Primebond

by Unknown

Back to The Polling Place.

Unknown2006-09-21 13:37:29
QUOTE(Cuber @ Sep 21 2006, 03:21 AM) 334079

This sounds like "I prefer mints to chocolate, and I can't believe there are people who prefer chocolate to mints. Are they stupid or what?"

Offer constructive criticism. Xavius did. You didn't. Shamarah didn't.


Your signature seems to read "Cuber says: Don't whine". Please refer to it in regards to PK. Considering you whine more than most people on this forum, the signature is quite ironic.

Did the administration feel PK was an issue at this point in time and ask for our input? No. Primebond isn't happening. I don't know why the thread was recreated. Do you really think the administration is going to gut the entire Avenger/Karma system that they've put so much time into, for an untried, untested, overly restrictive, and purely theoretical system that the playerbase can't even agree on? Hell no. And I'd certainly hope not. Not to mention a system that has already been once rejected by both the administration and the playerbase, in favor of karma.
Shorlen2006-09-21 13:41:54
QUOTE(talkans @ Sep 20 2006, 08:05 PM) 333870
Since we're on the subject of people jumping people completely unjustified-lets not forget to mention Ethelon who jumps random novices or little tiny people on water just because. so lets be fair here guys

Umm, I've seen censor.gif do the same on Earth quite often... But the Planes are free from all rules, we've been told, even common descency.
Unknown2006-09-21 13:47:25
QUOTE(Anonymous @ Sep 21 2006, 03:37 PM) 334083

Your signature seems to read "Cuber says: Don't whine". Please refer to it in regards to PK. Considering you whine more than most people on this forum, the signature is quite ironic.


It says "don't whine about nerfs". I agree that I whine a little about excessive PK, but this is because THERE IS AN ISSUE. Also, is this supposed to be a viable argument? That's laughable, you attack the person instead of the argument.

You sound like a 5-year old and I lost any respect for you, and shall proceed to ignore your posts. See? I can attack a person instead of the argument, too.
Shorlen2006-09-21 13:48:19
Now that I think about it, I actually kind of like the idea of Primebond, only because of how aggressive actions are coded in Lusty. On Prime, I can drop a monolith, and then try to summon someone I haven't even declared. If they have Timeslip up, Timeslip is stripped. I assume Primebond would use the same code. For 0P, at range, through monos, anyone can strip Primebond if they have planar summon, scaring the heck out of the person they are targetting, but causing them no real harm. Just making them run away and waste power.

It'd be like griefing, but with zero chance of harming the person you are "griefing," so all the grief would be created by their paranoid mind. It takes so much effort out of annoying people your character loathes for whatever reason.
Unknown2006-09-21 13:56:38
No, Cuber, there isn't an issue. If there was, the PK suspect limit wouldn't have been in fact relaxed. In the eyes of the administration, they must be thinking right now, "There is no pleasing these people is there?".

The administration recognizes that there isn't an issue. They have logs, they can see exactly how many people are dying and how often from which organizations. They will come to us if they feel it is excessive. There may have been a bit more deaths recently due to the war. But guess what? They are just about all off plane, so they don't care, no one else cares, and neither should you.

The reason why I said I can't believe people are voting, is because it isn't happening. Especially with it so divided (slightly in favor of being opposed to Primebond), and the myriad of other reasons I mentioned in the above post.
Acrune2006-09-21 15:05:12
I don't think there really is an issue. Even back when I did leave Celest often, I very rarely got jumped, and people would have had reason to do so. True, I'm not a pushover, but a decent fighter could definitely beat me. Prime bond would take far too much risk out of pretty much the entire game. If I had conglut and primebond, I'd likely never die again, because I rarely raid on prime. This would never be a good thing for lusternia and I'm glad the votes are starting to be weighted towards 'no'. Shows some people think before voting after all tongue.gif
Sylphas2006-09-21 20:44:13
I've gotten jumped four times. Three of them didn't kill me and the fourth did only because I stood around and watched Shamarah before he started attacking me. And each of those times I probably deserved it. It's not some rampant thing that happens every time you step foot outside your manse.
Shamarah2006-09-22 01:10:09
QUOTE(Cuber @ Sep 21 2006, 09:21 AM) 334079

This sounds like "I prefer mints to chocolate, and I can't believe there are people who prefer chocolate to mints. Are they stupid or what?"

Offer constructive criticism. Xavius did. You didn't. Shamarah didn't.


