Shorlen2006-08-29 22:12:19
QUOTE(Fallen @ Aug 29 2006, 05:35 PM) 325576
And hopefully you'll get the ability to REND or WITHDRAW your antlers. Rend would be awesome, and it would work really well, considering Druids are already supposed to be bleed machines, and would help make up for BT being otherwise far more nasty.
I would be very unlikely to use it as a druid. Not only do I have cruddy strength, lightning gives me a level 1 balance penalty. What happens when treelife drags them up, or treebane throws them down from your elevation?
Genos2006-08-29 22:50:44
QUOTE(Shorlen @ Aug 29 2006, 06:12 PM) 325590
What happens when treelife drags them up, or treebane throws them down from your elevation?
Automatic rend and maybe even make it do more bleeding than the normal?
However, I'd rather have it so removing the antlers would be something different and more unique than rend.
Shorlen2006-08-29 22:53:37
QUOTE(Genos @ Aug 29 2006, 06:50 PM) 325605
Automatic rend and maybe even make it do more bleeding than the normal?
I meant what does it do now, not what do you think it should do
QUOTE(Genos)
However, I'd rather have it so removing the antlers would be something different and more unique than rend.
I agree, but what more is there that would actually be useful? Maybe my suggestion for Internal Bleeding, which would be a delayed regeneration cure that caused increasing amounts of unclotable bleeding until it was cured?
Genos2006-08-29 22:55:41
QUOTE(Shorlen @ Aug 29 2006, 06:53 PM) 325607
I agree, but what more is there that would actually be useful? Maybe my suggestion for Internal Bleeding, which would be a delayed regeneration cure that caused increasing amounts of unclotable bleeding until it was cured?
Aye that's what I was just thinking about and was about to edit into my other post.
EDIT: I was also going to add in the idea that you could use Stag skills while you have a target impaled but none of them would really make sense. Maybe stagstomp, kind of like you're stomping on their feet or something.
Soll2006-08-29 23:06:47
Medicinebag is meant to be usable as long as atleast one of your arms is on balance. You know, so you can reach out and touch it.
Shorlen2006-08-29 23:14:27
QUOTE(Soll @ Aug 29 2006, 07:06 PM) 325610
Medicinebag is meant to be usable as long as atleast one of your arms is on balance. You know, so you can reach out and touch it.
You can use it when completely off balance though. Please don't try to use realism to justify this inconsistancy =\\
Terenas2006-08-29 23:30:15
QUOTE(Soll @ Aug 29 2006, 11:06 PM) 325610
Medicinebag is meant to be usable as long as atleast one of your arms is on balance. You know, so you can reach out and touch it.
Not the point of realism, rather of game balance. It is meant to be an improved healing method for all Stag users but in actuality only benefit Hartstone.
Shorlen2006-08-29 23:57:35
QUOTE(terenas @ Aug 29 2006, 07:30 PM) 325619
Not the point of realism, rather of game balance. It is meant to be an improved healing method for all Stag users but in actuality only benefit Hartstone.
If it's not a bug, Flaca really needs to envoy it to change. Also for Gore to not stink. I guess Athana can too though, but we need our three useless skills (totemic stag, squirrels, pathtwist) fixed first
Gelo2006-08-30 08:24:36
Give us rabid squirrels that deals blackout! Go wabbid squirrels!
Shorlen2006-08-30 09:20:50
QUOTE(Gelo @ Aug 30 2006, 04:24 AM) 325774
Give us rabid squirrels that deals blackout! Go wabbid squirrels!
Clearly overpwoered. Besides, that's what narcolepsy motes do.
Gelo2006-08-30 10:03:28
I know! To comment it is worth a shot though, Estarra or other Admins might read it after getting drunk and code it immediately.
I love admins
I love admins
Unknown2006-08-30 11:39:32
Stagform can lose the +dex and go straight to giving a tiny chance to passively dodge. Hooves = fleet of foot!
I know, I know.
I know, I know.
Sylphas2006-08-30 16:02:35
I'd love +1 con, but Warriors don't need that. +1 str is worthless for druids. And reduced power cost for stomp and parade is no where near equal to the damage reduction on Drawdown.