Ildaudid2006-10-12 19:03:16
I really hope people that actually fight on Nil and Celestia, or that know how combat works there or in general show up to this meeting. It would be sad to have a meeting decided by a few people who either a) dont participate in combat or are never even on nil/celestia (please dont take any offense Tulley, I just get worried that all of a sudden we will have a Nil/Celestia that has been decided for us by the basin janitor )
The other thing I noticed is, everyone keeps bringing up Ethereal things.... I thought this conference was geared more towards Nil/Celestia.
Now, some ideas are fine, I still think we should really focus on how better to even out the terrain more, I am not sure how it can feasably be done, except by maybe moving Nil's nexus around or something.
Supernals and (Nil Lords too I hope) have been beefed up already. As long as they have been beefed up the same on both sides and not more on one vs another, what else could be done about that.
I really think ambush and stalk and camo should work on nil and celestia, this would give more intrigue into that. maybe make a skillset called Planes Hunter which would allow the tracker to use all the basic hunting skills such as print camo stalk and ambush on earth/water/etheral/nil/celestia. Now this is more an envoy thing, but it could help with defense/raiding
I agree that beckon/summon of any kind should not bring you into the enemy nexus. But like I said before this will have to include currents too.
One more thing and I would love to do this sometime if we could all be willing just to test it.
Let us borrow Forren one day. Meld and flood nil, turn all the effects on and have you all go in and raid it. I would really like to see what you all think of it when you are fighting against it. The problem with doing it in an arena is the layout of the arena being different to nil/celestia.... but if we can do that lets put our differences aside for 20 mins and make a wargames there... I mean sometimes we will need to test these things ingame. I would also like to give you all a geo too for the next fight so that we can see how they work when we are fighting you... I think this would be a great way to step into the other sides shoes for a little bit.
EDIT- I almost forgot.... Shamarah I think it is time for Yoda to come back
The other thing I noticed is, everyone keeps bringing up Ethereal things.... I thought this conference was geared more towards Nil/Celestia.
Now, some ideas are fine, I still think we should really focus on how better to even out the terrain more, I am not sure how it can feasably be done, except by maybe moving Nil's nexus around or something.
Supernals and (Nil Lords too I hope) have been beefed up already. As long as they have been beefed up the same on both sides and not more on one vs another, what else could be done about that.
I really think ambush and stalk and camo should work on nil and celestia, this would give more intrigue into that. maybe make a skillset called Planes Hunter which would allow the tracker to use all the basic hunting skills such as print camo stalk and ambush on earth/water/etheral/nil/celestia. Now this is more an envoy thing, but it could help with defense/raiding
I agree that beckon/summon of any kind should not bring you into the enemy nexus. But like I said before this will have to include currents too.
One more thing and I would love to do this sometime if we could all be willing just to test it.
Let us borrow Forren one day. Meld and flood nil, turn all the effects on and have you all go in and raid it. I would really like to see what you all think of it when you are fighting against it. The problem with doing it in an arena is the layout of the arena being different to nil/celestia.... but if we can do that lets put our differences aside for 20 mins and make a wargames there... I mean sometimes we will need to test these things ingame. I would also like to give you all a geo too for the next fight so that we can see how they work when we are fighting you... I think this would be a great way to step into the other sides shoes for a little bit.
EDIT- I almost forgot.... Shamarah I think it is time for Yoda to come back
Shamarah2006-10-12 19:19:31
Cosmic planes are fine as-is.
Yes, Celestia's geography is an advantage to the side that holds the demesne, but I can't see any way that would make sense of changing it.
Power costs for raiding is the worst idea I've heard all week (esp. given that taking out all Lords sans Luciphage causes only 4000p lost and taking out all 5 is only 9000p).
Whoever thinks using psionic choke at range is even worth mentioning for anything other than annoying the enemy needs to get a clue.
Ildaudid, your wish is my command.
Yes, Celestia's geography is an advantage to the side that holds the demesne, but I can't see any way that would make sense of changing it.
Power costs for raiding is the worst idea I've heard all week (esp. given that taking out all Lords sans Luciphage causes only 4000p lost and taking out all 5 is only 9000p).
Whoever thinks using psionic choke at range is even worth mentioning for anything other than annoying the enemy needs to get a clue.
Ildaudid, your wish is my command.
Acrune2006-10-12 19:25:09
QUOTE(Veonira @ Oct 12 2006, 02:20 PM) 342079
I'll have to read this entire post later, but to break the demesne on Nil, you can break the rooms southwest/southeast of the Megalith, and then one north of that, and after that you have to go through the demesne to the pit entrances, and then through the entire demesne all the way to the back to break the back portions. So no, you can't really just move through and break with ease after a few rooms (which don't even matter, because you still have 75+% of the plane melded).
