clothing makes some of the metal commodities and gems stop counting, and makes the clothing cover less of your body (since holes start to appear that can't be mended right after a while, or something, more of a balance thing than a realism thing, making mended clothes blanketly worse than unmended clothes, which I personally think is fine).

For Charity influencing, how clothed you are has double the weight, and your opulence is a negative factor.

For Seduction influencing, your opulence has double the weight, and how clothed you are is a negative factor (Yes, this means that wearing nothing but jewelry and jewel-encrusted underwear works really well for Seduction, something I think is quite appropriate).

For the five other forms of influencing, both have equal weight.

Your opulence and how clothed you are determine how much damage you suffer during influencing, not your influencing strength or speed, making it function as armor does for bashing.

Thoughts?
Gwylifar2006-08-23 17:51:46
QUOTE(Avaer @ Aug 23 2006, 02:25 AM) 323273

Same. Edit: Only.. I call them by the influence styles - CHARITY, SEDUCE, EMPOWER, etc. Where did bash come from? wacko.gif


Mine was called INF. You guys are all nuts. smile.gif
Unknown2006-08-23 18:15:16
I assume you've never had a viscanti Mag alt? With just a perfection enchant and newbie skills you get from from 1-21 in 2 hours tops in newton, add a fire vial a few health vials and a proofed cape to that and you can get up to 50 on grubs/spectres in about another 4 hours. I know because I've done it.

Lower lvl xp is fine, we don't need to nerf anything, heck if everyone STARTED at lvl 50 it'd still be fine. rolleyes.gif

QUOTE(Shorlen @ Aug 23 2006, 12:50 PM) 323394

For Seduction influencing, your opulence has double the weight, and how clothed you are is a negative factor (Yes, this means that wearing nothing but jewelry and jewel-encrusted underwear works really well for Seduction, something I think is quite appropriate).

Thoughts?

I'm still opposed to the whole change that's being proposed (for afore mentioned reasons on the last page), but I'm extra opposed to this. Denizens aren't all slutty and don't all fall in love with you, some just get 'charmed by a new friend'
Daganev2006-08-23 20:36:14
QUOTE(Gwylifar @ Aug 23 2006, 10:51 AM) 323403

Mine was called INF. You guys are all nuts. smile.gif


*peer* I use INF to. INF1 - INF4

However, for bashing, all I use is K

Takes me 20 seconds to set up my aliases or bashing, takes a good 5 minutes to set them up for ifluencing.


Also, ever thought that the bonuses only really work for people below 14 charsiam, and once you have 15 or so, you are just hitting so much that the bonsues are too small of a percentage?
Verithrax2006-08-23 20:37:12
QUOTE(Shorlen @ Aug 23 2006, 01:50 PM) 323394

Thoughts?

Works for me.

And I think Wesmin's concern about ego-using classes is pointles - Prestige would only defend against influencing attacks, not any old ego attack. Dressing well does not give you psychic resistance.
Unknown2006-08-23 22:32:04
1. This isn't needed by anyone, nor even -wanted- but certain people.

2. If this was changed the whole influencing system would need to be reworked to compensate.

3. Do you really want to tie up coders fixing something that ISN'T BROKE just to suit you? well.. yes you do, that's why you're posting, but I don't! banghead.gif

QUOTE(daganev @ Aug 23 2006, 04:36 PM) 323435

Also, ever thought that the bonuses only really work for people below 14 charsiam, and once you have 15 or so, you are just hitting so much that the bonsues are too small of a percentage?
Yes Dag, I have, and you are completely correct. The first time shorlen started complaining that the dramatics boosts didn't work, I went in game and tested them, and low and behold, they do work, they are just to small for the things he's testing them on to show up, when you combine them with his High skill rank in influencing.
Verithrax2006-08-23 22:49:03
In other words, we have a slew of bonuses and systems which are useless and redundant. Most of the playerbase can get charisma up to 13, 15 with a Beauty blessing.Entire systems (Dramatics, prestige, demesne) are ignored entirely because of that. Influencing does need a reworking to make those matter.
Xenthos2006-08-23 22:58:21
QUOTE(Verithrax @ Aug 23 2006, 06:49 PM) 323480

In other words, we have a slew of bonuses and systems which are useless and redundant. Most of the playerbase can get charisma up to 13, 15 with a Beauty blessing.Entire systems (Dramatics, prestige, demesne) are ignored entirely because of that. Influencing does need a reworking to make those matter.

