Unknown2006-09-28 11:35:37
I got an idea based from the game I'm playing right now whenever I need break from Lusternia (Spacecowboy Online).
Organization Points well are points given to an Organization whenever they:
Kill city enemies
Bring in Scholars
Empower Pool
Guiding Pilgrims (?)
Winning Divine Events
(More ideas posted here)
Whenever an Organization reaches a certain point, it'll trigger an event immediately (like in Space cowboy, it'll trigger defend/kill the mothership depending who triggered it first.)
Ideas for events are:
75,000 points - Wildnodes events (All Organizations must have the exact or more points to trigger this event)
100,000 points - Defend the mother aethership (An Organization who reached 100k points will trigger this event, The Mother Aethership will be somewhere near the said organization's aetherdock. They will have to use their aetherships and skills to defend it from either aethercreatures or from different Organizations as well for around a good lusternian day , winners will probably get a special blessing or increase in experience whoever did the most damage to the Mother Aethership)
(More ideas posted here)
Well, that's all, comments and violent reactions are welcome
Organization Points well are points given to an Organization whenever they:
Kill city enemies
Bring in Scholars
Empower Pool
Guiding Pilgrims (?)
Winning Divine Events
(More ideas posted here)
Whenever an Organization reaches a certain point, it'll trigger an event immediately (like in Space cowboy, it'll trigger defend/kill the mothership depending who triggered it first.)
Ideas for events are:
75,000 points - Wildnodes events (All Organizations must have the exact or more points to trigger this event)
100,000 points - Defend the mother aethership (An Organization who reached 100k points will trigger this event, The Mother Aethership will be somewhere near the said organization's aetherdock. They will have to use their aetherships and skills to defend it from either aethercreatures or from different Organizations as well for around a good lusternian day , winners will probably get a special blessing or increase in experience whoever did the most damage to the Mother Aethership)
(More ideas posted here)
Well, that's all, comments and violent reactions are welcome
Diamante2006-09-28 12:16:56
>.<
Unknown2006-09-28 12:24:25
QUOTE(Diamante @ Sep 28 2006, 08:16 PM) 336341
>.<
I'm assuming... not a good idea
Oh well
Diamante2006-09-28 12:34:51
Just wanted to see if I could do it with three characters rather than the two pages essays people would normally write to say how dumb and stupid the idea is. (Not I don't think it's dumb, just that it wouldn't work here well, nor does it fit in in my opinion.)
Unknown2006-09-28 13:14:12
I thought about an Idea like this, though it's a bit different, basically once a year? The gnomes on their sphere decide that they want to transport some comms to Trader Bob, they have a aethersphere unknown to anyone, somewhere far out in unknown Aetherspace, full of commodities, so basically a shuttle will randomly appear at the outskirts of the astral aetherspace, and travel slowly towards the Aetherdock at the Aetherplex. This will be announced in a world wide message, which indicates the first shuttle has appeared, each of the new shuttles will appear when the first would have made it's theoretical dock with the Aetherplex, so basically a set time.
Now during the passage the shuttle can be destroyed, which ever ship destroys it will gain an crate at the manse main room. The ship can then either take it to the Aetherplex for a hefty sum of gold, or it can take it to -an- organizations dock to increase all of their commodities by 100 or so. Naturally if this ship is destroyed the one who destroyed it will gain the goods, and can take it where ever they want. Whichever ship gets the crate will move more slowly, maybe 75% max speed.
If one organization manages to get all of the crates, they may get an extra 1000 to all their commodities, or 10K in gold. Basically as soon as the ship carrying the goods makes it to a dock, it's done, non prime docks dont count. If the ship carrying the crate is destroyed by aetherbeasts, the closest ship gets it.
It's kind of like a CTF with Aetherships, and there will be more then one shuttle released, maybe 5 or so, and they may or may not be guarded by large mechanical Aether beasts which would actually be a challenge to a single aethership, think like Demonlord/Supernal of Aetherbeasts.
This is just an idea I had to promote the use of aetherships, and aetherwars, since there would be actually something to fight over. The date would change, so it wouldn't be always the same time, meaning everyone may have a chance at one point or another to help out.
Now during the passage the shuttle can be destroyed, which ever ship destroys it will gain an crate at the manse main room. The ship can then either take it to the Aetherplex for a hefty sum of gold, or it can take it to -an- organizations dock to increase all of their commodities by 100 or so. Naturally if this ship is destroyed the one who destroyed it will gain the goods, and can take it where ever they want. Whichever ship gets the crate will move more slowly, maybe 75% max speed.
If one organization manages to get all of the crates, they may get an extra 1000 to all their commodities, or 10K in gold. Basically as soon as the ship carrying the goods makes it to a dock, it's done, non prime docks dont count. If the ship carrying the crate is destroyed by aetherbeasts, the closest ship gets it.
It's kind of like a CTF with Aetherships, and there will be more then one shuttle released, maybe 5 or so, and they may or may not be guarded by large mechanical Aether beasts which would actually be a challenge to a single aethership, think like Demonlord/Supernal of Aetherbeasts.
This is just an idea I had to promote the use of aetherships, and aetherwars, since there would be actually something to fight over. The date would change, so it wouldn't be always the same time, meaning everyone may have a chance at one point or another to help out.
Gwylifar2006-09-28 14:32:44
Isn't that what org power already is, plus a bunch of other things too?
Verithrax2006-09-28 15:54:38
QUOTE(Diamante @ Sep 28 2006, 09:34 AM) 336346
Just wanted to see if I could do it with three characters rather than the two pages essays people would normally write to say how dumb and stupid the idea is. (Not I don't think it's dumb, just that it wouldn't work here well, nor does it fit in in my opinion.)
I can do it with two characters:
No.
Noola2006-09-28 16:02:26
QUOTE(Verithrax @ Sep 28 2006, 10:54 AM) 336369
I can do it with two characters:
No.
Technically, the period makes that three.
Shorlen2006-09-28 16:02:30
QUOTE(Verithrax @ Sep 28 2006, 11:54 AM) 336369
I can do it with two characters:
No.
No.
That was three. You had a period. A period is a character, if not a letter.
Verithrax2006-09-28 16:03:38
If I had typed 'no', the statement would have had the same semantic value.
I typed 'No.' because I can't get myself to use bad grammar.
Additionally, I have made my point by character two - character three just serves to mark the end of the statement, and carries no actual content.
I typed 'No.' because I can't get myself to use bad grammar.
Additionally, I have made my point by character two - character three just serves to mark the end of the statement, and carries no actual content.
Exarius2006-09-28 19:36:48
Gah!
Should I side with Shorlen just to be a royal pain to Verithrax, or side with Verithrax just to be a royal pain to Shorlen!
Ow! Ow! Ow! The moral quandry!
I need a cookie.
Should I side with Shorlen just to be a royal pain to Verithrax, or side with Verithrax just to be a royal pain to Shorlen!
Ow! Ow! Ow! The moral quandry!
I need a cookie.
Gwylifar2006-09-28 20:47:21
Force them to use Unicode in an OS that treats "char" as a byte. That way they're both wrong.