Skills...

by Sylphas

Back to Common Grounds.

Sylphas2006-08-31 18:44:09
If we forced skills on people for the commune's benefit, there'd be a LOT more Stag Serenguard.
Nementh2006-08-31 23:31:00
Also Daganev, one of the biggest reason, at least I am, pushing for these 'groves' is that Druids are not mages, we are trying to make that obvious. Personally. as a Druid, I feel like a mage with an 'ok' Mage Specilization, and sub-par secondary skills.

Something I would love is to ditch the cudgel, and have something using the sickle... or something like that. Especially since we cause so much bleeding damage, would look like this:

Nementh swings his sickle, its blade magically biting into the flesh of Bob, and rips open his gut, causing blood to flow out, and a look of pain to cross his face.

For ranged, POINT SICKLE BOB EAST: A bolt of green energy flies off to the east, little bits of wood forming in the green light.

A bolt of green light flies into the room, and slams into Bob, and small bits of wood floating in the bolt slice open his flesh causing bleeding.
Daganev2006-08-31 23:34:44
QUOTE(Nementh @ Aug 31 2006, 04:31 PM) 326363

Also Daganev, one of the biggest reason, at least I am, pushing for these 'groves' is that Druids are not mages, we are trying to make that obvious. Personally. as a Druid, I feel like a mage with an 'ok' Mage Specilization, and sub-par secondary skills.

Something I would love is to ditch the cudgel, and have something using the sickle... or something like that. Especially since we cause so much bleeding damage, would look like this:

Nementh swings his sickle, its blade magically biting into the flesh of Bob, and rips open his gut, causing blood to flow out, and a look of pain to cross his face.

For ranged, POINT SICKLE BOB EAST: A bolt of green energy flies off to the east, little bits of wood forming in the green light.

A bolt of green light flies into the room, and slams into Bob, and small bits of wood floating in the bolt slice open his flesh causing bleeding.



I think you can accomplish that without destroying the concept behind demense combat.

The sickle idea for instance sounds like something your envoy can ask for without much needing to be changed.
Diamondais2006-08-31 23:40:01
Id be very unhappy if we lost Cudgel, Sickle isnt much better than Talisman. angry.gif Not to mention its another skill that loses its worth before I even get near it. dry.gif
Genos2006-08-31 23:44:16
QUOTE(diamondais @ Aug 31 2006, 07:40 PM) 326371

Id be very unhappy if we lost Cudgel, Sickle isnt much better than Talisman. angry.gif Not to mention its another skill that loses its worth before I even get near it. dry.gif


I'm fairly sure he means you'd only lose the Cudgel skill and it would be replaced with an extra utility ability for the Sickle which would probably cause more bleeding damage to players and still be usable against mobs as a cudgel equivalent bashing skill.

However, I enjoy cudgels and I doubt they will be changed.
Unknown2006-08-31 23:49:34
I really like the sickle message we have now ( wub.gif stigmata ), but its hard to come up with something original for the cudgel to replace what we have now (which is meh, but fine).

It's fun to try anyway though!

"Elryn points a mystic cudgel at you and you are enveloped in a sickly green ray of light. You skin begins to bubble and blister with a fetid stench, agony lacing through your nerves as your features begin to liquify."

"Elryn points a mystic cudgel at you and your hairs bristle at a sudden electricity in the air before white flame lances down from the sky to immolate you in a fiery cataclysm."

"Elryn points a mystic cudgel at you and you cough as a sudden lump develops in your throat. Hacking up the foreign object, you futilely try to scream as your mouth is torn to shreds by hundreds of tiny black spines."

"Elryn points a mystic cudgel at you and the wind begins to howl in your ears. A whirlwind of sticks and tiny stones rages briefly around you, lacerating you with a thousand stinging gashes."
Nementh2006-08-31 23:51:06
My idea for a grove was not meant to 'replace' or 'reduce' demesnes. It wasn't even going to affect them, just add a couple of skills to give us little rpish utility skills in a room that we 'bond' too...

Wasn't talking redoing Cudgel Elryen, was talkign about ditching it so it isn't just a 'renamed' staff. I mean seriously... point staff works with the cudgel...
Sylphas2006-09-01 00:05:24
I like cudgel. unsure.gif

I like how they differentiated Wiccans and Guardians; Wiccans have many ents, Guardians have one single powerful entity. The same concept, done in a different manner. We don't have that with Mages and Druids. We have the same concept, done in the same way.
Daganev2006-09-01 00:11:49
following that anology it would make sense to give mages a single room but more powerfull demense (besides cities have less room for mages to work in that druids have in forests) and to give druids what they have.

