Melanchthon2006-08-31 21:01:37
My whole point is just that conflict should be between cities/communes and cities/communes...not between guilds, and not between guild leadership within guilds. The issue I have is that the guild structure facilitates inter-guild conflict when it should not.
Unknown2006-08-31 21:05:18
QUOTE(Morgfyre @ Aug 31 2006, 01:50 PM) 326327
I disagree for three reasons.
You admit the possibility of players that are interested in politics, but you seem to discount the fact that these players will be (of their own interest) drawn to political positions. I think in many cases, the guild leaders are those players that are interested in politics. The "average guild member" you cite as not caring if their guild is functioning is unlikely to be the guild member that will run for an elected office.
However, people who don't care about politics are more likely to vote for the person already in office over the person contesting, no matter how valid their reasoning may be. So those politically inclined individuals only have a few people to rely on, where as Cronyism ensures the current leaders will probably have more.
My second point of disagreement stems from the assertion that guild members don't care if their guild is functioning. I would argue that guild members have a vested interest in their guild functioning because it's an environment in which they must reside in order to enjoy the full benefits of their guild skills, in addition to being an environment for socialization and roleplaying. Most people would not care to reside in an environment that is extraordinarily dysfunctional, and will, when the environment becomes sufficiently disruptive to their interests, take steps to remedy that situation (whether that be voting in an election, contesting a guild leader, leaving the guild, etc.).
The usual choice is leaving the guild, because, as I said above, they are usually outnumbered by people with ulterior motives, or the apathetic. If all the people wanting change leave, then you're left with the people who are quite happy with the current situation, because it garnered them power. This also then makes it more difficult for future politically inclined people who show-up to have an effect, because those who might have sided with them already jumped ship.
My third point of disagreement is in your implication that I (or, perhaps, the overall Administration - though your comment was directly leveled towards myself) expect too much from players, and presumably, from guild leaders. I think there are fairly strong incentives for guild leaders to work cooperatively towards ensuring their guild is running smoothly, and I think that these have proven successful thus far, judging by the comments of Shayle regarding the Shadowdancer leadership, and Laysus regarding the Moondancer leadership. I think the other guilds observably function with relative cooperation and with relative ease.
So, novices are just not being taken care of because why..? Obviously the players are not meeting the administration's expectations of them. And also, that is the fault of the guild leadership, which is also failing to meet the standards, and the guild leadership is the fault of the guild members, who are apathetic. Yes, clearly, the system just breeds cooperation.. unfortunately its cooperation between the people who want power and the people who don't care to not step on eachother's toes. That situation does not lead to good government, and its something exceptional, as I said, when it happens.
Morgfyre2006-08-31 21:06:24
QUOTE(Xenthos @ Aug 31 2006, 01:56 PM) 326332
I don't agree with this. A large percentage of people in political positions here don't really have all that much of an interest in politics.
I think a lot more are interested, but when they find out that it's a LOT of work for very little actual gain, most just drift away or "idle". There's not really any benefit from it, and I only really know one person who enjoys it as "fun"... and that's not even all the time. Quite often, it's stressful and more like a job than a game.
The way the game is set up, though, it's required that somebody be doing these things.
Maybe the issue is that there is a relatively small playerbase, so there just isn't enough of a sampling for those with the political drive to be a significant number. Either way, the job still needs to get done.
It can be very stressful and challenging, you are correct. However, there is obviously some reason why you haven't abdicated your position as the head of Glomdoring (which you could choose to do at any time). I have a feeling that in your case it is more out of a desire for the Commune to function smoothly than for your enjoyment of politics. That is a case that I addressed later in my post (and which you did not quote).
I disagree that with your statement that the way the game is set up requires these leaders. I think if you examine the guilds and cities carefully, you would realize that they would function completely fine in the absence of any leaders whatsoever. In guilds, everyone who desired to could join the guild through the introduction, could leave the guild at any time, and would have full access to their guild skills after spending 24 hours as a novice. In the case of cities and communes, nobody would be powerblocked without leaders and thus everyone would have access to a source of power (however diminished it might be in the absence of a formal leadership) to use their skills. Those, to me, seem to be the only absolutely required, baseline functions of the player-run organizations.
Of course, it goes without saying that in the above scenario, these organizations would be very unlikely to be enjoyable.
