Sylphas2006-10-12 14:40:13
I see forest Bards being good in groups, and city Bards better in 1v1. Smudges are nicely disruptive.
Typhus2006-10-12 14:46:28
Oh, I forgot some of you had some questions... Alright...
Instant Stand- Some of you were thinking of Balancing, which allows you to come instantly to your feet should you get knocked down, but I was thinking of Springup, a novice skill in Acrobatics which lets you stand up, _even off equalibrium_, which means I laugh at you impalers. Autotrigger it and you shouldn't go down unless someone can get you stunned, which means you just manually stand.
Somersault- Very fast tumble, combine with Faeling size and dex... I can tumble nearly as fast as I can move! Hahahaha...
Turtle Skill- Handstand- Buggy right now, but essentially what is it suppose to do is let you avoid quite a few attacks while limiting what you yourself can do. I can see Bards throwing out afflictions, group buffs, perfect fifth (target can't run till you are dead) then handstanding for the win.
My only compliant is while we can reduce physical damage (but not really enough to tank it) we also don't have alot in the way of defense against magical attacks like poison or lightning.
Instant Stand- Some of you were thinking of Balancing, which allows you to come instantly to your feet should you get knocked down, but I was thinking of Springup, a novice skill in Acrobatics which lets you stand up, _even off equalibrium_, which means I laugh at you impalers. Autotrigger it and you shouldn't go down unless someone can get you stunned, which means you just manually stand.
Somersault- Very fast tumble, combine with Faeling size and dex... I can tumble nearly as fast as I can move! Hahahaha...
Turtle Skill- Handstand- Buggy right now, but essentially what is it suppose to do is let you avoid quite a few attacks while limiting what you yourself can do. I can see Bards throwing out afflictions, group buffs, perfect fifth (target can't run till you are dead) then handstanding for the win.
My only compliant is while we can reduce physical damage (but not really enough to tank it) we also don't have alot in the way of defense against magical attacks like poison or lightning.
Unknown2006-10-12 14:48:19
QUOTE(Typhus @ Oct 12 2006, 02:46 PM) 341982
Somersault- Very fast tumble, combine with Faeling size and dex... I can tumble nearly as fast as I can move! Hahahaha...
I'm curious if this is independent of size. I've heard rumours that it is instant... always.
Sylphas2006-10-12 14:50:31
QUOTE(Avaer @ Oct 12 2006, 10:48 AM) 341985
I'm curious if this is independent of size. I've heard rumours that it is instant... always.
They should simply remove Somersault. There is no place in Lusternia for faster tumbling, since we already have size to affect it.
Unknown2006-10-12 14:51:28
QUOTE(Sylphas @ Oct 12 2006, 02:50 PM) 341986
They should simply remove Somersault. There is no place in Lusternia for faster tumbling, since we already have size to affect it.
If its true, that one skill is worth a whole skillset.
Sylphas2006-10-12 14:53:45
The whole skillset is worth it. Acrobatics looks awesome. Although I'm still not sure why you're harder to hit while you're standing on your hands. You should be an EASIER target, since you can't dodge.
Someone post the list to Trans, pretty please?
Someone post the list to Trans, pretty please?
Typhus2006-10-12 15:08:30
Heh, well.. Most Bards _don't want_ the list out. I'll wait for until we another bard group about first.
Diamondais2006-10-12 15:11:24
QUOTE(Sylphas @ Oct 12 2006, 10:50 AM) 341986
They should simply remove Somersault. There is no place in Lusternia for faster tumbling, since we already have size to affect it.
Id think itd be a bit more balanced per say if it had a power cost added on to it. It is instant, and people can follow you with it. Its an awesome skill, but to keep it Id think a bit more cost.
Typhus2006-10-12 15:17:15
Somersault- Instant use, 3 second recovery... With a Faeling
Unknown2006-10-12 15:23:22
Wow, Typhus.. you don't know what you're talking about.
Gah, and here I was trying to be diliberately vague... Gah, fine, specifics specifics....
It is going to be hard to pin down a bard, end of story. Almost all the of the utility movement skills are in Acrobatics, they can dodge blows at a decent rate, and their afflictions are unique and interesting on average.
_However_, those said afflictions also rely on the target willingly using either mana or power, which means if they decide to just bludgeon you to death, well... Your kinda screwed.
Wrong. Completely wrong. Dead wrong.
