Unknown2006-09-29 00:05:22
First of all whether it does anything at all is a big one
I was told (by a few people) that dexterity affects wounding in a more subtle way than strength. Instead of simply increasing the amount of wounding damage a person takes per hit, I was told it can affect which wounding affliction you're likely to give. For example if somebody's at a heavy wound state in the head and takes a slash in that area from a Pureblade/Blademaster, that person is more likely to get a slit throat rather than a sliced ear/slit forehead/scalping if the attacker has high dexterity. In other words, the affliction that requires a higher wound state which is usually better.
Is this a myth? Anybody ever tested this?
I was told (by a few people) that dexterity affects wounding in a more subtle way than strength. Instead of simply increasing the amount of wounding damage a person takes per hit, I was told it can affect which wounding affliction you're likely to give. For example if somebody's at a heavy wound state in the head and takes a slash in that area from a Pureblade/Blademaster, that person is more likely to get a slit throat rather than a sliced ear/slit forehead/scalping if the attacker has high dexterity. In other words, the affliction that requires a higher wound state which is usually better.
Is this a myth? Anybody ever tested this?
Unknown2006-09-29 01:16:30
Strength: Number of wounds given
Dexterity: Chance of hitting with a wound affliction
Dexterity's impact is very, very small, though.
Dexterity: Chance of hitting with a wound affliction
Dexterity's impact is very, very small, though.
Unknown2006-09-29 03:31:57
How does dexterity work with maneuvers then? Do they stack?
Unknown2006-09-29 03:34:49
QUOTE(Wesmin @ Sep 28 2006, 08:31 PM) 336653
How does dexterity work with maneuvers then? Do they stack?
I would guess so. But since its so small to begin with, its not much of a stack.. that's why maneuvers were needed in the first place.
Unknown2006-09-29 15:00:43
Now this is a myth worth exploring! We'd need:
-1 testing weapon
-2 warriors with the same specialisation AND skill rank, with very different dexterities. Strength doesn't matter.
-Buster... I mean a test subject.
Our test would look as follows: first we hit the subject a few times to set his wounds to an appropriate level (heavy most likely). After that, the low-dex warrior attacks Buster with the weapon, using a special manouver which would have a chance to cause only one affliction (for example, a jab to the head for breaking noses in case of Bonecrusher). He should hit 100+ times, as much as we need to clarify the results, and gather them. After that, the weapon's given to the high dex warrior, who attacks the subject in the same bodypart and using exactly the same maneouver.
We compare the results and - Busted, Confirmed or Plausible?
-1 testing weapon
-2 warriors with the same specialisation AND skill rank, with very different dexterities. Strength doesn't matter.
-Buster... I mean a test subject.
Our test would look as follows: first we hit the subject a few times to set his wounds to an appropriate level (heavy most likely). After that, the low-dex warrior attacks Buster with the weapon, using a special manouver which would have a chance to cause only one affliction (for example, a jab to the head for breaking noses in case of Bonecrusher). He should hit 100+ times, as much as we need to clarify the results, and gather them. After that, the weapon's given to the high dex warrior, who attacks the subject in the same bodypart and using exactly the same maneouver.
We compare the results and - Busted, Confirmed or Plausible?
Taraki2006-09-29 19:46:33
Dex = Better Balance/Equil recovery during swings ... jeeze, thats why Faelings are so fast
Unknown2006-09-29 20:07:39
QUOTE(Taraki @ Sep 29 2006, 09:46 PM) 336929
Dex = Better Balance/Equil recovery during swings ... jeeze, thats why Faelings are so fast
You're kidding, right?
Unknown2006-09-30 01:02:48
I volunteer to get hit alot.
Taraki2006-09-30 15:05:15
QUOTE(Cuber @ Sep 29 2006, 04:07 PM) 336932
You're kidding, right?
Not really, thats why Daerll (my little Faeling Paladin) was swinging crazy-fast, though she didn't have much strength... four swings to kill a -fink- jeeze
Xenthos2006-09-30 15:09:15
QUOTE(Taraki @ Sep 30 2006, 11:05 AM) 337125
Not really, thats why Daerll (my little Faeling Paladin) was swinging crazy-fast, though she didn't have much strength... four swings to kill a -fink- jeeze
Faelings have a level 3 balance recovery, which makes us fast... but our strength is lacking which cuts down on damage. Dex doesn't really mod speed, but racial bonuses sure do.
Unknown2006-09-30 15:10:05
QUOTE(Taraki @ Sep 30 2006, 05:05 PM) 337125
Not really, thats why Daerll (my little Faeling Paladin) was swinging crazy-fast, though she didn't have much strength... four swings to kill a -fink- jeeze
Sorry, wrong. Faelings are so fast because they have a level 3 balance bonus, which means 21% (7% per level) faster balance regain.
It's true that high-dexterity races (aslaran, faeling, furrikin) tend to have balance bonuses, but it doesn't mean these two stats are related - these are two completely different things.
EDIT: If these dexterity affected balance regain, Elfen Lords and Krokani would be overpowered, because both of these races have high STR and DEX. And Constitution.
Taraki2006-09-30 17:22:44
There my inability to read showing up again
silimaur2006-10-01 07:09:33
well from what i was told have read and seen dex also effects the amount of wounds done just maybe to a lesser degree, since i reincarnated i have about 2 less strength and 3-4 more dex and i hit the same wounds as i did before
Ekard2006-10-01 09:22:58
Wounds is easy to check.
Buy cookie or platter with dexterity.
Hit someone and check wounds you did. Note wounds you did.
Eat platter.
Hit same person with same attack in same body part, check wounds. Note wounds.
And post results here.
Even if 1 dex istn much you should see difference if there will be none then myth will be busted.
There will be left afflictions myth only but its a bit harder to test.
Buy cookie or platter with dexterity.
Hit someone and check wounds you did. Note wounds you did.
Eat platter.
Hit same person with same attack in same body part, check wounds. Note wounds.
And post results here.
Even if 1 dex istn much you should see difference if there will be none then myth will be busted.
There will be left afflictions myth only but its a bit harder to test.
Xenthos2006-10-01 15:26:50
QUOTE(silimaur @ Oct 1 2006, 03:09 AM) 337468
well from what i was told have read and seen dex also effects the amount of wounds done just maybe to a lesser degree, since i reincarnated i have about 2 less strength and 3-4 more dex and i hit the same wounds as i did before
My own tests with Ekard showed that dex's effect on wounding is pretty much nil. Wounds were pretty much completely based on strength (% difference in strength pretty much exactly equalled % difference in wounds. Tested with a few different things and addition of strength buffs to see how it changed).
Was a long time ago, but I don't think it's been fiddled with much since then.
Unknown2006-10-02 06:35:32
I thought dexterity increases your hit chance? Does anyone know about that?
Ekard2006-10-02 06:45:12
There is a lot myths about dexterity for sure, heh.
Unknown2006-10-02 06:47:33
Well if someone feels like busting -that- myth I wouldn't mind. Although it might be hard atm with the perma-mis bug.
Asarnil2006-10-02 07:19:06
Dex plays a larger role than you would think - when I was an Igasho blademaster with rapiers I was hitting nonstop, but I couldn't reliably get a pinleg if my life depended on it. When I was a Lobo that difference was extremely noticable.