There are 12 people who it would be a good idea to convince enough to make some kind of suggestion on how these things work.

Your idea as originally stated seems somewhat biased in order to increase the use and desireability of a certain tradeskill.

Working on the overall structure of how effective they are when combined may perhaps be more effective and efficient than dramatically increasing just one segment.
Unknown2006-08-23 23:00:50
I'm trying to say they aren't useless, and most people don't have access to all of them to be redundant.

As for redundant skills.. how many ways are out there to help you swim?

Waterwalk enchant, waterwalk cosmic skill, waterbreathe in elementalism, racial waterbreathing, trout totem in nature, swimming, treading, fluid swim in environment, fording in riding, aquamancers turtle. (I might have missed some)

Certain skills are meant to be redundant.

You seem to be overlooking the fact that it takes ego to USE the skills, (does it take 300-900 health to swing a sword or nature curse something? no it doesn't) even if they never attack back, when they become stubborn you use more ego and when willful you use even more, you can easily get yourself out just because they've stayed willful to long, if they are hard enough, they don't need to attack back.
Shorlen2006-08-24 07:08:48
QUOTE(Wesmin @ Aug 23 2006, 07:00 PM) 323488

I'm trying to say they aren't useless, and most people don't have access to all of them to be redundant.

As for redundant skills.. how many ways are out there to help you swim?

Waterwalk enchant, waterwalk cosmic skill, waterbreathe in elementalism, racial waterbreathing, trout totem in nature, swimming, treading, fluid swim in environment, fording in riding, aquamancers turtle. (I might have missed some)

Certain skills are meant to be redundant.

You seem to be overlooking the fact that it takes ego to USE the skills, (does it take 300-900 health to swing a sword or nature curse something? no it doesn't) even if they never attack back, when they become stubborn you use more ego and when willful you use even more, you can easily get yourself out just because they've stayed willful to long, if they are hard enough, they don't need to attack back.

So it's fine that if I do absolutely nothing, it takes me 12 hits to beat a denizen, but if I spend credits and lessons and do everything I possibly can to influence better, it still takes me 12 hits to beat a denizen? This is the way things should be? Bonuses shouldn't help high level people, you're saying? Bonuses shouldn't stack?

Moon Aura, Drawdown, the Magic skillset, the maiden Resistence blessing, and dragon spheres all give magic resistance, as do some racial attributes. Should only one work, because some skills are redundant and that's the way it's supposed to be? Fluidswim and spiritbond trout don't stack, so Moondance Aura and the Magic skillset shouldn't either?
Unknown2006-08-25 23:46:35
I don't know where you're getting this from, the boosts DO work. they are just not enough to be noticable in your situation with your influencing configured as it is.

It's like saying "oh, Ixion did 10,000 damage to me, so he killed me in one hit, then I used all my 15 skills that reduce damage each by 2% only reduced that to 7000 damage and he still killed me in 1 hit.. it needs changed!" rolleyes.gif
Unknown2006-08-26 00:14:57
From what I've heard, prestiege and dramatics skills both give extremely negligible influencing boosts. Makes me worry that the influencing artifacts are useless too... like, with a dramatics skill, artifact, and royalty, it might take you one less hit to win an ego battle. Has anyone tested those artis yet?
Sylphas2006-08-26 01:32:18
QUOTE(Wesmin @ Aug 25 2006, 07:46 PM) 324194
I don't know where you're getting this from, the boosts DO work. they are just not enough to be noticable in your situation with your influencing configured as it is.

It's like saying "oh, Ixion did 10,000 damage to me, so he killed me in one hit, then I used all my 15 skills that reduce damage each by 2% only reduced that to 7000 damage and he still killed me in 1 hit.. it needs changed!" rolleyes.gif

If everyone hit me for 10k, then those skills would be absolutely worthless. Influence doesn't really vary. I influence perfectly fine with Influence to amnesty and 14 charisma, completely unbuffed. I influenced at just about the same speed as a faeling with trueheart and a demense.