Richter2006-09-21 17:44:21
Has anyone noticed the number of complete newbies that have checked out the game, and want to be rogue? I did! Plus, you know, I run a place that's practically a home for them, so I kind of have my finger on the pulse of the rogueishness.
In case any of you missed it, the organizations in Lusternia have -practically- been at war for two years. The game has been out for -two years-. That's because of the way the organizations are set up. Magnagora in the east = "bad", Celest in the west = "good" (don't give me the "we're not good/bad arguments, I've been playing the game the whole time, I know what's what). Also, Serenwilde in the north is "good" and Glomdoring in the south is emo- I mean, "bad". Supernals oppose demon lords, Glomdoring's avatars oppose Serenwilde's. Communes don't like cities. Everything has an opposite, and except for the occasional team-up, it's damn hard to get anyone to get along with each other, and it's only usually because two orgs hate the other so much that it forgets that they were fighting last week.
So. It's not just Exarius and I that have noticed the opposites thing, as well as the constant fighting, now our new players have realized it (plus, a bunch of people I've talked to who've quit over the two years for various reasons).
Comments?
In case any of you missed it, the organizations in Lusternia have -practically- been at war for two years. The game has been out for -two years-. That's because of the way the organizations are set up. Magnagora in the east = "bad", Celest in the west = "good" (don't give me the "we're not good/bad arguments, I've been playing the game the whole time, I know what's what). Also, Serenwilde in the north is "good" and Glomdoring in the south is emo- I mean, "bad". Supernals oppose demon lords, Glomdoring's avatars oppose Serenwilde's. Communes don't like cities. Everything has an opposite, and except for the occasional team-up, it's damn hard to get anyone to get along with each other, and it's only usually because two orgs hate the other so much that it forgets that they were fighting last week.
So. It's not just Exarius and I that have noticed the opposites thing, as well as the constant fighting, now our new players have realized it (plus, a bunch of people I've talked to who've quit over the two years for various reasons).
Comments?
Unknown2006-09-21 17:54:11
yeah, I've noticed it too, but what's there to do about it? It was set up where everything has an opposite for a reason, and I think it's fun that way, but it DOES get a little tiresome of always having an enemy and no common ground with any other communes.
Celest is with Glomdoring right now, but the only thing they have in common is the hatred of the other two
Same with Serenwilde and Magnagora.
We need common ground with other organizations to make peace have some sort of foundation to stand on!
Celest is with Glomdoring right now, but the only thing they have in common is the hatred of the other two
Same with Serenwilde and Magnagora.
We need common ground with other organizations to make peace have some sort of foundation to stand on!
Ialie2006-09-21 17:57:59
Bring
Neutral
Organization!!!
*WEEP*
*Plead*
Neutral
Organization!!!
*WEEP*
*Plead*
Unknown2006-09-21 18:01:37
except that Glomdoring doesn't hate Magnagora.. nor does it really hate Serenwilde. The only reason it disallows trade with Serenwilde is because Seren has declared them enemies, not the other way around.
If you want a neutral org, Glom is pretty much it.
But we'll see Glom and Seren team up eventually, and we've seen Celest and Mag team up in the past. Nothing is impossible. Its all about the players, and the things that are mechanically so are not set in stone. The Demon Lords and Supernals have even cooperated before.. so saying that "there's nothing we can do about it!" is silly.
All the "opposing" groups are not as opposing as they seem. They all might say "We hate j00!" but they're more than willing to cooperate if it means saving their own necks. Which is true with any group of opposed people.
If you want a neutral org, Glom is pretty much it.
But we'll see Glom and Seren team up eventually, and we've seen Celest and Mag team up in the past. Nothing is impossible. Its all about the players, and the things that are mechanically so are not set in stone. The Demon Lords and Supernals have even cooperated before.. so saying that "there's nothing we can do about it!" is silly.
All the "opposing" groups are not as opposing as they seem. They all might say "We hate j00!" but they're more than willing to cooperate if it means saving their own necks. Which is true with any group of opposed people.
Nementh2006-09-21 18:04:01
I don't think Serenwilde actually HATES Glomdoring... don't trust them nil (latin nil, not Lusternia Nil) but I don't think there is hate.
