Utility Abilities/Effects

by Estarra

Back to Ideas.

Kharaen2007-04-09 13:24:07
Mm, have tailors be able to make plushies. Maybe artisans could make marionettes? Imagine the puppet shows, and added snugglyness!
Unknown2007-04-09 14:15:27
QUOTE(Kharaen d @ Apr 9 2007, 02:24 PM) 396885
Mm, have tailors be able to make plushies. Maybe artisans could make marionettes? Imagine the puppet shows, and added snugglyness!


twitch.gif
Arel2007-04-09 14:44:49
QUOTE(Shorlen @ Jan 5 2007, 01:52 PM) 369644
I think they're supposed to be mystery happy fun time.

And it certain has led me to such situations as, "What's cognac? Hmm, oh well, I'll just down the vial to get rid of it. OH GOD I'M DYING OF ALCOHOL POISONING!"


Viravain says, "It's called cognac. It's a divine alcohol. You guys should try some."
Valarien takes a drink from a bottle.
Veyda takes a drink from a bottle.
DRINK BOTTLE
You say, "tavnafg Yuuurh,,;! leundy vivRaNNien?"
PERFORM SOBER
You say, "Thank You, Lady Viravain."
STAT
You are about to die via alocohol poisoning, ZOMG the She sure tricked you!

rolleyes.gif
Anarias2007-04-09 15:53:47
That's not real is it?
Kharaen2007-04-09 18:35:53
QUOTE(Anarias @ Apr 9 2007, 11:53 AM) 396922
That's not real is it?


You can get cognac from fountains...I guess it increases drunk parsing at a much quicker rate then normal alcohol.
Anarias2007-04-10 16:20:40
I didn't mean that part tongue.gif
Kharaen2007-04-10 17:00:00
QUOTE(Anarias @ Apr 10 2007, 12:20 PM) 397324
I didn't mean that part tongue.gif


Aaahhh...I see now -thwaps self-. Ironic, servants have cognac in the fountain today...
Unknown2007-04-13 01:50:05
Here's some thoughts.

Misdirection Aura: An Illusion Skill, someone protected by this skill will appear to others to leave in a random direction instead of the real way he or she exited. It also prevents anybody from following that person. This is considered an active defense and must be dispelled from the protected person. (Instead of just having a discernment skill negate it).

Illusionary Self Create a copy of yourself. This is an illusionary figure, a projected self. The user can control it like a pet, order it to go directions, speak and emote. The figure can also cast any mini-skill from the illusions. Barriers that affect the physical can also stop the illusion, but it's not a ghost and can't be stopped by eye sigils. The illusion can't affect others (except for emoting), but it in turn is immune to attacks. The illusion appears to be the real person to the senses, but there is a chance to detect the user as illusionary just like cast illusions. It's not meant to be a real combative skill, but rather a skill for a Mage to project his image and discuss things. (Aiakon appears before New Celest and say "oooga booga", or something like that.

Maybe for balance it can cost Willpower or something per minute or the like, or if you choose to cast an illusion through it.



Unknown2007-04-13 01:59:31
More Illusion Goodness

Nightmare Wall A wall of shadow that contains phantoms. Breaching the wall or even looking at it will make one panic as well as suffer various mental afflictions.

Hide Wall Can hide the appearance of other protective walls, making it appear nothing can block it. Thus, you can hide a firewall or a briar wall. If you hide a solid wall, walking through it will cause a (very slight) bit of damage and forces you prone.

Ildaudid2007-04-13 05:45:34
I really wish to see some decent utility skills replacing some of the horrible ones in hunting,

Clucking?
FishCatch?
Rustle?

Maybe replace them with something useful such as:

Ditch Clucking, Fishcatch AND Rustle and replace with Scent, trackers have animals, they should be able to scent through the bonds at the very least.

EnviroBlend: (This would have to be high up, so added to probably in tracking and ecology half) Costs 10p to put up, lasts until dead or logoff, hides the tracker/ecologist from scrying and farscout. Only way they can be seen is by another tracker with a higher skill in environment than the hidden person, (and does not stack with TF's) This would give us another reason to be trans environment, since we have to trans it to see traps (trappers cannot see another trappers traps if they have a lower rank in enviro than the trap maker)

EnviroSight: This skill would be the skill which makes another tracker/ecologist able to locate the blended tracker/ecologist with scry.

Update Camoflauge to acts like weave invisibility, hiding the actions of the hunter the same way weave invis hides the actions of the mage.

Prints could be updated to actually work on all mobs from all planes, making it much more useful than it is now.

Also I don't know about Ecology, but I know Tracking has no resistance buffs to anything whatsoever, I think as a tracker especially trans in environment and tracking they should have some type of heartiness to the natural elements, aka: cold, fire, electrical, poison.... They spend their lives in all types of environments.

Could be something like this:
All resistance skills should definately cost power

FrostAttunement: Giving a xx% resistance to cold based attacks (5 power?)
FireAttunement: Giving a xx% resistance to fire basedattacks (5 power?)
StormAttunement: Giving a xx% resistance to electric based attacks (5 power?)
VenomAttunement: Giving a xx% resistance to poison based attacks (5 power?)
BodyMastery: Giving a lvl 1 resistance to physical/blunt based attacks (10 power?)

Then maybe give something to make insanity a little better for one who is always in nature:

AstralKnowledge: Lessens the amount of insanity given when on Astral Planes lasts until dead logoff (7 power?)


Since every other archetype gets some type of resistance buffs, I really think it is about time to maybe look into helping out the one archetype that is based around environments the most with a little lovin too. I don't mind high powercosts and even with them having to be put back up (like yellow) with a lower powercost.

