Suspect + Vitae

by Shamarah

Back to Common Grounds.

Narsrim2006-09-28 20:42:14
As soon as I get an unblockable, power free, rezz (read: dark rebirth), sure.
Ashteru2006-09-28 20:43:44
I wouldn't mind that either.

But as I said, unless every org gets a chance to rezz their peeps, and it doesn't leave them with only vitae as defense against praying, Vitae should stick to keep giving suspect.
Shayle2006-09-28 20:46:51
QUOTE(Narsrim @ Sep 28 2006, 04:42 PM) 336436

As soon as I get an unblockable, power free, rezz (read: dark rebirth), sure.


Sign me up for that too. tongue.gif
Nico2006-09-28 20:50:55
QUOTE(Isves @ Sep 28 2006, 04:34 PM) 336433

I agree with Ashteru that I think it's a bad idea. There's an easy way to kill people twice and only have them gain suspect (not avenger) on you, and many people still fall for that. Although exp loss from praying was (apprently) nerfed quite a bit already, I know there are players out there who are sensitive about getting jumped for no reason and losing several hours worth of exp (not everyone's a fast leveler).

To my knowledge, you do not gain suspect for attacking people in your own territories anyway (ie when you're defending) so I don't quite see the problem with it. Care to elaborate, Shamarah?


The problem is, everyone has this erroneous concept that Prime is supposed to be 'safe' from PK, because of the avenger system. That's just dead wrong. The only place you should feel safe is within the boundaries of your city/commune, and even then you can get killed if you're not paying attention.

I think Shamarah made this thread because he felt that, in conjunction with vitae, people were using Avenger in a way that it wasn't designed for. It's designed to keep the pk-freaks from rampaging wild and killing everything in sight, many many times over. Obviously, it does. However, with the way people use vitae, it makes it so that they can pretty much 'pay for' 30 days free of getting attacked with a few % experience.

In my opinion, if you venture out of your respective 'home', you should always be wary of enemies on the road. You should be -scared-. You should not be thinking "Oh, if I run into someone, I'll either have suspect on them already, or I can vitae and therefore get that suspect status." All these conflicts/wars have very little detrimental affects on those that end up losing, which I think is kind of....weak. I spent a lot of time learning how to cure and fight well so I wouldn't be worried whenever I want to just peacefully bash anymore, so of course, I hate that a lot of people are circumventing that effort with simply vitae'ing.

Again. Conflict. Combat. Fighting. Stop trying to change the core concept of the game simply because you cannot fight well. Learn, or die quietly.

I sound like such a griefer biggrin.gif


And Ashteru, please tell me you're joking. I'm sick to death of hearing about the imbalance of org specific res abilities. Compared to Magnagora abilities, Glomdoring has it worse by far.
Ashteru2006-09-28 20:56:36
QUOTE(Nico @ Sep 28 2006, 08:50 PM) 336443

And Ashteru, please tell me you're joking. I'm sick to death of hearing about the imbalance of org specific res abilities. Compared to Magnagora abilities, Glomdoring has it worse by far.

Um...please tell me where I mention any specific skills? I say that, for the sake of balance, there needs to be a rezzskill for every org/guild. There isn't any balance in that department, sorry. As long as this balance isn't a given, vitae should continue to work as it does now.
Unknown2006-09-28 21:01:12
QUOTE(Nico @ Sep 28 2006, 08:50 PM) 336443




I think the problem with our different opionions is just that we view Lusternia differently. I see it as a mud where you can hunt, quest and yes pk. But I do not see it as a mud that is -primary- there for pk. If my char constantly had to worry about getting killed as soon as I take a step outside the 'safe' city, then it would be just that.

Prime should never be entirely safe, there are simply way too many things you can do to harm another city/commune there, but I equally don't think that you should have to worry about getting pk'd every other second.
Nico2006-09-28 21:08:35
QUOTE(Ashteru @ Sep 28 2006, 04:56 PM) 336444

Um...please tell me where I mention any specific skills? I say that, for the sake of balance, there needs to be a rezzskill for every org/guild. There isn't any balance in that department, sorry. As long as this balance isn't a given, vitae should continue to work as it does now.



I don't understand your point though, you went off on a tangent not even related to the topic at hand. I'm saying that only praying deaths should give status. That means, if you kill a celestian, and they get a res/sacrifice, you won't get status. However, if they pray, you will.

Same thing for immolation and whatever other ways there are to escape praying.

I really don't think anyone should be immune to praying. As it stands, any dunce can sip vitae and escape with minor loss and a valuable 30 day immunity. I think the only way you should receive that immunity is from praying. Otherwise, what the censor.gif is the point?
Shamarah2006-09-28 21:10:04
I'd be fine with everyone having sacrifice clones assuming lichdom, darkrebirth, transmig, and resurgem were removed.

Not like that's happening, though.
Ashteru2006-09-28 21:13:18
QUOTE(Nico @ Sep 28 2006, 09:08 PM) 336450

I don't understand your point though, you went off on a tangent not even related to the topic at hand. I'm saying that only praying deaths should give status. That means, if you kill a celestian, and they get a res/sacrifice, you won't get status. However, if they pray, you will.

Same thing for immolation and whatever other ways there are to escape praying.

