Sylphas2006-09-07 20:28:04
Outside of Hexes and Wicca? Darkmoon? I really can't think of anything that hinders you figuring out a masked affliction, besides sticking more afflictions on you so you have more to do.
Narsrim2006-09-07 21:49:42
Geb is talking about abilities that hinder curing afflictions quickly like aeon/choke.
I was able, as a Moondancer, to kill many good persons such as Murphy and Xenthos and Daevos in spars without them hitting me once using a sleep/aeon lock. The affliction speed, affliction options, and abilities like aeon/choke with passive sleep from pixie is vastly superior to telepathy/demesne.
You cannot compare Hexes versus Telepathy effectively because they are only available to certain classes. You have to compare Wicca/Night (or Moon)/Hexes versus Aquamancy/Illusions/Telepathy.
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The argument being used by a lot of people with "pure damage" attacks is silly. I can't sap, I can't aeon, I can't choke so thus, the damage I rely on to kill a target must be greater than those that can sap, aeon, or choke.
I also can't give afflictions that halt sipping like anorexia or scarab. At most, my methods to stop sipping are: 1.0 second stun from jellies every 10 seconds; stupidity affliction; recklessnes affliction. Thus to kill a target, I must be able to deal more damage than they can handle with sip/berry/scroll. As I have said with regards to mindblast, that is pretty easy to do now.
I was able, as a Moondancer, to kill many good persons such as Murphy and Xenthos and Daevos in spars without them hitting me once using a sleep/aeon lock. The affliction speed, affliction options, and abilities like aeon/choke with passive sleep from pixie is vastly superior to telepathy/demesne.
You cannot compare Hexes versus Telepathy effectively because they are only available to certain classes. You have to compare Wicca/Night (or Moon)/Hexes versus Aquamancy/Illusions/Telepathy.
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The argument being used by a lot of people with "pure damage" attacks is silly. I can't sap, I can't aeon, I can't choke so thus, the damage I rely on to kill a target must be greater than those that can sap, aeon, or choke.
I also can't give afflictions that halt sipping like anorexia or scarab. At most, my methods to stop sipping are: 1.0 second stun from jellies every 10 seconds; stupidity affliction; recklessnes affliction. Thus to kill a target, I must be able to deal more damage than they can handle with sip/berry/scroll. As I have said with regards to mindblast, that is pretty easy to do now.
Forren2006-09-07 22:00:58
I thought telepathy was right around where it should be - the damage wasn't too bad. It really was only evil with demesne stunning. Other than that, I didn't have a problem staying alive long enough to escape while fighting someone like Soll in his demesne. Telekinesis is a ticking timebomb, when going for burst - running is really easy though. I can't barrier and burst at the same time.
Oh yeah, healing scrolls... I'll be going bookbinder most likely on my return, for the tome.
Oh yeah, healing scrolls... I'll be going bookbinder most likely on my return, for the tome.
Sylphas2006-09-08 00:18:35
I wasn't actually comparing hexes, you know, I just mentioned them in passing, part of the masking comment.
Gelo2006-09-08 04:31:53
QUOTE(Fallen @ Sep 8 2006, 02:48 AM) 328857
Decimates is a strong word because smudges are pretty damn strong.
"They can gust!" So? If you have people bellowing and vining, this shouldn't be a problem. Not to mention, if you have some good fighters, said fighters are going to have the attention of the main group, and its likely that you can slip one by. If you don't, then a decent fighter just wasted equilibrium and maybe a charge on gusting. (as i'm assuming they're decent to have caught the smudge and known how to get rid of it)
"They can climb trees!" Oh, even better. Please, please willingly climb trees against a druid. I'm begging you. Sap is your friend. Not to mention that most city dwellers can't climb trees unless their trackers or have put a lot of lessons into Environment, which is rare.
"They can walk out!" This will split the group up. So yay. If you have briars up, it will further hinder those that walked away, giving you more time to kill the ones who were left behind. Where's the problem?
Smudges may not be the end all to combat, but in just about any sgroup cenario, you benefit from firing them off compared to not. Especially if they fire, which they will in said group combat situation.
I dont know with you guys, but I DO use smudges in group fights. The result? All enemies attacking me after I start using smudge, giving me multiple wounding and afflictions at 2-3 turns, making me pretty messed up or dead. In 3-3 it -might- work as I can still stand that much damage but it will hinder me, making me fire smudge roughly in a 12 second interval from the time I lost from waiting for balance to unenemy, reject, diagnose, cure afflicts...
But pretty much, when you start smudging, your the target.