Celest... well they went from being Serenwildes favrite org.... to being its most hated... good job Celest by the way... So of us have been trying that since the game started!
I happen to like a lot of Maggies... so I am thrilled with the current freindlness with Mag.
I do see why there are more and more rogues. Guilds are becoming more and more strict and who you socialize with, and what you do. Communes/cities expect you to put whatever you are doing down when they want to riad. (Serenwilde not so much... but even they do press it a bit.)
I have seen the 'forced' raid mentality in Mag with my Geomancer, who was told on more then one occasion that they needed a melder, I was the only one, so I had to raid.
Celest, not only did I expeirence THREATS for choosing not to raid, I have talked to many other former Celestians who have received similar treatment... mostly from one guild, and one person in particular...
Serenwilde you are fine if you never raided before, but raid once, and every other raid you get pushed into it. (True there have not been a lot of raids recently, and in all raids I particpated in, I normally asked to come along, I have only witnesses preasure being applied.)
Celest... well they went from being Serenwildes favrite org.... to being its most hated... good job Celest by the way... So of us have been trying that since the game started!
I happen to like a lot of Maggies... so I am thrilled with the current freindlness with Mag.
I do see why there are more and more rogues. Guilds are becoming more and more strict and who you socialize with, and what you do. Communes/cities expect you to put whatever you are doing down when they want to riad. (Serenwilde not so much... but even they do press it a bit.)
I have seen the 'forced' raid mentality in Mag with my Geomancer, who was told on more then one occasion that they needed a melder, I was the only one, so I had to raid.
Celest, not only did I expeirence THREATS for choosing not to raid, I have talked to many other former Celestians who have received similar treatment... mostly from one guild, and one person in particular...
Serenwilde you are fine if you never raided before, but raid once, and every other raid you get pushed into it. (True there have not been a lot of raids recently, and in all raids I particpated in, I normally asked to come along, I have only witnesses preasure being applied.)
Diamondais2006-09-21 18:14:26
I can see where youre coming from Richter.
Though, Ill always admit its nicer that theres a different 'allies' shift right now. Its nice that it isnt 'Good' versus 'Evil' anymore. Its nicer that Serenwilde and Celest are relaxing on what they consider is 'Tainted' or 'Evil'. Though, the conflicts are getting a bit much with the CelestvsSeren War. Some guilds do try and warn Novices off from getting involved right away, but that doesnt stop them from feeling neglected when were all tied up on Ethereal being raided, or raiding Celestia (its rare, I know).
Though, Ill always admit its nicer that theres a different 'allies' shift right now. Its nice that it isnt 'Good' versus 'Evil' anymore. Its nicer that Serenwilde and Celest are relaxing on what they consider is 'Tainted' or 'Evil'. Though, the conflicts are getting a bit much with the CelestvsSeren War. Some guilds do try and warn Novices off from getting involved right away, but that doesnt stop them from feeling neglected when were all tied up on Ethereal being raided, or raiding Celestia (its rare, I know).
Kaalak2006-09-21 18:18:01
I always saw Deepnight as a cross between Casablanca/mos eisley cantina with a dash of a Natural History museum (some of the room descriptions are very cool). Its a shame more people don’t hang out there.
Ista2006-09-21 18:21:47
I blame it on the fact that many Achaeans have been getting really annoyed with the game lately. I still read the forums from time to time, and there are QUITE a few messages saying 'goodbye.' There is even a 'Fix Achaea First campaign, where they don't want Sarapis (from what I've gathered) to work on the graphical game until things are fixed roleplaying wise in the game.
I think quite a few of these really want their cake and to eat it too. Being able to be a rogue, successfully, with having RP at the same time. They want to have Imperian PK, without going there to a less populated land. And so, it honestly would not surprise me to find some of them coming here.
But, that's just my thought! Who knows what's happening!
Edit And more on point: As for the wars, they to get kind of tiring. It'd be nice to have a break. I can sort of see why Glomdoring would be isolationist (or mostly)
I also have to say that I think Deepnight is really pretty awesome. I think you're awesome for doing it Richter.
I think quite a few of these really want their cake and to eat it too. Being able to be a rogue, successfully, with having RP at the same time. They want to have Imperian PK, without going there to a less populated land. And so, it honestly would not surprise me to find some of them coming here.
