Glomdoring's Future

by Estarra

Back to Common Grounds.

Xenthos2006-09-30 20:55:28
QUOTE(Phred @ Sep 30 2006, 04:54 PM) 337215

It sure looked like Crow killed Viravain.

...

No, it didn't.
Unknown2006-09-30 20:56:19
No offence, Phred, but how realistic is it for random people who don't know what happened to intervene and give advice to people who were there and do know better? Stuff like this isn't faaaabulous RP either:
QUOTE
Tully, Janitor of the Basin shouts, "Is Crow attacking Viravain?"


No, Crow was not attacking Viravain, and the characters of Glomdoring would all be highly offended if you suggested that, especially when their Goddess just died. There was no need to go up and talk to Crow himself, because he was right there throughout the whole thing. Yay, events and people who stick their noses in ones that don't pertain to them sleep.gif And then complain about people being "unfriendly."
Isluna2006-09-30 20:56:47
Well misunderstanding what going on happens, guess someone of us will have to await the events post. Hope it all goes smoothly for those of you in Glomdoring.
Unknown2006-09-30 21:03:44
Okay, if you have just the public "world emote", then you can post it. I missed saving my log sad.gif

QUOTE
No offence, Phred, but how realistic is it for random people who don't know what happened to intervene and give advice to people who were there and do know better?


Well, people at the tree were saying she was dead. And in the real world "unsolicited" advice happens all the time. Other clans were discussing what was going on.

QUOTE
Tully, Janitor of the Basin shouts, "Is Crow attacking Viravain?"


It sure looked like that. No offense, but you can expect a world-emote that is seen by everybody to involve some response. As far as RP goes, heck my character is curious.

QUOTE
Yay, events and people who stick their noses in ones that don't pertain to them


World emotes mean that the whole basin is informed of it, so you can expect people to be talking about it, both IC and OOC. So let's calm down, okay.
Unknown2006-09-30 21:08:16
QUOTE(Phred @ Sep 30 2006, 10:03 PM) 337221
And in the real world "unsolicited" advice happens all the time.

Uh-huhhh... and how do people in the real world react to unsolicited advice in stressful moments? tongue.gif
QUOTE(Phred @ Sep 30 2006, 10:03 PM) 337221
So let's calm down, okay.

I'm perfectly calm. Just... please don't perpetuate the stereotype that we're closed and unfriendly based on a response you very much provoked. sad.gif
Unknown2006-09-30 21:12:46
Understood, didn't mean to offend. I'm finding out more in-game as I speak.
Unknown2006-09-30 21:13:41
QUOTE(vale_kant @ Sep 30 2006, 04:56 PM) 337219

...and the characters of Glomdoring would all be highly offended if you suggested that, especially when their Goddess just died.
Well I've got to say, when Hart died, the serenwilde kicked out hoards of people who kept trying to gawk at his corpse, so I understand that feeling.
Unknown2006-09-30 21:14:22
QUOTE(Phred @ Sep 30 2006, 02:03 PM) 337221

It sure looked like that. No offense, but you can expect a world-emote that is seen by everybody to involve some response. As far as RP goes, heck my character is curious.

Except that every other emote was "Crow senses Viravain is in trouble!" "Crow is trying to save Viravain!" "Crow is trying to help Viravain!".
Unknown2006-09-30 21:18:20
QUOTE(Wesmin @ Sep 30 2006, 10:13 PM) 337230

Well I've got to say, when Hart died, the serenwilde kicked out hoards of people who kept trying to gawk at his corpse, so I understand that feeling.

Yeah. Events to do with organisations are clearly intended primarily for those organisations, and secondarily for everyone else. Yes, other people should chime in, but they shouldn't hog the event and try to take a leading role either, not unless they've got a really interesting and radical new direction to offer. <-- Pet peeve
Unknown2006-09-30 21:29:17
Well, actually, seeing the logs that Kaalak now I see that there wasn't an attack by Crow--but it happened so fast I misunderstood. (I did the same thing when I thought Morgfyre was a serpent).

And for the record, the shout was just for somebody to clarify what was going on, which can happen if you miss a part. I perfectly understood being asked to leave. I was just teasing you guys, which is why I did tongue.gif this.

I'm overcomputered lately--not in Lusty but elsewhere, so my brain is getting fried more easilly... wacko.gif excl.gif unsure.gif
Richter2006-10-06 20:52:48
The Tully shouts during major events are a bit tiresome (or, when anyone else does it). Ask over channels, or walk your rear over there, I did both of those, and found out what was going on.
Unknown2006-10-06 21:58:42
I've tried to cut back, but I don't have a city or org so it gets pretty lonely.

