Unknown2006-09-26 19:00:58
Why be argumentative? Blackwood was saying something nice and edifying, so thanks.
Unknown2006-09-26 19:09:40
QUOTE(daganev @ Sep 26 2006, 02:52 PM) 335804
All nice and good... So if blackwood made an alt right now, Would he have a higher chance of getting attacked by a plant in Serenwilde or in Glomdoring?
Apparently too much infomation cluttered up my post and I failed to convey everything that I meant to. The bit about the plants was there for completeness and as something of a reminder that plot events need to be careful of clueless novices being caught in the crossfire.
My central point is that even without the novice-killing plants, my novice experience with Glomdoring was the best of all 4 organizations that I tried. My early experiences *in Glomdoring* are what kept me coming back.
I am just one person and so my experiences are only anecdotal evidence, but I felt it worth adding to the discussion.
And as for the plants bit, it may well be the case that I'm more likely to be attacked by something in Glomdoring, and I can definately see reasons for changing details like that. But that isn't a matter of Glomdoring RP, that's a matter of Mob AI.
Shryke2006-09-26 21:43:57
Yay for the fact that the results of the meeting were kept under wraps! It was a fun and seemingly productive meeting, be ready for some cool RP and surprises guys!
Richter2006-09-26 22:41:00
Yeah, why ruin it? For shame!
Diamondais2006-09-26 22:43:06
Cant wait, Glom's already changing a bit. Plus you guys are making whats coming up sound really good.
Shayle2006-09-26 23:02:45
I'm glad to see Corrigan around more again!!
Shryke2006-09-26 23:28:26
Shayle just so you know I DC/d and didn't know the pat command came through, and definately never heard you tell me not to.. unshrub me, it was an innocent mistake dammit!
Unknown2006-09-26 23:39:11
QUOTE(Fallen @ Sep 26 2006, 02:59 PM) 335806
At the time he created the alt, he had an equal chance of being attacked in Serenwilde and Glomdoring.. and obviously Glomdoring handled it better. So either way, that says something.
Now that I remember, I hated those plants (in hindsight it was an awesome admin nudge to get us to respond to the event though "do this or your novices will die"). They were attacking seekers traveling between Mother and our guild hall, and there was nothing we could do that we weren't already doing; which was running around every 20 minutes like chickens with our heads cut off trying to keep them all dead; other then responding when we saw the deathsense messages.
It's a shame that the event chased off even one novice, but if the guy likes his glom alt the most, power to him.
Unknown2006-09-27 00:20:18
QUOTE(Richter @ Sep 26 2006, 10:41 PM) 335879
Yeah, why ruin it? For shame!
If I was at the meeting, I'd agree.
Unknown2006-09-27 04:36:26
QUOTE(Shayle @ Sep 26 2006, 07:02 PM) 335888
I'm glad to see Corrigan around more again!!
I've been busy a lot, but I've been sneaking in play time while at work. I can't do a lot of stuff because I may have to leave very suddenly, but I can be around a bit and chat.
As for the plants killing me issue, I talked about it for completeness of the story, but I didn't mean for it to be latched onto the way that it has. It's a red herring! Yes it impacted my decision to look around at the other cities, but it is likely that I would have anyway (proof is in the fact that after I was comfortable in Glom I made Magnagora and Celest alts to see what was there). Largely I said that as an aside to note that it was very discouragng to a new player and that admins might want to consider that issue when planning such events. Seren handled it fine, I quickly got advice about writhing and the like, it's just that a novice with no triggers, no experience, and barely any health dies quickly to anything that can give pause to non-novices.
The plant issue is completely separate from my comment that I think Glomdoring and the Shadowdancers did a fine job in welcoming me as a new to Lusternia novice. I have never once felt snubbed by any member of the Commune.
-Corrigan
Unknown2006-09-27 23:46:34
Seriously, for the 42 people so far who voted for the "make it into Gloriana"... what the heck. You do realize this would essentially destroy Glomdoring and then create an entirely new entity (with entirely new skillsets) in the same geographical location, utterly destroying the in-game years of perfectly valid roleplay and story that already exist in Glomdoring? You also do, of course, realize the political imbalances that a forest that would have absolutely no ideological differences with Serenwilde would cause? And the inherent instability of any situation that would cause the forests to ally against one or both of the other organizations, especially with the major gap between the necessity of enchantments vs. potions?
So why the heck do you still want Gloriana?
So why the heck do you still want Gloriana?
Genos2006-09-27 23:50:58
QUOTE(blastron @ Sep 27 2006, 07:46 PM) 336232
Seriously, for the 42 people so far who voted for the "make it into Gloriana"... what the heck. You do realize this would essentially destroy Glomdoring and then create an entirely new entity (with entirely new skillsets) in the same geographical location, utterly destroying the in-game years of perfectly valid roleplay and story that already exist in Glomdoring?
