Nementh2006-09-01 14:17:50
Even if the snake totem does not work as I had thought, the rest of the argument still stands. Timing needs to be precise, and uninterrupted. Against a good fighter... this may work once... it is easy enough to stop a lock they would never allow it again. You would just need one or two seconds deley to screw up the poisoner. I believe nullify/void have a 3 or 4 second recovery time... and sulfur is a little bit faster...
Unknown2006-09-01 14:37:16
No matter how good the fighter, they can never predict when you will time the poisons. One time you can make it so the lock hits 8 seconds after the first hit, another time - 9, or 12, or 7 seconds.
And if it doesn't work, you can simply try over again - and not only will not it cost you any power, but will also cripple the enemy's offense (because they'll have not only to shield, but to diagnose to see what hidden poisons afflicted them), so you won't get heavily mangled during the time.
And if it doesn't work, you can simply try over again - and not only will not it cost you any power, but will also cripple the enemy's offense (because they'll have not only to shield, but to diagnose to see what hidden poisons afflicted them), so you won't get heavily mangled during the time.
Nementh2006-09-01 16:00:07
Hmm, that is an editorial error. Strengthen Poison is supposed to be a five power skill... and double poison was supposed to be a 1 power skill. That is an editorial mistake.
But on an aside, drop expert poisons current ability, and just have it so the mystic uses less poison, IE a vial of 50 sips, to a mystic poisoning needles and only needles, it is treated as 100 sips.
But on an aside, drop expert poisons current ability, and just have it so the mystic uses less poison, IE a vial of 50 sips, to a mystic poisoning needles and only needles, it is treated as 100 sips.