To Make Lusternia Grow

by Unknown

Back to Ideas.

Diamondais2006-09-19 23:51:55
There are other ways to help defend your Cities/Communes/villages/Spirits/Avatars/Supernals/Demon Lords without actually joining the fray. If youre in a Commune take up Herbs and Alchemy. Youre indirectly helping to defend whatever it is being attacked, or actually any trade can and will be eventually useful to a fighter. 'Less Im forgetting about something.. unsure.gif In a city, Enchanters for the magic people, herbs for the warriors. Or, as I mentioned before, sell your trade.

Indirectly is still helping as we learned earlier from a jumping. tongue.gif
Unknown2006-09-19 23:56:20
I believe Guido didn't mention anything about sucking at combat (he'd have to kick every of his alts out then - no offense Guido, even you admit you're not a good fighter), only about total refusal to fight even though your guild has ideals of combat/conflict written all over it.

But still, the form in which he written it was rather dumb.

Okay, so this thread degenerated into rabid pro-PKers arguing with rabid anti-PKers. No golden mean to please anyone. I bet Socrates would cry now if he was alive.

I believe in PKing, but PKing against able opponents (unless the noob deserved it - was being a jerk or is caught in enemy territory EDIT: Hell, even the able opponent has to do something to deserve being attacked /EDIT). Short version, fair play. I dislike griefing, and this thread was about griefing. Solution to remove griefing?

PRIMEBOND. Really - it's a less stretched-out, more sensible type of the original idea. Plus, it was already offered before by the admins themselves, only the forum liked karma better (but still there were some haters who put giant red "DIE KARMA DIE" letters in their signatures - that was retarded, I'm almost glad most of them don't play Lusty anymore).
Verithrax2006-09-20 00:06:44
Can someone please explain what PRIMEBOND is?
Unknown2006-09-20 00:07:19
QUOTE(Everiine @ Sep 19 2006, 04:47 PM) 333450
Guido, I can't program. I can't. I have aliases set up, but triggers and variables I can't do. I've been trying since February and I can't. Everiine is level 63 and cannot, repeat -cannot- hold his own in battle. I have no skill using combat, I can't keep up with curing, I suck suck suck. Even those who try sometimes just cannot PK.

This is not a game where you have to be good at it to play. The moment someone tells me "You aren't a good fighter? Then you're kicked out of the guild.", I will not only leave guild and commune I will leave the game. When we get that elitist this game will be no better than some of the crap ones out there. To expect someone who is here to play the game and have fun to just drop everything and engage in something they don't find fun is idiocy. Yes, this is a conflict game, but the Admin have done very well in providing ways to play the game that aren't centered around PK. Start kicking people out because they won't PK is not wise. How much has been added to the game's flavour and character by people who haven't spend tons of money on credits and systems?


1. Then you're not trying. In MUSHclient, at least, a retarded monkey could set up a trigger, and a regular monkey could set up a variable. I'm not trying to be elitist, I seriously mean that in most clients someone who can't set up a trigger is likely reading at a 3rd grade level and oughtn't be playing a MUD. Again, not exaagerating - I'm a HIDEOUS coder and yet can make simple triggers without a problem. That is, ones that match single lines of exact output.

2. I'm not suggesting that everyone be a good fighter, or even a passable one. I'm just asking that every once in awhile they try, for the sake of trying.
Unknown2006-09-20 00:08:11
QUOTE(Verithrax @ Sep 20 2006, 12:06 AM) 333457

Can someone please explain what PRIMEBOND is?

QUOTE(Cuber @ Sep 19 2006, 12:12 PM) 333184

Actually, there IS a coded solution for all these problems.

Primebond - the basic skill of Planar, costs you 2 power (not a problem with dross) and gives a primebonded defense. As long as you're primebonded, attacks on you won't do damage, afflictions or anything of that kind - but rather will make the primebond go away after a minute, or 30 seconds, or something among these lines. Plenty of time to run away. Primebonded person can hunt NPCs all they want, but the primebond will disappear if they attack another PC. It also disappears or simply doesn't work (to save power) if they go off-prime or enter an enemy territory.