Combine that with fragile races for the most part, and your dead quicker than most magi with with their other defenses. Butterflying the blows is all well and good, but those that connect make you wince.. Hard.
We decide what hits us, not them. Its definitely workable.
Not to mention nearly a third of your music/Shadowbeat skills require either you fighting another bard or having your allies there. This means you suffer in 1v1 quite a bit, especially considering your main attack is straight up magic damage. Personally, I wouldn't mind seeking the primary stat Cha, letting Tae'Dae really shine as the tanky as hell bard.
Um.. totally wrong, again. Nothing in Music/Shadowbeat requires you to be fighting against another bard, nor do you need another bard with you. Only 1 skill actually requires allies, and that's the one that boosts Fae
Octave is just brutal... Two bards and some guardian warriors can really lay it out even in novicehood, and I see some problems down the road with Perfectfifth (you can't move away from the bard who plays it at you) and Chasm/Decapitate. However, they can be kinda costly in power as 6 of their Music skills (read it, Music) consume power.
Again, wrong. There is an insanely simple way out of PerfectFifth.
Finally... The Hunting skill? Seriously? For Bards? Don't get me wrong, it is better than illusions in it's current form, however the synenergy doesn't really mesh... Ambush/Stalk/Snakecharm? Don't get me wrong, a campfire performance is just too good, and a personal tent kinda fits the vagabond style, and we all love fetishes.... But I can see Tarot bards doing really, really well. Perfectfifth plus seven Soulless rubs equals dead... Anyone... Throw in the other cards and you have a really, really powerful combination... One that will make Forest Bards just down right subpar. I'll write on it a bit more once I have some more combat under my belt.
Ecology is going to hurt coming from a commune bard. Especially a Harbinger.
Oh, I forgot some of you had some questions... Alright...
Instant Stand- Some of you were thinking of Balancing, which allows you to come instantly to your feet should you get knocked down, but I was thinking of Springup, a novice skill in Acrobatics which lets you stand up, _even off equalibrium_, which means I laugh at you impalers. Autotrigger it and you shouldn't go down unless someone can get you stunned, which means you just manually stand.
Here's some more wrong.. you cannot do it while off-eq, just while off-balance. Not much use for commune bards
Somersault- Very fast tumble, combine with Faeling size and dex... I can tumble nearly as fast as I can move! Hahahaha...
No, you can't. 3 second balance recovery puts the lid on that one.
Turtle Skill- Handstand- Buggy right now, but essentially what is it suppose to do is let you avoid quite a few attacks while limiting what you yourself can do. I can see Bards throwing out afflictions, group buffs, perfect fifth (target can't run till you are dead) then handstanding for the win.
It helps you avoid SOME attacks. TripleFlash is what lets you avoid them all. And again, you're wrong about PerfectFifth
My only compliant is while we can reduce physical damage (but not really enough to tank it) we also don't have alot in the way of defense against magical attacks like poison or lightning.
QUOTE(Typhus @ Oct 12 2006, 07:36 AM) 341973
Gah, and here I was trying to be diliberately vague... Gah, fine, specifics specifics....
It is going to be hard to pin down a bard, end of story. Almost all the of the utility movement skills are in Acrobatics, they can dodge blows at a decent rate, and their afflictions are unique and interesting on average.
_However_, those said afflictions also rely on the target willingly using either mana or power, which means if they decide to just bludgeon you to death, well... Your kinda screwed.
Wrong. Completely wrong. Dead wrong.
Combine that with fragile races for the most part, and your dead quicker than most magi with with their other defenses. Butterflying the blows is all well and good, but those that connect make you wince.. Hard.
We decide what hits us, not them. Its definitely workable.
Not to mention nearly a third of your music/Shadowbeat skills require either you fighting another bard or having your allies there. This means you suffer in 1v1 quite a bit, especially considering your main attack is straight up magic damage. Personally, I wouldn't mind seeking the primary stat Cha, letting Tae'Dae really shine as the tanky as hell bard.
Um.. totally wrong, again. Nothing in Music/Shadowbeat requires you to be fighting against another bard, nor do you need another bard with you. Only 1 skill actually requires allies, and that's the one that boosts Fae
Octave is just brutal... Two bards and some guardian warriors can really lay it out even in novicehood, and I see some problems down the road with Perfectfifth (you can't move away from the bard who plays it at you) and Chasm/Decapitate. However, they can be kinda costly in power as 6 of their Music skills (read it, Music) consume power.
Again, wrong. There is an insanely simple way out of PerfectFifth.
