Nice Job Celest

by Unknown

Back to Common Grounds.

Unknown2006-10-06 05:59:04
QUOTE(Tekora @ Oct 6 2006, 01:26 AM) 339385

You don't see a quest that prevents the conversion of Seawolves.
There isn't a need for one, Laddy is the one who converts dolphins to seawolves, can be killed easily by a group, and takes awhile to bring back from the grave... bring back to his grave? laugh.gif Well whatever, you get the point.
Unknown2006-10-06 06:00:03
I highly doubt Magnagora would sign any agreement that involved them voluntarily giving anything up towards the Celestians. I couldn't see anyone ever accepting terms that weren't perfectly balanced, no matter how badly they're getting beat. Everyone's too proud and too convinced of their own rightness, and the consequences of continuing to get beat down are too insignificant to lead to that. The exception is when such consequences are made, like when Serenwilde needed to be rid of the dark spirits, but that's a unique circumstance.
Acrune2006-10-06 06:00:56
Oh God, please don't get into discussing if the sea quests are balanced.
Anarias2006-10-06 06:01:04
QUOTE(Ildaudid @ Oct 5 2006, 08:53 PM) 339300

his game, tho I love it so, is very one sided. But seriously, this game is very in favour of celest skillsets, celest quests, and celest in general. People may be scared to say it but anyone who reads envoys, and alot of the quest issues that have been done would agree. I can still remember a celest being locked down in a room by Athana and Ixion, and a divine whooshin them away to safety.... C'mon, how often does that happen to any other commune/citymember??



I don't recognize this brave new world. It really wasn't long ago that Meleris was killed and tossed into the Pool of Stars which had -1000 power. The game is biased in Celest's favour? It boggles the mind.
Asarnil2006-10-06 06:02:35
Magnagora has tried ceasefires with Celest in the past - they never work because someone like Amaru would always come along and break it before it had lasted a day. Now add Narsrim and the others who mainly raid Mag into the mix and I doubt it would last much longer. Not to mention that all it would accomplish is to give them a stronger base from which to attack us next time.
Ildaudid2006-10-06 07:10:58
QUOTE(Fallen @ Oct 6 2006, 12:05 AM) 339351

Where did Alger and Jadryga go?


Armageddon


QUOTE(Veonira @ Oct 6 2006, 12:18 AM) 339363

Oh right. I actually knew that too. Can't remember which one it was though. Armageddon maybe?


Yay Veo, I owe ya 2 40's when I see ya for knowing that answer tongue.gif

QUOTE(Morgfyre @ Oct 6 2006, 01:11 AM) 339378

The necromentate will no longer kill newbies. ohmy.gif


Thank you. That was my biggest irk about that whole thing. Let them attack me, just not people who are noobs or first timers, we want more players... we don't want to lose them to a metal beast.


QUOTE(geb @ Oct 6 2006, 01:43 AM) 339392

I think some people have to remember back when they were on the top and pounding others into the ground. Back then the people were joking Celest talking about the Merian noise, or how much Celest whines. They were also patting each other on the back here on the forums, while hindering Celest’s ability to resurrect the Supernals or Killing them a few times more to make the Star Drop. So please stop trying to make it seem like any of this that is happening is New and only been Started by Celest. Your own buddies from Magnagora and Serenwilde have done it themselves.

I don't care about our lords being capped, nor the necromante being destroyed. I already said it once, but I will say it again... You did a great job with that.

Second, what is this crutch that Celest has in far superior skills? I’ve fought people on all sides of the Isle, and really there is nothing Celest has that I fear combat wise. I’ve had Sacraments, and truthfully saw that it would be pretty useless for my style of combat. The design of Nil is a valid point, but that was made before there were anyone in either of the Cities. So you can’t blame that plane being harder to defend than Celestia on any sort of perceived crutch the admin gave to the so-called good side. Also, when I look at your skills I see the design of them were strongly based around some role-play ideas. It had nothing to do with favoritism, but more to do with those who created them may not have as much experience in how the ebb and flow of IRE combat goes. Now the fix for that is the Envoys, and so you should be working with yours to try to get some of your poor skills balanced (not overpowered though).