Morgfyre2006-08-31 21:24:12
That said, at this point I'm going to bow out of this discussion. I've enjoyed some of the more lively debate (thanks!), but I think there's really little else for me to say that will add anything new, and at this point I'm just distracting myself from other things I need to do.
I think the framework Lusternia provides for player-run organizations is generally a solid one, and certainly (in my opinion) far superior to that found in other online games. It is, I realize, not perfect, which is unsurprising given that even our real-world governments are imperfect, and the most brilliant minds have spent centuries arguing over the methods to govern states and peoples and which are preferable. Alas, it's an impossible goal to have a completely perfect player government, which I must resign myself to in the belief that ours is a pretty darn good one, all things considered.
I think the framework Lusternia provides for player-run organizations is generally a solid one, and certainly (in my opinion) far superior to that found in other online games. It is, I realize, not perfect, which is unsurprising given that even our real-world governments are imperfect, and the most brilliant minds have spent centuries arguing over the methods to govern states and peoples and which are preferable. Alas, it's an impossible goal to have a completely perfect player government, which I must resign myself to in the belief that ours is a pretty darn good one, all things considered.
Daganev2006-08-31 21:43:35
I wonder how I fit into this debate.
I know that as a player, my goal (when I first joined the game in Magnagora) was to be as corrupt a leader as possible. My second goal was to be GM for 100 years.
However, once I actually had the position, I was driven mostly by the idea that perhaps what I set up now, will be followed by the leaders generations after I am gone. I had to set up a really good system that worked, so that I would be remembered as a good GM. Almost all the corruption I was able to do was really for the "image of daganev" and I wasn't really able to do much as far as 'personal gain" goes. Infact, I have found that playing the "mindless follower" in the ur'guard gave me many more opportunities for personal gain and corruption than being the GM of the guild. And being an ex-GM leaves me even less room to get personal gain, corrupt or otherwise, but gives me lots of opportunity to help influence and shape the way the system works.
It is, I realize, not perfect, which is unsurprising given that even our real-world governments are imperfect, and the most brilliant minds have spent centuries arguing over the methods to govern states and peoples and which are preferable. Alas, it's an impossible goal to have a completely perfect player government, which I must resign myself to in the belief that ours is a pretty darn good one, all things considered.
I find the small size of muds to make government in the real world vs governemtn in the Mud world to be very different. your not really dealing with "the masses" as much as you are dealing with individuals who have an illusion that some "masses" exist to be dealing with.
I know that as a player, my goal (when I first joined the game in Magnagora) was to be as corrupt a leader as possible. My second goal was to be GM for 100 years.
However, once I actually had the position, I was driven mostly by the idea that perhaps what I set up now, will be followed by the leaders generations after I am gone. I had to set up a really good system that worked, so that I would be remembered as a good GM. Almost all the corruption I was able to do was really for the "image of daganev" and I wasn't really able to do much as far as 'personal gain" goes. Infact, I have found that playing the "mindless follower" in the ur'guard gave me many more opportunities for personal gain and corruption than being the GM of the guild. And being an ex-GM leaves me even less room to get personal gain, corrupt or otherwise, but gives me lots of opportunity to help influence and shape the way the system works.
QUOTE(Morgfyre @ Aug 31 2006, 02:24 PM) 326338
It is, I realize, not perfect, which is unsurprising given that even our real-world governments are imperfect, and the most brilliant minds have spent centuries arguing over the methods to govern states and peoples and which are preferable. Alas, it's an impossible goal to have a completely perfect player government, which I must resign myself to in the belief that ours is a pretty darn good one, all things considered.
I find the small size of muds to make government in the real world vs governemtn in the Mud world to be very different. your not really dealing with "the masses" as much as you are dealing with individuals who have an illusion that some "masses" exist to be dealing with.
Everiine2006-08-31 22:22:16
Everiine didn't have any aspirations to becoming GA at all, but look at him now. And personally, I the player love it. Maybe I'm just demented, but I enjoy trying to find new and exciting ways for the Serenguard to function. I've edited/added/removed probably 2 dozen separate guild scrolls in my so far short time as GM, made at least as many new posts about policy, and gotten into some pretty neat arguments with the GM. Maybe I'm just demented, but I've not enjoyed playing Everiine before as much as I am now. The politics stuff in the game is enjoyable, just like any other part. While others may not think so and would prefer to go bash, I find bashing to be the least attractive, most boring part of the game. It's all about us being different.