Two or more druids making smudges will be helpful though, but we dont have much druids in the realm for that. fight
Unknown2006-09-08 04:38:37
QUOTE(Gelo @ Sep 7 2006, 09:31 PM) 329156
I dont know with you guys, but I DO use smudges in group fights. The result? All enemies attacking me after I start using smudge, giving me multiple wounding and afflictions at 2-3 turns, making me pretty messed up or dead. In 3-3 it -might- work as I can still stand that much damage but it will hinder me, making me fire smudge roughly in a 12 second interval from the time I lost from waiting for balance to unenemy, reject, diagnose, cure afflicts...
Sounds like that is a problem with lacking a system. And hey, if the entire enemy group diverts their attention to kill you, someone who apparently isn't very deadly, then you're taking heat off the better fighters.. and your smudges still ended up helping, as far as i'm concerned. But if you had a better system to take care of your curing, and sipping/sparkling/reading, your entire offence would be a whole lot more effective.
Sylphas2006-09-08 05:39:41
If you're getting hit by even three decent fighters, you're going down pretty fast, system or no, if you just stand there and keep smudging.
Gelo2006-09-08 06:08:20
If now, even a single warrior can pinleg in one combo, think of three doing 3 different wounding afflic that at the same time. This will make you stop smudging and go defensive for a while inorder to survive. This will also make your smudge offense just a mere annoyance to the whole enemy group since you would have to stack smudges for it to have a noticable effect. One dessert smudge will just annoy them. By the time your making your second smudge you could have been pinlegged and down on 1/3 health.
Im not a very good fighter so bellow whoring woks better for me. -___-
Im not a very good fighter so bellow whoring woks better for me. -___-
Unknown2006-09-08 08:41:15
Smudges will be useful when they are no longer limited to one smudge per room, but instead one smudge per druid per room, similar to how Boulderblast/Hailstorm work. Also once they hit those in the trees (it is smoke afterall), since it is kind of irritating having your smudges miss due to your own passive offense.
Gelo2006-09-08 09:32:13
Exactly.
Off topic: Your toad is... distracting.... extremely... distracting...
Off topic: Your toad is... distracting.... extremely... distracting...
Shorlen2006-09-08 09:59:02
Communes still have no ranged AoE attack, which becomes a serious disadvantage over cities in a large fight. If they are sitting in what is effectively a safe room for them (like the Pool of Stars on Celestia), there is really nothing we can do to the group except point cudgel and hope we get lucky on someone who unshields, where they can hit every single unshielded attacker at once without having to check who is unshielded, and they can throw ranged psionic skills at us, and their staves do much better damage and damage type than our cudgels (when no other effects are stacked on, that is). I guess there's Rage, usable 33% of the time, assuming we have five moon followers, but still - it just doesn't seem like we have anything that beats hailstorm/boulderblast whoring in a ranged duel.
Meh, I'm not really ranting, just saying that it feels kind of unbalanced to me. But then again, I'm on the receiving end, so of course I feel that way. While I'm making this half-asleep pseudo-rant, I'll also point out that I hate how Rad is a luck-based instakill at times. For two power and two redtint, you have a 8% chance of killing me instantly, no skill required. Not that it's unbalanced or anything, just annoying to die to random chance three times in a row with litterally nothing I can do to stop it besides not raiding or just being lucky. I want to die to people who are actually better than me, or to large groups that come to give me the beatdown I deserve for intruding on their turf, not to sheer random chance
Meh, I'm not really ranting, just saying that it feels kind of unbalanced to me. But then again, I'm on the receiving end, so of course I feel that way. While I'm making this half-asleep pseudo-rant, I'll also point out that I hate how Rad is a luck-based instakill at times. For two power and two redtint, you have a 8% chance of killing me instantly, no skill required. Not that it's unbalanced or anything, just annoying to die to random chance three times in a row with litterally nothing I can do to stop it besides not raiding or just being lucky. I want to die to people who are actually better than me, or to large groups that come to give me the beatdown I deserve for intruding on their turf, not to sheer random chance
Ekard2006-09-08 10:24:27
QUOTE(Shorlen @ Sep 8 2006, 11:59 AM) 329205
Communes still have no ranged AoE attack, which becomes a serious disadvantage over cities in a large fight. If they are sitting in what is effectively a safe room for them (like the Pool of Stars on Celestia), there is really nothing we can do to the group except point cudgel and hope we get lucky on someone who unshields, where they can hit every single unshielded attacker at once without having to check who is unshielded, and they can throw ranged psionic skills at us, and their staves do much better damage and damage type than our cudgels (when no other effects are stacked on, that is). I guess there's Rage, usable 33% of the time, assuming we have five moon followers, but still - it just doesn't seem like we have anything that beats hailstorm/boulderblast whoring in a ranged duel.
