Arix2006-09-23 02:12:15
I like cheese
Unknown2006-09-23 02:53:35
QUOTE(Richter @ Sep 22 2006, 04:38 PM) 334511
-To overburden/piss off the admins. Last I heard directly from Estarra (in regards to some artifacts I tried to customize the heck out of), they're swamped.
Thank you, you said that in a much less flamey, way then I would have.
This is a bad idea for several major reasons, one being, you don't just slap things in at random, like another Nation.
QUOTE(Exarius @ Sep 22 2006, 05:32 PM) 334529
I'm offering a tangible solution.
Edit:Things that I think should be avalible to those outside of a nation include a neutral tutor for non-guild skills on Avechna, the world library would be a perfect place for it. A neutral hideaway nation of their own isn't on my list however.
Unknown2006-09-23 03:18:22
QUOTE(Avaer @ Sep 22 2006, 07:08 PM) 334584
Not that I don't think disagreement could be developed with Serenwilde... but is this fact?
All I know is that it doesn't mention them helping. When Farella and her forces do find Lolly, they mention that they arrived too late, if I recall, which seems to mean that they took their sweet ass time, given that their High Druid had already been kidnapped, and Ackleberry itself had already seperated itself from reality.
Unknown2006-09-23 03:23:08
QUOTE(Fallen @ Sep 23 2006, 03:18 AM) 334592
All I know is that it doesn't mention them helping. When Farella and her forces do find Lolly, they mention that they arrived too late, if I recall, which seems to mean that they took their sweet ass time, given that their High Druid had already been kidnapped, and Ackleberry itself had already seperated itself from reality.
Well, doesn't that mean Serenwilde did try to help? Ackleberry could certainly blame us for not actually saving them before they zipped off, even though we tried, of course.
I think it's only an assumption that Serenwilde didn't commit to helping, there's nothing that actually evidences that. All the three communes got on very well, they just seemed to have different views - Serenwilde snobbish and insular, Gloriana darkly pragmatic but accepting of the cities, and Ackleberry... well... who knows. They always seemed the most pro-civilization to me though.
Unknown2006-09-23 03:26:25
QUOTE(Avaer @ Sep 22 2006, 08:23 PM) 334593
Well, doesn't that mean Serenwilde did try to help? Ackleberry could certainly blame us for not actually saving them before they zipped off, even though we tried, of course.
I think it's only an assumption that Serenwilde didn't commit to helping, there's nothing that actually evidences that. All the three communes got on very well, they just seemed to have different views - Serenwilde snobbish and insular, Gloriana darkly pragmatic but accepting of the cities, and Ackleberry... well... who knows. They always seemed the most pro-civilization to me though.
Yes.. but since Ackleberry left before Serenwilde arrived.. they'd have a nice long time to assume they were abandoned
But yes, its up to what happens when they actually return.. but there really is a basis for them hating everyone.. or no one. It depends how the admin want to run it.
Unknown2006-09-23 03:28:39
QUOTE(Fallen @ Sep 23 2006, 03:26 AM) 334595
Yes.. but since Ackleberry left before Serenwilde arrived.. they'd have a nice long time to assume they were abandoned
But yes, its up to what happens when they actually return.. but there really is a basis for them hating everyone.. or no one. It depends how the admin want to run it.
Agreed on that point.
I just wanted to note the anti-Seren thing is more a possibility than a fact.
Gandal2006-09-23 03:36:36
Well, the High Priestess really does get pretty angry at Lolly. Maybe Ackleberry was about insight or clarity of mind, with the whole thing about the lake? I don't know.
Gwylifar2006-09-23 14:14:07
QUOTE(Avaer @ Sep 22 2006, 07:10 PM) 334550
nor do I think any neutral organization would contribute positively to Lusternia.
I don't agree with this for a few reasons I'll go into, but first, let's assume this were true. So what? Provided they do not detract from it either, this is no reason against it. It's merely a means of servicing another group of people. This would not diminish in any way the currently existing range of conflicts. Wesmin says the best time he's had has been exploring such conflicts, and bully for him, but why would having someone else doing something else somewhere else change that? He'd still have all that, it wouldn't go away, there'd just be something else too for other people.
But I think they would contribute, in two main ways.
1. In character, you would have another group of people to interact with, and have a whole class of interactions open up that you don't have now: the interactions with people who are neither your allies nor your enemies. The simple presence of more warm bodies would be good. The filling in of gaps in the economy would be good, particularly as Lusternia's economy is almost entirely dependent on players. And that's all irrespective of the actual organization itself, just speaking of the warm bodies that it would attract who otherwise will not play Lusternia (or at least not for long).
2. It's true that it would cost a certain amount of admin time and support. However, I think it would produce more than it consumed. There are two main ways that players produce admin time. First, they buy credits; and the crafter/homebody contingent does buy plenty of credits, maybe not quite as much as the Murphy contingent, but not by as much as people think. Credits keep the game going and allow it to hire guides, coders, builders, ephemerals, gods, and other admins. Second, players become guides, coders, builders, ephemerals, gods, and other admins. Crafter/homebody types are just as likely, if not more so, to become guides, builders, etc. Thus, I think opening a niche for them would produce far more admin time than it would consume.
Richter2006-09-24 02:09:47
QUOTE(Temporary_Guido @ Sep 22 2006, 04:04 PM) 334547
It doesn't have any established roleplay, really, and yet bringing it to bear (no pun intended!) wouldn't require the fabrication of a brand new city or commune out of thin air.
Yeah, not like 40 years of in-game roleplay counts for anything, versus 0 years of people trying to return Ackleberry.
Daganev2006-09-24 02:11:07
Nejii is head of a ackelberry clan, its pretty large.
Shiri2006-09-24 02:24:39
Not particularly active though, as much my fault as anyone else's. The previous leader probably could've picked someone better than an existing commune leader, but anyway...
Unknown2006-09-25 14:48:44
I'm beginning to wonder if a new option should be added, based on what's going on in the other threads.
Destroy Glomdoring to create Deepnight...
I'll shut up now...
Destroy Glomdoring to create Deepnight...
I'll shut up now...
Verithrax2006-09-25 15:00:45
DO EEET.
Doman2006-09-28 03:06:47
All right, time for Doman's thoughts. I voted that yes, it should be around, and yes, it whould be Deepnight. Look at it, it's an actual city. It has a theme, citizens, a shop, and a merchant's guild (Albeit an empty one). Glomdoring shouldn't be destroyed for it, but I think a fairly open-minded City might bring in more people.