This idea was given by Estarra and co as a solution to reduce griefing. That was before karma. The idea was turned down because too many people thought it's "abusable" - as in, a bonded player comes in and starts talking crap. Obviously these people forgot about grace, tells and shouts, which allow you to crap-talk as easily.

EDIT: Here's my adjustment to this idea. To prevent griefers from stopping their prey from leaving by putting ice/stonewalls/barrier and a flamed monolith, PLEASE MAKE TELEPORT NEXUS GO THROUGH MONOS. Thank you.

I don't like it. Immunity to any consequences on prime is like a no-PK flag for everyone on Prime.
Unknown2006-09-20 00:09:20
QUOTE(Cuber @ Sep 19 2006, 04:56 PM) 333454
I believe Guido didn't mention anything about sucking at combat (he'd have to kick every of his alts out then - no offense Guido, even you admit you're not a good fighter), only about total refusal to fight even though your guild has ideals of combat/conflict written all over it.


Exactly.
Unknown2006-09-20 00:11:38
Here we go.

Primebond: costs 2 power, an Inept-ranked skill in Planar (comes right next to Survey). You use it, you get a primebonded defense.

It lets you kill NPCs, do quests, etc - no consequences. If you get attacked by a player, you don't get hit - like if shielded or graced, BUT the primebonded defense is triggered to fade away from you after 30-60 seconds. Thus, giving plenty of chances to escape. Cuber's idea: make TELEPORT NEXUS work even on monos, to prevent someone from stonewalling you in with a flamed monolith and then hitting the primebond, waiting for it to fade away.

You can't attack others when primebonded. I guess you'd be able to reject it like grace. Also, if you enter enemied territory or other plane than Prime, the primebond either disappears or (less power-heavy version) doesn't work - you can get attacked for no consequences.

This would work instead of the karma system, but Avenger's justice still stays.

QUOTE(Avaer @ Sep 20 2006, 02:08 AM) 333460

I don't like it. Immunity to any consequences on prime is like a no-PK flag for everyone on Prime.


Elaborate how this thing makes you immune to consequences.
Everiine2006-09-20 00:13:33
QUOTE(Temporary_Guido @ Sep 19 2006, 08:07 PM) 333459

1. Then you're not trying. In MUSHclient, at least, a retarded monkey could set up a trigger, and a regular monkey could set up a variable. I'm not trying to be elitist, I seriously mean that in most clients someone who can't set up a trigger is likely reading at a 3rd grade level and oughtn't be playing a MUD. Again, not exaagerating - I'm a HIDEOUS coder and yet can make simple triggers without a problem. That is, ones that match single lines of exact output.


Then I'm a retarded third-grade monkey who doesn't belong in this game. Yes, I can make a trigger that recognizes a line of input. Can I sync it with variables, have it check for specific balances and cure in the correct order? No. I can make it change colors or echo the words of the cure I'm looking for. A lot of good it does me though right?

You're not trying to be elitist, but you sure sound like one. I can't program a system. Deal with it.
Unknown2006-09-20 00:14:04
Original thread link:
QUOTE(Estarra @ Feb 2 2005, 01:02 AM) 40447

This is an idea we threw around a few weeks back as a possible solution to help curb excessive PK. We tabled this idea, but are now re-considering it in light of continued perception that Lusternia has too much PK. However, before we make any final decisions, we'd like your input on the merits of the idea, which is as follows:
QUOTE

PrimeBond
Power Cost: 2 (any)
By willing the PrimeBond to surround you, you will be protected from aggressive acts against you while on the prime material plane. Conversely, while this bond is up, you won’t be able to perform aggressive acts against others. You may remove this bond at will, but it will take some time before it falls (1 minute). Furthermore, if anyone attempts to harm you, the bond will become weakened and eventually fail (1 minute).

This would be the first skill gained in Planar. Basically, if you choose to raise the bond, it would protect you from being jumped and attacked on the prime plane. If you are jumped, you have one minute to decide to either retreat or to do battle. The downside is if you want to attack someone, you'd have to release the bond which would take about a minute to fall before you can attack. The choice would be yours to either have the bond active or not.