But back to the original purpose of this thread... I dont' mind that GA's can't appoint Secretaries. I don't know about the other guilds, but the Serenguard has a set number of Secretary positions, so they only need to be filled when someone leaves. By that time, we've already been thinking about who would be good for the job, since each is unique. I agree with Morgfyre that it forces the guild leaders to work together when the GC and GA don't have absolute control over their departments. It's a pain sometimes, yes, but no matter we do there will always be things that irk you.
But back to the original purpose of this thread... I dont' mind that GA's can't appoint Secretaries. I don't know about the other guilds, but the Serenguard has a set number of Secretary positions, so they only need to be filled when someone leaves. By that time, we've already been thinking about who would be good for the job, since each is unique. I agree with Morgfyre that it forces the guild leaders to work together when the GC and GA don't have absolute control over their departments. It's a pain sometimes, yes, but no matter we do there will always be things that irk you.
Unknown2006-08-31 23:13:26
QUOTE(Anarias @ Aug 31 2006, 08:45 PM) 326325
I used to get upset and annoyed that the Hartstone was less a unique guild with a clear ideology and array of goals and more a default organization for non-moondancers/serenguard to join. I thought about making an effort to change that but then I discovered that I could just immerse myself in aetherspace and forget that the whole thing existed. This decision has led to a much more satisfying experience.
Sylphas2006-08-31 23:19:52
What do you guys want, if not this? I love the way it's set up. If nothing else, you need three bad leaders before your guild is doomed, instead of just one.
The way I see it is this: GM interacts with other organizations, and sets goals for the guild and general policies. GA takes the goals and policies set by the GM and figures out how to best implement them, and how to best reach those goals. GC enforces the rules and laws, and protects the guild. Each keeps an eye on the other, makes sure everything gets done and everything works smoothly, picking up slack here and there if needed.
It irks me to no end when people try to isolate each element, and boil it down to the simplest possible. GM works with the commune, GA runs the guild, GC smashes face. If that works for you, that's great, but it's a very simplistic way of looking at everything, and makes it much more likely one of them is going to take over most of the work and/or power.
I also don't believe that undersecretaries should simply be novice aides, and secretaries shouldn't just be assistants to the GA. There's more to it than that. If you're an undersecretary, you're expected to work with novices, but you're also being groomed for leadership, since secretaries are picked from the ranks of undersecs. Same with protectors; they shouldn't just be anyone interested in fighting, but should be people who can enforce the rules and help mediate conflict, be that violent or not.
The way I see it is this: GM interacts with other organizations, and sets goals for the guild and general policies. GA takes the goals and policies set by the GM and figures out how to best implement them, and how to best reach those goals. GC enforces the rules and laws, and protects the guild. Each keeps an eye on the other, makes sure everything gets done and everything works smoothly, picking up slack here and there if needed.
It irks me to no end when people try to isolate each element, and boil it down to the simplest possible. GM works with the commune, GA runs the guild, GC smashes face. If that works for you, that's great, but it's a very simplistic way of looking at everything, and makes it much more likely one of them is going to take over most of the work and/or power.
I also don't believe that undersecretaries should simply be novice aides, and secretaries shouldn't just be assistants to the GA. There's more to it than that. If you're an undersecretary, you're expected to work with novices, but you're also being groomed for leadership, since secretaries are picked from the ranks of undersecs. Same with protectors; they shouldn't just be anyone interested in fighting, but should be people who can enforce the rules and help mediate conflict, be that violent or not.
Shayle2006-08-31 23:36:29
QUOTE(Sylphas @ Aug 31 2006, 07:19 PM) 326356
What do you guys want, if not this? I love the way it's set up. If nothing else, you need three bad leaders before your guild is doomed, instead of just one.
The way I see it is this: GM interacts with other organizations, and sets goals for the guild and general policies. GA takes the goals and policies set by the GM and figures out how to best implement them, and how to best reach those goals. GC enforces the rules and laws, and protects the guild. Each keeps an eye on the other, makes sure everything gets done and everything works smoothly, picking up slack here and there if needed.
It irks me to no end when people try to isolate each element, and boil it down to the simplest possible. GM works with the commune, GA runs the guild, GC smashes face. If that works for you, that's great, but it's a very simplistic way of looking at everything, and makes it much more likely one of them is going to take over most of the work and/or power.
