Suspect + Vitae

by Shamarah

Back to Common Grounds.

Narsrim2006-09-28 23:53:10
QUOTE(Lightzout @ Sep 28 2006, 07:46 PM) 336573

if it is a rift then how did he enter when

1) we made sure all other rifts connected to Celest is destroyed
2) ask for someone to even guard Krangar that time and still manages to enter

either way, I think I'll stop now since I only heard this from people, didn't manage to see it myself mellow.gif


ab aquamancy center
Syntax: AQUACAST CENTER
From anywhere in your demesne, you can instantly transport to the center of your
demesne. If you are outside your demesne, but on the same plane and terrain type
as your demesne, you may teleport back to the center of your demesne at a cost
of two power. (this works even if there is a monolith on the otherside)

It isn't my fault your people aren't smart enough to break up my meld.


Unknown2006-09-28 23:54:16
QUOTE(Narsrim @ Sep 29 2006, 07:53 AM) 336579

ab aquamancy center
Syntax: AQUACAST CENTER
From anywhere in your demesne, you can instantly transport to the center of your
demesne. If you are outside your demesne, but on the same plane and terrain type
as your demesne, you may teleport back to the center of your demesne at a cost
of two power. (this works even if there is a monolith on the otherside)

It isn't my fault your people aren't smart enough to break up my meld.


What do you think of us, mindless zombies? tongue.gif
Nementh2006-09-28 23:57:56
You are right, I don't... and I didn't say you abuse it while bashing. You jump, and when people defend, or come back for you after you jumped a poor person who it is obvious can not defend them selves, you are very quick to take the beating and hope they miss the vitae and you get vengeance on them... -shrug-

Whatever though.
Unknown2006-09-29 00:00:31
Lollercaust.
Unknown2006-09-29 00:06:23
QUOTE(geb @ Sep 28 2006, 11:05 PM) 336545

I know what the issue is. I am pointing out that sentient mobs need to act intelligent. Right now, the sentient mobs act stupidly towards people who are attacking them and their people. They just sit there and watch. Then does some dumb emote like they are sizing up your threat to them. Well, heck yes you are a threat, you just killed his brother or sister.

I do not believe Vitae should be changed, but I do believe that people should have to worry when they are off killing sentient beings on the prime. So yes, if you are in an area killing people that another person may be a part of by race or friendship, then you should expect that the person would seek to stop you. You should also understand it if the Avenger is not going to protect you from the person, since there you are killing intelligent people yourself. You want Avenger protection, then don't kill other sentient beings. That would make perfect role-play sense to me.

Oh and I agree that finks and gnomes should not enemy. Novice hunting grounds are normally free of any of those types of hindrances.

I agree that this would make for much more immersive roleplay and depth.

However, remember that almost all creatures in Lusternia are sentient, not just humanoids like in the real world. You can chat with deer for instance, and the inherent animism in the commune cultures measure the sentience of animals, plants and rocks sometimes above that of other PC races, and they have their own collective memory and intelligence.

Not killing sentient beings might be pacifism in the real world, but not killing anything would be pacifism in Lusternia. And I'm not sure that the influence skillset alone is enough of a valid alternative if we say bashing anything means the Avenger looks the other way.
Unknown2006-09-29 00:08:20
Nementh, I'm afraid your again completely wrong. The only person Talkan have vengeance on is Ildaudid-and has vowed not to use it against him. Talkan never "takes a beating", if I understood what you were trying to say correctly, he never purposely lets someone kill him, ever. It's against his principles.

Nementh2006-09-29 00:11:40
excuse me while I laugh until something bursts, ok?
Verithrax2006-09-29 00:14:30
QUOTE(Cuber @ Sep 28 2006, 07:25 PM) 336509

My point exactly. If we make every bashing spot enemyable, then people who'll just want some XP will be jump-able all the time. That's so much griefing that it'd turn 90% people away, almost immediately. Only ones who'd stay are total pacifists who even didn't bash in the first place, rabid PKers who think this is some kind of a God Wars game, and those who are so stubborn that they'd never leave even if Estarra turned into a tentacle monster and... ahem, used them up.

EDIT to Geb's post: the issue with enemy status isn't that mobs gang up on you. The issue is that you're not protected while on enemy territory.