Looking at the map of Nil on the website, there you only have to run past a hostile room once to break all of it. The first 13 rooms can be broken by moving one room, breaking, melding, moving to the next room, breaking, melding, and so on. Then you have to skip one room, and you can continue breaking from there without skipping any more. See below diagram.
If you break in the order I labeled, its much, much easier to break a hostile demesne then it is for Celest to break a hostile demesne, where they must cross 4 hostile rooms 4 times to break a fully demesned Celestia (making pits NOT a moot point, Ixion). Plus, until one side of Celestia is fully broken to the pool, it can't be held by a single mage. Magnagora only has that problem between rooms 13 and 18 on the diagram above.
Xavius2006-10-12 19:26:03
QUOTE(Ixion @ Oct 12 2006, 11:35 AM) 342053
Last time I checked there were 4 pillars. Last time I checked 4 is considered multiple. Choke has a very nice radius, currents often sweeps you into guard as you move to a pillar to break. It was quite correct then- nothing has changed.
I think you're a couple envoy reports behind the times on how currents works. If you can get swept into the guards from one path, you can't be from the other three. The central radius is ineffective.
Ildaudid2006-10-12 19:26:18
QUOTE(Shamarah @ Oct 12 2006, 03:19 PM) 342095
Ildaudid, your wish is my command.
Go go Yoda!
Ashteru2006-10-12 21:35:45
QUOTE(Acrune @ Oct 12 2006, 07:25 PM) 342098
Looking at the map of Nil on the website, there you only have to run past a hostile room once to break all of it. The first 13 rooms can be broken by moving one room, breaking, melding, moving to the next room, breaking, melding, and so on. Then you have to skip one room, and you can continue breaking from there without skipping any more. See below diagram.
If you break in the order I labeled, its much, much easier to break a hostile demesne then it is for Celest to break a hostile demesne, where they must cross 4 hostile rooms 4 times to break a fully demesned Celestia (making pits NOT a moot point, Ixion). Plus, until one side of Celestia is fully broken to the pool, it can't be held by a single mage. Magnagora only has that problem between rooms 13 and 18 on the diagram above.
Well, now let's imagine the Aqua leaves out room number 8. Then the demesne can only be started to be broken at the rooms 7 and 21/16.
Ildaudid2006-10-12 22:53:57
QUOTE(Xavius @ Oct 12 2006, 03:26 PM) 342100
I think you're a couple envoy reports behind the times on how currents works. If you can get swept into the guards from one path, you can't be from the other three. The central radius is ineffective.
Are you sure? Someone putting the demesne center all the way to the right hand room (far right center room on the map) currents will sweep you into guards with no problems I think.
Unknown2006-10-12 23:01:32
Why are you all using the cutesied up maps???
Small blocks and lines all the way! Function over form!
Small blocks and lines all the way! Function over form!
Gandal2006-10-12 23:30:16
That's the first time I carefully saw the Nil map, and I'm . Yeah, I guess Celestia's easier to defend. Also, I agree with the less damage thing, more health, nerf Nifilhema bleeding . Even though demigods have nowhere near that much health...
P.S. Last time, I think it took a good 45 seconds to kill one of the demon lords
P.S. Last time, I think it took a good 45 seconds to kill one of the demon lords
Forren2006-10-12 23:31:41
QUOTE(Gandal @ Oct 12 2006, 11:30 PM) 342159
That's the first time I carefully saw the Nil map, and I'm . Yeah, I guess Celestia's easier to defend. Also, I agree with the less damage thing, more health, nerf Nifilhema bleeding . Even though demigods have nowhere near that much health...
P.S. Last time, I think it took a good 45 seconds to kill one of the demon lords
Nifilhema's bleeding isn't that bad if you're clotting/eating chervil whenever.
Nil is actually easier from a face-off point of view - push forward in one direction rather than four.
Shorlen2006-10-12 23:51:40
QUOTE(Ashteru @ Oct 12 2006, 05:35 PM) 342127
Well, now let's imagine the Aqua leaves out room number 8. Then the demesne can only be started to be broken at the rooms 7 and 21/16.
Pssh, there are two rooms labeled 21 and two rooms labeled 19 in that map, and no 20 or 22. Also, you could break room 6/7, or room 19 (the left hand one) or 21 (the right hand one) or 23.
Still, yeah, that would leave only two beak points, both of which would require someone to run through the demesne and really look for the ends.
Athana2006-10-13 00:28:40
I wish I could go to the meeting But it seems like most people are thinking the same thing as me anyway
Unknown2006-10-13 01:15:16
I'd like to see
-Ildaudid's plane hunting idea
-Make Nil and Celestia equaly hard when it comes to demenses
-Make the Supernals and Demon Lords not attack allies as hard/at all.
-Make the Supernals and Demon Lords stronger but not to strong to kill
My idea:
-Create a bunch of small aether-bubbles that have half-formed weaker then the Supernals and Demon Lords, but still very strong. Maybe Manifestation or a bit more.
