Unknown2007-04-13 09:17:53
QUOTE(Phred @ Apr 13 2007, 02:50 AM) 398183
Here's some thoughts.
Misdirection Aura: An Illusion Skill, someone protected by this skill will appear to others to leave in a random direction instead of the real way he or she exited. It also prevents anybody from following that person. This is considered an active defense and must be dispelled from the protected person. (Instead of just having a discernment skill negate it).
Illusionary Self Create a copy of yourself. This is an illusionary figure, a projected self. The user can control it like a pet, order it to go directions, speak and emote. The figure can also cast any mini-skill from the illusions. Barriers that affect the physical can also stop the illusion, but it's not a ghost and can't be stopped by eye sigils. The illusion can't affect others (except for emoting), but it in turn is immune to attacks. The illusion appears to be the real person to the senses, but there is a chance to detect the user as illusionary just like cast illusions. It's not meant to be a real combative skill, but rather a skill for a Mage to project his image and discuss things. (Aiakon appears before New Celest and say "oooga booga", or something like that.
Maybe for balance it can cost Willpower or something per minute or the like, or if you choose to cast an illusion through it.
Misdirection Aura: An Illusion Skill, someone protected by this skill will appear to others to leave in a random direction instead of the real way he or she exited. It also prevents anybody from following that person. This is considered an active defense and must be dispelled from the protected person. (Instead of just having a discernment skill negate it).
Illusionary Self Create a copy of yourself. This is an illusionary figure, a projected self. The user can control it like a pet, order it to go directions, speak and emote. The figure can also cast any mini-skill from the illusions. Barriers that affect the physical can also stop the illusion, but it's not a ghost and can't be stopped by eye sigils. The illusion can't affect others (except for emoting), but it in turn is immune to attacks. The illusion appears to be the real person to the senses, but there is a chance to detect the user as illusionary just like cast illusions. It's not meant to be a real combative skill, but rather a skill for a Mage to project his image and discuss things. (Aiakon appears before New Celest and say "oooga booga", or something like that.
Maybe for balance it can cost Willpower or something per minute or the like, or if you choose to cast an illusion through it.
The illusionary self would be so very very very cool. Imagine an old mage holed up in a tower that sends his projection up to meetings and things.. So much fun...
Ildaudid2007-04-13 16:32:12
QUOTE(Vaerhon @ Apr 13 2007, 04:19 AM) 398298
@Ildaudid
Actually, I usually clucked all the chickens in a village at the end of a rustling run, so it saw a fair bit of use. Irritating as it can be, it was still a change after the cow/pilgrim circuits. But, yeah. Let trackers hunt bigger game for bigger comms.
Ideas on what, and how?
Scent would be nice, but I'd rather hear first what some Commune people think about it.
The scryblock is, I think, probably a little much.
Still in favor of the resistances.
Actually, I usually clucked all the chickens in a village at the end of a rustling run, so it saw a fair bit of use. Irritating as it can be, it was still a change after the cow/pilgrim circuits. But, yeah. Let trackers hunt bigger game for bigger comms.
Ideas on what, and how?
Scent would be nice, but I'd rather hear first what some Commune people think about it.
The scryblock is, I think, probably a little much.
Still in favor of the resistances.
Trust me put it in Hunting the last skill before Mastery and I can guarantee that no commune member would complain. Am I right Kaervas
Unknown2007-04-14 12:45:18
Regarding the IllusionSelf, I have some thoughts on it, but I can't seem to phrase them properly, so I'll use point form:
- should be untargettable rather than invulnerable
- what happens if I cast IllusionSelf, move out of room, and come back. Enemies that target you will target the invulnerable illusion instead
- becomes a better form of dreambody
- no risk of death, but of course becomes obvious you are scouting
- maybe should be more similar to teleport, or maybe hermit/milestone
- if I'm not wrong, ordering requires you to be in the same room as what you order, so perhaps something better would be to ILLUSIONSELF MOVE N, ILLUSIONSELF SAY WHEE, ILLUSIONSELF EMOTE DANCES AROUND MASTER RAVENWOOD etc.
For your information, I really like the idea of IllusionSelf.
And a big NO to removing Rustle. There's nothing more stress relieving than chasing down all 20+ cows and then proceeding to slaughter them.
- should be untargettable rather than invulnerable
- what happens if I cast IllusionSelf, move out of room, and come back. Enemies that target you will target the invulnerable illusion instead
- becomes a better form of dreambody
- no risk of death, but of course becomes obvious you are scouting
- maybe should be more similar to teleport, or maybe hermit/milestone
- if I'm not wrong, ordering requires you to be in the same room as what you order, so perhaps something better would be to ILLUSIONSELF MOVE N, ILLUSIONSELF SAY WHEE, ILLUSIONSELF EMOTE DANCES AROUND MASTER RAVENWOOD etc.
