OFFICIAL SUMMONING POLICY

by Unknown

Back to Common Grounds.

Ashteru2006-09-04 22:19:00
QUOTE(Avaer @ Sep 4 2006, 10:10 PM) 327794

Wisp was incredibly easy to stop as well. wink.gif

...it went through monos. blink.gif
Shorlen2006-09-04 22:23:42
QUOTE(Ashteru @ Sep 4 2006, 06:19 PM) 327799
...it went through monos. blink.gif

BEFORE that stupid change that we all said was unbalancingly dumb.

People were complaining that Wisp was overpowered when monos stopped it, when monos don't stop currents, beckon, or whirlpool.
Shamarah2006-09-04 22:24:53
Currents, beckon, and whirlpool can't move you across an entire area.
Unknown2006-09-04 22:25:47
QUOTE(Shorlen @ Sep 4 2006, 10:23 PM) 327802

BEFORE that stupid change that we all said was unbalancingly dumb.

People were complaining that Wisp was overpowered when monos stopped it, when monos don't stop currents, beckon, or whirlpool.

Yes, but we should all understand that it's DIFFERENT when a commune has it. Forestals are way too scary with good skills!

Edit: Anyway, this isn't about wisp. Let's not get sidetracked. I just find it amusing that 'it's easy to prevent' is a viable argument now, when it wasn't before.
Shorlen2006-09-04 22:29:27
QUOTE(Shamarah @ Sep 4 2006, 06:24 PM) 327804
Currents, beckon, and whirlpool can't move you across an entire area.

They don't have to when you need to bring an entire group to within one room of the Pool of Stars to get anywhere.
Unknown2006-09-04 22:39:09
By the way, just because I don't know... what prevents massdominate unblock?

Deafness?
Sylphas2006-09-05 00:34:18
Having two Stag Serenguard double block for you?
Everiine2006-09-05 01:03:54
Because Serenguard are otherwise useless, right dry.gif

Funny how everyone comes to us when they need something.
Sylphas2006-09-05 01:18:22
Um, no. Stag Serenguard have Trueheart, which will help resist Massdominate unblock.
Unknown2006-09-05 01:32:40
Here is an example policy for the admin...

QUOTE(HELP FORCEDMOVEMENT)

=========================
MOVEMENT FORCING POLICIES
=========================

Note that this topic includes all relevant movement skills. Some examples are barge,
tackle, beckon, currents, whirlpool, pathtwist, headbutt, squall, mountkick, empress,
gust, pooka, dominate, and possess, but this is not an exhaustive list.

Enemy Territory
===============

It is an exploit to forcibly move someone into enemy territory against their will.
This includes:
> Forcing someone over an area boundary into enemy territory;
> Forcing someone into any location that guards can defend from one they cannot; and
> Forcing someone from one enemy territory area to another.
These are actions which are clearly against Lusternia's fair PK policy.

See HELP ENEMY TERRITORY for a list of which areas may be counted as enemy
territory, including the communes and cities. Also be aware that some individual
locations can be flagged as enemy territory, such as the nexus rooms on every
plane.

Most of the mentioned abilities will fail on any such attempt, although some
loopholes may exist. If you discover a means to shift someone into territory
which they are enemied, please use the BUG command to report it. If you use it
against others, expect administrative punishment.

Home Territory
==============

It is an exploit to forcibly move someone out of their home (city or commune)
territory against their will. This rule can be easily applied by ensuring you
do not attempt to remove someone from an area in which they would receive
organizational conglutination.

It is also a breach of Lusternia's PK policy to forcibly shift someone between
different areas of home territory, such as from Magnagora to one of its loyal
villages.

Fear-based Afflictions
======================

Certain afflictions will cause the victim to flee in random directions without
any conscious intent, such as fear, shyness, agoraphobia and others. It should
be impossible for the effect of these afflictions to cause someone to walk over
an area boundary, into enemy territory or out of home territory. Thus using
these effects near to a territory border is not illegal. If you find however that
there is a loophole in the combination of these afflictions with other skills, you
should report it using the BUG command immediately.
Xenthos2006-09-05 01:36:59
A good amount of that seems to be against what the policy is... moving from one enemy territory to another has never been banned as far as I know.

It seems to be more what you want the policy to be, than what they say it is via issues..?
Unknown2006-09-05 01:43:47
QUOTE

ANNOUNCE NEWS #225
Date: 3/3/2005 at 6:18
From: Estarra, the Eternal
To : Everyone
Subj: Summoning Bug

It is an exploit of a bug if you summon someone out of his city or
commune into that city or commune's controlled village. This should be
obvious, but in case it isn't this is your warning not to do it. The bug
will be rectified soon.

Penned by my hand on the 24th of Tzarin, in the year 111 CE.


And yes, I think some of the recent issues were dealt with incorrectly.
Xenthos2006-09-05 01:46:15
QUOTE(Avaer @ Sep 4 2006, 09:43 PM) 327884

A quote.

That's not enemy territory to enemy territory... that's home territory to allied territory.
Unknown2006-09-05 01:49:08
QUOTE(Xenthos @ Sep 5 2006, 01:46 AM) 327885

That's not enemy territory to enemy territory... that's home territory to allied territory.

Psh, well, it made sense to me to make it uniform. Shifting across areas = bad.

Edit: I mean, I wouldn't think summoning a raider from Acknor into the depths of Magnagora would be a commendable tactic.
Unknown2006-09-05 02:36:38
QUOTE
If there are going to be home and enemy regions, then the system must be policed. It should not be gameable to allow the aggressor to influence the amount of experience a victim will lose. As far as I know, there are no skills in any IRE game that afflict the victim with increased experience loss. The only one that comes close is vitae-stripping skills, and thankfully there are no longer any of those around (at least in Lusternia).

Damnation in Aetolia increases experience lost drastically. So does dying to rot.
Unknown2006-09-05 03:17:34
QUOTE(Shamarah @ Sep 4 2006, 05:03 PM) 327770

There are NO RULES off-prime.

I was at the Mother Tree on ethereal a month or two ago when a group in the catacombs thought it'd be fun to mass-summon me, I let it happen, and the 'defences of the serenwilde' threw me back. They don't allow that sort of stuff on prime OR off-prime.
Everiine2006-09-05 03:34:40
QUOTE(Shamarah @ Sep 4 2006, 05:03 PM) 327770

Planar summon isn't illegal. There are NO RULES off-prime.


I highly doubt that. There are no Avenger rules off-prime. But I would expect most if not all other basic game rules to apply.
Mirk2006-09-05 21:06:59
QUOTE(Everiine @ Sep 4 2006, 10:34 PM) 327913

I highly doubt that. There are no Avenger rules off-prime. But I would expect most if not all other basic game rules to apply.

It's not an Avneger rule. It's a rule to prevent people from being sucked into places where it becomes much easier to kill someone and/or make them lose more experience.
Diamondais2006-09-05 21:12:14
QUOTE(Mirk @ Sep 5 2006, 05:06 PM) 328211

It's not an Avneger rule. It's a rule to prevent people from being sucked into places where it becomes much easier to kill someone and/or make them lose more experience.

He was saying the Avenger stuff doesnt apply off plane. But he expects all the other rules to appy off plane.
Mirk2006-09-05 21:23:34
QUOTE(diamondais @ Sep 5 2006, 04:12 PM) 328212

He was saying the Avenger stuff doesnt apply off plane. But he expects all the other rules to appy off plane.

Oops, sorry. doh.gif