Diamondais2006-08-30 18:45:51
Seems like a neat game, really it does. Sounds fun too. Nice maps Daganev.
Taika2006-08-30 18:55:56
I fail at making maps. Miserably. I'll work on a ruleset and leave the maps to someone competent at it (IE Dag, if he doesnt mind)
Unknown2006-08-30 19:10:15
A possible sollution to the water situation is to make 1 or 2 territories between the W. Skarch Sea and Carai Caroo. So fleets could move from one coastline to another, correct?
And do the same between Mag Harbor and the S. Basin Ocean. That way there is a possible route from one side of the continent to the other by hopping oceans/seas.
And do the same between Mag Harbor and the S. Basin Ocean. That way there is a possible route from one side of the continent to the other by hopping oceans/seas.
Daganev2006-08-30 19:35:24
Ok, so far I have the same number of territories for each location, (the one variant from the official map in numbers is that I'm trying to avoid creating a Russia if possible)
I have run into one snag. I am missing 2 locations. I would like to have 6 territories per nation but I'm missing 2 for ackelberry.
Ackellbery so far has:
Bearwood(is that the name of thier tree?)
Avencha's Peak
Toronodo Bridge
Ackellbery
For refrence here is what I have for the other locations:
Magnagora:
Spectre Isle
Necropolis
Ballach Swamp
Shallach Ruins
Magnagora
Blasted Lands
Celest:
Isle of Light
Pool of Stars
Razine Mountains
Estalbar bridge
New Celest
Oleanvir Valley
Gaudiugh:
The Great Pass
Scoprion's Tail
Skarch Desert
Tosha Monastary
The great flame(is that the correct name?)
Gaudiguch
Glomdoring:
Glomdoring
Black Tower
Ravenwood
Southern Mountians
gloriana Bridge
Igasho Village
Serenwilde:
Moon river Bridge
Northern Mountains
Northern Serenwilde
Southern Serenwilde
Moonhart
Verasavir Valley
Halifax has:
Trill Observatory
Shallach Bridge
Hallifax
The Matrix
Avencha's Teeth
Tower of Xyl
A possible sollution to the water situation is to make 1 or 2 territories between the W. Skarch Sea and Carai Caroo. So fleets could move from one coastline to another, correct?
And do the same between Mag Harbor and the S. Basin Ocean. That way there is a possible route from one side of the continent to the other by hopping oceans/seas.
If The Great Pass, has a south coast in W. Skarch and North coast in Carai Caroo would that work?
Then I can have Ballach swamp have a west coast on Kelpie Shoals&E. Bondaro Bay and a East coast on Sea Despair
Then I can have THe Blasted Lands have a west coast on Seat of Despair and a east cost ona Southern Basin ocean.
Would that solve the water issues?
**post has been edited***
I have run into one snag. I am missing 2 locations. I would like to have 6 territories per nation but I'm missing 2 for ackelberry.
Ackellbery so far has:
Bearwood(is that the name of thier tree?)
Avencha's Peak
Toronodo Bridge
Ackellbery
For refrence here is what I have for the other locations:
Magnagora:
Spectre Isle
Necropolis
Ballach Swamp
Shallach Ruins
Magnagora
Blasted Lands
Celest:
Isle of Light
Pool of Stars
Razine Mountains
Estalbar bridge
New Celest
Oleanvir Valley
Gaudiugh:
The Great Pass
Scoprion's Tail
Skarch Desert
Tosha Monastary
The great flame(is that the correct name?)
Gaudiguch
Glomdoring:
Glomdoring
Black Tower
Ravenwood
Southern Mountians
gloriana Bridge
Igasho Village
Serenwilde:
Moon river Bridge
Northern Mountains
Northern Serenwilde
Southern Serenwilde
Moonhart
Verasavir Valley
Halifax has:
Trill Observatory
Shallach Bridge
Hallifax
The Matrix
Avencha's Teeth
Tower of Xyl
QUOTE(Fallen @ Aug 30 2006, 12:10 PM) 325890
A possible sollution to the water situation is to make 1 or 2 territories between the W. Skarch Sea and Carai Caroo. So fleets could move from one coastline to another, correct?
And do the same between Mag Harbor and the S. Basin Ocean. That way there is a possible route from one side of the continent to the other by hopping oceans/seas.
If The Great Pass, has a south coast in W. Skarch and North coast in Carai Caroo would that work?
Then I can have Ballach swamp have a west coast on Kelpie Shoals&E. Bondaro Bay and a East coast on Sea Despair
Then I can have THe Blasted Lands have a west coast on Seat of Despair and a east cost ona Southern Basin ocean.
Would that solve the water issues?
**post has been edited***
Unknown2006-08-30 19:36:14
um.. how does Glomdoring have Igasho Village? Its up above Magnagora and Ankrag.
Give Glomdoring Ballach and Magnagora the Igasho village maybe? Or give the Igasho Village to Hallifax, and the Naga cavern to Glomdoring? That would fix Hallifax and just leave you with Ackleberry to fix.
