To Make Lusternia Grow

by Unknown

Back to Ideas.

Xenthos2006-09-19 17:27:53
QUOTE(Exarius @ Sep 19 2006, 01:17 PM) 333308

Oh, and everyone who think people who don't like combat should just go away and leave Lusternia alone, picture Lusternia if it had never included...

Ialie.
Richter.
Rhosyn.
Me.

First of all, I'm going to point out that the majority of these names are rogues, because each of you have found out that there are things that are expected of those in an organization which interfered with your style of play. Is that a bad thing? No. Am I asking you to leave the game? No. But, really, by not being in an organization you're *already* mostly declared as a pacifist. There's essentially no reason for anybody to hunt Richter, or you (well, unless you rubbed them the wrong way tongue.gif), or Rhosyn. Ialie is the only one on this list with the real issue I believe, because she is a Serenwilder, Serenwilde is at war, and so certain Celestians like to hunt her as she doesn't fight back.

Further, you will note that I am very much against fighting all the time, or a game revolving completely around combat. That's not the way Glomdoring is run, much to the horror of certain other organizations out there. We tend not to go on week-long pk hunting fests. I'm fine with that.

However, I do expect that people *defend* the Glomdoring when it is under attack. It is their home, after all, and I do not feel that it is asking too much. Now, a village is *not* the Glomdoring. The Glomdoring is the Glomdoring. You don't see me raiding or attacking much, but I WILL be there defending our forest when it's required, if I'm around. I don't ask anybody to do anything I'm not willing to do myself in those regards.
Narses2006-09-19 17:28:33
I think that Glomdoring has a problem which is entirely not the player's fault- when the forest was made they were presented with the following fact: Viravain is the creator of the forest, what she says- goes, and no one can argue with her because he is simply wrong.

Glomdoring in essence is one big divine order. As Narses, I kept to the belief that I was in Glomdoring for the forest, not her. And if there comes a time when she might do anything to harm it, he would try and prevent it- because "nothing matters but glomdoring", not viravain or any other entity.

His ideas were raped of course, and forcefully.

Now, this is no player's fault, because the forest was built is such a manner that that's the only logical outcome of such ideas.

So Glomdoring would generally have issues with many ideas, I feel, and it wouldn't be anyone's fault.

Again- I am not blaming -anyone-, but I am saying that the way the commune was brought up created a certain status quo which cannot be changed without external interference... a status quo which I, personally, dislike... as well as many others I spoke to.
Reiha2006-09-19 17:30:40
We need more Felandis and Ialies.
Daganev2006-09-19 17:32:11
QUOTE(Ialie @ Sep 19 2006, 10:22 AM) 333315

I just don't like this idea, it is far to narrow and uncompromising. I think it would be better just to have a neutral org, an org that had no overt reason to participate in combat. An org offered a choice in who their enemies are, if they have any or not.


I think anyone who finds the system too limiting can choose to not be an official pascifist, but just act as a pacfisit.

You seem to have been doing it well enough on your own. But not everybody has the resources you do "justify" being a pacifist.
Ashteru2006-09-19 17:32:34
QUOTE(Reiha @ Sep 19 2006, 05:30 PM) 333329

We need more Felandis and Ialies.

And Ashterus. Definitely Ashterus, mon. halo.gif
Reiha2006-09-19 17:35:31
QUOTE(Ashteru @ Sep 19 2006, 08:32 AM) 333331

And Ashterus. Definitely Ashterus, mon. halo.gif

...One is enough. closedeyes.gif
Daganev2006-09-19 17:38:30
QUOTE(Narses @ Sep 19 2006, 10:28 AM) 333326

I think that Glomdoring has a problem which is entirely not the player's fault- when the forest was made they were presented with the following fact: Viravain is the creator of the forest, what she says- goes, and no one can argue with her because he is simply wrong.

Glomdoring in essence is one big divine order. As Narses, I kept to the belief that I was in Glomdoring for the forest, not her. And if there comes a time when she might do anything to harm it, he would try and prevent it- because "nothing matters but glomdoring", not viravain or any other entity.

His ideas were raped of course, and forcefully.