Finally... The Hunting skill? Seriously? For Bards? Don't get me wrong, it is better than illusions in it's current form, however the synenergy doesn't really mesh... Ambush/Stalk/Snakecharm? Don't get me wrong, a campfire performance is just too good, and a personal tent kinda fits the vagabond style, and we all love fetishes.... But I can see Tarot bards doing really, really well. Perfectfifth plus seven Soulless rubs equals dead... Anyone... Throw in the other cards and you have a really, really powerful combination... One that will make Forest Bards just down right subpar. I'll write on it a bit more once I have some more combat under my belt.
Ecology is going to hurt coming from a commune bard. Especially a Harbinger.
QUOTE(Typhus @ Oct 12 2006, 07:46 AM) 341982
Oh, I forgot some of you had some questions... Alright...
Instant Stand- Some of you were thinking of Balancing, which allows you to come instantly to your feet should you get knocked down, but I was thinking of Springup, a novice skill in Acrobatics which lets you stand up, _even off equalibrium_, which means I laugh at you impalers. Autotrigger it and you shouldn't go down unless someone can get you stunned, which means you just manually stand.
Here's some more wrong.. you cannot do it while off-eq, just while off-balance. Not much use for commune bards
Somersault- Very fast tumble, combine with Faeling size and dex... I can tumble nearly as fast as I can move! Hahahaha...
No, you can't. 3 second balance recovery puts the lid on that one.
Turtle Skill- Handstand- Buggy right now, but essentially what is it suppose to do is let you avoid quite a few attacks while limiting what you yourself can do. I can see Bards throwing out afflictions, group buffs, perfect fifth (target can't run till you are dead) then handstanding for the win.
It helps you avoid SOME attacks. TripleFlash is what lets you avoid them all. And again, you're wrong about PerfectFifth
My only compliant is while we can reduce physical damage (but not really enough to tank it) we also don't have alot in the way of defense against magical attacks like poison or lightning.
Typhus2006-10-12 15:49:41
Heh, caught me. Yes, there is an easy way out of Perfect Fifth, Ecology is going to be subpar to Tarot, I miswrote the equalibrium, It is called Fugue and Octave, a novices best skills, which fight or help other bards, and I wrote the correction for Somersault in the above.
Sylphas2006-10-12 16:17:00
So Somersault is going to actually be worthless to me 90% of the time? I roll at just about 1s and recover 1s later, Rolling will be faster unless I would have died in that second it takes to roll.
Unknown2006-10-12 16:20:48
QUOTE(Sylphas @ Oct 12 2006, 09:17 AM) 342020
So Somersault is going to actually be worthless to me 90% of the time? I roll at just about 1s and recover 1s later, Rolling will be faster unless I would have died in that second it takes to roll.
Pretty much. For a faeling, Somersault is instant with 2.5 second balance recovery. But the instant part can help.
Handspring, on the other hand, is an instant tumble with out any balance recovery. But it can only be used from a handstand, which costs 3 power and prevents you from doing just about anything but says.
Daganev2006-10-12 16:37:39
Bards == Charisma YAY!.. any races with high charisma and high dex?
Typhus2006-10-12 17:16:02
Faeling, it is very easy to push 21 dex, and 20 charisma as a bard
Sylphas2006-10-12 20:40:52
You shouldn't talk about skills that I don't know about. It's not right to tease the squirrel. PM me the list? I'll keep it a secret. I managed not to tell anyone (except Aia, and well, she's getting one of the guilds) about Music when I had it early.
Ekard2006-10-12 21:22:03
QUOTE(Typhus @ Oct 12 2006, 07:16 PM) 342047
Faeling, it is very easy to push 21 dex, and 20 charisma as a bard
Its so easy??
How?
Gandal2006-10-12 21:32:00
There's a +2 charisma buff in Music and +2 dexterity buff in Acrobatics, pretty low down, don't know about any other skills. Combine with beauty blessing/throne/netzach/dex food/whatever and I guess you can get that much, except dex? From my memory, Faelings have 18 dex, but +2 dex from Acrobatics and +1 from dex food is +2 dexterity, unless dex food stacks?
Sylphas2006-10-12 21:37:11
Only dex food is a herofete.
Unknown2006-10-12 21:40:14
QUOTE(Sylphas @ Oct 12 2006, 02:37 PM) 342130
Only dex food is a herofete.
Not true. There are dex kabobs all over the place.