You don't really know that for a fact, the same skillsets would be perfectly valid if they changed the name of Crow to Raven. Even that is assuming that he would change his name back, which he might not in order to always remember what happened to him or some other similar reason.
Xenthos2006-09-28 00:22:40
QUOTE(Genos @ Sep 27 2006, 07:50 PM) 336234
You don't really know that for a fact, the same skillsets would be perfectly valid if they changed the name of Crow to Raven. Even that is assuming that he would change his name back, which he might not in order to always remember what happened to him or some other similar reason.
Actually, it wouldn't be quite as valid. Raven wouldn't be QUITE as interested in some of the Crow-skills, but a lot of them would probably be fine.
Unknown2006-09-28 00:24:33
Trickster would stay.. and Trickster is an awesome skill for Dreamweavers. So all is well.
Unknown2006-09-28 00:45:48
I think some want Gloriana for a few reasons.
* Some feel that only Gloriana would stop the Serenwilde/Glomdoring conflict.
* Some are looking for more balanced conflict, like a commune vs. city war.
* Despite an org being destroyed, it would send a sense to jaded players that "anything can happen", and thus orgs can radically change or even die. Yes, it might seem traumatic, but if something arises from the old, something good can be accomplished.
That's probably why. Can't say I agree or disagree. I do understand that the admin have said that they'd "never destroy an org", but the subject actually came up, so I guess people are thinking about the possibilities.
* Some feel that only Gloriana would stop the Serenwilde/Glomdoring conflict.
* Some are looking for more balanced conflict, like a commune vs. city war.
* Despite an org being destroyed, it would send a sense to jaded players that "anything can happen", and thus orgs can radically change or even die. Yes, it might seem traumatic, but if something arises from the old, something good can be accomplished.
That's probably why. Can't say I agree or disagree. I do understand that the admin have said that they'd "never destroy an org", but the subject actually came up, so I guess people are thinking about the possibilities.
Shorlen2006-09-28 01:02:08
QUOTE(Phred @ Sep 27 2006, 08:45 PM) 336247
I think some want Gloriana for a few reasons.
* Some feel that only Gloriana would stop the Serenwilde/Glomdoring conflict.
* Some feel that only Gloriana would stop the Serenwilde/Glomdoring conflict.
This is perfectly doable by players. I would start working towards it if I had the time to log in.
QUOTE
* Some are looking for more balanced conflict, like a commune vs. city war.
How is that balanced? One city and one commune against the other city and other commune is balanced as far as the game mechanics go, especially with alchemy/enchantments. Before you say that enchantments aren't important, greatrobes and sigils and dreamcatchers and runebags all count as enchantments, not to mention the rest
QUOTE
* Despite an org being destroyed, it would send a sense to jaded players that "anything can happen", and thus orgs can radically change or even die. Yes, it might seem traumatic, but if something arises from the old, something good can be accomplished.
Though this would likely be cool, I kind of doubt that's why they're voting that way...
Unknown2006-09-28 01:58:56
QUOTE(Fallen @ Sep 28 2006, 01:24 AM) 336242
Trickster would stay.. and Trickster is an awesome skill for Dreamweavers. So all is well.
It is? What am I missing? (Not that I don't like Trickster. It's a great flavour skill... but a tad lacking in real applications that aren't utterly farfetched).
Unknown2006-09-28 02:12:39
QUOTE(vale_kant @ Sep 27 2006, 06:58 PM) 336256
It is? What am I missing? (Not that I don't like Trickster. It's a great flavour skill... but a tad lacking in real applications that aren't utterly farfetched).
Cooks can add a certain nifty poison into food. Dreamweavers can give both active and passive blackout.
Diamondais2006-09-28 02:16:28
Would be an interesting plot change if Glom became Gloriana, really, it would. Some of the things we saw in Gloriana were really neat..yet itd be a hard call Id think to destroy what Glomdoring was made into (Not the isolationist bit) such as Wyrd, Crow and Night.
Unknown2006-09-28 02:45:03
QUOTE(Fallen @ Sep 28 2006, 03:12 AM) 336259
Cooks can add a certain nifty poison into food. Dreamweavers can give both active and passive blackout.
I can't usually be bothered to stock on that particular combat supply. (Though my backpack is full of nifty grilled shark sandwiches at the mo'!) Also, people usually diagnose when they're blacked out extensively. And it still takes some doing to have someone nigh-continuously blacked out like that. And if I've got them in my demesne, there are more convenient ways of killing them!
/end hijack