Exarius2006-09-06 21:22:25
I've been pondering on this for months now, and it really bothers me to think what would happen to the things I've built on Lusternia if I were to suddenly join the ranks of the vanished.
Take Cat's Paw as a "for instance". This is my personal cartel. No on, and I mean no one, is joining this thing but me. But if, say, I got trapped on Gilligan's Island and completely lost contact without warning, I'd want _someone_ to eventually have the shop and the scores of designs locked up in the cartel.
And what about the manse with millions of gold and hundreds of credits invested in it? It would be suddenly frozen in stasis, unchangeable to the many other residents.
I would really like to see a formal "last will" set-up that a player could set to activate after "x" days of inactivity, transferring ownership of clans, manses, and aetherships, perhaps even transferring the contents of bank accounts.
Take Cat's Paw as a "for instance". This is my personal cartel. No on, and I mean no one, is joining this thing but me. But if, say, I got trapped on Gilligan's Island and completely lost contact without warning, I'd want _someone_ to eventually have the shop and the scores of designs locked up in the cartel.
And what about the manse with millions of gold and hundreds of credits invested in it? It would be suddenly frozen in stasis, unchangeable to the many other residents.
I would really like to see a formal "last will" set-up that a player could set to activate after "x" days of inactivity, transferring ownership of clans, manses, and aetherships, perhaps even transferring the contents of bank accounts.
Acrune2006-09-06 22:02:51
That'd be neat.
Genos2006-09-06 22:03:36
Can't think of anything to reallyt change so great idea!
Sylphas2006-09-06 23:16:24
Great idea, although you'd have to make it abundantly clear that if you came back after your will was enacted, it's on you to get anything back, and that you shouldn't expect anything. When I went dormant, I gave Shiri the clan and manse, and if he had said, upon my return, "No, they're mine now," that would have been cool with me. People can't come back and throw a hissy fit because they gave away their stuff and want it back.
The best way I've found to do this is to just get someone you really trust, and give them your password for use in such a case. I have/had Nejii's from when he went dormant, and he has/will have mine if I suddenly disappear and he needs to grab the clan and manse.
The best way I've found to do this is to just get someone you really trust, and give them your password for use in such a case. I have/had Nejii's from when he went dormant, and he has/will have mine if I suddenly disappear and he needs to grab the clan and manse.
Tsuki2006-09-07 07:39:37
I like the idea, and would even wish for a bit of expansion on it for general ownership of various things.
Clans, it would be nice to be able to attach them to a commune/city or guild. Set the clanhead as the commune leader or GM. The clanhead could maybe even set in effect a motion to detach the clan, but it would need ratification from the rest of the council or the GA/GC to detach.
Manses, likewise ... attachable to a commune/city, guild, or (maybe) clan. Owner of the manse as the commune leader, GM, or clan head. Would be less worrisome that an individual would vanish, through fair means or foul, and something like a "guild manse/aethership" would become stagnant at best and perhaps eventually completely unuseable.
As to the specific "last will" ... definitely should be able to set the length of time yourself, rather than just it being enacted after you go dormant. And yes, no claim on things you've given away if you'd eventually return. Though, I'd prefer if you could choose what to add. Maybe someone would want to make sure his/her clans and aethership would be given over, but keep his/her personal manse. Or give the clans to someone, cartel to another, etc.
Clans, it would be nice to be able to attach them to a commune/city or guild. Set the clanhead as the commune leader or GM. The clanhead could maybe even set in effect a motion to detach the clan, but it would need ratification from the rest of the council or the GA/GC to detach.
Manses, likewise ... attachable to a commune/city, guild, or (maybe) clan. Owner of the manse as the commune leader, GM, or clan head. Would be less worrisome that an individual would vanish, through fair means or foul, and something like a "guild manse/aethership" would become stagnant at best and perhaps eventually completely unuseable.
As to the specific "last will" ... definitely should be able to set the length of time yourself, rather than just it being enacted after you go dormant. And yes, no claim on things you've given away if you'd eventually return. Though, I'd prefer if you could choose what to add. Maybe someone would want to make sure his/her clans and aethership would be given over, but keep his/her personal manse. Or give the clans to someone, cartel to another, etc.
Ialie2006-09-07 12:31:49
If it is a Jewelry Cartel you sell it to Ialie for an insane amount of gold for assimilation.
Minerva2006-09-07 13:34:21
But make sure that say
Person 1 goes inactive last will activates and transfers stuff to person 2
person 2 goes inactive and gives to person 3
person 1 starts playing again
person 3 goes inactive but instead of giving to person 4 it goes back to person 1 yada yada yada yada.
Person 1 goes inactive last will activates and transfers stuff to person 2
person 2 goes inactive and gives to person 3
person 1 starts playing again
person 3 goes inactive but instead of giving to person 4 it goes back to person 1 yada yada yada yada.
Tsuki2006-09-07 13:48:23
No, once you give something up you have no further/future claim on it.
Sylphas2006-09-07 15:55:04
QUOTE(Tsuki @ Sep 7 2006, 09:48 AM) 328822
No, once you give something up you have no further/future claim on it.
This MUST be the case, or the entire system would fall apart in a firey implosion of whining and bitching. Also, it'd be a pain, I'd assume, to code in "original owner" or something.
