Creative summoning into guards

by Shorlen

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Noola2006-09-22 17:06:07
QUOTE(Tiran @ Sep 22 2006, 11:13 AM) 334425


The one I find lame is people sitting in the room with guards, beckoning, since they're not putting themselves at risk at all. I think beckoning somoene into guards should do the whole auto-enemy if it doesn't already. People should have to put a little effort into it.


It does, doesn't it? I'm 95.9% sure it does... Maybe 94.9%... unsure.gif I know that in the Aquamancers ghelp files there's a warning about how summoning people to guards to kill them will get you killed cause the guards will turn on you.
Shorlen2006-09-22 17:17:25
QUOTE(Noola @ Sep 22 2006, 01:06 PM) 334436
It does, doesn't it? I'm 95.9% sure it does... Maybe 94.9%... unsure.gif I know that in the Aquamancers ghelp files there's a warning about how summoning people to guards to kill them will get you killed cause the guards will turn on you.

That's only Planar Summon, as Clise found out a little bit ago biggrin.gif
Noola2006-09-22 18:37:42
QUOTE(Shorlen @ Sep 22 2006, 12:17 PM) 334438

That's only Planar Summon, as Clise found out a little bit ago biggrin.gif


Ah... and the 5.9% got me again. Damn you 5.9%!! ranting.gif

laugh.gif
Shamarah2006-09-22 19:45:07
It's not like it's hard to stop, I have a trigger to unenemy myself.
Sylphas2006-09-22 20:10:10
QUOTE(Shamarah @ Sep 22 2006, 03:45 PM) 334486
It's not like it's hard to stop, I have a trigger to unenemy myself.


I'm torn over whether to view this as a minor abuse of power, or as a perk security gets to help them do their job. I'm leaning towards the latter.