Edit: Also, Lakewood is the name of the Coven in Ackleberry, but I believe the tree was like.. Riverwillow or something? I don't remember.
Give Glomdoring Ballach and Magnagora the Igasho village maybe? Or give the Igasho Village to Hallifax, and the Naga cavern to Glomdoring? That would fix Hallifax and just leave you with Ackleberry to fix.
Edit: Also, Lakewood is the name of the Coven in Ackleberry, but I believe the tree was like.. Riverwillow or something? I don't remember.
Taika2006-08-30 19:43:52
Ooh, you could use canals. That is, have a canal in say, ballach, so the sea of dispare can reach the inner sea. And likewise, + use rivers.
Daganev2006-08-30 19:45:03
Ahh, I thought Igasho village was south of Ankgrag. Ok, Naga snakes to Glom, and Igasho village to Halifax, this way I don't have to create the towers of Xyl
Now for Ackellbery...
Riverwillow sounds right...
Should I give ackelberry the Divine Fulxrux and Aethership complex? Or are there better things over there that I don't know about?
Now for Ackellbery...
Riverwillow sounds right...
Should I give ackelberry the Divine Fulxrux and Aethership complex? Or are there better things over there that I don't know about?
Taika2006-08-30 19:47:51
You could give ackleberry part of the Ackleberry highway *shrug*. Maybe split it into north/south ackleberry forest, as well?
Unknown2006-08-30 19:48:13
Um.. you could give them the Crossroads? Aaand..ummm..I dunno? leave them 1 short?
Diamondais2006-08-30 19:49:07
QUOTE(Fallen @ Aug 30 2006, 03:36 PM) 325894
um.. how does Glomdoring have Igasho Village? Its up above Magnagora and Ankrag.
Give Glomdoring Ballach and Magnagora the Igasho village maybe? Or give the Igasho Village to Hallifax, and the Naga cavern to Glomdoring? That would fix Hallifax and just leave you with Ackleberry to fix.
Edit: Also, Lakewood is the name of the Coven in Ackleberry, but I believe the tree was like.. Riverwillow or something? I don't remember.
Weve never really heard the name. Weve heard things like Honeysap but that could be Bear or it might be the Tree, we really dont know unless some divine wants to clarify? (please? ).
@Daganev: The Great Flame is Im pretty sure the name, I havent looked in a few weeks. And what/where is the the Tower of Xyl?
Daganev2006-08-30 19:55:27
I'm getting rid of the Tower of Xyl. (its from the divine histories, trillial visited them I think)- And I'm going with RiverWillow, it sounds nice.
I'm going to give Ackelberry the Verasavir Valley, and give Serenwilde the Toscha Monestary.
Ooh, you could use canals. That is, have a canal in say, ballach, so the sea of dispare can reach the inner sea. And likewise, + use rivers.
Explain how this works? How do canals and rivers work? I think it would be easier to make long skinny pieces of land that connect the oceans, like St Petersburg. But a canal through blach swamp, like there is in Constantanople makes sense. (there I changed the map)
I'm going to give Ackelberry the Verasavir Valley, and give Serenwilde the Toscha Monestary.
QUOTE(Taika @ Aug 30 2006, 12:43 PM) 325898
Ooh, you could use canals. That is, have a canal in say, ballach, so the sea of dispare can reach the inner sea. And likewise, + use rivers.
Explain how this works? How do canals and rivers work? I think it would be easier to make long skinny pieces of land that connect the oceans, like St Petersburg. But a canal through blach swamp, like there is in Constantanople makes sense. (there I changed the map)
Unknown2006-08-30 20:00:17
QUOTE(diamondais @ Aug 30 2006, 12:49 PM) 325902
Weve never really heard the name. Weve heard things like Honeysap but that could be Bear or it might be the Tree, we really dont know unless some divine wants to clarify? (please? ).
@Daganev: The Great Flame is Im pretty sure the name, I havent looked in a few weeks. And what/where is the the Tower of Xyl?
Actually, Lisaera has said exactly what the tree was before, I just don't remember 100% for sure what it was.
---
Also, our "fleets" don't have to technically be ships, so they don't necessarily need to have a cannal or river drawn on. Just allow the fleets to move from one coastline to another. So, if there's a territory on the coast of W. Skarch Sea that touches the territory that is the coast of Carai Caroo, let the fleet move between them. Problem solved.
Daganev2006-08-30 20:02:29
QUOTE(Fallen @ Aug 30 2006, 01:00 PM) 325906
Actually, Lisaera has said exactly what the tree was before, I just don't remember 100% for sure what it was.
---
Also, our "fleets" don't have to technically be ships, so they don't necessarily need to have a cannal or river drawn on. Just allow the fleets to move from one coastline to another. So, if there's a territory on the coast of W. Skarch Sea that touches the territory that is the coast of Carai Caroo, let the fleet move between them. Problem solved.
That rule would make the boats too powerfull.
Isn't there allready a rule that you can move from one coast to another in a turn?
Unknown2006-08-30 20:31:27
QUOTE(daganev @ Aug 30 2006, 01:02 PM) 325910
That rule would make the boats too powerfull.