Now, this is no player's fault, because the forest was built is such a manner that that's the only logical outcome of such ideas.

So Glomdoring would generally have issues with many ideas, I feel, and it wouldn't be anyone's fault.

Again- I am not blaming -anyone-, but I am saying that the way the commune was brought up created a certain status quo which cannot be changed without external interference... a status quo which I, personally, dislike... as well as many others I spoke to.



I would not say this is not the players fault.

I know I took an active role because I liked the vision that I was introduced to. I enjoyed the game I had to play to gain Viravain's favour. I enjoyed the new idea that the gods were someone you had to be afraid of, not someone who was your Admin intern gofer.

Many things could have happened if I wanted it to. I was given choices and options. I am sure the other two GMs at the time had the same thing. I think if Chade was more active he could of had things done as well.

Many of the things that defined Glomdoring were not the admin, but rather how Magnagora and Serenwilde treated glomdoring, and how they reacted and talked and attempted to influence or not influence.
Ashteru2006-09-19 17:55:27
QUOTE(Reiha @ Sep 19 2006, 05:35 PM) 333332

...One is enough. closedeyes.gif

Peace and love, mon. Your vibez are negative!
Narses2006-09-19 18:09:26
If you ever chose to go against Viravain, would it be at all logical? no. Because you were told by a source which cannot be argued with that a divine has complete authority over the forest- not the commune itself. If viravain said that it would be in the benefit of the forest to burn in... it would be burned- why? because people who thought otherwise were quickly countered and struck.

the players naturaly had a part in this... but that's the setting that was introduced to them, so naturaly they would have to make do with the cards they were given.


-back to topic though. I am all for new ideas, as long as they do not override existing ones
Unknown2006-09-19 18:41:10
In me opinio, bein' a pacifist means ye be strong-willed enough e'en t' survive direct violence. If declarin' yersef a pacifist meant that nay one can harm ye in any way, that status wouldna mean a thin'.

Th' problem t'ain't that thar be too much violence in Lusternia. `Tis that thar be too much griefin'. An' PRIMEBOND would be an excellent idee (an' fittin' th' planar theme o' th' game too, as compared t' pacifists becomin' untouchable fer some weird reason - e'en Raziela can be killed!), ye can read about 't on me post in Verithrax`s thread. 't wasn`t written in gentleman o' fortune-speak (pirate-speak), so ye ought be able t' understand 't.
Reiha2006-09-19 18:50:55
...Cuber, are you secretly Bandeon?
Unknown2006-09-19 18:57:48
QUOTE(Cuber @ Sep 19 2006, 11:41 AM) 333343

In me opinio, bein' a pacifist means ye be strong-willed enough e'en t' survive direct violence. If declarin' yersef a pacifist meant that nay one can harm ye in any way, that status wouldna mean a thin'.

Th' problem t'ain't that thar be too much violence in Lusternia. `Tis that thar be too much griefin'. An' PRIMEBOND would be an excellent idee (an' fittin' th' planar theme o' th' game too, as compared t' pacifists becomin' untouchable fer some weird reason - e'en Raziela can be killed!), ye can read about 't on me post in Verithrax`s thread. 't wasn`t written in gentleman o' fortune-speak (pirate-speak), so ye ought be able t' understand 't.


I understand what you're saying, Cuber... Amazingly, with that accent. I had to read and re-read what you wrote a few times... but anyway, part of the reason I think this pacifist system would be a good idea for Lusternia is because it would force combatants to fight each other, rather than pick on the little guy who's just leading pilgrims around or doing commodity quests, or exploring for the sake of exploring.
Unknown2006-09-19 19:18:44
No, No, Cub'r be righ'. 'Tis tha offishil Tork Like a Poyrat Day.

Ah be thinkin' Quidjee's idea be a goodun, abou' tha pacifist areys.
Seems loik a good idea at 'art, Sam'ri. Could do wit' some tweaks, though.

