Xavius2006-09-18 23:56:06
QUOTE(Genos @ Sep 18 2006, 06:55 PM) 332954
Yeah, I actually realized I meant to add a part to my earlier post. I meant that Runes is more useful for a Mage outside of the demesne than for a Druid outside the forest.
Yeah, but that's just because, without forest terrain, druids are worthless no matter what you try to do for them.
Genos2006-09-18 23:56:31
QUOTE(Xavius @ Sep 18 2006, 07:56 PM) 332955
Yeah, but that's just because, without forest terrain, druids are worthless no matter what you try to do for them.
True!
Sylphas2006-09-19 00:30:29
Yeah, Mages in general are better outside their demesne than Druids, and twice as much so with Psionics.
Nementh2006-09-19 23:53:44
QUOTE(Raysicia @ Sep 18 2006, 11:23 PM) 332942
Something I just thought about... for warriors...
We have all these types of armour, but in the end, it comes down to everyone in plate. Scale and such goto Guardians, but Guardians normally end up in robes...
So I was thinking... maybe make warriors faster... or use significantly less endurance, etc... when in lightier armour... or some kind of benefit to wearing the lighter armor?
This is a nice idea... yes longer endurance keeping is not better then not dieing, but the jist of what she is saying is to make it worth giving up a little extra protection for other benefits. I would think of thinks like more precise and or faster swinging... damage people like Ixion would stick with heavier armour, while the wounders would go for the light stuff to deal out the wounds...
Unknown2006-09-20 00:04:21
I don't want to sound horribly negative, but...
this'd be overpowered. Warriors would deal very large of wounds to non-warriors, because you don't really need physical protection against them (well, MAYBE against druids). Well, you can say "we'll make the wounding change very small then, like 10% increase". But it's still 10% free wounding for no disadvantage.
Of course, against a heavier armoured warrior, the light one'd get squished - but that's why you run away and re-dress into plate.
As for endurance drain - combat doesn't drain a lot of it anyway, unless you get punctured lung/chest/endurance draining affliction.
this'd be overpowered. Warriors would deal very large of wounds to non-warriors, because you don't really need physical protection against them (well, MAYBE against druids). Well, you can say "we'll make the wounding change very small then, like 10% increase". But it's still 10% free wounding for no disadvantage.
Of course, against a heavier armoured warrior, the light one'd get squished - but that's why you run away and re-dress into plate.
As for endurance drain - combat doesn't drain a lot of it anyway, unless you get punctured lung/chest/endurance draining affliction.
Nementh2006-09-20 00:10:40
QUOTE(Cuber @ Sep 20 2006, 12:04 AM) 333456
I don't want to sound horribly negative, but...
this'd be overpowered. Warriors would deal very large of wounds to non-warriors, because you don't really need physical protection against them (well, MAYBE against druids). Well, you can say "we'll make the wounding change very small then, like 10% increase". But it's still 10% free wounding for no disadvantage.
Of course, against a heavier armoured warrior, the light one'd get squished - but that's why you run away and re-dress into plate.
As for endurance drain - combat doesn't drain a lot of it anyway, unless you get punctured lung/chest/endurance draining affliction.
Then lets just take scale, leather, and chain out of the forging tree and put something else in that is useful? I beleive the spirit of her idea was to ADD UTILITY to three currently useless skills out of the forging skill tree. This is the correct thread for this, or am I wrong?
Reduce the amount of wounded a platemail guy can dish out, and increase the amount a leather wearer can dish out. Chain would be average, and scale would be inbetween leather and chain. Maybe just increase speed instead of precession...
Unknown2006-09-20 00:15:32
I was just commenting on these ideas.
And actually, leather is used by newbies. It's like permanent stoneskin (circa 10% reduction), and a newbie in Serenguard could buy a whole set for 200 gold. Chain is useless - I agree on that. Scale isn't used often, but it's a huge mistake. It offers about half of fullplate's protection while costing 1/8th of the price. And when you're finished with it, you can smelt it down to get steel or iron for your plate.
EDIT: So, leather and scale are newbie armour, just like clubs and shortswords are newbie weapons.
And actually, leather is used by newbies. It's like permanent stoneskin (circa 10% reduction), and a newbie in Serenguard could buy a whole set for 200 gold. Chain is useless - I agree on that. Scale isn't used often, but it's a huge mistake. It offers about half of fullplate's protection while costing 1/8th of the price. And when you're finished with it, you can smelt it down to get steel or iron for your plate.
EDIT: So, leather and scale are newbie armour, just like clubs and shortswords are newbie weapons.
Anarias2006-09-20 01:36:39
I would cry for joy if I could get forged armour on par with the protection given by greatrobes. I don't even care that you wouldn't be able to proof the armour.
Unknown2006-09-20 01:42:51
QUOTE(Ytraelux @ Sep 4 2006, 05:33 PM) 327786
Trill != Bird
Faeling != Bird
STARCALL WINGS != Bird
DARKCALL WINGS != Bird
Here's a utility thing, make brooms figure out what the heck they are. They aren't wings, because you still "lack the ability to fly" for a few key purposes, like following people, but they don't count as mounts either for mount abilities, yet you need to mount them, and fall off them, just like mounts.
Vix2006-09-20 01:53:01
Heh, but Crowform = Bird!
Xenthos2006-09-20 02:06:53
QUOTE(Vix @ Sep 19 2006, 09:53 PM) 333499
Heh, but Crowform = Bird!
