Knights/Pureblade Vs. Everything Else

by Unknown

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Nico2006-10-10 16:55:23
My personal thoughts are that axelords are indeed the weakest, but pureblades still are effective. The problem is, unless you can either get your hands on a champ helm, or some artifact runes, it's going to be very hard to get good. Not saying it's impossible, but it'd be harder than BC or BM.

I think in the lower tiers of warrior combat, BC's and BM's do have an advantage, but once you reach the top tiers, pureblades edge em out (considering the above concerning artifacts is true).

Here's my reasoning: Bonecrushers are designed for fast kills, we have abilities that allow us to quickly work head wounds up and go for the brain bash. However, beyond that and head afflictions (double stupidity) there's not -too- much we can do. (slapknuckle doesn't affect knights, almost impossible to burstorgan anyone good)

Blademasters are versatile in that they can go a variety of routes for a kill. Pinlegs are great, impales, heartpierces, even behead (hard for bm's). Usually their kills are through damage/bleeding.

Axelords are a bastardization of the Pureblade and bonecrusher classes, and in my opinion, it doesn't fuse well.

Pureblades have weaker beginning afflictions, but in long, drawn out fights, their wound afflictions can be brutal. Amputate requires 3 salve cures, and causes 600ish bleeding. One of Geb's tactics is to amputate a leg, then headslam you to the ground and go for behead. Or, he'll cut off both arms, removing your ability to parry. Slit lock is also easier for pure blades, given that it can be afflicted with an assualt. Same for leg tendon(prone, requires regen cure before getting back up). As well, as Ildaudid has put to good use, pureblades are the only weapon specs with an instakill (decapitate, delayed instakill). This ability can be very nasty used in conjunction with pits, as a tracker.

But, being able to work wounds as well as Geb or Daevos is something that comes from a lot of skill, practice, and amazing swords. So basically, unless you're willing to devote yourself to learning how to fight well as a pureblade, it'll be easier as a blademaster or bonecrusher.

Don't even think about axelord.

EDIT: From your post, it sounds as if you're considering mainly damage in your assessment of warriors. Do not. Damage warriors require high levels, amazing strength, retardedly strong swords, and artifacts. Put it this was. As nico, surged, tosha, truefavour, con platter, and life blessing, I have something like 7500+ health. When I sip health, I sip for about 1300. Sparkleberries further replenish like 400, same for healing scrolls. So, that's 1300 every 6 seconds, and another 800 every 8 or so? That's not even taking into account regeneration. So, you're looking at trying to outpace 2100ish worth of damage every 8 seconds. Also consider that I'm trans resilience, wearing fullplate, and have the truefavour damage resistance. Basically, you're screwed.

The better way of doing it is going for wounds insta kills. To do this, one can either go speed and use hammers, or overload on precision and use morningstars (I'll be using the bonecrusher weapon variants as examples). Hammers are nice, but I find that the damage output by them is not enough to offset wound healing. Health applications are on a faster balance than sipping, so I'd rather my target be forced to sip rather than apply health. Thus, I have decent damage morningstars, with very very good precision (not capped, but close), and very good speed. This way, in each attack I'm doing enough damage to force you to sip health to stay alive, thus leaving wounds to stack up in my favor.

Once your head hits critical, you're dead.
Ildaudid2006-10-10 17:21:53
Shorlen, PB's are the 2nd worse, they have been in need of updates to put them on par with BM's for a long time. The upgrade to amputate was a start though. Decapitate is a power skill, which takes 10-12 seconds to pull off and works like Chasm, if you do anything, even pick your nose it fails.

Tracking for a PB isn't as great now since pits got nerfed, and until they put the upgrade to tracking in, it will be hard to tell if that evens it out more... Guess we will see...
Unknown2006-10-10 19:54:39
I would like to see a few Knight changes, mainly making dexterity noticable for wounding. It would be really nice for 2 handers to have dexterity really effect it, from what I see it is that you would need to be very dextrous to be able to use a large, heavy, unwieldy two handed weapon accurately. Another problem that I have had with being a knight is keeping people still, granted i'm not a tracker so no pits, so I have to resort to icewall/web/block, or having to remove legs instead of arms which I'd rather focus on arms. The problem with icewall and block is that it can be bypassed by either flying, tumbling, and a variety of other skills and webbing is nice but not dependable enough.
Nico2006-10-10 20:02:49
Keeping someone still is a huge issue for knights, non-tracking knights are retardedly easy to run from.

I rely on carcer, blocking, stuns, and knockdown to keep my targets still. Blademasters have pinleg to help, and pureblades can tendon in their first assault if lucky.

And making dexterity count more in wounding is something I would looooooove, but then I'd be OP like whoa.
Ildaudid2006-10-10 20:05:26
Oh and what Nico said above was very true, and more explicative. Without arties PB's aren't going to match up too well. A lot of help I have is my sword is artied and its prc is 522. On top of that is the champ helm, which if they nixed the wounding and damage increase I would still be fine, its the speed increase that I would grumble over, PB's speed is slow even as human, I will never attain Aslaran speed thats a given, but with over 184 on my wounding sword + helmet and still will cleave 1 time per 5 seconds and swing like 1 time per 4. Before the helm it was even slower.


