Shorlen2006-09-21 11:53:58
Summaries!
CODE
Aethercraft / Commander
Command      Master      0%  Faster command module balance
Trail        Master      33%  Follow a ship without its permission
Spin          Master      66%  3P: Spin a ship to help prevent ramming
Evade        Gifted      0%  1P: Break away from a trailing ship
Tunnel        Gifted      50%  3P: Enter a vortex and teleport randomly
Shadow        Expert      0%  Prevent a ship from moving away
Farhorizon    Expert      33%  Move slower, but have a larger viewscreen
Maneuver      Expert      66%  Maneuver past a shadowing ship
Silentrun    Virtuoso    0%  Move slower, attract fewer aetherbeasts
Sluice        Virtuoso    50%  2P/room: Move a number of rooms instantly
Flashpoint    Fabled      0%  10P: Create flashpoints to travel to fast
Immersion    Fabled      33%  10P: Immerse in vortex to hide from scans
                                  and not teleport when siphoning
Roll          Fabled      66%  3P: Harder to hit and be hit
Fusion        Mythical    0%  10P: Teleport to flashpoint or sync ship
Seal          Mythical    50%  5P: Seal dock, stops enter/leave ships
Spiral        Transcendant 0%  10P: Move fast and can't be hit for 30sec
Flashpoints work by.... I don't know yet :(
Aethercraft / Empath
Grid          Master      0%  Faster empath module balance
Analyze      G                Examine other ships or aetherbeasts
Distribution  G                Undercharge or overcharge modules
Channel      G                Hail a ship and talk with empath
Covey        E                Allow talk over SHIPT on docked plane
Clarity      E                Cure module of all afflicts
Scan          E                Find all uncloaked ships in same environ
Song          V                3P: Send out distress call
Synchronize  V                Synced ship empaths can talk when apart
Dissonance    V                3P: Jam communication in field arond ship
Screech      F                Damage hailing ship, or ships that hail
Deepbond      F                10P: Target congluts at ship if off prime
Parasite      F                10P: Sync with ship without permission
Regenerate    Mythical    0%  5P: Regen blown up modules
Flush        Mythical    50%  10P: Cure all afflicts
Resonance    Transcendant 0%  10P: Immune to aetherbeasts
Distribution allows you to componsate for damaged modules by making
  other modules act damaged instead. You can also supercharge undamaged
  modules at the expense of other modules, making them stronger/faster.
You can only be Synchronized with one ship at a time. If you are hit by
  Parasite, you lose whatever Synchronization you had.
Aethercraft / Combateer
Turret        Master      0%  Faster battle turret balance
Strip        Master      50%  3P: Disable shield
Repulse      Gifted      0%  Teleport ship/beast one room randomly
Murkle        Gifted      33%  1P: Cause module to malfunction randomly
Sludge        Gifted      66%  Slows ship movement
Rupture      Expert      0%  MINE: 3P: Causes damage
Worble        Expert      50%  1P: Slow module balance
Siphon        Virtuoso    0%  Siphon energy from a shieldless ship
JinsonJolt    Virtuoso    50%  0%  ???? Attack aetherdocks. ????
Marmuckle    Fabled      0%  5P: MURKLEs all modules
Shock        Fabled      33%  8P: Immobilizes ship/beast
Shockwave    Fabled      66%  MINE: Stuns ship/beast
Marwurble    Mythical    0%  5P: WORBLEs all modules
Deadspace    Mythical    50%  8P: Makes area into Deadspace
ClarionBlast  Transcendant 0%  10P: Blows up a module
MINEs are layed in a location in aetherspace and cause an effect when
  a ship or aetherbeast enters that location. (is that right?)
Deadspace regions are hard to view, interfere with communications,
  destroy shields, and cause armadas to break apart.