I think that the 'I should bash sentient beings in peace' argument is ridiculous. You are NOT killing mobs put there for XP purposes. This is NOT a DikuMUD. You are murdering sentient beings, you insensitive clod, and if you can go around slaughtering men, women and children, you can very well expect to be hunted for it. If you're murderously running through an area and killing the people that live in it, then people have a perfectly valid reason to stop you. There is a number of non-sentients you can kill instead, or you can influence. Expecting to be able to murder with impunity because you have to 'bash in peace' is a silly double standard.

QUOTE(Ixion @ Sep 28 2006, 07:27 PM) 336511
Also there are SO MANY death escapes that vitae really isn't needed. I'd vote for removing it.

Are you insane? Geomancers have no way of escaping death except for immolation. Vitae exists to partially balance Conglutination, Resurgem, Lich and Sacrifice without forcing the admin to give everybody a ressurection skill. Additionally, for all of Magnagora, lich is the trans skill in a secondary skillset which is optional for 1/3 of the population and which several people put up before entering a fight.

ETA: As for animals and stuff being sentient, you can very well argue that they're not capable of organizing themselves into organizations and that they don't have a shard, making them invisible to the avenger.
Unknown2006-09-29 00:19:40
QUOTE(Nementh @ Sep 28 2006, 08:11 PM) 336586

excuse me while I laugh until something bursts, ok?



laugh while you try to produce a log
Geb2006-09-29 01:01:29
QUOTE(Avaer @ Sep 29 2006, 01:06 AM) 336584

I agree that this would make for much more immersive roleplay and depth.

However, remember that almost all creatures in Lusternia are sentient, not just humanoids like in the real world. You can chat with deer for instance, and the inherent animism in the commune cultures measure the sentience of animals, plants and rocks sometimes above that of other PC races, and they have their own collective memory and intelligence.

Not killing sentient beings might be pacifism in the real world, but not killing anything would be pacifism in Lusternia. And I'm not sure that the influence skillset alone is enough of a valid alternative if we say bashing anything means the Avenger looks the other way.


Commune creatures can also be protected by the commune they reside in. If a commune decides to protect them, then the commune can just brand the offender an enemy and Avenger protection is lost to said person while in that area.

I see beings that are in the image of some Elder god as being the ones who definitely should be intelligent enough to defend themselves and brand an offender an enemy of their community. It is a simple concept that any community of intelligent beings with the spark of the divine in them would understand.
Unknown2006-09-29 01:24:52
I make a motion to remove Vitae. If you can't conglutinate or transmigrate, you obviously shouldn't be involved in combat. Vitae is overpowered and pointless. How many times do people die twice because of a single sip of this potion?
Vix2006-09-29 01:30:48
QUOTE(Zarquan @ Sep 28 2006, 08:24 PM) 336606
If you can't conglutinate or transmigrate, you obviously shouldn't be involved in combat.

...I don't even want to begin.
Xenthos2006-09-29 01:32:22
QUOTE(Vix @ Sep 28 2006, 09:30 PM) 336608

...I don't even want to begin.

How about with the word "sarcasm"?
Unknown2006-09-29 01:33:27
QUOTE(Zarquan @ Sep 28 2006, 06:24 PM) 336606
I make a motion to remove Vitae. If you can't conglutinate or transmigrate, you obviously shouldn't be involved in combat. Vitae is overpowered and pointless. How many times do people die twice because of a single sip of this potion?


Seems a bit harsh, isn't it? Just because some poor chap doesn't have conglutinate or transmigrate doesn't mean they shouldn't combat. I mean, dying sucks of course but if they have a means of not dying then they should have it. It does have the draw backs of dying twice. But...it's kind of unfair to take it way for those who haven't reached the level for those two rezzes.
Vix2006-09-29 01:35:32
QUOTE(Xenthos @ Sep 28 2006, 08:32 PM) 336609

How about with the word "sarcasm"?

I should hope that was sarcasm. His post sounded sincere to me though.
Xenthos2006-09-29 01:39:45
It was quite obviously sarcasm! Tsk, tsk. happy.gif
Unknown2006-09-29 01:50:28
It's hard to hear the sarcasm in a post *whine*
Daganev2006-09-29 01:51:54
It so is not... hearing sarcasm in posts is the easiest thing in the world!
Unknown2006-09-29 01:53:09
Well for those of us that are deaf, it's pretty damn hard. Thank you very much!
Daganev2006-09-29 01:55:10
you can't be deaf and read posts.... tongue.gif