For your information, I really like the idea of IllusionSelf.
And a big NO to removing Rustle. There's nothing more stress relieving than chasing down all 20+ cows and then proceeding to slaughter them.
Kharaen2007-04-21 18:13:16
I think the gods eventually meant for Wallfeatures to be more then just the Sconce skill. So I was thinking of what else could be wall features, and I thought maybe dressing screens/drapes and mirrors would be a neat addition. For a "lady's proper dressing room" type setting. I blame Athine for making me think of these.
Kharaen2007-04-23 11:11:36
Nother addition for artisans...Baths! Just hop in your personal bath to scrub off those aweful smells!
Shorlen2007-04-24 03:16:14
QUOTE(Ildaudid @ Apr 13 2007, 12:32 PM) 398411
Trust me put it in Hunting the last skill before Mastery and I can guarantee that no commune member would complain. Am I right Kaervas
As long as FarScout is added as a skill in Illusions or Dreamweaving, we wouldn't complain.
Ildaudid2007-04-24 03:38:42
QUOTE(Shorlen @ Apr 23 2007, 11:16 PM) 401075
As long as FarScout is added as a skill in Illusions or Dreamweaving, we wouldn't complain.
I'm down with that, and go with my cool hide thing for trackers, so only other trackers can scry them if they have it on... hmmm lemme find it....
QUOTE(Ildaudid @ Apr 13 2007, 01:45 AM) 398237
EnviroBlend: (This would have to be high up, so added to probably in tracking and ecology half) Costs 10p to put up, lasts until dead or logoff, hides the tracker/ecologist from scrying and farscout. Only way they can be seen is by another tracker with a higher skill in environment than the hidden person, (and does not stack with TF's) This would give us another reason to be trans environment, since we have to trans it to see traps (trappers cannot see another trappers traps if they have a lower rank in enviro than the trap maker)
EnviroSight: This skill would be the skill which makes another tracker/ecologist able to locate the blended tracker/ecologist with scry.
EnviroSight: This skill would be the skill which makes another tracker/ecologist able to locate the blended tracker/ecologist with scry.
Now the skill Blend should cost serious power (10) and go down when dead.
Also prints used to work under water I could print how many coffin fish were in the sea if I was on the right level, now I can't print them at all, I think prints should work in conjuction with planar/tracking skill. If you can survive ethereal/elemental/cosmic/astral you should be able to print for mobs. It's not like it would be some overpowered PvP skill. Just a nice little utility to see how many mobs are left on nodes, water, etc.
QUOTE
Update Camoflauge to acts like weave invisibility, hiding the actions of the hunter the same way weave invis hides the actions of the mage.
Another non OP utility skill for a class that is supposed to have useful utilities.
And please please please give the hunter/trackers/ecologists at least some type of resistance to some elements, we are considered the "rangers" of the basing using our skills to track, trap and kill in every type of climate/environment, so shouldn't we have built up even a little bit of resistance to some things?
Shiri2007-04-24 05:30:15
Nature blend needs to be changed so that it doesn't just fall off if you leave a nature zone. It should "hide", like (say) totem spirits do, so you don't have to reactivate it every time you move 2 rooms in a blasted village.
I've been told this isn't an envoys matter and it isn't a bug, so here'll have to do I suppose.
I've been told this isn't an envoys matter and it isn't a bug, so here'll have to do I suppose.
Anarias2007-04-24 05:42:28
Its an absurd problem that I can't believe doesn't fall into one of those two categories. Envoys should just suggest killing the skill off entirely if that's the case.
Unknown2007-04-24 06:27:04
It would actually be nice to have an ability that blocked (even if it was just a percent chance) scries/windows. Gems of cloaking hide from most WHO lists, but once people know you're actually around it's really almost pointless to have it up if you're just going to be scried anyway. Would be nice to have it in Cosmic/Elementalism so it could be enchanted, but adding something like that to Illusions would be fun for mages/bards. Or Discernment? It's got that one skill that hides your name from powerlogs, so adding something to block scries doesn't sound like too much of a stretch.
Aethermask (33% Virtuoso Discernment? Though you'd have to move Lipread to 66% Virt)
Syntax: AETHERMASK
Power: 5 (any)
I think that it should scale up from 5% chance at Virt to 15 % chance at Trans for chance to block scries (2.5% increase each rank, I think), since blocking scries 100% of the time is really overmuch.
Aethermask (33% Virtuoso Discernment? Though you'd have to move Lipread to 66% Virt)
Syntax: AETHERMASK
Power: 5 (any)
I think that it should scale up from 5% chance at Virt to 15 % chance at Trans for chance to block scries (2.5% increase each rank, I think), since blocking scries 100% of the time is really overmuch.