But, that's just my thought! Who knows what's happening!
Edit And more on point: As for the wars, they to get kind of tiring. It'd be nice to have a break. I can sort of see why Glomdoring would be isolationist (or mostly)
I also have to say that I think Deepnight is really pretty awesome. I think you're awesome for doing it Richter.
Unknown2006-09-21 18:34:57
*lurks in*
I believe that Deepnight should be an official Neutral ground for the Basin. I have donated some gold and creddies to the cause because I really enjoy what Richter is doing. I would also love to see some changes to make Deepnight a neutral ground and a place where everyone can hang out without the fear of getting jump in there. So yeah, I want the Deepnight Plaza peaced!
I believe that Deepnight should be an official Neutral ground for the Basin. I have donated some gold and creddies to the cause because I really enjoy what Richter is doing. I would also love to see some changes to make Deepnight a neutral ground and a place where everyone can hang out without the fear of getting jump in there. So yeah, I want the Deepnight Plaza peaced!
Kaalak2006-09-21 18:58:44
Also...Deepnight needs more room descriptions!
Unknown2006-09-21 19:08:31
Where and what exactly is this Deepnight?? I assume it's a sort of neutral organization, from what little I've read about it in the forums. Can someone either pm me with details or send me a message in game please? I might actually play if it's what I'm hoping it is!
Verithrax2006-09-21 20:34:26
Mechanically, Deepnight is a manse with a clan and a slew of cartels associated with it, all owned by Richter.
Roleplay-wise, it's a city (And a quite big one, rivaling the 'real' ones in size) built by Richter for rogues, or for people who just enjoy it.
I'd, frankly, like to see Deepnight as an official player organization before either Hallifax or Gaudiguch.
Roleplay-wise, it's a city (And a quite big one, rivaling the 'real' ones in size) built by Richter for rogues, or for people who just enjoy it.
I'd, frankly, like to see Deepnight as an official player organization before either Hallifax or Gaudiguch.
Everiine2006-09-21 20:50:10
There will never be a neutral organization. Never. Why? Because the players in it will eventually lean to someone else. It can't be avoided, so stop asking for another organization that will only be neutral for so long.
I also notice that there is no shortage of players coming in that -are- in the orgs, so I really don't care one way or the other if there are more rogues, because there is more everybody. Some people like to be rogues, others like the orgs.
And we try very hard in some of the orgs at least to abolish that dumb "good vs. evil" idea, because it's false and doesn't exist. No one is "good" or "evil".
I also notice that there is no shortage of players coming in that -are- in the orgs, so I really don't care one way or the other if there are more rogues, because there is more everybody. Some people like to be rogues, others like the orgs.
And we try very hard in some of the orgs at least to abolish that dumb "good vs. evil" idea, because it's false and doesn't exist. No one is "good" or "evil".
Arix2006-09-21 20:53:10
I want a pre-nerfed moneybag like Richter has so I can buy 150 room manses
Diamondais2006-09-21 20:55:11
QUOTE(Everiine @ Sep 21 2006, 04:50 PM) 334185
And we try very hard in some of the orgs at least to abolish that dumb "good vs. evil" idea, because it's false and doesn't exist. No one is "good" or "evil".
Yay, someone else is saying it!
And this is why if Ackleberry ever comes out I want it to be half Tainted. Though, I can continue wishing.
Anarias2006-09-21 20:56:49
QUOTE(diamondais @ Sep 21 2006, 02:55 PM) 334190
Yay, someone else is saying it!
And this is why if Ackleberry ever comes out I want it to be half Tainted. Though, I can continue wishing.
If Ackleberry comes out it should be some new kind of super offensive terrain that will have the Serenwilde and the Glomdoring both scratching their heads trying to figure out if they hate it or have to adapt.
Verithrax2006-09-21 20:59:12
QUOTE(Everiine @ Sep 21 2006, 05:50 PM) 334185
There will never be a neutral organization. Never. Why? Because the players in it will eventually lean to someone else. It can't be avoided, so stop asking for another organization that will only be neutral for so long.
No, but it would lack an inherent bias. It would be able to fluidly change position depending on what the players in it think. It wouldn't have being anti-something as a fundamental part of its identity.