Command      Master      0%  Faster command module balance
Trail        Master      33%  Follow a ship without its permission
Spin          Master      66%  3P: Spin a ship to help prevent ramming
Evade        Gifted      0%  1P: Break away from a trailing ship
Tunnel        Gifted      50%  3P: Enter a vortex and teleport randomly
Shadow        Expert      0%  Prevent a ship from moving away
Farhorizon    Expert      33%  Move slower, but have a larger viewscreen
Maneuver      Expert      66%  Maneuver past a shadowing ship
Silentrun    Virtuoso    0%  Move slower, attract fewer aetherbeasts
Sluice        Virtuoso    50%  2P/room: Move a number of rooms instantly
Flashpoint    Fabled      0%  10P: Create flashpoints to travel to fast
Immersion    Fabled      33%  10P: Immerse in vortex to hide from scans
                                  and not teleport when siphoning
Roll          Fabled      66%  3P: Harder to hit and be hit
Fusion        Mythical    0%  10P: Teleport to flashpoint or sync ship
Seal          Mythical    50%  5P: Seal dock, stops enter/leave ships
Spiral        Transcendant 0%  10P: Move fast and can't be hit for 30sec
Flashpoints work by.... I don't know yet :(
Aethercraft / Empath
Grid          Master      0%  Faster empath module balance
Analyze      G                Examine other ships or aetherbeasts
Distribution  G                Undercharge or overcharge modules
Channel      G                Hail a ship and talk with empath
Covey        E                Allow talk over SHIPT on docked plane
Clarity      E                Cure module of all afflicts
Scan          E                Find all uncloaked ships in same environ
Song          V                3P: Send out distress call
Synchronize  V                Synced ship empaths can talk when apart
Dissonance    V                3P: Jam communication in field arond ship
Screech      F                Damage hailing ship, or ships that hail
Deepbond      F                10P: Target congluts at ship if off prime
Parasite      F                10P: Sync with ship without permission
Regenerate    Mythical    0%  5P: Regen blown up modules
Flush        Mythical    50%  10P: Cure all afflicts
Resonance    Transcendant 0%  10P: Immune to aetherbeasts
Distribution allows you to componsate for damaged modules by making
  other modules act damaged instead. You can also supercharge undamaged
  modules at the expense of other modules, making them stronger/faster.
You can only be Synchronized with one ship at a time. If you are hit by
  Parasite, you lose whatever Synchronization you had.
Aethercraft / Combateer
Turret        Master      0%  Faster battle turret balance
Strip        Master      50%  3P: Disable shield
Repulse      Gifted      0%  Teleport ship/beast one room randomly
Murkle        Gifted      33%  1P: Cause module to malfunction randomly
Sludge        Gifted      66%  Slows ship movement
Rupture      Expert      0%  MINE: 3P: Causes damage
Worble        Expert      50%  1P: Slow module balance
Siphon        Virtuoso    0%  Siphon energy from a shieldless ship
JinsonJolt    Virtuoso    50%  0%  ???? Attack aetherdocks. ????
Marmuckle    Fabled      0%  5P: MURKLEs all modules
Shock        Fabled      33%  8P: Immobilizes ship/beast
Shockwave    Fabled      66%  MINE: Stuns ship/beast
Marwurble    Mythical    0%  5P: WORBLEs all modules
Deadspace    Mythical    50%  8P: Makes area into Deadspace
ClarionBlast  Transcendant 0%  10P: Blows up a module
MINEs are layed in a location in aetherspace and cause an effect when
  a ship or aetherbeast enters that location. (is that right?)
Deadspace regions are hard to view, interfere with communications,
  destroy shields, and cause armadas to break apart.
Unknown2006-09-21 13:05:12
QUOTE
Flashpoints work by.... I don't know yet
Dude, take a break. Ya don't have to know everything the first day. We've got a weekend to play around.
Gwylifar2006-09-21 15:35:07
QUOTE(Wesmin @ Sep 20 2006, 09:26 PM) 333925
As you attempt to operate the command chair, it sputters and girates without
producing a noticeable result.
Someone TYPO "girates", please?
Anarias2006-09-21 19:53:58
Flashpoints are pretty sweet. Naming one costs 10p and the ship then remembers that point by name. Any time after that you can recall the name and the ship will say "X is to the northeast." just like you would see if it was an aetherbubble or dock. It won't display the information continually though, just when you ask for it. You can only have three flashpoints and it doesn't look like any but the Commander can see what their names are.
Flashpoints are awesome when used with Fusion. Its instantaneous transport for 10p to whichever flashpoint you choose. Quick quick for moving around.
Flashpoints are awesome when used with Fusion. Its instantaneous transport for 10p to whichever flashpoint you choose. Quick quick for moving around.