Ildaudid2007-04-24 07:53:59
QUOTE(Denust @ Apr 24 2007, 02:27 AM) 401124
It would actually be nice to have an ability that blocked (even if it was just a percent chance) scries/windows. Gems of cloaking hide from most WHO lists, but once people know you're actually around it's really almost pointless to have it up if you're just going to be scried anyway. Would be nice to have it in Cosmic/Elementalism so it could be enchanted, but adding something like that to Illusions would be fun for mages/bards. Or Discernment? It's got that one skill that hides your name from powerlogs, so adding something to block scries doesn't sound like too much of a stretch.
Aethermask (33% Virtuoso Discernment? Though you'd have to move Lipread to 66% Virt)
Syntax: AETHERMASK
Power: 5 (any)
I think that it should scale up from 5% chance at Virt to 15 % chance at Trans for chance to block scries (2.5% increase each rank, I think), since blocking scries 100% of the time is really overmuch.
Aethermask (33% Virtuoso Discernment? Though you'd have to move Lipread to 66% Virt)
Syntax: AETHERMASK
Power: 5 (any)
I think that it should scale up from 5% chance at Virt to 15 % chance at Trans for chance to block scries (2.5% increase each rank, I think), since blocking scries 100% of the time is really overmuch.
Need to have a skill that can bypass it too though, also the power cost is too low, if you want something like this or like I stated earlier, power cost needs to be 10 power or hell 20 power (meaning it would take 10% from your reserves if possible) Also it should go away like yellow but on a longer timer, so if people really wanna use it, it will cost them. If it isn't high power and something that is on a timer, it will be up all the time. It needs to be something that people only wanna use when planning a raid etc. With such a high power cost, I think it will be used only at certain times, not all the time.... Also it must have a counter to it.... I said make it Hunting/Ecology since it would be nice for the people who have ouseful utility skills. But if it is available to anyone it should still be way up there 50% mythical or trans.
High power + on a timer + high in a skillset = A decent skill that wont be constantly used. Kinda like powermask, how often is that used?
Unknown2007-04-24 08:15:26
QUOTE(Shiri @ Apr 24 2007, 07:30 AM) 401112
Nature blend needs to be changed so that it doesn't just fall off if you leave a nature zone. It should "hide", like (say) totem spirits do, so you don't have to reactivate it every time you move 2 rooms in a blasted village.
I've been told this isn't an envoys matter and it isn't a bug, so here'll have to do I suppose.
I've been told this isn't an envoys matter and it isn't a bug, so here'll have to do I suppose.
YES PLEASE! Nature blend shouldn't just drop, it should be 'inactive' until you enter forest again at which point it becomes 'active'. Instead of removing the defence if you take -one- wrong step.
Aiakon2007-04-24 08:50:02
QUOTE(Denust @ Apr 24 2007, 07:27 AM) 401124
It would actually be nice to have an ability that blocked (even if it was just a percent chance) scries/windows. Gems of cloaking hide from most WHO lists, but once people know you're actually around it's really almost pointless to have it up if you're just going to be scried anyway. Would be nice to have it in Cosmic/Elementalism so it could be enchanted, but adding something like that to Illusions would be fun for mages/bards. Or Discernment? It's got that one skill that hides your name from powerlogs, so adding something to block scries doesn't sound like too much of a stretch.
Aethermask (33% Virtuoso Discernment? Though you'd have to move Lipread to 66% Virt)
Syntax: AETHERMASK
Power: 5 (any)
I think that it should scale up from 5% chance at Virt to 15 % chance at Trans for chance to block scries (2.5% increase each rank, I think), since blocking scries 100% of the time is really overmuch.
Aethermask (33% Virtuoso Discernment? Though you'd have to move Lipread to 66% Virt)
Syntax: AETHERMASK
Power: 5 (any)
I think that it should scale up from 5% chance at Virt to 15 % chance at Trans for chance to block scries (2.5% increase each rank, I think), since blocking scries 100% of the time is really overmuch.
Innnnteresting. It wouldn't stop anyone determined - they'd just scry twice or three times if they really wanted to know if you were there. But it would nerf farscout. And I hate farscout.
Generally I'm against scry-protection. I -really- don't want to see something like the have in Achaea. But this I quite like.
Arix2007-04-24 08:52:31
I'd like hunters to be able to fashion a lasso for rustling, it would cost two rope and wouldn't drop out of your hand if you left the realm.
Shorlen2007-04-24 09:17:59
QUOTE(shadow @ Apr 24 2007, 04:15 AM) 401141
YES PLEASE! Nature blend shouldn't just drop, it should be 'inactive' until you enter forest again at which point it becomes 'active'. Instead of removing the defence if you take -one- wrong step.