Do ecologists get anytype of buff?
Unknown2007-04-13 05:58:47
They get charms... which is a defense against the elements of your chosing
Ildaudid2007-04-13 06:11:20
QUOTE(Corinthian @ Apr 13 2007, 01:58 AM) 398240
They get charms... which is a defense against the elements of your chosing


Ok well give trackers lucky charms too, I will kick a leprechaun to get some sort of resistance to anything smile.gif
Vaerhon2007-04-13 06:29:52
QUOTE(Ildaudid @ Apr 13 2007, 05:45 AM) 398237
Ditch Clucking, Fishcatch AND Rustle and replace with Scent, trackers have animals, they should be able to scent through the bonds at the very least.

The other suggestions are interesting, and scent would be useful, but don't ditch those three. I cannot count the number of cattle I rustled in order to be able to pay for my first weapons and armor.

If anything, expand their use. Tracking is a money and comms sink right now - why not integrate it into the comms economy more thoroughly on the production side? Herd mammoths for meat, sharkwrestle hammerheads for leather, and cluck rocs. Or something similar.

Otherwise - no on the insanity reducer. Yes, I would love it too... but no. Kethuru does not discriminate, circlets aside.

I would rather go the fitness from athletics route with tracker resistances. Something real and appreciable, but not huge, and (barring defense stripping or carelessness) always on.

The adjustments to camoflauge seem fine; the scryblock might be great or might be too much. What blocks scrying now, aside from planar distance / logoff?
Ildaudid2007-04-13 07:33:11
QUOTE(Vaerhon @ Apr 13 2007, 02:29 AM) 398259
The other suggestions are interesting, and scent would be useful, but don't ditch those three. I cannot count the number of cattle I rustled in order to be able to pay for my first weapons and armor.

Add scent then, how many times have you clucked? other than to just do something stupid, I guess rustle is fine.

If anything, expand their use. Tracking is a money and comms sink right now - why not integrate it into the comms economy more thoroughly on the production side? Herd mammoths for meat, sharkwrestle hammerheads for leather, and cluck rocs. Or something similar.

Yes, it is a money sink, we have to spend tons on traps, it is the most expensive skillset in the game (for traps) and the only skillset that requires transing a non guild specific skill to make sure you can see traps. Maybe with hunting add something that produces more than average comms, or better yet lets you make the comms yourself, like taking the iron ore dropped, wood chopped and turning it into your own commodity

Otherwise - no on the insanity reducer. Yes, I would love it too... but no. Kethuru does not discriminate, circlets aside.

Yeah was just a thought.

I would rather go the fitness from athletics route with tracker resistances. Something real and appreciable, but not huge, and (barring defense stripping or carelessness) always on.

Well every other class gets all types of resistance buffs, I think we should too, now granted if we got a skill with an across the board resistance buff, it cannot be much maybe 5% across the board, I think Malarious was speaking with envoys about something of this nature. Hopefully people will agree, and actually let tracking get something for buffs, as is right now it is a skillset based around all the natural elements and gets nothing for resistance

The adjustments to camoflauge seem fine; the scryblock might be great or might be too much. What blocks scrying now, aside from planar distance / logoff?

Nothing other than distance, but people always scry from manses to check where the rest are, I think it is a well deserved skill that since only trackers/ecologists would get, and there are not tons of them, it would pan out well. And all trackers/ecologists would have the counter skill that let them see hidden trackers/ecologists, so since every city/commune has at least 1-5 trackers/ecologists it isn't going to make them unable to be seen. And making it cost 10p to put up, it will mean it isn't something someone puts up as a normal defup, (unless they just burn power to burn it)

Krellan2007-04-13 07:37:55
well i'm sure they're coming out wiht more constructs though? those will likely continue to give more buffs, though I'd like to see more constructs come out at the same time rather than one after another.
Ildaudid2007-04-13 07:41:02
QUOTE(Krellan @ Apr 13 2007, 03:37 AM) 398286
well i'm sure they're coming out wiht more constructs though? those will likely continue to give more buffs, though I'd like to see more constructs come out at the same time rather than one after another.


buffs for everyone, thus stacking with their skill resistance buffs..... still will mean trackers would be in the same boat smile.gif
Vaerhon2007-04-13 08:19:35
@Ildaudid
Actually, I usually clucked all the chickens in a village at the end of a rustling run, so it saw a fair bit of use. Irritating as it can be, it was still a change after the cow/pilgrim circuits. But, yeah. Let trackers hunt bigger game for bigger comms.

Ideas on what, and how?

Scent would be nice, but I'd rather hear first what some Commune people think about it.

The scryblock is, I think, probably a little much.

Still in favor of the resistances.
Saran2007-04-13 08:38:33
QUOTE(Phred @ Apr 13 2007, 11:59 AM) 398186
More Illusion Goodness

Nightmare Wall A wall of shadow that contains phantoms. Breaching the wall or even looking at it will make one panic as well as suffer various mental afflictions.


That would be so cool for a dreamweaver ability, 'cept perhaps with an added ability to block weavers in dreamform.
strryx2007-04-13 08:40:36
I use Rustle a lot as well. And cluck is useful if you want to give chickens to someone who requires them alive rather than dead. But the skill to catch trout is useless. As they die immediately anyway. So its actually generally easier to attack them and kill them than unwield anything you are carrying and use the skill.

I like most of the other skill suggestions, especially if they can be worked on and fine tuned. But having other options for defence, resistances or stealth in the skill would be really nice. And so would the options to hunt other creatures as well to give it more usefulness and flavour.

Although I agree reducing astral insanity is a bit much, even if it would be nice.

strryx2007-04-13 08:41:53
Bah double post