Bards

by Unknown

Back to Common Grounds.

Sylphas2006-10-12 01:15:49
Hmm. I'm going to have to bump up my offer to 20k, Kharaen, I didn't know wood was so expensive.
Kharaen2006-10-12 01:24:10
QUOTE(Sylphas @ Oct 11 2006, 09:15 PM) 341757

Hmm. I'm going to have to bump up my offer to 20k, Kharaen, I didn't know wood was so expensive.


I'd just be happy if people stopped buying out the wood. I've been told that by leaving a bit (not buying out to 0), the wood prices can go back down. But people keep buying it out, so it'll just get more expensive. I wrote you a messge IC, you should take a look at it.
Unknown2006-10-12 02:28:08
I have a question about bards:

Are the attacks Chr. based or Int based, because I want to know if I should even bother trying to make a Tae'dae bard.

...Come on, you all know a bear doing a hand-stand would be effin' hilarious. =D

I have a question about bards:

Are the attacks Chr. based or Int based, because I want to know if I should even bother trying to make a Tae'dae bard.

...Come on, you all know a bear doing a hand-stand would be effin' hilarious. =D
Shorlen2006-10-12 02:33:36
QUOTE(Bratos @ Oct 11 2006, 10:28 PM) 341783
I have a question about bards:

Are the attacks Chr. based or Int based, because I want to know if I should even bother trying to make a Tae'dae bard.

...Come on, you all know a bear doing a hand-stand would be effin' hilarious. =D

Sadly, they are all magical source, which means int based for damage. They also use eq, and speed counts from what I've seen, so tae'daes would be terrible bards sad.gif

I'm sad too, as I'd love to make my tae'dae alt a bard tongue.gif

---

I really hope that instruments don't run into the same issue as forging weapons, that there are so many people willing to make them for free given the comms that they aren't worth anything to sell sad.gif
Diamondais2006-10-12 02:34:52
You use both Ego and Mana when using Music skills as well.
Unknown2006-10-12 02:37:38
QUOTE(Shorlen @ Oct 11 2006, 10:33 PM) 341787

Sadly, they are all magical source, which means int based for damage. They also use eq, and speed counts from what I've seen, so tae'daes would be terrible bards sad.gif

I'm sad too, as I'd love to make my tae'dae alt a bard tongue.gif

---

I really hope that instruments don't run into the same issue as forging weapons, that there are so many people willing to make them for free given the comms that they aren't worth anything to sell sad.gif



Aww...lame sauce. I guess it's just RP fun for me. =(
Unknown2006-10-12 06:29:22
Can you put -any- greatrunes on instruments? Including the damage altering ones (like lighting etc)? And no I can't log on right now and check.. help.gif

EDIT: Not sure if it's even in the files yet.

EDIT2: And a question to Estarra and co.: Will Bards get to specialize in their races? For example Glomdoring Faeling Bards becoming Shadowcaster Faelings, Magnagoran Viscanti becoming Master Viscanti etc..?
Shorlen2006-10-12 06:31:39
QUOTE(Isves @ Oct 12 2006, 02:29 AM) 341869
Can you put -any- greatrunes on instruments? Including the damage altering ones (like lighting etc)? And no I can't log on right now and check.. help.gif

EDIT: Not sure if it's even in the files yet.

Pretty sure just summoned item runes (despite the fact that they aren't summoned items) - so, runes of gripping, enchanting, and shielding.
Unknown2006-10-12 06:32:03
QUOTE(Isves @ Oct 11 2006, 11:29 PM) 341869

Can you put -any- greatrunes on instruments? Including the damage altering ones (like lighting etc)? And no I can't log on right now and check.. help.gif

EDIT: Not sure if it's even in the files yet.


You can put the same runes on instruments as you can on staves, cudgels, and symbols.
Shorlen2006-10-12 06:32:51
QUOTE(HELP ARTIFACT RUNES)
------------------------
RUNES FOR SPECIAL ITEMS
------------------------

The following runes may ONLY be attached to the following items: mage
staves, druid cudgels, wiccan athames, and bard instruments.

Great Rune of Gripping
o This will make your rune act as though you had the knight ability of
the same name, causing you to grip your item so that it is difficult
to drop.
o 150 credits.