QUOTE
I also notice that there is no shortage of players coming in that -are- in the orgs, so I really don't care one way or the other if there are more rogues, because there is more everybody. Some people like to be rogues, others like the orgs.
Not true. We do have a shortage of players.
QUOTE
And we try very hard in some of the orgs at least to abolish that dumb "good vs. evil" idea, because it's false and doesn't exist. No one is "good" or "evil".
Doesn't matter. Serenwilde has an inherent bias to hate cities and Glomdoring. Celest has an inherent bias to hate Magnagora. Magnagora has an inherent bias to hate Celest and Serenwilde. Glomdoring has an inherent bias to hate everyone else.
Richter2006-09-21 21:02:49
Sorry about the room descriptions, I know they should be more complete. I've thought of some neat RP for the city though, we'll see how that goes.
And I don't want a neutral org, I want one or more (I know the game's limitations, believe me) that change things up a bit, that upset the balance, like in Aetolia, where there's a "good" a "bad" and two that could lean either way or neither.
Really didn't mean to make the thread about myself, but I'm glad I've made some people happy. Just noticed the trend of more and more people wanting something more than the "big four", and what we can/should do about it, if anything at all.
No, but it would lack an inherent bias. It would be able to fluidly change position depending on what the players in it think. It wouldn't have being anti-something as a fundamental part of its identity.
Not true. We do have a shortage of players.
Doesn't matter. Serenwilde has an inherent bias to hate cities and Glomdoring. Celest has an inherent bias to hate Magnagora. Magnagora has an inherent bias to hate Celest and Serenwilde. Glomdoring has an inherent bias to hate everyone else.
Exactly what I wanted to say, but couldn't put it into words quite like that.
And I don't want a neutral org, I want one or more (I know the game's limitations, believe me) that change things up a bit, that upset the balance, like in Aetolia, where there's a "good" a "bad" and two that could lean either way or neither.
Really didn't mean to make the thread about myself, but I'm glad I've made some people happy. Just noticed the trend of more and more people wanting something more than the "big four", and what we can/should do about it, if anything at all.
QUOTE(Verithrax @ Sep 21 2006, 01:59 PM) 334193
No, but it would lack an inherent bias. It would be able to fluidly change position depending on what the players in it think. It wouldn't have being anti-something as a fundamental part of its identity.
Not true. We do have a shortage of players.
Doesn't matter. Serenwilde has an inherent bias to hate cities and Glomdoring. Celest has an inherent bias to hate Magnagora. Magnagora has an inherent bias to hate Celest and Serenwilde. Glomdoring has an inherent bias to hate everyone else.
Exactly what I wanted to say, but couldn't put it into words quite like that.
Diamondais2006-09-21 21:10:25
QUOTE(Anarias @ Sep 21 2006, 04:56 PM) 334191
If Ackleberry comes out it should be some new kind of super offensive terrain that will have the Serenwilde and the Glomdoring both scratching their heads trying to figure out if they hate it or have to adapt.
It really should, but I can hope. I do have a good idea, just not going to bother sending it to Plots since it involves a Org coming out and eventually changing.
Shayle2006-09-21 21:32:12
Diplomacy is near impossible.
The only reason that the negotiations between Celest and Glomdoring worked out was because Celest needed alchemy and was mildly forced to sit down and actually work something out, or just go without health potions for the duration of their war. (Riiiiight)
If you cannot have diplomatic relations with other organziations, there will never really be any dynamic other than what we have now. As much as it bothers me, it seems most orgs don't -want- to negotiate (especially with Glomdoring, why negotiate with a weaker nation when you can just destroy them?).
I appreciate and agree with the desire for some -new- dynamic. I don't, however, believe we're going to see it. Ever.
The only reason that the negotiations between Celest and Glomdoring worked out was because Celest needed alchemy and was mildly forced to sit down and actually work something out, or just go without health potions for the duration of their war. (Riiiiight)
If you cannot have diplomatic relations with other organziations, there will never really be any dynamic other than what we have now. As much as it bothers me, it seems most orgs don't -want- to negotiate (especially with Glomdoring, why negotiate with a weaker nation when you can just destroy them?).
I appreciate and agree with the desire for some -new- dynamic. I don't, however, believe we're going to see it. Ever.