An' you folk! Qui' feedin' tha troll. nono.gif

pirate.gif
Narses2006-09-19 19:27:38
people headed out to town for a couple of drinks eh? beak.gif beak.gif beak.gif beak.gif beak.gif beak.gif beak.gif
Everiine2006-09-19 20:26:19
offtopic.gif I hate International Talk Like a Pirate Day... /offtopic

I like many aspects of this idea. It makes sense that if there is a mechanical way not to be killed, then it should be darn hard to do other things. Lots of potential, definitely well thought out.
Verithrax2006-09-19 20:26:23
Haven't read all replies, but I don't like this idea simply because it's an OOC abstraction being brought into the game. If you want to be a pacifist in a war-torn world, you're going to have to run, you're going to have to hide, and you're going to have make sacrifices. That is part of the roleplay of being a pacifist.

The solution is not in patching up the game further with more coded pseudo-solutions. It's in the playerbase, particularly the IC leadership, taking steps to make the game more enjoyable ourselves. We can start by no longer sheltering the people who consistently make other players miserable just because they're supposedly good fighters.
Daganev2006-09-19 20:35:41
Fine don't call it being a pacifist... call it "Following the call of Elcyrion"

Add in a rule that says you are only allowed to Kill sentient forms of the Soulless or Kethulu.
Richter2006-09-19 21:06:00
QUOTE(Sylphas @ Sep 19 2006, 09:30 AM) 333260

My stance has always been that anyone who is turned off by the conflict shouldn't play Lusternia.


Guess I'm outta here then!

QUOTE(Ialie @ Sep 19 2006, 09:49 AM) 333281

Hey hey hey hey hey.... lets start with a neutral organization first.
wub.gif


I'll drink to that, I'll even pony up the gold for the ci... oh, wait, I already did that. Carry on!
Unknown2006-09-19 21:47:00
QUOTE(Verithrax @ Sep 19 2006, 01:26 PM) 333377

Haven't read all replies, but I don't like this idea simply because it's an OOC abstraction being brought into the game. If you want to be a pacifist in a war-torn world, you're going to have to run, you're going to have to hide, and you're going to have make sacrifices. That is part of the roleplay of being a pacifist.

Right. This is part of the reason why I know that this type of system will never be put in. There are already tons of ways to get back at your attackers without fighting -- Avechna, Karma Curses, Issues -- that a hard-coded PK-Flag system would just be over-the-top. When this idea was brought up for Achaea, Matt personally shot it down, saying that, besides being clunky and unrealistic, it would just be redundant with the Issue system; If you don't want to get killed, don't break the PK-Laws. While Lusternia is not Achaea, the same principles apply; if you don't want to be killed, then stay on Prime and don't piss anyone off. If someone kills you anyway, either drop it or get revenge.

QUOTE
Pacifism.

(If Avalon can do it, so can IRE)
IRE was founded by ex-Avalon players. They know about it, and they've made it clear in the past that they don't like it.
Unknown2006-09-19 22:02:47
Avechna can be changed, along with the karma system to allow this to fit in, as well.

Lusternia is dfferent from Achaea, different from Imperian, and different from Aetolia in so many ways. One more way won't hurt. And if it helps the player base to grow because there is room for everyone to play and have a good time (not just combatants), what would it hurt to at least try it?

QUOTE
A protege of mine just went inactive after being killed, attacked, robbed and generally jumped and mistreated (She didn't give me details, just a selection of names) by a series of people (Celestians, but I'm sure everyone's doing it). And that pisses me off. This is not another nerf conflict thread; it's not another Celestians are griefers thread. It's simply a thread saying that, while the conflict-intensive 'feel' appeals to some people, it can be highly frustrating and very hard to get ino. I think it's part of what's keeping our playerbase from growing; the amount of players we have, compared to other IRE games, is ridiculous. The amount of novices we get is relatively good, but I haven't in a long long time seen a novice graduate! It seems to me we have to find a compromise between conflict and an accessible game. No longer jumping people whenever you run into them on the road might be a good start.


Didn't this person stay on prime? Didn't this person keep their mouth shut and mind their own business, and try not to piss anyone off? And yet this person was targeted. And now, this person, who might have enjoyed the game, and bought credits, and brought money to Iron Realms doesn't want to play anymore.

And that is why this thread is here.