Yes, the design of Nil is weak, but things like... 1p rezzes and Lich stripping, Currents, Whirlpools and Trueheal far outweigh Lich, Sacrifice, Stonewall, Sandstorm and Raise Dead. The envoys do need to work on it but it seems to me the envoy sessions turn into a lets see if I can sneak an OP skill in and try to nerf another thing this month. Preserve for example can now be seen as OP. Well if used properly. While nerfing let say pits. Yes it is true, we need to make sure each guilds envoys are cutthroat and ruthless and understand the game enough to say hey WTF, VETO. And to add things they think are balanced, and hope that if they are not, someone else will VETO or help it work just not be insane. And yes we have been talkin with Morgfyre about our envoy (Ur'Guard wise) trying to make sure we get the best representation possible too. But don't forget I expect you to help me with tracking tongue.gif

Last, I do think people in Celest should layoff now and allow you guys to rebuild. The only way to win the war is to totally run people out of their city. I seriously doubt people want that Pyrrhic Victory, because it leads to having no one around to play against. So, I suggest that some of the leaders from both sides come together to hash out some temporary cease fire agreement. I think all involved would rather maintain control over the amount of conflict going on in Lusternia, then have the Admin feel the need to create another means of quelling it.

It is gonna take a bit to rebuild, and I dont feel the Admin needs to step in at all over it, What will make it difficult is that we have so few now, numbers wise, and they dont know the first thing of what to do. So if lets say a certain few select Celestians decide to raise some havoc, it totally throws the little ones in a loop. Poor little guys. And yea I really doubt the leaders will work on a cease fire.

Oh yeah and you Geb.... stop making my traps go bye bye blush.gif You making me one broke Magnagoran... tongue.gif




QUOTE(Acrune @ Oct 6 2006, 02:00 AM) 339406

Oh God, please don't get into discussing if the sea quests are balanced.


roflmao.gif Yes please, that has been fixed... god lets not go there... smile.gif
Shamarah2006-10-06 10:13:47
I think the admin ought to temporarily freeze the entire Necromantate/DL quest (make the Necormantate stop attacking players, make the converted Demon Lords stop attacking Mag, but also stop players from raising the Necromanate or Demon Lords) so that Mag can have fun with the anniversary events without feeling obligated to forgo them in order to fix their shield.
Drago2006-10-06 10:32:54
QUOTE(geb @ Oct 6 2006, 03:43 PM) 339392
What Geb said.
"Their skills are better then ours" sounds better then "They have more active players and can build a bigger team then we can."

Which, from everything I've seen, is one of the biggest problems with Lusternia.

There isn't much room for the newer players to pvp with as much ease as they could if they went and played Imperian or Aetolia. Lusternia has a -much- higher level of skills required before you can even be slightly effective at pvp.

That combined with the fact that most of Lusternia's pvp is a) governed by what is essentially a pk-flag system, b) involves large teams or c) off plane, means that the vast majority of people who'd like to pvp but don't have access to OOC bought credits are either left out in the rain, or perform minor roles in group pvp (which doesn't help them at all). Which results in them either not wanting to play anymore, or turning to a role where they don't have to pk.

So.. my first post on the forums in a while turned into a slight rant <_<.

Many hats off to Celest, regardless. They put in the effort and (I'd assume) acheived the goal that they wanted to. Nice seeing the shoe completely on the other foot.
Unknown2006-10-06 12:16:47
Well.. I have to agree with Gebs post at least partly. Celest got stomped for almost 2 rl years, now they are the strongest force in the Basin, things change that's all. It would be terribly boring if they did not.

And just as about every organisation has done before, they make posts about their victories... Lusternia is an intense game and often a challenge to play, and the forums reflect just that.

Magnagora has lost a lot of good people, and those that remain are simply too few to stand up against all of Celest. It does give new people a chance to prove themselves though. closedeyes.gif

There are only -two- things that are starting to annoy me about the current situation:

1) People running into Magnagora and killing anything in sight that is marked as loyal. Even with guards, eye sigils and statues in place it is easy to get in (see flying and possibly mounts). While killing loyals doesn't actually accomplish much it makes me roll my eyes more and more. There's so much that I consider necessary in a war, and so much I don't.

2) Guards. It takes encourmous amounts of guards at one location to be -fairly- sure that the location is safe, but even then people manage to kill them all. Of course if you place even more it just costs more power and gold.

I'd -really- like to see guards with specific skills that would allow to set up a strategic city/commune defense. For example, net throwers or cannons and the like as they have in Imperian. I don't say to make a copy of it, but there's definitely space for improvement here.