I did envoy it. Dunno what came of it though - I didn't hear Estarra say anything about it, but the change never happened... Might be a bug as Shiri said.
Unknown2007-04-24 10:05:10
QUOTE(Shorlen @ Apr 24 2007, 11:17 AM) 401146
I did envoy it. Dunno what came of it though - I didn't hear Estarra say anything about it, but the change never happened... Might be a bug as Shiri said.
Unknown2007-04-24 14:55:50
QUOTE(Ildaudid @ Apr 24 2007, 12:53 AM) 401138
Need to have a skill that can bypass it too though, also the power cost is too low, if you want something like this or like I stated earlier, power cost needs to be 10 power or hell 20 power (meaning it would take 10% from your reserves if possible) Also it should go away like yellow but on a longer timer, so if people really wanna use it, it will cost them. If it isn't high power and something that is on a timer, it will be up all the time. It needs to be something that people only wanna use when planning a raid etc. With such a high power cost, I think it will be used only at certain times, not all the time.... Also it must have a counter to it.... I said make it Hunting/Ecology since it would be nice for the people who have useful utility skills. But if it is available to anyone it should still be way up there 50% mythical or trans.
High power + on a timer + high in a skillset = A decent skill that wont be constantly used. Kinda like powermask, how often is that used?
High power + on a timer + high in a skillset = A decent skill that wont be constantly used. Kinda like powermask, how often is that used?
Is there really a point to a skill that can bypass/counter it (since it's already a counter to scries/window/farscout.), as the whole idea is that it only works some of the time, anyway? Like Aiakon said, you'd just have to scry a few times until it actually went through. Also, 10 or 20(!) power for an ability that will block scries 1/20 times once you get it (or 3/20 at Trans?)? That's overkill. As for the timer thing, that's also worth considering.
In all fairness, an ability like scry-blocking should be available to EVERYONE for the sheer practicality, instead of just hunters/trackers, without having to wait for Aethersense which just tells you you're being scried and by such and such person. At a stretch, put it in Cosmic or Elementalism so you could get it enchanted, but that doesn't really seem as fair as just putting it in a common skill.
EDIT: To clarify, I'm not entirely sure which would be better mechanically for gameplay: To have the message when your scry target isn't online ("You detect nothing here by that name."/"Nothing can be seen here by that name."), or another message - if the scry is blocked - along the lines of: "The image of
QUOTE(Aiakon @ Apr 24 2007, 01:50 AM) 401142
Innnnteresting. It wouldn't stop anyone determined - they'd just scry twice or three times if they really wanted to know if you were there. But it would nerf farscout. And I hate farscout.
Generally I'm against scry-protection. I -really- don't want to see something like the have in Achaea. But this I quite like.
Generally I'm against scry-protection. I -really- don't want to see something like the have in Achaea. But this I quite like.
Ildaudid2007-04-24 18:40:39
Yea sorry I didn't read the whole thing through, if it only blocked some of the time, yeah it shouldn't cost so much. But Aiakon has a point farscouters/scry whores will just spam scry. Unless maybe if you give them the message: You detect nothing here by that name."/"Nothing can be seen here by that name. That may help that some.
Unknown2007-04-24 19:03:21
QUOTE(Ildaudid @ Apr 24 2007, 11:40 AM) 401222
Yea sorry I didn't read the whole thing through, if it only blocked some of the time, yeah it shouldn't cost so much. But Aiakon has a point farscouters/scry whores will just spam scry. Unless maybe if you give them the message: You detect nothing here by that name."/"Nothing can be seen here by that name. That may help that some.
I know, which is why I was wondering what sort of message would work better. However, unless you have a gem of cloaking, you could always be seen on WHO lists (provided you're on the same plane and whatnot) and that might cause a few unnecessary BUG reports... And spamming farscout? That's a real waste of mana, if you're just trying to scry one person (better to use window, I think). Not to mention if you coupled Aethersense with a scry-blocking skill, you'd be notified each and every time you were scried, and that would be major spammage right there. Looks like a scry-blocking skill would take a lot of adjusting to get it to the point where it's effective as a utility.
EDIT: I suppose you could always adjust the eq time on Scry/Window/Farscout/Astrosense so that it would be difficult to spam it so quickly (up the recovery from 1 second or so up to 3 or 4 seconds). After all, a utility skill has no direct combat use and slowing the equilibrium time shouldn't really affect their use. And it would be easier on our eyes for Forren to not spam Scry every second at the Pool, like he does every now and then...
Gero2007-07-13 08:45:16
An ablitiy that allows you to see people who are on other planes on guild who, commune/city who,clan who, and order who