I also don't believe that undersecretaries should simply be novice aides, and secretaries shouldn't just be assistants to the GA. There's more to it than that. If you're an undersecretary, you're expected to work with novices, but you're also being groomed for leadership, since secretaries are picked from the ranks of undersecs. Same with protectors; they shouldn't just be anyone interesting in fighting, but should be people who can enforce the rules and help mediate conflict, be that violent or not.
Agreed. If this is the mindset, no wonder the system is failing for some.
Everiine2006-09-01 00:50:58
I've never seen it that way. For the Serenguard, the Keepers are novice aides but also help the the Chiefs. The Chiefs are assigned to a specific area (the Quartermaster, the Chief of the Quill, the Chief of Trailblazing, etc.) in which they have their own responsibilities, where they have their own free initiative. Then on top of that they are responsible for training novices and overseeing the Keepers. The High Chief is responsible for overseeing the Chiefs and working closely with them, as well as the Keepers and novices.
The Hands of the Serenwilde and the Treeguard work under the Warden of the Moonhart, but they certainly aren't segregated from everyone, nor everyone from everyone else. Though they are combat-oriented in their duties, some (like Arundor, who I swear will make the best High Chief and or Great Chieftain I'll ever see (no offense to you Kiarlea of course)) still go about the duties they held before they were chosen for those positions and still train novices.
With everyone meshing and working together, it works quite well. I've never heard while in the realms "It's not my job, it's's job, let them do it" or "Hey, that's my job, you can't do that!". That kind of thinking, I agree, hurts guilds more than helps them.
The Hands of the Serenwilde and the Treeguard work under the Warden of the Moonhart, but they certainly aren't segregated from everyone, nor everyone from everyone else. Though they are combat-oriented in their duties, some (like Arundor, who I swear will make the best High Chief and or Great Chieftain I'll ever see (no offense to you Kiarlea of course)) still go about the duties they held before they were chosen for those positions and still train novices.
With everyone meshing and working together, it works quite well. I've never heard while in the realms "It's not my job, it's
Sylphas2006-09-01 01:12:29
Was that in reply to me? I don't think I advocated rigid segregation of duties. If a job needs done that's not being done, you do it. Let whoever should be doing it know about it, depending on what it is, but get it done. Regardless of what your specific job is, the underlying goal of all of them is to keep the guild running smoothly.
Everiine2006-09-01 03:57:21
QUOTE(Sylphas @ Aug 31 2006, 07:19 PM) 326356
It irks me to no end when people try to isolate each element, and boil it down to the simplest possible. GM works with the commune, GA runs the guild, GC smashes face. If that works for you, that's great, but it's a very simplistic way of looking at everything, and makes it much more likely one of them is going to take over most of the work and/or power.
I was agreeing with you and Shayle, that if this is the system some are using in the guild, something isn't going to work right. I was using how the Serenguard are set up as an elaboration on how we arne't like that.
Gwylifar2006-09-01 14:29:30
QUOTE(Everiine @ Aug 31 2006, 08:50 PM) 326385
The Chiefs are assigned to a specific area (the Quartermaster, the Chief of the Quill, the Chief of Trailblazing, etc.) in which they have their own responsibilities, where they have their own free initiative.
Hey, you still have those? Woot! I figured those would be squashed the minute I logged off the last time.
Everiine2006-09-01 19:57:18
QUOTE(Gwylifar @ Sep 1 2006, 10:29 AM) 326629
Hey, you still have those? Woot! I figured those would be squashed the minute I logged off the last time.
. The Serenguard like their traditions.
Unknown2006-09-05 15:35:24
I just wanted to put in my two cents.
Things seem to be run a little bit better now then in the past. Back in my early days as GA I would have agreed with giving GA's the right to promote secretaries as they saw fit due to my hearing many times over "As a secretary i'm appointed by the GM I answer to her, you as GA don't have anything to do with the secretaries or their appointments." Possibly not exact but close enough. I've recieved that quote or variations on it quite a few times and it was usually reinforced by the GM at that time.
Mainly though I think that the system works well, IF and only if, the right people are matched together. It takes a special group of people to mesh perfectly and run things smooth. To many times those in office are put there not because of what they can do, but rather who they know. If anything should be changed I think it should be how one gets into office, but unfortunately I don't have any mind boggling ideas on how to get that done.
