Gelo2006-08-23 10:32:04
I found Ysuran's thread about new guilds, the one with Ialie's rainbow guild, but I cant seem to find it now. I thought of a new skillset already and I dont want my time in thinking of this go to waste so here...
Its a skillset based on disabling skills, much like Blue mages of Magic: the Gathering, or Mesmers in Guild Wars. its just an idea so criticize anything you like.
Blue-magey skillset (for lack of better name for it yet)
Aura of Knowledge
Passive
Gain 1 mana temporarily for each kill (mob or player)
-cap-
lvl 20-30: 25 mana
lvl 30-40: 50 mana
lvl 40-50: 75 mana
lvl 50-60: 100 mana
lvl 60-80: 125 mana
lvl 80-99: 150 mana
Last till you leave the realm.
Mana Flare
Mana Flare
(mana cost similar to blast)
Use your mana to deal damage to a target. (main bashing/damage ability)
Reflection
Cast reflection
same as mage reflect mana cost
Cast an aura of reflection upon your target
Dispell
Dispell
20 mana
Remove a random defense off your target.
Memory Loss
Cast amnesia
Cast amnesia affliction upon your target.
Seer's Vision
Ponder
350 mana
See your target's mana and power.
Memory Loss
Cast Memory Loss
50 mana, 3p
Lower a random skillset of a target (similar to Wheel of Fortune tarot). Usable only once a month.
Mana Curse
Mana Curse target
300 mana, 2p
Continually damage opponent's mana and health. This would cancel if target uses an ability that requires power cost.
Mana Drain
Mana Drain
Double the mana cost of the next ability requiring mana if it is targetted upon you.
Ricochet
Ricochet
1p
If there are 3 or more people in the room, the next damage afflicted upon you will be bounced on a random adventurer in the room.
Disregard
Disregard
50 mana, 2p
Cancel the next ability requiring no power cost your target will do upon you. If this ability triggers, the opponent's mana pool will be damaged (based on int).
Disturbing Flare
Cast flare
500 mana
The next ability performed upon you cant be used by whoever performed it for the next 1 minute.
Spoil
Prepare spoil
Spoil
5 power
Use prepare spoil to add up to 5 abilities that will be spoiled. You cannot prepare abilities that would require 5 and above power to cast.
Use Spoil Target to automatically cancel the ability if it is used against you.
Aura of Resilience
Create Aura of Resilience
400 mana
Temporary decrease 20% of your mana base to gain a 10% chance of autocasting shield when a -mob- performs an agressive action upon you. Lasts till you die or leave the realms.
Scholarly Aura
Passive
Get 3% chance that any ally in the room using an ability that has mana cost to use the ability without paying its mana cost. Not stackable if there are other adventurers that have the same ability in the room.
Remarkable Presence
Validate Presence
300 mana
Afflict amnesia on all enemies in your room
Trauma
Cast trauma
10p, 2000 mana
Take away half of target's willpower for the next 10 minutes.
-------------------------------------------
Any comments on some skills that would be either useless or overpowered?
And oh..
I know it'll be very hard to code.
Its a skillset based on disabling skills, much like Blue mages of Magic: the Gathering, or Mesmers in Guild Wars. its just an idea so criticize anything you like.
Blue-magey skillset (for lack of better name for it yet)
Aura of Knowledge
Passive
Gain 1 mana temporarily for each kill (mob or player)
-cap-
lvl 20-30: 25 mana
lvl 30-40: 50 mana
lvl 40-50: 75 mana
lvl 50-60: 100 mana
lvl 60-80: 125 mana
lvl 80-99: 150 mana
Last till you leave the realm.
Mana Flare
Mana Flare
(mana cost similar to blast)
Use your mana to deal damage to a target. (main bashing/damage ability)
Reflection
Cast reflection
same as mage reflect mana cost
Cast an aura of reflection upon your target
Dispell
Dispell
20 mana
Remove a random defense off your target.
Memory Loss
Cast amnesia
Cast amnesia affliction upon your target.
Seer's Vision
Ponder
350 mana
See your target's mana and power.
Memory Loss
Cast Memory Loss
50 mana, 3p
Lower a random skillset of a target (similar to Wheel of Fortune tarot). Usable only once a month.
Mana Curse
Mana Curse target
300 mana, 2p
Continually damage opponent's mana and health. This would cancel if target uses an ability that requires power cost.
Mana Drain
Mana Drain
Double the mana cost of the next ability requiring mana if it is targetted upon you.
Ricochet
Ricochet
1p
If there are 3 or more people in the room, the next damage afflicted upon you will be bounced on a random adventurer in the room.
Disregard
Disregard
50 mana, 2p
Cancel the next ability requiring no power cost your target will do upon you. If this ability triggers, the opponent's mana pool will be damaged (based on int).
Disturbing Flare
Cast flare
500 mana
The next ability performed upon you cant be used by whoever performed it for the next 1 minute.
Spoil
Prepare spoil
Spoil
5 power
Use prepare spoil to add up to 5 abilities that will be spoiled. You cannot prepare abilities that would require 5 and above power to cast.
Use Spoil Target to automatically cancel the ability if it is used against you.
Aura of Resilience
Create Aura of Resilience
400 mana
Temporary decrease 20% of your mana base to gain a 10% chance of autocasting shield when a -mob- performs an agressive action upon you. Lasts till you die or leave the realms.
Scholarly Aura
Passive
Get 3% chance that any ally in the room using an ability that has mana cost to use the ability without paying its mana cost. Not stackable if there are other adventurers that have the same ability in the room.
