Shorlen2006-10-21 14:43:21
QUOTE(Avaer @ Oct 21 2006, 09:41 AM) 344856
As I've never been engaged,
Weren't you and Merloch together for a LONG time?
But I do like the engage change idea
Geb2006-10-21 21:33:14
QUOTE(Daevos @ Oct 21 2006, 01:17 AM) 344715
Engage does not need to hinder movement, I would prefer it was just changed from it's static IRE concept to something that fits Lusternian warriors specifically. In the form of two changes:
1. Change it into untargeted swing or jab(should be possible to set), one for two handers or two for one handers. In short, a random normal attack without balance if a opponent tries to flee while engaged. It is balanced by the fact that disengage exists and engage is clearly visible.
2. Change engagement so that it is impossible for a person to be engaged by more than one warrior at a time.
How is that a change from normal IRE engage? In the other realms, all engage does is hit the person for damage if he/she tries to run. In Achaea, the damage has been upgraded such that it actually can do more damage than a normal combo for some people. The ability (well chance) to actually hinder movement with engage (+ the negligible damage) makes Lusternia's engage ability unique already.
I prefer the chance to periodically stop a person from moving, to a passive random location and possibly high damage or wounding attack if the person attempts to move. The former allows a person on his/her toes to escape engage stopping him/her (but gives the warrior a possible chance to get in another targeted combo), while the latter can pretty much ensure that some weaker targets will die just from the attempt to flee (Especially if a high damage warrior gets in a full combo and the person tries to flee right after).
In a nutshell, I would not welcome the change.
Ildaudid2006-10-22 03:18:19
QUOTE(silimaur @ Oct 21 2006, 08:38 AM) 344852
hrmm well though i agree axelords are probably the worst i think pureblades are quite balanced if not better then some of the other specializations..i especially think this after someone amputated my leg in one hit via puiassance meaning i was bleedin 600, had to apply salves 3 times, had taken about 2000 damage so couldnt apply for wounds and by the time i had got the leg back they had it and almost another one gone..i guess this may just be the arty weapons but they definitely have the potential to be very powerful
It is just artie weapons, or you fought one with drawdown or nightkiss. There are only a few PB's out there that you actually see fighting and they have artied weapons, basically because the skill was lacking enough for them to actually need them... But AL's are terrible, PB's need some balancing work, they have decapitate but if you don't see it and dont move/ghost within the 10-12 seconds it takes to pull it off.. well then you are in a group fight, or you need to find either geb or I IG and ask us to do it to you so you can get the trigger lines.....
But yeah, hopefully 2handers will be balanced out soon, I would like to see some 2hander skills/attacks that are the same for AL/PB's like roundhouse is lame... give them both a decap, or give them both a skill that cuts people in half or down the middle, make it a litte more intresting... I dunno.. but as far as the best warrior spec class... it is BM by far... and you would be insane to deny it.
Shryke2006-10-22 05:03:49
BM has the most diverse offence IMO, but I don't know if they're the best. PB's have whorish tendons to kill a person's parrying, BC's can do tons of blackout, which is VERY strong. I think PB/BC/BM are almost balanced, with a good gut and chest affliction PB could easily be balanced... I think BC is okay, maybe a little buff, but being a minority damage type is even helpful to them, since everyone makes their armor to favor cutting, so methinks they can be okay without any tweaking.
AL on the other hand, need to be worked on a LOT.
AL on the other hand, need to be worked on a LOT.
Ildaudid2006-10-22 05:22:55
QUOTE(Shryke @ Oct 22 2006, 01:03 AM) 345099
BM has the most diverse offence IMO, but I don't know if they're the best. PB's have whorish tendons to kill a person's parrying, BC's can do tons of blackout, which is VERY strong. I think PB/BC/BM are almost balanced, with a good gut and chest affliction PB could easily be balanced... I think BC is okay, maybe a little buff, but being a minority damage type is even helpful to them, since everyone makes their armor to favor cutting, so methinks they can be okay without any tweaking.
AL on the other hand, need to be worked on a LOT.
Bolded above- Exactly, I dont think PB's need major work, just some tweaks, to make people use more than parry head stance lower
Actually AL need a decent trans skill, and some minor tweaks...
Now 2handers in general need some work with things like venom, and even possible balance time... at 189 speed I still take 4 sec to strike, 5 sec to cleave.... and that is with a champ helm, so it has a speed increase... that or make a skill for cities, like stripes that give people an option to use them... Another thing is that lets say a 2hander gets hit with severed nerve, they are incapacitated until it is cured, a 1 hander can still hit with one weapon... which makes since but add that to the double venom chance per round and multiple body striking options, that is why I say that BM's all in all are better....
Shryke2006-10-22 07:48:13
Very true ildaudid, I found that piercewhoring will completely lock down a 2 hander, perhaps have them hit at half the strength with a pierced nerve?
Geb2006-10-22 10:22:07
QUOTE(Shryke @ Oct 22 2006, 08:48 AM) 345135
Very true ildaudid, I found that piercewhoring will completely lock down a 2 hander, perhaps have them hit at half the strength with a pierced nerve?
There is one silver lining to the way it is now. A two-hander will always notice attacks than hinder an arm. I've fought some duel-wielders that would not have a clue they are only swinging one weapon for significant portions of a fight.
Ildaudid2006-10-22 14:59:30
QUOTE(geb @ Oct 22 2006, 06:22 AM) 345175
There is one silver lining to the way it is now. A two-hander will always notice attacks than hinder an arm. I've fought some duel-wielders that would not have a clue they are only swinging one weapon for significant portions of a fight.