Oh and Gwyl, I know that when I was GA and then GM, I did try to keep building on the foundation you laid. Seems like these whippersnappers nowadays are keeping most of it going as well.
Edit: Ah, I just read over my post and I noticed that I rambled and possibly didn't make much sense. My only excuse is that I've been off for four days and in another three hours i'm going on a nice week long vacation soooo i'm not totally coherent.
Things seem to be run a little bit better now then in the past. Back in my early days as GA I would have agreed with giving GA's the right to promote secretaries as they saw fit due to my hearing many times over "As a secretary i'm appointed by the GM I answer to her, you as GA don't have anything to do with the secretaries or their appointments." Possibly not exact but close enough. I've recieved that quote or variations on it quite a few times and it was usually reinforced by the GM at that time.
Mainly though I think that the system works well, IF and only if, the right people are matched together. It takes a special group of people to mesh perfectly and run things smooth. To many times those in office are put there not because of what they can do, but rather who they know. If anything should be changed I think it should be how one gets into office, but unfortunately I don't have any mind boggling ideas on how to get that done.
Oh and Gwyl, I know that when I was GA and then GM, I did try to keep building on the foundation you laid. Seems like these whippersnappers nowadays are keeping most of it going as well.
Edit: Ah, I just read over my post and I noticed that I rambled and possibly didn't make much sense. My only excuse is that I've been off for four days and in another three hours i'm going on a nice week long vacation soooo i'm not totally coherent.
Everiine2006-09-05 15:41:22
QUOTE(Kidchex @ Sep 5 2006, 11:35 AM) 328038
I just wanted to put in my two cents.
Things seem to be run a little bit better now then in the past. Back in my early days as GA I would have agreed with giving GA's the right to promote secretaries as they saw fit due to my hearing many times over "As a secretary i'm appointed by the GM I answer to her, you as GA don't have anything to do with the secretaries or their appointments." Possibly not exact but close enough. I've recieved that quote or variations on it quite a few times and it was usually reinforced by the GM at that time.
Gah! Everiine hears anything of the sort he'll just disfavour them and be done with it .
QUOTE
Mainly though I think that the system works well, IF and only if, the right people are matched together. It takes a special group of people to mesh perfectly and run things smooth. To many times those in office are put there not because of what they can do, but rather who they know. If anything should be changed I think it should be how one gets into office, but unfortunately I don't have any mind boggling ideas on how to get that done.
It even works well when they don't get along sometimes. Kiarlea and Everiine have gotten into some -nasty- little fights, but when it comes to most guild matters, we do what we have to do to make sure things run well. I can see though how if one person absolutely hates the other no work will ever get done though.
QUOTE
Oh and Gwyl, I know that when I was GA and then GM, I did try to keep building on the foundation you laid. Seems like these whippersnappers nowadays are keeping most of it going as well.
That's what we do, take what's there and build on it. I've got so many ideas, but they are hard to pull off. Hopefully when I've stepped down as GA the next person will be able to build off of what I leave.
Unknown2006-09-05 15:55:09
This comes down to checks and balances, no one should be able to make secretarys/security members by themselves. They have privs which can be abused and it should take the GM+GA or GM+GC to make them.
Reiha2006-09-05 16:01:56
There's a really old post somewhere about the Nihilist ex-GM Nokraenom(?) and how he considered all three positions to be equal...don't remember much other than I agreed with it. Seemed like he had the right idea going.
(I'm lazy. somebody find it for me! )
(I'm lazy. somebody find it for me! )
Everiine2006-09-05 16:16:03
QUOTE(Reiha @ Sep 5 2006, 12:01 PM) 328059
There's a really old post somewhere about the Nihilist ex-GM Nokraenom(?) and how he considered all three positions to be equal...don't remember much other than I agreed with it. Seemed like he had the right idea going.
(I'm lazy. somebody find it for me! )
Clicky clicky
Unknown2006-09-05 16:18:58
QUOTE(Kidchex @ Sep 5 2006, 11:35 AM) 328038
due to my hearing many times over "As a secretary i'm appointed by the GM I answer to her, you as GA don't have anything to do with the secretaries or their appointments."
I like the way the Moondancer titles are set up.
High Priest(ess) (GM)
Priest(ess) of the Moon (GR 19)
High Wisdom (GA)
Wisdom (Secretary)
It clearly shows the GA oversees the secretaries and the GM is the most revered of the oldest wisest ect.