The purpose of this would be to make life in Lusternia on the prime plane a little less stressful without being too restrictive for those who are aggressive.

So let us know your opinions and thoughts!


If you have prime-bond active, you trigger any aggressive action to TELEPORT NEXUS (or TUMBLE NORTH/TELEPORT NEXUS, if necessary). They can't stop you in any way, since primebond prevents all afflictions/damage. You can't be jumped, you can't be attacked, as long as it is active, you have complete immunity on Prime.

I dislike making all PK on prime into agreed-upon duels. Avenger interference is bad enough already, this would make it completely unrealistic and pointless. That is why I prefer to address the issue that people don't like being in an organization that wants to protect certain interests.
Diamondais2006-09-20 00:15:27
QUOTE(Everiine @ Sep 19 2006, 08:13 PM) 333464

Then I'm a retarded third-grade monkey who doesn't belong in this game. Yes, I can make a trigger that recognizes a line of input. Can I sync it with variables, have it check for specific balances and cure in the correct order? No. I can make it change colors or echo the words of the cure I'm looking for. A lot of good it does me though right?

You're not trying to be elitist, but you sure sound like one. I can't program a system. Deal with it.

Me and you both..the best I can do is an Alias. unsure.gif
Unknown2006-09-20 00:17:23
QUOTE(Everiine @ Sep 19 2006, 05:13 PM) 333464


Then I'm a retarded third-grade monkey who doesn't belong in this game. Yes, I can make a trigger that recognizes a line of input. Can I sync it with variables, have it check for specific balances and cure in the correct order? No. I can make it change colors or echo the words of the cure I'm looking for. A lot of good it does me though right?

You're not trying to be elitist, but you sure sound like one. I can't program a system. Deal with it.


Not saying you need to do all that crap. All I meant was that you could make enough triggers to keep yourself from remaining webbed and paralyzed, and that sort of thing - the two most brutal afflictions in the game for someone with no idea what they're doing, really, as it's total lockdown until cured. Could also make some rough ones to cure on diagnose. Toss in a few curing aliases and you're better off than with nothing.

Also, Ethelon's Free System, anyone? It's a crap system, but far superior to nothing at all, especially for someone who can't code. Saved my ass at least a hundred times, and allowed me to contribute during battles.
Unknown2006-09-20 00:23:19
QUOTE(Avaer @ Sep 20 2006, 02:14 AM) 333465

I dislike making all PK on prime into agreed-upon duels. It's completely unrealistic and pointless. That is why I prefer to address the issue that people don't like being in an organization that wants to protect certain interests.


This wouldn't eliminate PK on prime - there'd still be raids, you could still attack those who are on enemy territory (like Magnagorans killing kelpies) - this wasn't an original idea, but it's obvious it could be added, and it was in my post. The only non-griefing examples where this thing would prevent from attacking is like when someone's leading farmers from Estelbar to Acknor, and you can't stop him because he's primebonded.

I believe that as long as you're not in an enemied territory, you should feel safe. This skill allows that.

And the final point - if a good fighter (in a system-wise meaning) gets jumped, s/he can easily run away if they want, because the afflictions shouldn't hinder them that much. Snort spores, touch cubix or map, or sprint away - it's no problem for battle veterans, only for non-combatants, and jumping non-combatants is what I consider griefing. With primebonding, even non-combatants have a chance to escape - no more griefing.
Unknown2006-09-20 00:26:59
Would primebonding be ignored in cases in which someone is attacking someone on their 'bullies' list? Actually, I can't see avenger being needed if primebonding were added. What would the point be? Not like you could keep killing someone.

Everiine2006-09-20 00:30:04
QUOTE(Temporary_Guido @ Sep 19 2006, 08:17 PM) 333468

Not saying you need to do all that crap. All I meant was that you could make enough triggers to keep yourself from remaining webbed and paralyzed, and that sort of thing - the two most brutal afflictions in the game for someone with no idea what they're doing, really, as it's total lockdown until cured. Could also make some rough ones to cure on diagnose. Toss in a few curing aliases and you're better off than with nothing.