Isn't there allready a rule that you can move from one coast to another in a turn?
So then how would that make fleets too powerful? There are only going to be a location or two where you can jump from coastline to coastline. Draw a canal if you want, but there's no real need to.
Daganev2006-08-30 20:45:18
Ahh I missunderstood you.
I thought you were saying to make the rules such that I could move a ship from the east cost of Bulgaria to the west coast of Greece
I'm making two countreis like France(Great Pass) and like st. Petersberg(Blasted Lands) And Ballach swamp will be equivilant to Constantinople
I thought you were saying to make the rules such that I could move a ship from the east cost of Bulgaria to the west coast of Greece
I'm making two countreis like France(Great Pass) and like st. Petersberg(Blasted Lands) And Ballach swamp will be equivilant to Constantinople
Daganev2006-08-30 21:06:55
Ok, latest map.
I have not bolded the Countries black yet, and added the fun stuff, I'm looking to see if everyone agrees with this map.
Blasted lands should have a E.C(east coast) and (west.Coast) so you can transfer ships.
The 10 influence villages + 2 islands in the inner sea are neutral.
Magagora starts with the SPI(spectrre Island) and Celest starts with the Isle of Light.
Each country should have 3 starting locations.
ps. I overwrote my old "bad" map so it may look the same to you.
I tried as much as I could, but I need to figure out which countries have too much of an advantage over the others, in terms of number of centers to gather. I sort of feel like Guadiugh has too much of an advantage.. but I'm not sure.
should I move the starting location for Glomdoring from Black Tower to Gloriana bridge?
I have not bolded the Countries black yet, and added the fun stuff, I'm looking to see if everyone agrees with this map.
Blasted lands should have a E.C(east coast) and (west.Coast) so you can transfer ships.
The 10 influence villages + 2 islands in the inner sea are neutral.
Magagora starts with the SPI(spectrre Island) and Celest starts with the Isle of Light.
Each country should have 3 starting locations.
ps. I overwrote my old "bad" map so it may look the same to you.
I tried as much as I could, but I need to figure out which countries have too much of an advantage over the others, in terms of number of centers to gather. I sort of feel like Guadiugh has too much of an advantage.. but I'm not sure.
should I move the starting location for Glomdoring from Black Tower to Gloriana bridge?
Unknown2006-08-30 21:23:11
Its ok if the strengths are different. That's realistic to the original game, and one of the things that makes it interesting.
As for Glomdoring, I think it works better as Black Tower, since Glomdoring isn't a real naval force, so should only have a single fleet producing power center.
As for Glomdoring, I think it works better as Black Tower, since Glomdoring isn't a real naval force, so should only have a single fleet producing power center.
Daganev2006-08-30 21:28:15
Ok, here are all my concerns. And I'm not sure the best way to fix them.
1. Celest is 2 turns away from delport, and doens't have much else to get.
2. Guadi gets Paavik for free, and can probabbly get Southgard, Dairuchi, and shantmark without contest.
3. Magnagra is likely 3 turns away from gaining a "free" spot, while its neighbors, Halifax and glomdoring each get a free one on the first turn.
4. Ackelberry has 2 free centers, while Serenwilde has none.
1. Celest is 2 turns away from delport, and doens't have much else to get.
2. Guadi gets Paavik for free, and can probabbly get Southgard, Dairuchi, and shantmark without contest.
3. Magnagra is likely 3 turns away from gaining a "free" spot, while its neighbors, Halifax and glomdoring each get a free one on the first turn.
4. Ackelberry has 2 free centers, while Serenwilde has none.
Unknown2006-08-30 21:47:14
QUOTE(daganev @ Aug 30 2006, 02:28 PM) 325943
Ok, here are all my concerns. And I'm not sure the best way to fix them.
1. Celest is 2 turns away from delport, and doens't have much else to get.
2. Guadi gets Paavik for free, and can probabbly get Southgard, Dairuchi, and shantmark without contest.
3. Magnagra is likely 3 turns away from gaining a "free" spot, while its neighbors, Halifax and glomdoring each get a free one on the first turn.
4. Ackelberry has 2 free centers, while Serenwilde has none.
I think that sounds good, actually. Diplomacy is a game with unequal odds, and its up to the players to use alliances and such to get what they need to survive. If every country was equal, it'd be boring. This way, there are levels of difficulty so that people can play harder or easier nations, just like Diplomacy.
I think its good as it is.
Taika2006-08-30 21:51:39
Everyone should have at least one free center at the start - to refrence the original game, Austria/Turkey/ Russia split the balkans, England/germany can can snag something on the scandinavian peninsula (germanys also got at least one center between him and france), Italy has Tunis, and France has got Spain/Portugal. No one gets shafted so far that they cannot build first turn. So, I think that yes Glomdoring should start on the gloriana bridge instead.
Magnagora always has gotten Ankrag without contest, it seems silly that it should have to bend to glomdorings will on this one...
Magnagora always has gotten Ankrag without contest, it seems silly that it should have to bend to glomdorings will on this one...