Right now I'm pondering whipping our beggars and mutts into shape and make -them- go on patrol. happy.gif

EDIT:
QUOTE(Shamarah @ Oct 6 2006, 10:13 AM) 339452

I think the admin ought to temporarily freeze the entire Necromantate/DL quest (make the Necormantate stop attacking players, make the converted Demon Lords stop attacking Mag, but also stop players from raising the Necromanate or Demon Lords) so that Mag can have fun with the anniversary events without feeling obligated to forgo them in order to fix their shield.


I like that idea. happy.gif
Unknown2006-10-06 12:34:34
I'm amused. Can't help it. Sorry.

Soll2006-10-06 12:35:59
wub.gif Rhayni.
Unknown2006-10-06 12:49:38
QUOTE(rhayni @ Oct 6 2006, 08:34 PM) 339464

I'm amused. Can't help it. Sorry.


Old Player? mellow.gif
Acrune2006-10-06 13:18:35
QUOTE(Shamarah @ Oct 6 2006, 06:13 AM) 339452

I think the admin ought to temporarily freeze the entire Necromantate/DL quest (make the Necormantate stop attacking players, make the converted Demon Lords stop attacking Mag, but also stop players from raising the Necromanate or Demon Lords) so that Mag can have fun with the anniversary events without feeling obligated to forgo them in order to fix their shield.


I agree.
Vesar2006-10-06 13:36:12
I agree with everything that Geb mentioned in his post.

Yes, it really wasn't long ago that Celest was being beaten down in a similar fashion. Now, after 2 RL years of work, New Celest has a fighting spirit, a competant defense force, and a secure place in the game. I do find it amusing that people forget history so quickly when it turns against them.

As for ceasfires and whatnot, I suggest you all keep that IC.

Edit: I'm glad that the Necromente was fixed to not kill novices. As for the fact that the Star doesn't kill people when it falls, you have to look at the RP of each city. It doesn't make sense for it to do so.
Narses2006-10-06 13:44:40
I agree Vesar... but Magnagora has an issue and it is easily seen in the Supernals versus Demon Lords. Nihilists die repeatedly for pledging, and heaven forbid you do anything out of order... like bow. Ashtorath killed me for saying Luciphage's name, and for bowing, kneeling... whatever- Rp? fine, but this is absured, stupid and a serious pain in the ass.

Have them attack you once without killing, or gust you out of the room... but enough with the repeatative scripted deaths.

Noola2006-10-06 13:46:46
QUOTE(Narses @ Oct 6 2006, 08:44 AM) 339483

I agree Vesar... but Magnagora has an issue and it is easily seen in the Supernals versus Demon Lords. Nihilists die repeatedly for pledging, and heaven forbid you do anything out of order... like bow. Ashtorath killed me for saying Luciphage's name, and for bowing, kneeling... whatever- Rp? fine, but this is absured, stupid and a serious pain in the ass.

Have them attack you once without killing, or gust you out of the room... but enough with the repeatative scripted deaths.



You get killed for bowing?? ohmy.gif What're you supposed to do?
Vesar2006-10-06 13:48:27
QUOTE(Narses @ Oct 6 2006, 09:44 AM) 339483

Have them attack you once without killing, or gust you out of the room... but enough with the repeatative scripted deaths.


Fine with me, but I'm not here to fix Nil.
Unknown2006-10-06 13:50:10
I think you tried to talk to him in his enraged form

And yeah, Nil is hard to defend, we all die due to pacts, our instakill is horrible since we have to 'bound' our enemies first before we can perform wrack unlike absolve that just drain their mana below half and poof you're dead. glare.gif

Some things really should get a bit changed here sad.gif
Unknown2006-10-06 13:52:56
Yeah, I once went up to Nil to clean it...got killed to see Luciphage, then say Luciphage, then got killed to go home...

Vitae is very important there.

OTOH, it makes RP sense, for Mag to be "mean". But I dunno how it affects newbies impressions.
Unknown2006-10-06 13:57:03
Heh, I remember the first time I tried to play Lusternia. I made a Nihilist in open beta. I quit after getting repeatedly killed by the Demon Lords when I was trying to find Luciphage to pledge to him, without a clue as to what I was doing wrong that was getting me killed. (Bow to Gorgulu - die, bow to Ashtorath after someone told me to be respectful - die, kneel before Nifilhema - clotclotclotdie, kneel before Nifilhema again - clotclotclotWootLuciphage! Pledge Luciphage... "I grow tired of you *waves hand dismissively*" - die.)

The mechanics for Mag seemed awfully unfriendly back then, and the atmosphere so successfully grim that I didn't understand why people would play. That experience remains to this day the reason why I can't stand having a Mag character for more than 10 min.