The official summoning policy

by Shorlen

Back to Common Grounds.

Shorlen2006-09-23 12:43:34
For those who were unsure about the official summoning policy, such as myself, here are the rules as clearly stated by the admins:

Message #2600 Sent by: Oneiroi
09/22 12:05 "Regarding issue 10320: The summoning policy is only effective on
the Prime Material Plane.
If any further clarification is needed, please
re-issue. Thank you very much."

(I assume including the issue and replyissue that this is in response to isn't allowed?)
Shiri2006-09-23 12:49:12
This should be changed. No one should be able to summon anyone between territories, in or out, anywhere.
Unknown2006-09-23 12:51:51
Well, censor.gif.
Shorlen2006-09-23 13:05:47
QUOTE(Shiri @ Sep 23 2006, 08:49 AM) 334651
This should be changed. No one should be able to summon anyone between territories, in or out, anywhere.

I agree.

QUOTE(Avaer @ Sep 23 2006, 08:51 AM) 334652
Well, censor.gif.

I agree.

However, if others are going to exploit this on Celestia and other planes, I see no reason not to as well. This does mean though that I can possess someone at the ethereal ravenwood and make them enter the archway, flow to someone at Backwards Avenue, and enter the archway there. And, of course, Glom can do the same.
Shiri2006-09-23 13:19:49
And of course, any Celestians raiding at backwards avenue would have to take a visit to our Nexus, just like on Celestia.
Shorlen2006-09-23 13:21:29
QUOTE(Shiri @ Sep 23 2006, 09:19 AM) 334657
And of course, any Celestians raiding at backwards avenue would have to take a visit to our Nexus, just like on Celestia.

And if I time it better, as people have informed me, I can do it without dying.
Narsrim2006-09-24 00:04:15
I personally object to any policy that is basically "there is no policy."

Lusternia like all IRE games is complex and has loopholes. There are certainly several methods that are questionable and probably shouldn't be possible. I really dislike that you can force people through the Faethorn archways. It means a non-enemy in Faethorn can essentially be forced to pay a double experience cost of dying in Serenwilde/Glomdoring if unlucky. That's silly.
Unknown2006-09-24 00:14:33
QUOTE(Narsrim @ Sep 24 2006, 12:04 AM) 334786

I personally object to any policy that is basically "there is no policy."

Lusternia like all IRE games is complex and has loopholes. There are certainly several methods that are questionable and probably shouldn't be possible. I really dislike that you can force people through the Faethorn archways. It means a non-enemy in Faethorn can essentially be forced to pay a double experience cost of dying in Serenwilde/Glomdoring if unlucky. That's silly.

...isn't that the case in Celestia/Nil as well?
Narsrim2006-09-24 00:27:09
QUOTE(Avaer @ Sep 23 2006, 08:14 PM) 334790

...isn't that the case in Celestia/Nil as well?


Don't take this offensively, but I am truly stunned at how so many people are utterly incapable of processing the situation:

- Anyone enemied to Celestia is enemied TO THE ENTIRE PLANE. Thus any movement becomes Celestia->Celestia.

- Anyone enemied to Moonspirit is enemied ONLY TO ETHEREAL SERENWILDE. Thus the movement becomes Faethorn->Ethereal Serenwilde, which constitutes a change of area and thus pulls people into increased experience loss.

Furthermore, it is the ONLY scenario in Lusternia where you can "legally" pull someone from a non-enemied area into an enemied area (Faethorn->Ethereal Serenwilde -or- Ethereal Glomdoring)
Unknown2006-09-24 00:28:27
QUOTE(Narsrim @ Sep 24 2006, 12:27 AM) 334793

- Anyone enemied to Celestia is enemied TO THE ENTIRE PLANE. Thus any movement becomes Celestia->Celestia.

That's fine.

What if you're not enemied to Celestia, but you are to the city of Celest? That's what I meant.

Edit: It's also not the only way you can force someone into enemy territory. I can apparently possess someone at the Water plane nexus and force someone into Celestia. Or force someone out of the fulcrux onto an enemy plane.

I guess you're right that many don't really understand the mechanics, but I wouldn't have thought that group would include an envoy.
Shorlen2006-09-24 00:59:23
QUOTE(Narsrim @ Sep 23 2006, 08:27 PM) 334793

Don't take this offensively, but I am truly stunned at how so many people are utterly incapable of processing the situation:

- Anyone enemied to Celestia is enemied TO THE ENTIRE PLANE. Thus any movement becomes Celestia->Celestia.