I didn't offer criticism because the idea sucks completely. No matter how you change it, it's a horrible idea, it always was and it always will be.
Xavius2006-09-22 01:27:24
QUOTE(Shamarah @ Sep 21 2006, 08:10 PM) 334288

I didn't offer criticism because the idea sucks completely. No matter how you change it, it's a horrible idea, it always was and it always will be.


To, um, refine Shamarah's rant into something productive...the longer you have to wait to put up or take down the def, the more it becomes like a PK flag. The less time you have to wait, the more abusable it becomes.
Unknown2006-09-22 02:29:11
So..if it took shorter to take up/down, and wasn't immediately re-castable (once a Lusty day too long?), it'd be fine.

It seems as though some people aren't looking at the skill as a concept, but instead looking at the example Estarra gave.

Furethermore, this doesn't destroy the Avenger/karmic curses. It's just that now you get one free "get out of violence" card. A person can still PK you if they're persistent, and followed by greifing/etc.. and you can return with karmic curses/etc. .
Sylphas2006-09-22 03:42:09
QUOTE(Bratos @ Sep 21 2006, 10:29 PM) 334306
Furethermore, this doesn't destroy the Avenger/karmic curses. It's just that now you get one free "get out of violence" card. A person can still PK you if they're persistent, and followed by greifing/etc.. and you can return with karmic curses/etc. .

Xavius has it absolutely right. It's either a griefing tool or a PK flag. If Estarra implemented it as suggested, people on prime with primebond up would never be killed, barring hideous human error or loss of connection.
Exarius2006-09-22 15:05:36
QUOTE(daganev @ Sep 20 2006, 01:46 PM) 333684

However, I would dissagree with the idea that Rampant PK is at the same level as it was when Karma was introduced. It is clearly much better.


I'm with Daganev on this one. Before Karma, I got attacked several times by random strangers. Since Karma, not once.

The problem here isn't the PK rules. The problem is combat fatigue over an endless cycle of conflict, with the players who have high tolerance for the chaos of war sparking things off, then guilting the players with low tolerance for it into either being a team player or getting out.

Xavius2006-09-22 17:24:25
QUOTE(Exarius @ Sep 22 2006, 09:05 AM) 334401

The problem is combat fatigue over an endless cycle of conflict, with the players who have high tolerance for the chaos of war sparking things off, then guilting the players with low tolerance for it into either being a team player or getting out.


And this, I would agree, can be a problem. The game is conflict-centric. If you have no tolerance for it, this might not be the best place for you, much like MUSHes aren't the best place for me. It has nothing to do with skill (generic rant: "I can't learn to fight" earns you demerits in fields other than combat--it might not be as easy for you as others, but it's a very teachable skill, and a blanket refusal says bad things about your personality), but tolerance is something that can't be readily coded. You don't fix tolerance with a new mechanic. You either supply the techniques to make conflict more palatable (i.e. combat training), or those who are burned out need to supply the fighting population with a reason to stop.

Word to the wise, "I don't wanna" isn't a reason for others to stop.
Shorlen2006-09-22 17:28:31
QUOTE(Xavius @ Sep 22 2006, 01:24 PM) 334442
Word to the wise, "I don't wanna" isn't a reason for others to stop.

"No" means "yes," "issue xavius OMGWTFSHRUB!" means "no?"
Xavius2006-09-22 17:30:46
QUOTE(Shorlen @ Sep 22 2006, 11:28 AM) 334444

"No" means "yes," "issue xavius OMGWTFSHRUB!" means "no?"


replyissue 23141 LOLZ N00B I kIlLeD j00 on AsTrAl, no issue1!!!!!! ROFLROFLROFLROLF
Xavius2006-09-22 17:51:39
Okay, one last attempt to lay this idea to rest permanently.

Unavoidable side effects:

* Heavier emphasis on coded areas of conflict (arena, enemy territory) than our fairly fluid, player driven system currently in place.

* Reduction in character responsibility by mitigating the effects of character backlash, reducing immersion and need for political negotiations or prudence.

Dependent, direct effects:

* Long time to put up, long time to take down--PK flag. Those who do not wish to participate in combat will not have to. Some of those who wish the protection without completely opting out will find participation more difficult

*Short time to put up, short time to take down--see AB LOWMAGIC SERPENT. Depending on the exact numbers, this would be more of a combat mechanic.

*Long time to put up, short time to take down--ineffective. Combatants, who are naturally inclined to overanalyze mechanics, will render this useless.

*Short time to put up, long time to take down--extremely abuseable. Much like above, combatants will analyze techniques with it, but use it defensively this time. It will be more useful for those who are already talented in timing, composure, and foresight.
Revan2006-09-22 18:20:41
No