Shamarah2006-09-21 21:08:55
The reason there seems to be no AB for JinsonJolt is that it's spelled wrong in AB COMBATEER. It should be JinsUnJolt.
Syntax: TURRET JINSUNJOLT
Module: Battle Turret
By attacking a dock in your immediate location, you can cause damage to many
docked ships and cause some to break free into the aetherways.
It's fun
Syntax: TURRET JINSUNJOLT
Module: Battle Turret
By attacking a dock in your immediate location, you can cause damage to many
docked ships and cause some to break free into the aetherways.
It's fun
Forren2006-09-21 21:19:13
QUOTE(Shamarah @ Sep 21 2006, 09:08 PM) 334201
It's fun
Keep in mind.. Shamarah and I almost died doing it, hehe.
Shamarah2006-09-21 21:20:13
QUOTE(Forren @ Sep 21 2006, 05:19 PM) 334204
Keep in mind.. Shamarah and I almost died doing it, hehe.
Well, that was because we ran into three forestal guardians while having no empath.
Unknown2006-09-21 21:23:09
So, any interesting battles yet?
Exeryte2006-09-21 21:40:36
So JinsunJolt can cause an aethership to rip out of its dock and come free into aetherspace, and subsequently be destroyed by the Combateer? That seems a bit powerful...
Shamarah2006-09-21 21:50:39
JinsunJolt doesn't work on city/commune aetherdocks or the aetherplex. At least, I don't think it does, I fired at least 20 times at both Serenwilde and the Aetherplex and nothing happened. But Soll's ship on Faethorn came loose in one hit.
Exeryte2006-09-21 22:04:11
Ahh, thanks. That works for me.
Daganev2006-09-21 22:07:13
All the more reason to respect your ships!
Flashpoints are pretty sweet. Naming one costs 10p and the ship then remembers that point by name. Any time after that you can recall the name and the ship will say "X is to the northeast." just like you would see if it was an aetherbubble or dock. It won't display the information continually though, just when you ask for it. You can only have three flashpoints and it doesn't look like any but the Commander can see what their names are.
Flashpoints are awesome when used with Fusion. Its instantaneous transport for 10p to whichever flashpoint you choose. Quick quick for moving around.
Can you flash point from Astral to the Aetherplex?
QUOTE(Anarias @ Sep 21 2006, 12:53 PM) 334175
Flashpoints are pretty sweet. Naming one costs 10p and the ship then remembers that point by name. Any time after that you can recall the name and the ship will say "X is to the northeast." just like you would see if it was an aetherbubble or dock. It won't display the information continually though, just when you ask for it. You can only have three flashpoints and it doesn't look like any but the Commander can see what their names are.
Flashpoints are awesome when used with Fusion. Its instantaneous transport for 10p to whichever flashpoint you choose. Quick quick for moving around.
Can you flash point from Astral to the Aetherplex?
Anarias2006-09-21 22:14:25
QUOTE(daganev @ Sep 21 2006, 04:07 PM) 334227
All the more reason to respect your ships!
Can you flash point from Astral to the Aetherplex?
I'll test it out.
Unknown2006-09-21 22:51:38
This will make people who invested in more than one ship worth it.
Think of it--Richter can have his small ship move somewhere, then teleport deepnight into deep aetherspace.
Think of it--Richter can have his small ship move somewhere, then teleport deepnight into deep aetherspace.
Roark2006-09-22 00:59:22
QUOTE(Shamarah @ Sep 20 2006, 09:30 PM) 333929
There's no AB file for JinsonJolt yet, oddly.
Oops. It's jinsUnjolt. Try that.
Anarias2006-09-22 01:02:41
I piloted up to the Ethereal and then tried to fuse to a flashpoint on the Prime. Success.
Daganev2006-09-22 01:29:06
yay! life is good again!
:divine: <---- insert I love divine smiley here.
:divine: <---- insert I love divine smiley here.
Anarias2006-09-22 23:50:16
QUOTE(Shamarah @ Sep 21 2006, 03:50 PM) 334219
JinsunJolt doesn't work on city/commune aetherdocks or the aetherplex. At least, I don't think it does, I fired at least 20 times at both Serenwilde and the Aetherplex and nothing happened. But Soll's ship on Faethorn came loose in one hit.
Is there any way to tell which ships, if any, are docked at one of the docks that this skill can be used on?