Flying an Aethership

by Daganev

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Daganev2006-09-14 16:35:25
A *cough* friend of mine wants to learn how to pilot an aethership before he commits the gold and credits into building one.

He uses Nexus and doesn't have zmud.

What does he need to know, and how can he fly to Astral in a 6 room ship by himself?
Daganev2006-09-14 16:46:57
Oh, and elryn what happened to your prime aetherspace map?
Tiran2006-09-14 17:15:20
Prime aetherspace maps are on the main lusternia website still in the cartography section.

I guess just have aethecraft mastered, and set up some aliases to do the whole PILOT STEER thing so you can move quickly. And make sure you've got a decent amount of power to start with, took me 2% reserves to fly to Magnagora and back from the aetherplex on my first flight, in a one room ship. So that was figuring out how things work and then actually getting moving. Astral will be a bit longer of a trip, obviously distance-wise, plus the slightly larger ship.
Daganev2006-09-14 17:19:46
How does one know where they are allowed to dock?
Tiran2006-09-14 19:29:22
I think you can dock anywhere except for the city/commune docks on prime, and those you need permission for. Except it's not documented anywhere how one gets that permission.
Xenthos2006-09-14 19:32:27
QUOTE(Tiran @ Sep 14 2006, 03:29 PM) 331378

I think you can dock anywhere except for the city/commune docks on prime, and those you need permission for. Except it's not documented anywhere how one gets that permission.

COMMUNE PORTAL CONNECT
-Connect a manse to your commune
COMMUNE PORTAL DISCONNECT
-Disconnect a manse from your commune
Forren2006-09-14 19:34:42
Most orgs will ask for a power or money amount before linking your aethership so you can dock there.
Sylphas2006-09-14 19:38:43
Especially if you're not part of it, since it does cost 1000 power to link a manse.
Tiran2006-09-14 19:51:38
So it's the same kind of connection that a normal manse has in order to be able to dock there? Guess I'm lucky that I'm CR6 already, getting 1000 power would take forever.
Daganev2006-09-14 20:03:18
Not if you gather power with your ship!
Forren2006-09-14 20:56:08
I used to gather 1500-2000 power a rl day when I hunted on water constantly. It's not too bad. Celest allowed either a power or money donation, so I said screw power and just donated gold.
Vix2006-09-14 22:30:18
I would personally advise against flying an aethership on Nexus. Nexus has this annoying scrolling effect where the text doesn't just pop up when it appears. This causes horrible lag for Nexus and you can't tell where you are because of this map-induced lag. My first flight ended with me running into a wall and not realizing it until about five seconds later, and believe me, five seconds of standing still is deadly in aetherspace.
Shorlen2006-09-14 23:02:14
QUOTE(Vix @ Sep 14 2006, 06:30 PM) 331428
I would personally advise against flying on aethership on Nexus.

Knowing how spammy Aetherspace is, especially if you are going at the a good clip necessary for avoiding aetherbeasts, I second this recommendation. If you insist on using Nexus over another client like MUSHClient (which is free) or zMUD (which isn't), aetherspace is extremely deadly for the pilot.

And regardless of what client you use, you REALLY want to make numpad macros for flight. It's amazingly helpful over typing out every pilot steer command.
Unknown2006-09-14 23:18:53
QUOTE(daganev @ Sep 14 2006, 04:46 PM) 331348

Oh, and elryn what happened to your prime aetherspace map?

It's coming! I'm about 80% of the way through a remapping. sailor.gif

The old one is still in the maps section of the official Lusternia website though.
Unknown2006-09-15 01:00:32
Here's what I have so far, if it helps. I'm missing patches of the north void area, the complete southern void, and a tiny little patch of yellow tunnel near Cankermore that I missed. dry.gif (Cankermore is the smaller egg to the very southwest, with the elemental plane a slightly bigger mong egg to its northwest)

Edit: Silly Invision, added properly.


Edit edit: Also, I have no problem flying in aetherspace on Nexus with a set of keybindings for the cardinal directions and pilot dock (ctrl+numpadkeys).

What's this about not scrolling properly? It worked for me, and I can't see a problem with flying on Nexus at all.
Daganev2006-09-15 01:43:46
How do you find those tiny slipstreams out of the community belt? Or should I call it the basin belt?

The only problem I have with piloting in nexus is that I can just set a command and have that go on autopilot untill I swith directions, and I can't read whats in the spot I'm in without being too slow for the mobs.

But I have to use nexus, because I'm never know what computer I will be on.

I live this very strange life where I now have , 9 different computers I might be on. And thats not even including work.
Unknown2006-09-15 01:55:08
QUOTE(daganev @ Sep 15 2006, 01:43 AM) 331487

How do you find those tiny slipstreams out of the community belt? Or should I call it the basin belt?

The only problem I have with piloting in nexus is that I can just set a command and have that go on autopilot untill I swith directions, and I can't read whats in the spot I'm in without being too slow for the mobs.

Hmm. Depending on where you start, just head outwards until you strike blue 'x' border, then follow it around and you'll get the slipstream exit. Have that map in a window so you can see which general direction you should be heading.

I'm going to play around with Nexus because I think you can do that autopilot thing.
Daganev2006-09-15 02:01:03
Once I see the map, its easy to find the slipstream, I'm wondering how you found it in the first place.

I remember back on that test server I was able to build a full ship, and I was stuck running around in circles for a while.

But then, I never got that artifact to improve your line of sight.
Unknown2006-09-15 02:10:46
Yep, you can. Here's what I used:

Variables

autodir
Script:
0

Keybindings

Ctrl+NumPad-8
Script:
pilot steer north
#set autodir 8


Ctrl+NumPad-9
Script:
pilot steer northeast
#set autodir 9


Ctrl+NumPad-6
Script:
pilot steer east
#set autodir 6


And so on for all directions, plus

Ctrl+NumPad-5
Script:
#set autodir 0
(optional, dunno if it helps) pilot dock


Triggers

The command chair whirrs quietly, ready to be used once again.
Script:
#if $autodir = 8 pilot steer north
#if $autodir = 9 pilot steer northeast
#if $autodir = 6 pilot steer east
etc...


is unable to navigate in that direction.
Script:
#set autodir 0


I -think- that should work. Don't hurt me if you blow up though... I take no responsibility! unsure.gif

QUOTE(daganev @ Sep 15 2006, 02:01 AM) 331494

Once I see the map, its easy to find the slipstream, I'm wondering how you found it in the first place.

I just flew everywhere I could, along walls, across empty space, and so on until I had built up the map you see. Like for instance, see the top of the void area has only the walls at the north and south of the space? That's what I did for all the rest.
Daganev2006-09-15 04:24:59
awesome thanks.

Now to find a subsitute for the numpad.
Silly laptops and keyboard without numpads.