- Anyone enemied to Moonspirit is enemied ONLY TO ETHEREAL SERENWILDE. Thus the movement becomes Faethorn->Ethereal Serenwilde, which constitutes a change of area and thus pulls people into increased experience loss.

Furthermore, it is the ONLY scenario in Lusternia where you can "legally" pull someone from a non-enemied area into an enemied area (Faethorn->Ethereal Serenwilde -or- Ethereal Glomdoring)

Many people raid Celestia without being enemied to Celestia, and yet they get summoned to the Celest guards and killed at the nexus, losing double experience. Celest can do this FAR easier than Serenwilde can push people through the archway, or summon them from the Etherwilde to the Ethereal Mother. The Pool of Stars may survey as Celestia, but it is not. Just like the Ethereal Mother surveys as Ethereal Serenwilde, but is in fact, Serenwilde territory. The summon and guard code requires that, you should know this by now.
Charune2006-09-24 01:23:12
If you are killed by guards it is because you are in enemy territory. Be this Ethereal, Celestia, or Nil.
Forren2006-09-24 01:53:28
The only weird part about possession and that archway is there is no way to detect or resist it. Summoning someone to the Megalith or Pool of Stars has a substantial delay along with a way of detection. (And in my case, a huge colorful echo).
Shiri2006-09-24 01:56:26
QUOTE(Forren @ Sep 24 2006, 02:53 AM) 334831

The only weird part about possession and that archway is there is no way to detect or resist it. Summoning someone to the Megalith or Pool of Stars has a substantial delay along with a way of detection. (And in my case, a huge colorful echo).


No, it really doesn't. You have beckon, currents (PASSIVE!!!), and vapours-into-lust-into-empress. Possession has a huge delay since you have to be asleep and all.
Unknown2006-09-24 02:06:34
It's hardly unpreventable and unresistable, even as a 10 power trans skill.

As for summon, I find the fact that you can abuse it by starting multiple timers in every room they run to much less preventable. One needs mass monoliths(city specific skill, and you blow thousands when they just disenchant and steal them dry.gif) and the other needs some combination of metawake and insomnia and kafe to prevent.
Unknown2006-09-24 04:10:06
Wow, did someone just imply that possess is better than beckon, currents and empress? huh.gif
Charune2006-09-24 04:28:15
QUOTE(Forren @ Sep 23 2006, 07:53 PM) 334831

The only weird part about possession and that archway is there is no way to detect or resist it. Summoning someone to the Megalith or Pool of Stars has a substantial delay along with a way of detection. (And in my case, a huge colorful echo).



Gee, I am suddenly very, very sleepy, which is weird because I am an insomniac and I was wide awake a few seconds ago( or over level 79 and never get tired)... isn't detection?
Unknown2006-09-24 04:31:19
There is an affliction line for anything a dreamweaver tries to do to you other than void (which gives stupidity invisibly).

Like all things, you can learn the affliction line for someone trying to force you asleep, and how to react to it. That doesn't mean it is always easy, but most of the time if you're expecting a dreamweaver, they can't really hurt you too much.
Shorlen2006-09-24 12:16:20
QUOTE(Forren @ Sep 23 2006, 09:53 PM) 334831
The only weird part about possession and that archway is there is no way to detect or resist it. Summoning someone to the Megalith or Pool of Stars has a substantial delay along with a way of detection. (And in my case, a huge colorful echo).

Umm, empress has a cast delay? I never knew that. You can give lust semi-masked, you can give lust in vapors, and you can give lust passively. Empressing into the Pool doesn't kill the Empress user. If you passively give lust and then quickly run to the pool, you can summon them before they regain balance from whatever they were doing to reject.

Believe me, it works, and it works well, and it's been done to me a ridiculous number of times. I don't see how this is any different at all.


EDIT: And if you think getting someone asleep without using 15 power is easy, think again. And if you use 15 power, not only does that take 50 seconds due to the need to wait for power regen, you then need to wait another 100 seconds for the 10 power to possess. If two and a half minutes isn't warning enough, I honestly don't know what is.
Unknown2006-09-24 12:50:31
You can -rarely- resist Empress though, it happened when I'm trying to save Haiden out and he resisted the first Empress