-Add a quest to convert these to Nil/Celestia. Each one gives a bonus to your side. Said bonuses might include stronger demons/angels (summoned too), slightly more power per essence, more demons/angels and other stuff
-Add a way to drive these lesser half formed into a frenzy so they become a hostile monster on the other plane that attacks angels/demons
-Most of the raids should be aganist the smaller half-formed instead of Supernals/Lords.
Any comments are welcome.
-Ildaudid's plane hunting idea
-Make Nil and Celestia equaly hard when it comes to demenses
-Make the Supernals and Demon Lords not attack allies as hard/at all.
-Make the Supernals and Demon Lords stronger but not to strong to kill
My idea:
-Create a bunch of small aether-bubbles that have half-formed weaker then the Supernals and Demon Lords, but still very strong. Maybe Manifestation or a bit more.
-Add a quest to convert these to Nil/Celestia. Each one gives a bonus to your side. Said bonuses might include stronger demons/angels (summoned too), slightly more power per essence, more demons/angels and other stuff
-Add a way to drive these lesser half formed into a frenzy so they become a hostile monster on the other plane that attacks angels/demons
-Most of the raids should be aganist the smaller half-formed instead of Supernals/Lords.
Any comments are welcome.
Sylphas2006-10-13 01:21:15
I like that idea. Except for the part about making Supernals/Lords not attack allies and making them stronger. If you can just stand a group at one of them hailstorming AND they're stronger, they may as well be invincible.
Shamarah2006-10-13 01:25:37
QUOTE(Sylphas @ Oct 12 2006, 09:21 PM) 342198
I like that idea. Except for the part about making Supernals/Lords not attack allies and making them stronger. If you can just stand a group at one of them hailstorming AND they're stronger, they may as well be invincible.
lol greatpent.
(well, except against Serenwilde. nerf moonbeam plz)
Sylphas2006-10-13 01:26:55
Well, if you're just going to stop people getting in, you could greatpent now, before they get hit.
Ildaudid2006-10-13 02:23:38
QUOTE(Athana @ Oct 12 2006, 08:28 PM) 342182
I wish I could go to the meeting But it seems like most people are thinking the same thing as me anyway
From the looks of it Athy, it seems like alot of non city folk will show up, we will need you there to make sure they don't start talking about Faethorn . So you get to come as a bouncer anyways... anyone says something not referring to cosmic planes, you pull them up into the bouncer tree and rip them apart.
Unknown2006-10-13 02:30:51
Actually, the announce seems to imply only Celest and Magnagora city leaders get to attend, unless I misunderstood it.
And what time is this really...we had miscalculations during the anniversary...EST is not EDT, with the daylight savings time calculated, for instance--lot's of "argghs" in the idiots section regarding that. So we gotta be clear about that.
And what time is this really...we had miscalculations during the anniversary...EST is not EDT, with the daylight savings time calculated, for instance--lot's of "argghs" in the idiots section regarding that. So we gotta be clear about that.
Acrune2006-10-13 02:37:03
QUOTE(Ashteru @ Oct 12 2006, 05:35 PM) 342127
Well, now let's imagine the Aqua leaves out room number 8. Then the demesne can only be started to be broken at the rooms 7 and 21/16.
Wrong, 1,2, and 2 would still break, then you'd have to skip a whole 2 rooms to break room 6 or 7, then finish off that corner to continue from there. It would make things a little harder, but still not as hard as Celestians have recovering Celestia.
And yeah, sorry, my mouse writing skills do leave a little to be desired
21---22
|\\23/|
20---19
are the numbers around the pit of a thousand hungers.
QUOTE(Phred @ Oct 12 2006, 10:30 PM) 342230
Actually, the announce seems to imply only Celest and Magnagora city leaders get to attend, unless I misunderstood it.
And what time is this really...we had miscalculations during the anniversary...EST is not EDT, with the daylight savings time calculated, for instance--lot's of "argghs" in the idiots section regarding that. So we gotta be clear about that.
0:00 GMT = 8 pm eastern time. 18 hours later is 2 pm, so it looks right to me.
Ashteru2006-10-13 13:23:40
QUOTE(Acrune @ Oct 13 2006, 02:37 AM) 342231
Wrong, 1,2, and 2 would still break, then you'd have to skip a whole 2 rooms to break room 6 or 7, then finish off that corner to continue from there. It would make things a little harder, but still not as hard as Celestians have recovering Celestia.
You can only start from two parts then, one adjactant to the room you left out, and the other one at the opposite side of Nil. Trust me, moving those 2 rooms is hell in an aquademesne, and if you put up icewalls around the important rooms, you can be pretty sure that the demesne is going to hold at least until you get there.
Trust me, I tried melding how I said it. 7 and 21 will be the only rooms you can start from.