Oh on a side note, is anyone else having problems using view new posts?? I keep getting the error screen and have to manually troll sad.gif

Edit: The first assault tendon Nico is referring to is again with insane prc and most likely an arti rune. I have never seen little guys like Kuse getting them on the first shot (then again dont remember if he has assault yet tongue.gif) But most times it take me 2 on people.
Nico2006-10-10 20:31:48
Yeah, tendon is a heavy wound, so thus you're going to need to get about 1400ish wounds in a single swing. It's impossible against other warriors, but with the right gear, you can do it against mages/guardians.
Unknown2006-10-10 23:49:40
So which would be better? Human Axelord or Blademaster?
Unknown2006-10-10 23:51:59
I'd like to see pureblades and axelords get some nice upgrades, here some that I thought of not sure how to submit them. In Achaea and Imperian they have classleads here they have envoys but I dunno who they are .

Pureblade:
1. Have dexterity effect wounding or percision (either for all specs/twohanders/or all specs but more for twohanders)
2. Make engage stop engaged target from leaving alot more then it does/or give knights new skills to stop them from leaving. Maybe a skill like engage but when the opponent tried to run the knight rams into them knocking them down/stuns/blackouts or just throws them off balance etc etc.
3. Increase % chance that toxins will hit, or increase average speed/percision/damage to make up for twohanders lack of extra toxin delivery and faster afflictions.
4. Possible abilities for better group combat, knights seem to be 1on1 fighters.

Axelord:
1, 2, 3 and 4
5. Make Axelord more like bonecrusher and remove some pureblade abilities and give more bonecrusher abilities.
Ixion2006-10-11 00:01:17
Axelords need some help, no question about that.

Pureblades are rather strong though.

-Two handed weapons can achieve a higher precision than one handed weapons. This is not insignificant.
-Decap is indeed a very useful skill, in group combat and for trackers.
-The wound states for PB shared skills are lower than what is required for BMs.
-Engage definately needs an upgrade for all knights.

Edit: Dex already gives a "slight" boost to wounds. Making it anything more than slight would make certain people too strong. Namely, titans/demigods. Trust me, you don't want that.
Unknown2006-10-11 00:07:48
QUOTE(Nico @ Oct 10 2006, 08:02 PM) 341201

Keeping someone still is a huge issue for knights, non-tracking knights are retardedly easy to run from.

It MUST remain that way. Knights have -huge- offensive and defensive abilities, but they have few effective means of hindering someone.

That SHOULD NOT change.
Shorlen2006-10-11 00:13:17
QUOTE(Bromik @ Oct 10 2006, 07:49 PM) 341274
So which would be better? Human Axelord or Blademaster?

Errr, if you read the above posts, you'd see that Axelord is the worst choice by far. Clearly, Blademaster is better tongue.gif
Ixion2006-10-11 00:15:14
Oh yes, fear the defensive abilities that only knights recieve. Fear the passive fae/angel/demon hindering and fear the demesne slamming you every few seconds.

Dream on.

Knights have better armour which helps mostly against other knights. If you can't tank, get an absorption rune and nerf any knight you face.

Offensively, I somewhat agree with your point. Some people can dish out major pain very quickly.
Vesar2006-10-11 00:17:23
Tonbee has some good suggestions.

What I don't understand is why, since I think EVERYONE and their brother agrees that Axelords are hands down the weakest warriors, the admins aren't working to change this? There are what.. 5 axelords in the entire game?
Shamarah2006-10-11 00:19:51
Warriors are fine, except axelords.
Tervic2006-10-11 00:22:02
QUOTE(Ixion @ Oct 10 2006, 05:15 PM) 341293
Oh yes, fear the defensive abilities that only knights recieve. Fear the passive fae/angel/demon hindering and fear the demesne slamming you every few seconds.

Dream on.

Knights have better armour which helps mostly against other knights. If you can't tank, get an absorption rune and nerf any knight you face.

Offensively, I somewhat agree with your point. Some people can dish out major pain very quickly.

Is that a self compliment? tongue.gif

sorry, teasing.
Geb2006-10-11 00:22:44
QUOTE(Ixion @ Oct 11 2006, 01:01 AM) 341280

Axelords need some help, no question about that.

Pureblades are rather strong though.

-Two handed weapons can achieve a higher precision than one handed weapons. This is not insignificant.
-Decap is indeed a very useful skill, in group combat and for trackers.
-The wound states for PB shared skills are lower than what is required for BMs.
-Engage definately needs an upgrade for all knights.

Edit: Dex already gives a "slight" boost to wounds. Making it anything more than slight would make certain people too strong. Namely, titans/demigods. Trust me, you don't want that.


Now it is my turn to agree with all that you have written. ohmy.gif
Vesar2006-10-11 00:22:48
QUOTE(Shamarah @ Oct 10 2006, 08:19 PM) 341295

Warriors are fine, except axelords.


Axelords never get any love.

FIX US!!!
Forren2006-10-11 00:27:33
QUOTE(Shamarah @ Oct 11 2006, 12:19 AM) 341295

Warriors are fine, except axelords.


Bonecrushers seem a tad too strong, but maybe it's my perspective as a fragile mage.
Nico2006-10-11 00:30:41
QUOTE(geb @ Oct 10 2006, 08:22 PM) 341298

Now it is my turn to agree with all that you have written. ohmy.gif



Even the bit about engage? A month or two back, wasn't there an envoy suggestion to change engage to actually work, but you argued against it?
Ixion2006-10-11 00:34:33
You have to be careful with the engage change.

It's weak now, but certain changes can make it tremendously strong given the design of the skill.

Edit: Watching people who have auto-disengage built into their system is hilarious