Meh, I'm not really ranting, just saying that it feels kind of unbalanced to me. But then again, I'm on the receiving end, so of course I feel that way. While I'm making this half-asleep pseudo-rant, I'll also point out that I hate how Rad is a luck-based instakill at times. For two power and two redtint, you have a 8% chance of killing me instantly, no skill required. Not that it's unbalanced or anything, just annoying to die to random chance three times in a row with litterally nothing I can do to stop it besides not raiding or just being lucky. I want to die to people who are actually better than me, or to large groups that come to give me the beatdown I deserve for intruding on their turf, not to sheer random chance
Im just wondering, what have you been using there today to me. I was on telnet so in that smap i couldnt see anything and i was busy typing every f*ing command
And Rad is now one of best things in runes skillsets, and it still suck. you just had bad luck that you Laxinova was there, i think that Celest have like only 2 runinsts and Laxi is one of them.
And except scenario where you have guards beihnd you then this runes is almoust useless.
Sylphas2006-09-08 11:22:55
Rad is hardly ever useless, Rad is awesome. It's just the rest that's lacking.
Unknown2006-09-08 11:30:32
I love the thought of embedded rad in a large druid demesne... delicious!
Shorlen2006-09-08 11:45:13
QUOTE(Ekard @ Sep 8 2006, 06:24 AM) 329207
Im just wondering, what have you been using there today to me. I was on telnet so in that smap i couldnt see anything and i was busy typing every f*ing command
Mostly just cudgel - what else can a druid do at range? Once, I dreamwove to your group and made everyone stupid before going back to cudgeling, that might have screwed you up if you were on telnet.
Gelo2006-09-08 12:13:48
QUOTE(Avaer @ Sep 8 2006, 09:30 PM) 329216
I love the thought of embedded rad in a large druid demesne... delicious!
Does this work? I really havent tested it when I was still a runist. I was told that only one random rune that is embeded will fire off in a certain amount of time so I just embed stupidity rune most of the time.
Shorlen2006-09-08 12:24:07
QUOTE(Gelo @ Sep 8 2006, 08:13 AM) 329234
Does this work? I really havent tested it when I was still a runist. I was told that only one random rune that is embeded will fire off in a certain amount of time so I just embed stupidity rune most of the time.
Yes. It's an amazing tactic for a druidic demesne.
EDIT: Also, as far as I know, the embedded rune hits every ten seconds, but has a random offset that makes it impossible to time with other effects. If you embed more than one, the one that hits cycles between the embedded ones.
What you do is put stupidity at the edges of your demesne, and rad everywhere else. NO group can maintain cohesion at ALL in that situation. Then you thornlash-whore them. Everytime rad hits, they bleed from the movement+vines.
EDIT EDIT: Math! Squirrels ~ 50 bleeding. Thorns ~ 150 bleeding. Thornlash + treelife ~ 200 bleeding. Thornlash + treebane ~ 200 bleeding. Thornlash + rad ~ 100 bleeding. Total: 700 bleeding every 10 seconds. Plus, they get put in some random tree somewhere nearby.
Does rad work with briars?
Unknown2006-09-08 12:32:28
QUOTE(Ekard @ Sep 8 2006, 12:24 PM) 329207
Im just wondering, what have you been using there today to me. I was on telnet so in that smap i couldnt see anything and i was busy typing every f*ing command
OMG! That's the first time I've seen Ekard swear. I thought you don't do that, like Simon from Firefly.
Ekard2006-09-08 12:32:31
QUOTE(Shorlen @ Sep 8 2006, 01:45 PM) 329223
Mostly just cudgel - what else can a druid do at range? Once, I dreamwove to your group and made everyone stupid before going back to cudgeling, that might have screwed you up if you were on telnet.
Have to be that then.
And once i pushed wrong button nad moved into your demesne and died too.
So kids when on telnet do not try to be hero
Shorlen2006-09-08 13:46:38
QUOTE(Ekard @ Sep 8 2006, 08:32 AM) 329244
Have to be that then.
And once i pushed wrong button nad moved into your demesne and died too.
So kids when on telnet do not try to be hero
And once i pushed wrong button nad moved into your demesne and died too.
So kids when on telnet do not try to be hero
If I had known you were on telnet, I wouldn't have targetted you........ as much