I really don't think anyone should be immune to praying. As it stands, any dunce can sip vitae and escape with minor loss and a valuable 30 day immunity. I think the only way you should receive that immunity is from praying. Otherwise, what the censor.gif is the point?

It's very easy. You'd lose less experience. Of course, only if you don't plan to jump them every minute they are outside of their city, but that's what you imply you want.


We could remove all rezzskills too, or give every guild their own one. I'd be fine with Shamarahs solution as well, as long as the Sacraments corpserezz got removed as well.

Seriously, as long as some people are immune to praying, while others are certain to pray, it just isn't fair to "nerf" vitae.
Noola2006-09-28 21:14:50
QUOTE(Isves @ Sep 28 2006, 04:01 PM) 336446

I think the problem with our different opionions is just that we view Lusternia differently. I see it as a mud where you can hunt, quest and yes pk. But I do not see it as a mud that is -primary- there for pk. If my char constantly had to worry about getting killed as soon as I take a step outside the 'safe' city, then it would be just that.

Prime should never be entirely safe, there are simply way too many things you can do to harm another city/commune there, but I equally don't think that you should have to worry about getting pk'd every other second.


I agree! thumup.gif

Prime's not 100% safe, and shouldn't be. But it shouldn't be 100% dangerous either.
Verithrax2006-09-28 21:25:39
QUOTE(Shamarah @ Sep 28 2006, 04:11 PM) 336396

Suspect status should not be given for a vitae death.

Discuss.

Request denied.
Nico2006-09-28 21:28:09
QUOTE(Ashteru @ Sep 28 2006, 05:13 PM) 336452

Of course, only if you don't plan to jump them every minute they are outside of their city, but that's what you imply you want.



Where are you getting that from? Desiring vitae to not give status != being a griefer.

Honestly, I don't see where you're getting that certain orgs are immune to praying, and others are certain never to. I've prayed many times before, even with vitae up. Heck, 2/3 of your city has lich.

In my mind, vitae is not supposed to be the end all solution to prime conflict that it currently is. I had thought that it was supposed to give you another chance at getting away, not the impunity to do as you please without worry.

@Ryanne: Yes, prime is not supposed to be 100% dangerous. But guess what, right now if I had to assign a scalar to prime, from 0 to 100 with 100 being the most dangerous, I'd give it a 10.
Xenthos2006-09-28 21:29:19
QUOTE(Verithrax @ Sep 28 2006, 05:25 PM) 336461

Request denied.

Agreed.

I also second the motion in the second post: next topic?

happy.gif
Verithrax2006-09-28 21:29:43
With Vitae: You get ganked by five people and pray.

Without Vitae: Same, except you get suspect on only one of them.
Nico2006-09-28 21:31:03
QUOTE(Verithrax @ Sep 28 2006, 05:29 PM) 336464

With Vitae: You get ganked by five people and pray.

Without Vitae: Same, except you get suspect on only one of them.


As opposed to a whopping 2?
Shamarah2006-09-28 21:33:05
QUOTE(Verithrax @ Sep 28 2006, 05:25 PM) 336461

Request denied.


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laugh.gif
Xenthos2006-09-28 21:33:45
Pro: A few people who abuse the vitae->suspect connection won't be able to abuse it in that manner any more.
Con: Why use vitae? More people will be praying. People *hate* praying and will be more likely to quit. Thus, it's a bad business decision to do this.
Nico2006-09-28 21:34:12
Damn you, Sham! This was your thread, why am I the one arguing it?

EDIT: Just appended to this post after seeing Xenthos'. I understand that point and honestly, I think that should be the only viable reason for not implementing this change. It all boils down to what's best for business, I guess. Doesn't mean I'll like it. Meh. People should learn to toughen up and not cry when they end up praying.
Ashteru2006-09-28 21:35:21
QUOTE(Nico @ Sep 28 2006, 09:28 PM) 336462

Where are you getting that from? Desiring vitae to not give status != being a griefer.

Honestly, I don't see where you're getting that certain orgs are immune to praying, and others are certain never to. I've prayed many times before, even with vitae up. Heck, 2/3 of your city has lich.

In my mind, vitae is not supposed to be the end all solution to prime conflict that it currently is. I had thought that it was supposed to give you another chance at getting away, not the impunity to do as you please without worry.

@Ryanne: Yes, prime is not supposed to be 100% dangerous. But guess what, right now if I had to assign a scalar to prime, from 0 to 100 with 100 being the most dangerous, I'd give it a 10.

Actually, 2/3rds of my city COULD have lich. Which isn't true, since this doesn't count in trackers/people who aren't trans. While your whole city has access to sacrifice, as an example.
And as was said a million times before, prime is supposed to be something of a "safer" plane. Kindergarten for the future planar traveler, if you want.
Now, if we remember, in Kindergarten, there were those bullies. People who were bullied were less likely to like going to kindergarten. Now, they didn't have a choice in Kindergarten, but they have the choice with prime, and ultimately, Lusternia.
Noola2006-09-28 21:36:11
QUOTE(Nico @ Sep 28 2006, 04:34 PM) 336468

Damn you, Sham! This was your thread, why am I the one arguing it?


Because you feel passionately about it! And that's a wonderful thing really. biggrin.gif