Sylphas2006-08-30 16:09:03
Stag Sacrifice cures all afflictions, drunkenness, being tired, sitting on the ground, and maybe hunger. I believe it also restores balances and fully heals health, mana, and ego. It is better than any healing skill in the game besides Trueheal, and that only because you can't use it on yourself and it doesn't give a prismatic barrier. And costs 2/3 of your max health to pull off.
Shorlen2006-08-30 19:53:59
QUOTE(Sylphas @ Aug 30 2006, 12:09 PM) 325842
Stag Sacrifice cures all afflictions, drunkenness, being tired, sitting on the ground, and maybe hunger. I believe it also restores balances and fully heals health, mana, and ego. It is better than any healing skill in the game besides Trueheal, and that only because you can't use it on yourself and it doesn't give a prismatic barrier. And costs 2/3 of your max health to pull off.
It doesn't cure hunger, insanity, or old age.
Soll2006-08-30 20:41:32
Stag Sacrifice seems like an incredible skill.
Shorlen2006-08-30 21:42:29
QUOTE(Soll @ Aug 30 2006, 04:41 PM) 325923
Stag Sacrifice seems like an incredible skill.
It's also DANGEROUS to use in a combat situation, which makes it fair. I need to sacrifice for allies more when I know I'm going to die anyway (and I'm not on Prime) It's like an inspiring heartstop.
I love it for doing things like training novices. Oh, you're low on mana? Sacrifice. Oh, I'm telling a story and you're falling asleep? Sacrifice. What, you're afflicted and don't know what to do? Sacrifice.
Unknown2006-08-30 22:00:55
sacrifice>the whole healing skillset
For what I and most healers I know have chosen it for at least, which is helping others.
For what I and most healers I know have chosen it for at least, which is helping others.
Unknown2006-08-30 23:16:18
I don't think it should cure tiredness. The rest is fine, since it only works realistically for outside of combat.
Healing should be a great active skill, but it doesn't need to destroy every other healing-like skill in the game. And let's face it, Stag is almost entirely about healing/running.
Healing should be a great active skill, but it doesn't need to destroy every other healing-like skill in the game. And let's face it, Stag is almost entirely about healing/running.
Gelo2006-08-31 02:49:57
Actually, even the offensive skills are more like trying to hinder them a bit, for you to be able to heal and run.
Another question, is sacrifice fixed at 2/3 of your total or current health? Because I was thinking, a low leveled faeling with sacrifice could use it more effectively in combat. 2/3 of a low health could easily be sipped and medicinebagged.
Another question, is sacrifice fixed at 2/3 of your total or current health? Because I was thinking, a low leveled faeling with sacrifice could use it more effectively in combat. 2/3 of a low health could easily be sipped and medicinebagged.
Unknown2006-08-31 03:27:35
QUOTE(Gelo @ Aug 30 2006, 10:49 PM) 326069
2/3 of a low health could easily be sipped and medicinebagged.
That is where you reasoning gets flawed, because sipping also works on a percentage of max health, as does medicine bag. A level 98 faeling with medicine bag would sacrifice just as well as a level 1 with medicine bag. it's the sip bonus that's important and the boost from medicine bag, not the level. I run into this same percentage problem in healing, it means healing novices longer as well as kills me if I would heal someone like Ixion. at trans healers heal 33% of the targets health, so, if we go back to that lvl 1 faeling, they're going to have around 331 health, I'm only going to heal 110 of that, and it will take me three heal's to do it. now.. it'd take me three heals to heal Ixion as well... but the first heal would kill me so it's a downside on both ends.
Shorlen2006-08-31 03:54:00
The sipping formula is random number between: (80+.12*maxhealth)*(1+sipbonus*.1) and (120+.18*maxhealth)*(1+sipbonus*.1).
I guess if you have only 331 health, then you heal an average of 179.58 from a sip. The constant factor of the sip becomes relevent. So, I don't know the formula for medicinebag, but it might be enough to allow a level 1 faeling to sacrifice every balance...
I guess if you have only 331 health, then you heal an average of 179.58 from a sip. The constant factor of the sip becomes relevent. So, I don't know the formula for medicinebag, but it might be enough to allow a level 1 faeling to sacrifice every balance...
Unknown2006-08-31 04:02:00
Great, so a lvl 1 faeling with sacrifice is better then a trans healer?
Unknown2006-08-31 04:04:23
QUOTE(Wesmin @ Aug 31 2006, 04:02 AM) 326100
Great, so a lvl 1 faeling with sacrifice is better then a trans healer?
...except with 500 health, one staffblast/swing will get rid of them nicely.
Sylphas2006-08-31 04:12:51
Healing needs power skills, basically. Some big flashy heal that will make it obvious that you know your shit, you can heal anything and do it with style. Which is why I suggest switching Bedevil and Trueheal (though losing Bedevil would blow).
Gelo2006-08-31 06:38:15
Of course, a level 1 faeling would be blasted off rather quickly, but I mean, a low health faeling, like say... 2500 health. It could recover from 1/3 to 2500 full in a much faster rate than other races right? This is where I based my theory that faelings could potentially become very very useful a sacrifice user in group fights. They could heal their allies one at a time much more effectively than other races. Is it viable?
Shorlen2006-08-31 11:44:28
Assuming that medicinebag heals 50% more than a sip (I really need to test it more, but that seems right from what I've seen), you'd have to be a level FOUR Tae'dae to be able to heal back all your health from a single touch after a sacrifice. You'd have 520 health, lose 347 from sacrifice, and gain an average of 232 health from a sip, (348 from a medicinebag touch).
And you would die if someone so much as breathed on you
And you would die if someone so much as breathed on you
Sylphas2006-08-31 12:14:00
A low health faeling? That's all of them. 2500 is about level 71 at 9 con. You can recover that pretty fast, but you'll still die if someone looks at you wrong, and if the group decides to hit you for sacrificing, you'll go down in one round of attacks most times.
Gelo2006-08-31 12:22:12
True though, most people will switch to target the sacrificer in group fights.
Shorlen2006-08-31 12:35:03
Wow, this is actually a use for tae'dae, since they don't go down so fast and have an even greater sip bonus... A tank that fullheals someone every two health balances (eight seconds?).
Ashteru2006-08-31 12:36:05
QUOTE(Sylphas @ Aug 31 2006, 12:14 PM) 326190
A low health faeling? That's all of them. 2500 is about level 71 at 9 con. You can recover that pretty fast, but you'll still if someone looks at you wrong, if the group decides to hit you for sacrificing, you'll go down in one round of attacks most times.
With buffs I have about 4200 health as a faeling at level 91. That's enough tankage for me.
Sylphas2006-08-31 15:33:13
Are you specialized? Non-specced faelings have crap base con.
Ashteru2006-08-31 15:43:12
You SHOULD know that I am in Mag and therefore not specced.