Heck...
Just wearing our cloak = bird.
Sylphas2006-09-20 02:11:55
QUOTE(Wesmin @ Sep 19 2006, 09:42 PM) 333495
Here's a utility thing, make brooms figure out what the heck they are. They aren't wings, because you still "lack the ability to fly" for a few key purposes, like following people, but they don't count as mounts either for mount abilities, yet you need to mount them, and fall off them, just like mounts.
Brooms are pretty much all around worse than guardian wings. I can't think of any time I'd rather have had the broom.
Xenthos2006-09-20 02:12:50
QUOTE(Sylphas @ Sep 19 2006, 10:11 PM) 333504
Brooms are pretty much all around worse than guardian wings. I can't think of any time I'd rather have had the broom.
I can.
Ask Narsrim just how useful a broom is for skipping past totems and statues with guards next to 'em (which I still feel is a bug).
Abethor2006-09-20 02:52:32
QUOTE(Xenthos @ Sep 19 2006, 09:12 PM) 333505
I can.
Ask Narsrim just how useful a broom is for skipping past totems and statues with guards next to 'em (which I still feel is a bug).
But apart from that, (and this is the first time I've heard of that) the broom isn't as good because if you're legs get broken or you fall off, that's more equilibrium PLUS then you're not riding your broom anymore. If you've got wings somebody would have to slice them off with a sword before you'd fall, which isn't possible.
Xenthos2006-09-20 02:59:38
QUOTE(Abethor @ Sep 19 2006, 10:52 PM) 333519
But apart from that, (and this is the first time I've heard of that) the broom isn't as good because if you're legs get broken or you fall off, that's more equilibrium PLUS then you're not riding your broom anymore. If you've got wings somebody would have to slice them off with a sword before you'd fall, which isn't possible.
You aren't sure how flying works, then.
If anybody knocks you prone in the air, you fall. Wings or no.
And the broom "trick" was amazing because it gave Narsrim free entrance into Ethereal Glomdoring whenever he wanted, never got hit by a guard. enter archway;spur mount skywards.
Vix2006-09-20 03:01:12
Hm, isn't that possible with a legendary flying mount too? I assume it is if it's possible with broom.
What if we could glue ourselves to our broom? Super faerieglue!
What if we could glue ourselves to our broom? Super faerieglue!
Unknown2006-09-20 03:02:42
QUOTE(Vix @ Sep 19 2006, 08:01 PM) 333524
Hm, isn't that possible with a legendary flying mount too? I assume it is if it's possible with broom.
What if we could glue ourselves to our broom? Super faerieglue!
Yes, its possible with flying mounts too.
Shorlen2006-09-23 14:20:29
Personally, I kind of like the idea of guildskills that effect Aetherships so that things are slightly different for cities and communes.
What if the City guardians and warriors learned of a chant in Rituals that soothes algontherine and causes their bodies to heal more rapidly, either minorly repairing module damage, or minorly repairing the hull? Like chanting, it would be on a balance six second balance, so having more than two people doing it would not be effective, however if the locked crew are doing it, they can't also operate their modules at the same time. Or locked crew simply can't.
What if the Algontherine entities, living beasts of their own right, managed against all odds to form an Assembly (perhaps with the aid of a Divine, or even the Eye of Dynara?). Communes gained the skill Algontherine in Totems, and when they use spiritbond algontherine, they gained a slight module balance bonus? Or maybe some other small benefit? Or maybe a bonus that stacked with the Master 0% skills in such a way that it gave a very small bonus to trans aethercraft people in their proper modules, but a more notiable bonus while outside of your element, and to newbies who haven't speced yet.
Thoughts?
What if the City guardians and warriors learned of a chant in Rituals that soothes algontherine and causes their bodies to heal more rapidly, either minorly repairing module damage, or minorly repairing the hull? Like chanting, it would be on a balance six second balance, so having more than two people doing it would not be effective, however if the locked crew are doing it, they can't also operate their modules at the same time. Or locked crew simply can't.
What if the Algontherine entities, living beasts of their own right, managed against all odds to form an Assembly (perhaps with the aid of a Divine, or even the Eye of Dynara?). Communes gained the skill Algontherine in Totems, and when they use spiritbond algontherine, they gained a slight module balance bonus? Or maybe some other small benefit? Or maybe a bonus that stacked with the Master 0% skills in such a way that it gave a very small bonus to trans aethercraft people in their proper modules, but a more notiable bonus while outside of your element, and to newbies who haven't speced yet.
Thoughts?
Shorlen2006-09-27 01:16:41
A guild skill (probably for an unreleased class, like the guardians of gaudiguch) that causes damage that would have been fatal to leave you instead with 1hp, and then fade. The skill could be like Vitality in how often it could be put up. The skill could never be available to Warriors due to how Numbness works. The skill could, in addition to saving you from that one fatal blow, also possibly cure you of all afflictions (especially bleeding), though any one follow-up strike will obviously be death. It could also restore your herb/potion/salve/purgative balances to make it more useful, allowing you to immediately sip up from 1hp.
There are many ways the skill could work, but I happen to be fond of the basic idea.
There are many ways the skill could work, but I happen to be fond of the basic idea.
Daganev2006-09-27 03:04:37
QUOTE(Fallen @ Sep 19 2006, 08:02 PM) 333525
Yes, its possible with flying mounts too.
Except that brooms work from trees and mounts don't. Always found that interesting also.