But Richter, shouts are meant to be used, otherwise we wouldn't have them. Granted, the Crow was a stupid shout because I didn't pay attention, but shouting "What the hell's happening" when you see a mysterious being fight three gods makes perfect sense. (And it's not like Glomdoring let's outsides inside, eh?)

It's not the standard "F U" shout when one person kills another.
Narses2006-10-06 22:10:41
Tully mate, no offense meant... but you do make use of shouts a tad too frequently.

I distinctly recall that in every event there would be a few repeatative people who will are the loudest and believe that -they- are the center of every event.-even whwen they are not even remotly relevent to the place/org of occurance

I truly believe that many events would have taken a much better turn and be of a better roleplaying quality if they were made "behind closed doors" so that only a few would be able to take part in it.

And it will be the divine's role to make sure that they do not repeatedly select the same few all the time while neglecting everyone else.

Just a thought, anyways.
Unknown2006-10-06 22:16:50
QUOTE
I truly believe that many events would have taken a much better turn and be of a better roleplaying quality if they were made "behind closed doors" so that only a few would be able to take part in it.


I'll have to disagree only because the logic behind major events with gods behind them is that they want more people involved. It takes a lot of work to put on an event, so I doubt they'd ever create an event that didn't at least involve at minimum, one organization.

The "few people involved" events should be player driven.
Shamarah2006-10-06 22:21:12
Richter and Narses are very right. Attention-hogging shouts are EXTREMELY annoying when the person has nothing to do with the event, and Tully's by far the biggest culprit of that.

This goes for hogging attention in a room, too.
Unknown2006-10-06 22:24:06
To be honest, it's not a cry for "attention", but rather trying to actually start a shout conversation, which I see far too little of nowadays.

And honestly, this is the first time I've seen people complain about my shouts, but I'll take it into account if it's really irritating people.
Narses2006-10-06 22:24:55
Aye, but how many events that are player initiated truly take any sort of hold? only the divine can affirm/approve or dissapprove something but in essence, players have very little control on things. for instance, if I emote that Elohora declares me her son, would that be true? no. It's just a silly example but it serves a point.

I think that -some- events would have been better off performed without notifying every single basin dweller. But that's just me.
Unknown2006-10-06 22:25:54
See, I find shouts like that really jarring, because they underscore that "It's an event! And we're all paying attention 'cause we know it's an event!" I don't think my character would shout out "Hey guys, what's going on?" and expect random people from other orgs who have absolutely no reason to help her to respond. I think at best, if her curiosity were really piqued, she would ask someone who might know in tells. Isn't getting the lowdown on the situation from an individual with a perspective on it more interesting than getting the barebones facts via shout?
Unknown2006-10-06 22:28:40
Most of the people who want to see it become Gloriana are Serenwilders, and to a lesser extent other non-Glomdoring members who have never really experienced Glomdoring. They just want to see Gloriana because they like the 'concept' better - that is, the Gloriana as it appeared in the histories. It's not actual gameplay they're concerned with, they just want a non-Serenwilde forest that isn't icky-icky-tainted, where they can roleplay 1337 shadow druids and such.
Unknown2006-10-06 22:40:28
QUOTE
Aye, but how many events that are player initiated truly take any sort of hold? only the divine can affirm/approve or dissapprove something but in essence, players have very little control on things.


That's funny, but when I've discussed this with Divine, they actually want players to do more things like this, and they will respond, but they wait for players to do more things.

QUOTE
Isn't getting the lowdown on the situation from an individual with a perspective on it more interesting than getting the barebones facts via shout?


I still think shouts serve a legit purpose. There is a shoutsoff toggle for those who get irritated--and the divine are not affected by that toggle so you don't miss anything. It seems the people who complain the most about shouts hate the RP concept but never want to use the ignore command.

I think a shout is a legitimate response to a "world emote". But like said here I'll tone it down a bit.

QUOTE
They just want to see Gloriana because they like the 'concept' better - that is, the Gloriana as it appeared in the histories.


It's also about the shades of grey. The good-vs-evil axis has bored some people. Serenwilde used to be the "neutral" or "alternate" perspective when there were just three orgs.

Also, the creation of Glomdoring seemed to cause a lot of problems. The existance of Glomdoring created a lot of problems for Ethereal and both communes. The Serenwilde players setup such strict RP they weren't as flexible and Glomdoring became their enemy. Glomdoring's philosophy was restricted because (I believe) Estarra didn't want Glomdoring to just be an "Evil Commune", but rather something more complex.

I think the admin might have underestimated the hostility levels Serenwilde would take against Glomdoring. There were natural protections against Celest and Nil from coming into direct conflict at least because they were harder to reach naturally, but Faethorn was just "a walk".

In this case, IMO the player-setup RP worked against the game in this regard.