Hehe, yeah that is an upside, especially bashing it is easy to cure broken/shriveled arms etc in mid fight.
Daevos2006-10-22 15:56:22
QUOTE(geb @ Oct 21 2006, 05:33 PM) 344971
How is that a change from normal IRE engage? In the other realms, all engage does is hit the person for damage if he/she tries to run. In Achaea, the damage has been upgraded such that it actually can do more damage than a normal combo for some people. The ability (well chance) to actually hinder movement with engage (+ the negligible damage) makes Lusternia's engage ability unique already.
I prefer the chance to periodically stop a person from moving, to a passive random location and possibly high damage or wounding attack if the person attempts to move. The former allows a person on his/her toes to escape engage stopping him/her (but gives the warrior a possible chance to get in another targeted combo), while the latter can pretty much ensure that some weaker targets will die just from the attempt to flee (Especially if a high damage warrior gets in a full combo and the person tries to flee right after).
In a nutshell, I would not welcome the change.
That is primarily where we differ, since I do not believe that the amount of chance that already is in the warrior equation is a good thing. It is instead my belief that more of it needs to be removed so that the archetype can be viewed through a clearer prism.
On the uniqueness of both suggestions though, it seems to me that you basically just want a weaker version of Imperian's engage. On that game, engage blocks all movement and can only be bypassed with skills such as tumble, evade, etc. Instead I would prefer that engage be changed to reflect the changes in warrior combat from other IRE games to Lusternia. Rather than be just a water downed version of a another game's revision.
Another factor that is ignored is that disengage exists, while it doesn't in any other IRE game that I'm aware of it. As well as that the balance recovery time on it is extremely short.
--/12:11:36.125/ Twisting and turning, you deftly cause Liconius to loose his focus on your movements.
6972h, 4912m, 4359e, 10p, 29061en, 17230w e<>-
--/12:11:37.343/ You have recovered balance on all limbs.
Also as it stands, even when you do block movement it does nothing to hinder them from moving again immediately.
--/12:34:39.765/ You move in to engage Ashteru.
6972h, 4862m, 4359e, 10p, 29110en, 21665w x<>-
--/12:34:40.953/ You have recovered equilibrium.
You lash out at Ashteru as he turns to flee.
You step in the way of Ashteru, preventing egress.
6972h, 5012m, 4359e, 10p, 29110en, 21685w ex<>-
--/12:34:41.375/ Ashteru leaves to the west.
Hiriako2006-10-22 17:29:13
QUOTE(Ildaudid @ Oct 22 2006, 01:22 AM) 345108
Bolded above- Exactly, I dont think PB's need major work, just some tweaks, to make people use more than parry head stance lower
Actually AL need a decent trans skill, and some minor tweaks...
Now 2handers in general need some work with things like venom, and even possible balance time... at 189 speed I still take 4 sec to strike, 5 sec to cleave.... and that is with a champ helm, so it has a speed increase... that or make a skill for cities, like stripes that give people an option to use them... Another thing is that lets say a 2hander gets hit with severed nerve, they are incapacitated until it is cured, a 1 hander can still hit with one weapon... which makes since but add that to the double venom chance per round and multiple body striking options, that is why I say that BM's all in all are better....
No, no, NO.
The last thing that we should want is to enforce that people take a specific tertiary skill in order to be effective. As it is, even with swiftstripes in Stag, so few Serenguard take the skill, not even the rare pureblade we get. Though two-handers could use some balance work, it is mild for Pureblade. I was quite effective as a Pureblade Moon-user, and my weapons were not obscene. It's a difficult skillset to learn to use, and poison use has to be handled much differently. Mantakaya can help some, dulak can help some, charybdon can work quite nicely if you get lucky. The powerful afflictions can be done so much more easily with a Pureblade. I think that they might be a little more effective by forcing a somewhat higher reliance on poisons - make them apply more often through a pureblade than another weapon (larger surface area, if you want a reason).
Pureblade and Axelord need to be balanced with Bonecrusher and Blademaster -on their own-. Not by reliance upon other skills which people may or may not take. Granted, that could still be said for Stag and Moon for Serenguard!
Oh, and if the cities do get something like Swiftstripes, that's fine. But it shouldn't be the solution.
QUOTE(Daevos @ Oct 22 2006, 11:56 AM) 345237
Another factor that is ignored is that disengage exists, while it doesn't in any other IRE game that I'm aware of it. As well as that the balance recovery time on it is extremely short.
--/12:11:36.125/ Twisting and turning, you deftly cause Liconius to loose his focus on your movements.
6972h, 4912m, 4359e, 10p, 29061en, 17230w e<>-
--/12:11:37.343/ You have recovered balance on all limbs.
Aye, that is quite true and it should be considered. As it is, disengage is never used, particularly because of the mention below. I find engage's damage rather minimal too, frankly. Also, the use of disengage will remove your -own- engagement before your opponent's. So if you're both engaged, they are out of it before you can get out of theirs.
QUOTE(Daevos @ Oct 22 2006, 11:56 AM) 345237
Also as it stands, even when you do block movement it does nothing to hinder them from moving again immediately.
--/12:34:39.765/ You move in to engage Ashteru.
6972h, 4862m, 4359e, 10p, 29110en, 21665w x<>-
--/12:34:40.953/ You have recovered equilibrium.
You lash out at Ashteru as he turns to flee.
You step in the way of Ashteru, preventing egress.
6972h, 5012m, 4359e, 10p, 29110en, 21685w ex<>-
--/12:34:41.375/ Ashteru leaves to the west.
How about a minor balance loss in the cases where we do prevent them from moving?
I agree though, the randomness is a big concern in regards to this skill.