Great Rune of Superior Enchantment
o This rune will allow the object to be enchantable for up to 75
charges.
o 250 credits.

Great Rune of Shielding
o Transforms the object into a shield item, so you may use it for any
shield-related skill.
o 350 credits.

(Any permanent item with one of these runes can be customized normally for
50 credits. See HELP CUSTOMIZATION.)

SPECIAL FOR GUARDIANS: If you are a nihilist or celestian and rune a
symbol, you must still be deep bonded with a cosmic lord to be able to use
that symbol. However, the symbol will transform to whatever cosmic lord to
whom you are deep bonded.

NOTE FOR BARDS: Attaching any rune on an instrument will automatically
raise it to maestro-level.
Unknown2006-10-12 06:38:51
Neat, thanks. biggrin.gif
Nymerya2006-10-12 07:52:55
Time seems to be dragging since I found out about them. sad.gif Plz, hurry...
Unknown2006-10-12 13:22:25
Something I'm curious about: Is it possible to have a High magic Ecologist, and a Low magic Illusionist?

You need lowmagic to be able to pick a herb from the ground, but you won't to evoke the natural powers of the earth? tongue.gif

Edit: Actually, the more I think about it, the more I find Hunting/Ecology a weird tertiary choice for commune bards. I know there aren't any alternatives, but I wonder if that was in the original design or there is a missing skillset that hasn't been released yet, and ecology had to do?
Unknown2006-10-12 13:43:36
Ecology will work very well with Bards, it will synch nicely.

Harbingers are just silly and took them like a week to figure out that they could have multiple stanzas going at once. They thought they could only have a single song effect active at a time, when they can in fact, have 9.

It's a mini-portable demesne.
Sylphas2006-10-12 14:19:00
Ecology makes bards nice in group combat. Buff your allies, and lay down smudges. I just wish I could justify picking it over illusions, but it's such a bleh skill.
Unknown2006-10-12 14:21:48
Oh, mechanically I think it will be better than fine (hello transmigrate). I just find it an odd choice RP-wise. Tarot and Illusions makes sense (I'd love city bards to have OP psionics though!).

Ecology is sort of... well, odd.
Sylphas2006-10-12 14:28:02
Ecology needs to be cooler. Illusions beats it in style about 10 to 1. The only cool skills I'm going to miss are Prints and Pathfinding, and they're not even in Ecology itself. Well, and I miss not having Transmigrate just for the sheer power, but I hate how it makes your familiar totally worthless for anything else.
Unknown2006-10-12 14:31:57
Oh yeah, Ecology is awfully dull as a skill, though about 10x better than runes. I couldn't stand it, as insane as that one trans skill is, the rest of it is far too boring and I had to switch back to dreamweaving.

I dunno, I just don't see commune bards weaving magical songs, performing orations with grace and eloquence, then using bone vodoo dolls and incense sticks. It works for the Druids, because there's a shamanistic aspect to them. Maybe I'm just missing something with bards though.
Unknown2006-10-12 14:36:50
QUOTE(Anonymous @ Oct 12 2006, 02:43 PM) 341958
Harbingers are just silly and took them like a week to figure out that they could have multiple stanzas going at once. They thought they could only have a single song effect active at a time, when they can in fact, have 9.

In our defence, we were early on told otherwise. *cough* And we've only had a couple of people really dedicated to testing the skills. The rest of us are swamped with guild structuring and taking care of novices.
Narsrim2006-10-12 14:37:50
QUOTE(Avaer @ Oct 12 2006, 10:31 AM) 341967

Oh yeah, Ecology is awfully dull as a skill, though about 10x better than runes. I couldn't stand it, as insane as that one trans skill is, the rest of it is far too boring and I had to switch back to dreamweaving.

I dunno, I just don't see commune bards weaving magical songs, performing orations with grace and eloquence, then using bone vodoo dolls and incense sticks. It works for the Druids, because there's a shamanistic aspect to them. Maybe I'm just missing something with bards though.


In combat as a druid, Runes is easily 10x stronger than Ecology. Xavius proves this quite easily as you can follow up Sap with combinations like impatience/paralyse, stupidity/hypochondria, etc. Furthermore with a ger (impatience) rune fused into the demesne, the target is going to have to cure impatience -then- paralyse (which are passive) typically with stupidity/hypochondria on top of that.