Shakaya2006-09-07 20:37:48
I like.
Shirath2006-09-07 21:05:23
QUOTE(Shakaya @ Sep 7 2006, 10:37 PM) 328966
I like.
*agree* Bring on the boom!
But seriously... Something like a will would be cool for multiple reasons all mentionned above
Unknown2006-09-08 00:40:41
I'm not so sure I like this. (Yes, I know, flame away.)
I'm not totally opposed, I just have reservations. Looking at the proposal, I wonder if this would be a bad business decision for Lusternia. The automated flow-on of these assets, so that they are always in the hands of someone active, would seem to remove one of the primary sinks for the relevant economy. I have absolutely -no- idea if that would have any impact whatsoever, but I'd imagine the administration would want buying new manses/cartels/whatever to be the main source of obtaining them, rather than inheritance.
Besides which, if you plan or decide to go inactive (which is 95% of the time), you can always transfer things actively.
I don't know... it seems like a useful idea, but I just have doubts.
I'm not totally opposed, I just have reservations. Looking at the proposal, I wonder if this would be a bad business decision for Lusternia. The automated flow-on of these assets, so that they are always in the hands of someone active, would seem to remove one of the primary sinks for the relevant economy. I have absolutely -no- idea if that would have any impact whatsoever, but I'd imagine the administration would want buying new manses/cartels/whatever to be the main source of obtaining them, rather than inheritance.
Besides which, if you plan or decide to go inactive (which is 95% of the time), you can always transfer things actively.
I don't know... it seems like a useful idea, but I just have doubts.
Daganev2006-09-08 00:42:29
I think having a VERY OLD cartel would be worth more to the world of lusternia than a constant gold sink of new gnerations of cartels, and people with VERY OLD inactive cartels.
Ista2006-09-08 13:31:34
But just make sure that no one thinks this will get them the chance to transfer artifacts.
Shirath2006-09-09 14:49:41
Oooooh... Arty-transfers! That would be useful... VERY useful...
Ista2006-09-10 14:26:34
QUOTE(Shirath @ Sep 9 2006, 08:49 AM) 329485
Oooooh... Arty-transfers! That would be useful... VERY useful...
Yes, but it's never going to happen. Hence why I said to make it clear it wouldn't.
Shirath2006-09-10 20:47:50
QUOTE(Ista @ Sep 10 2006, 04:26 PM) 329773
Yes, but it's never going to happen. Hence why I said to make it clear it wouldn't.
Howcome you're so sure?
Maybe in some vague future the staff will make Arty-transfers possible.
Maybe in that same vague future, they will implement the Will/Testament-idea too...
Maybe, tomorrow... An army of evil cyberspace-penguins will come take over the Basin and abuse all nexi to raise 4 Uberpenguins into Vernal Godhood...
You never know!
At least not for sure...
Unknown2006-09-10 22:18:20
QUOTE(Shirath @ Sep 10 2006, 09:47 PM) 329845
Howcome you're so sure?
Maybe in some vague future the staff will make Arty-transfers possible.
...
But they won't. It's detrimental to the OOG income and IG economy. Whenever anyone went inactive, or decided they didn't need a cubix anymore, they could just give it to someone else and have it off their concience, but that would mean people spend less money/gold on credits. Also, you could just transfer things between people continually unless there was a limit, and you could go up to astral without fear of your aunt's cubix resetting or something.
And the uberpenguians are in no way whatsoever benefitting your point
Okin2006-09-11 04:24:33
I really like this idea, for a specific reason.
IRE games are constantly, if not rapidly, training selected members of the playerbase to enter the Admin. That's where the Admin come from. When current Admin select Ephemerals, one would assume they select mature, relatively active, long-term players. However, someone who's mature (and therefore probably adult or close to it), active and long-term is highly likely to have one or more of the things listed above - clans, or cartels, or manses.
But IRE has a supermega-rule that a character that is dropped so the player moves on to Ephemeral can never be explained, or concluded. No goodbyes, and no more contact with friends. They just vanish, so 1) they can be resumed if the player doesn't work out, and 2) it's not clear which characters are linked to which Admin. In my mind, this qualifies as a Very Good Policy.
The introduction of the Will system would allow these characters to transfer their possessions after a few (many?) months, with very little associated loss of anonymity - assuming that whether a character had a will, what was included, and the listed recipent/s were kept relatively private.
IRE games are constantly, if not rapidly, training selected members of the playerbase to enter the Admin. That's where the Admin come from. When current Admin select Ephemerals, one would assume they select mature, relatively active, long-term players. However, someone who's mature (and therefore probably adult or close to it), active and long-term is highly likely to have one or more of the things listed above - clans, or cartels, or manses.
But IRE has a supermega-rule that a character that is dropped so the player moves on to Ephemeral can never be explained, or concluded. No goodbyes, and no more contact with friends. They just vanish, so 1) they can be resumed if the player doesn't work out, and 2) it's not clear which characters are linked to which Admin. In my mind, this qualifies as a Very Good Policy.
The introduction of the Will system would allow these characters to transfer their possessions after a few (many?) months, with very little associated loss of anonymity - assuming that whether a character had a will, what was included, and the listed recipent/s were kept relatively private.
Richter2006-09-11 15:55:34
I just like it because it allows old cartels with lots of designs to not fade away.