But that would really mess up balanc issues.
Unknown2006-09-01 00:37:48
QUOTE(Sylphas @ Sep 1 2006, 02:05 AM) 326376

I like cudgel. unsure.gif

I like how they differentiated Wiccans and Guardians; Wiccans have many ents, Guardians have one single powerful entity. The same concept, done in a different manner. We don't have that with Mages and Druids. We have the same concept, done in the same way.


You wanted to say: "Wiccans have many weak ents, which won't kill even a novice even when added all together, Guardians have one single, powerful entity with semi-masked afflictions. Oh, and Cosmic is better than Nature".

I'm starting to troll, so I must be getting really tired. But still, what I said above is 100% true.
Shamarah2006-09-01 00:48:04
QUOTE(Cuber @ Aug 31 2006, 08:37 PM) 326383

You wanted to say: "Wiccans have many weak ents, which won't kill even a novice even when added all together, Guardians have one single, powerful entity with semi-masked afflictions. Oh, and Cosmic is better than Nature".

I'm starting to troll, so I must be getting really tired. But still, what I said above is 100% true.


Roffles. I can only dream about having Flow.
Unknown2006-09-01 00:54:07
offtopic.gif

Let's not start that again tongue.gif
Unknown2006-09-01 00:58:02
QUOTE(Shamarah @ Sep 1 2006, 02:48 AM) 326384

Roffles. I can only dream about having Flow.


Okay, two useful skills in the whole skillset (this and rooting - vines are inferior to web, I don't count talisman because everyone has a bashing skill).

But yes, offtopic.
Sylphas2006-09-01 01:16:26
Usually you know what you're talking about Shamarah, but try having Nature once. It's by far the weakest sub-master main skillset. Flow is all that's good in it, and it's been repeatedly nerfed and nerfed again (justifiably, but still major nerfage). Local area, forest only. I rarely ever use it, especially with Serenwilde being two goddamn areas.
Nementh2006-09-01 01:18:34
Flow=To lazy to walk to mother....

Flowing to someone in to attack is pointless. By the time you get equilbrium back, they are two or three roomes away... might as well just walk in the first place.
Unknown2006-09-01 01:21:44
QUOTE(Nementh @ Sep 1 2006, 03:18 AM) 326398

Flow=To lazy to walk to mother....

Flowing to someone in to attack is pointless. By the time you get equilbrium back, they are two or three roomes away... might as well just walk in the first place.


I have to admit, that flowing groups (one person flows, others who follow him/her use immobilising attacks and then lay the smackdown) have been Shamarah's doom on more than one occasion in Faethorn.

But still, one skill does not a skillset make.
Sylphas2006-09-01 01:23:44
That's the only use for Flow, really, and I'd be fine if they nerfed it in order to give us a better skillset. I'd gladly trade Flow for Window, let alone Farscout.
Unknown2006-09-01 02:27:08
Um, flow is NOT useless. It is one of the best defenders' skills when the raid is in a pre-forested area. Yes, the rest of the skillset is a bit so-so, but that's something envoys can work to change.

The whole "my skills are SOOO much worse than yours" debates are completely done to death, and usually a matter of perspective more than anything (except in the case of psionics ninja.gif ).

Let's not kill off a perfectly healthy little thread. Choose life! Think of the smilies! sad.gif
Gelo2006-09-01 02:42:38
Honestly, I do not approve of the idea of groves for Druidry (that being single rooms "customized" for each druid). I would still want the same format of Druidry now. I think that RPwise, it is more viable since druids are supposed to take care of the land, not own it. Controlling a forested area is more viable than owning a specific spot. It only goes to show that druids really have the power to control nature.

I think that having a single room would be a downgrade for druids, since there are only a few active druids participating in combat - not enough to cover a village defense. We dont have enough forest areas anyway. It would quickly be imprinted by present druids, and alt druids. If an inactive druid gets an important defence spot, then its screwed for the commune defense.

I would say we just tweak what we have now. Achaean druids are different from Lusternia druids.

QUOTE(Avaer @ Sep 1 2006, 12:27 PM) 326416

Um, flow is NOT useless. It is one of the best defenders' skills when the raid is in a pre-forested area. Yes, the rest of the skillset is a bit so-so, but that's something envoys can work to change.


Yes, to some extent I agree. Utilitywise, its good. Scent is good with flow. But combat wise its not so good. Indeed, flowing in battle requires you to have a flower and a hinderer. One to flow, one to attack immediately after flowing. If your alone, you would have to pray that your opponent is standing in your ative demesne, without protection scroll so that when you flow to him to attack, he is still hindered by swarm's paralysis so you can regain equilibrium to start an offensive. If not, flowing to a target would be reckless as you will be presenting yourself in an awkward position. A good warrior can assault you at the time you flow to him, possibly pinning your leg or getting a wounding affliction in.
Unknown2006-09-01 03:16:05
NATURE BLEND ON is your friend tongue.gif