Genos2006-09-16 00:22:39
QUOTE
ANNOUNCE NEWS #636
Date: 9/15/2006 at 21:37
From: Estarra, the Eternal
To : Everyone
Subj: Envoy Mini Report
We're trying to address mini reports as often as can be practically and
comfortably done, so don't be surprised to see them more often than once
a month! On that note, here's some modifications brought to you by your
ever-lovin' envoys:
-Evolution for human warriors is modified so they get a point of
charisma instead of constitution at level 90.
-Galloping, sprinting, etc. will be stopped by rubble.
-Thornrend will cost 2 power per vined limb instead of a flat 8 power.
-Thornrend will cause more bleeding.
-Liquidform in Aquamancy now costs 10 power.
-Liquidform in Aquamancy will cure all ailments.
-Writhe time for shackles is the same for ordinary entanglements
(including any modifiers for size, astrospheres, etc.).
-Cost of power for Enigma in tarot is reduced to 5.
-Redcaps now cause bleeding instead of damage.
-Cost of power for Crucify is reduced to 7.
-Dazzle costs no power if it removes blindness.
There may be a few more to follow!
Penned by My hand on the 6th of Dioni, in the year 157 CE.
Date: 9/15/2006 at 21:37
From: Estarra, the Eternal
To : Everyone
Subj: Envoy Mini Report
We're trying to address mini reports as often as can be practically and
comfortably done, so don't be surprised to see them more often than once
a month! On that note, here's some modifications brought to you by your
ever-lovin' envoys:
-Evolution for human warriors is modified so they get a point of
charisma instead of constitution at level 90.
-Galloping, sprinting, etc. will be stopped by rubble.
-Thornrend will cost 2 power per vined limb instead of a flat 8 power.
-Thornrend will cause more bleeding.
-Liquidform in Aquamancy now costs 10 power.
-Liquidform in Aquamancy will cure all ailments.
-Writhe time for shackles is the same for ordinary entanglements
(including any modifiers for size, astrospheres, etc.).
-Cost of power for Enigma in tarot is reduced to 5.
-Redcaps now cause bleeding instead of damage.
-Cost of power for Crucify is reduced to 7.
-Dazzle costs no power if it removes blindness.
There may be a few more to follow!
Penned by My hand on the 6th of Dioni, in the year 157 CE.
QUOTE
ANNOUNCE NEWS #637
Date: 9/16/2006 at 0:13
From: Estarra, the Eternal
To : Everyone
Subj: Envoy Mini Report
Just a couple more changes:
-Pacifism no longer goes away when you are attacked. You actually have
to cure it.
-The twirl ability for geomancers has been replaced with a new ability.
Enjoy!
Penned by My hand on the 9th of Dioni, in the year 157 CE.
Finally changed that lame Twirl Staff.
Daganev2006-09-16 00:26:53
What was it changed to?
Diamondais2006-09-16 00:27:44
What was the Geos? Druids is pretty iffy since I havent noticed any projectile protection.
Genos2006-09-16 00:31:50
QUOTE(diamondais @ Sep 15 2006, 08:27 PM) 331779
What was the Geos? Druids is pretty iffy since I havent noticed any projectile protection.
Don't forget the Twirl Cudgel also provides resistance against hexagram and sylph.
Athana2006-09-16 00:32:14
QUOTE(diamondais @ Sep 15 2006, 05:27 PM) 331779
What was the Geos? Druids is pretty iffy since I havent noticed any projectile protection.
It has a 50% chance to block hexagram in Highmagic (ie forceable knocking out of trees/skies from the ground)
Diamondais2006-09-16 00:36:07
QUOTE(Athana @ Sep 15 2006, 08:32 PM) 331781
It has a 50% chance to block hexagram in Highmagic (ie forceable knocking out of trees/skies from the ground)
Ah, thats it! Kept mixing it up with other stuff. So, first question, what did it do?
Daganev2006-09-16 00:36:54
I am confused... it only says that Geo's twirl staff was changed. Whats druids have to do with it?
Also sort of odd that geomancers would need protection from being pulled out of trees.
Also sort of odd that geomancers would need protection from being pulled out of trees.
Diamondais2006-09-16 00:37:54
QUOTE(daganev @ Sep 15 2006, 08:36 PM) 331783
I am confused... it only says that Geo's twirl staff was changed. Whats druids have to do with it?
Also sort of odd that geomancers would need protection from being pulled out of trees.
I was confused over what our Twirl did thinking it wasnt helping, and I mentioned that. I wanted to -know- what their Twirl did.
Unknown2006-09-16 00:44:39
I don't think the Evolution change went far enough. Level 2 experience plus awesome stats for any class?
The twirl ability and the other changes are awesome though.
The twirl ability and the other changes are awesome though.