Also, Ethelon's Free System, anyone? It's a crap system, but far superior to nothing at all, especially for someone who can't code. Saved my ass at least a hundred times, and allowed me to contribute during battles.


That's a lot to set up, and I don't the patience to try to make a bunch of triggers and aliases again. And Ethelon's system is for what client? I doubt I could put it into Nexus, which is what I use.

And if anyone claims you can't play the game on Nexus I will punch you.
Furien2006-09-20 00:33:12
Personally, I'm quite able to get City/guild favors for things other than combat. Bookbinding, regular support, novice teaching, those sort of things.

Otherwise- even if I can't fight with the rest of them, I still have my trusty healing aliases and a will to learn. As long as I keep at it, I'm finding I can survive longer and longer..not that I've yet to kill someone, of course.

Edit: Holy censor.gif, I just posted the same thing three times. >_<
Unknown2006-09-20 00:34:11
QUOTE(Temporary_Guido @ Sep 20 2006, 02:26 AM) 333472

Would primebonding be ignored in cases in which someone is attacking someone on their 'bullies' list? Actually, I can't see avenger being needed if primebonding were added. What would the point be? Not like you could keep killing someone.


First question: no.

And you know what? That's a golly good idea, keeping primebond and removing avenger altogether. It's also more logical - Avechna for some reason doesn't protect ordinary people (read: mobs), only players. And it's never explained why - not in the lore, not in the game. Passing through the Portal of Fates? I don't think so, not a mention of Avechna there, either.

But Primebond COULD be explained - either as a semi-upgraded version of Pentagram/Circle, or the result of research on Vernal power to surround people with shields that made them impossible to harm, as Whatsherface (Ladantine's daughter) did during the Taint Wars.
Unknown2006-09-20 02:04:49
QUOTE(Samurai Blossom @ Sep 19 2006, 03:02 PM) 333408

Lusternia is dfferent from Achaea, different from Imperian, and different from Aetolia in so many ways. One more way won't hurt. And if it helps the player base to grow because there is room for everyone to play and have a good time (not just combatants), what would it hurt to at least try it?

It would indeed hurt. It would take a huge amount of time to properly code this in, and even more time to modify the existing Avechna/Karma/Issue systems to accommodate this. Time that could be better spent on other projects. Time that would be wasted if they were only going to "try" it.

This isn't even my own opinion. I know for a fact that the administration is hostile to the idea of a PK-Flag based system.
Sylphas2006-09-20 02:38:20
QUOTE(Richter @ Sep 19 2006, 05:06 PM) 333390
Guess I'm outta here then!

Eh, that's not quite what I meant. I was thinking more of someone who tried the game, found they didn't like it because of the conflict. I would never expect them to keep playing a game they didn't like, all the while trying to change it. If I don't like Monopoly, I'm not going to start a game of it and then bitch the whole time that it's not Scrabble.
Narses2006-09-20 07:28:29
" it would indeed hurt. It would take a huge amount of time to properly code this in, and even more time to modify the existing Avechna/Karma/Issue systems to accommodate this. Time that could be better spent on other projects. Time that would be wasted if they were only going to "try" it."-quote.

Are you an administrator in Lusternia? no. So would you please let -them- decide what will and what won't be hard to code.

There are enough people on this thread alone that agree and would like to see said idea or something similiar implemented. You don't agree, that's your opinion, but saying that it's hard to -code- serves no means to make your claim any more valid.
Unknown2006-09-20 08:06:52
I don't know if this topic is still about the original discussion, but I'll stick to that. Why would declaring yourself to be a pacifist make you immune to harm? If you decide that you are pacifist, it means you can't harm anyone/thing, but it does not mean that you cannot be harmed. What is it about declaring yourself as an official pacifist that empowers you to have permanent grace?

Personally, I feel that it is a so-so suggestion, even as a mostly-passive influencer who only defends. Primarily because it means I am unable to defend. But also because it makes no sense to me that a pacifist cannot be killed.