Remarkable Presence
Validate Presence
300 mana
Afflict amnesia on all enemies in your room
Trauma
Cast trauma
10p, 2000 mana
Take away half of target's willpower for the next 10 minutes.
-------------------------------------------
Any comments on some skills that would be either useless or overpowered?
And oh..
I know it'll be very hard to code.
Unknown2006-08-23 10:51:23
Lore-wise, it doesn't stick.
And balance-wise, it's extremely weak, but with some horribly overpowered skills:
Memory Loss (Wheel of Fortune doesn't always lower skills, it can increase them too!)
DISTURBING FLARE
Spoil, however it'd be next to impossible to code (as it is, you can't interrupt a skill MtG-wise, it either hits or it doesn't...)
Aura of Resilience
Trauma is a griefing skill, not much combat-use
And why Seer's Vision, if the skill doesn't have a mana-based instakill or anything of that type?
And balance-wise, it's extremely weak, but with some horribly overpowered skills:
Memory Loss (Wheel of Fortune doesn't always lower skills, it can increase them too!)
DISTURBING FLARE
Spoil, however it'd be next to impossible to code (as it is, you can't interrupt a skill MtG-wise, it either hits or it doesn't...)
Aura of Resilience
Trauma is a griefing skill, not much combat-use
And why Seer's Vision, if the skill doesn't have a mana-based instakill or anything of that type?
Sylphas2006-08-23 15:03:56
Trauma: Take away target Dreamweaver's third skillset for a few hours, 10p.
Gelo2006-08-25 05:08:18
Well, Its not supposed to be an all-powerful skillset. Its designed much like Stag/Crow specialization. You can possibly kill with it, but its better if you have other skills from other skillset to aid you. Its like having Dreamweaving without Druidry/Aquamancy/Geomancy... that sort of thing.
Lore-wise, I heard Hallifax is adept at researching, composed of scholarly individuals. Perhaps this will be a valid background.
Sylphas: I didn't think about that. You are right. How about changing the trans skill to this:
TRAUMA
Traumatize
1500 mana, 8p
Damage your enemy based on the difference of his max mana to his curent mana.
Memory Loss is designed to -lower- a skillset by a percentage like that of the Wheel of Fortune, not icrease it like Wheel of Fortune does. Thats why its called memory loss
Seer's Vision is designed to assess the target's power/mana reserves so that the skill Mana Curse would stick. If you continually use Mana Drain/Disregard/Reflection/Shield this would be possible. It would be hard, but still possible. This would be easier for warriors since they generally have lower mana than mage archetypes. For mage archetypes though, this would still be possible since the skillset's skills are designed to damage mana - something that they continually use even for attacking. Also the new trans skill Trauma would fit nicely with this. Also Disturbing flare would take out some of the abilities for a short amount of time so that would help in defense.
I thought of spoil like the Blight skill of the Shamans in Achaea. They prepare the curses and then cast it on their targets. This would then begin to afflict them automatically while the caster could do other skills to either do massive afflict, bleed them to death or prepare for obliterate. I dont know much about coding but this is what I had in mind. so if its not possible then... So much for counterspells.
I know it would seem weak - if you dont know how to use it. But its designed to disable till it gets the opportunity to wreak havoc. Its a skillset requiring a lot of wits to use.
Aura of Resilience only works for Mobs. Not on players.
I am honestly having much more fun in playing character classes like this. Mesmers in Guildwars, Blue mage in Magic: The Gathering, Scholar/Sage in Ragnarok. They seem to be weak but if a smart player use them they could turn the tide of battle.
I just had it with hack and slash, cast and channel archetypes so prevalent in all MMORPGs and MUDs.
Lore-wise, I heard Hallifax is adept at researching, composed of scholarly individuals. Perhaps this will be a valid background.
Sylphas: I didn't think about that. You are right. How about changing the trans skill to this:
TRAUMA
Traumatize
1500 mana, 8p
Damage your enemy based on the difference of his max mana to his curent mana.
Memory Loss is designed to -lower- a skillset by a percentage like that of the Wheel of Fortune, not icrease it like Wheel of Fortune does. Thats why its called memory loss
Seer's Vision is designed to assess the target's power/mana reserves so that the skill Mana Curse would stick. If you continually use Mana Drain/Disregard/Reflection/Shield this would be possible. It would be hard, but still possible. This would be easier for warriors since they generally have lower mana than mage archetypes. For mage archetypes though, this would still be possible since the skillset's skills are designed to damage mana - something that they continually use even for attacking. Also the new trans skill Trauma would fit nicely with this. Also Disturbing flare would take out some of the abilities for a short amount of time so that would help in defense.
I thought of spoil like the Blight skill of the Shamans in Achaea. They prepare the curses and then cast it on their targets. This would then begin to afflict them automatically while the caster could do other skills to either do massive afflict, bleed them to death or prepare for obliterate. I dont know much about coding but this is what I had in mind. so if its not possible then... So much for counterspells.
I know it would seem weak - if you dont know how to use it. But its designed to disable till it gets the opportunity to wreak havoc. Its a skillset requiring a lot of wits to use.
Aura of Resilience only works for Mobs. Not on players.
I am honestly having much more fun in playing character classes like this. Mesmers in Guildwars, Blue mage in Magic: The Gathering, Scholar/Sage in Ragnarok. They seem to be weak but if a smart player use them they could turn the tide of battle.
I just had it with hack and slash, cast and channel archetypes so prevalent in all MMORPGs and MUDs.