Marius2006-10-11 03:11:59
I've read that multiple proofings don't stack, period.
This means:
One fire proofing is just as good as two or three.
The four proofings splendor robes allow are largely pointless, since you could just go magic/electricity on normal robes, and then fire and cold on a coat and cloak.
Can someone verify or disprove this?
This means:
One fire proofing is just as good as two or three.
The four proofings splendor robes allow are largely pointless, since you could just go magic/electricity on normal robes, and then fire and cold on a coat and cloak.
Can someone verify or disprove this?
Shorlen2006-10-11 03:15:22
QUOTE(Marius @ Oct 10 2006, 11:11 PM) 341380
I've read that multiple proofings don't stack, period.
This means:
One fire proofing is just as good as two or three.
The four proofings splendor robes allow are largely pointless, since you could just go magic/electricity on normal robes, and then fire and cold on a coat and cloak.
Can someone verify or disprove this?
This means:
One fire proofing is just as good as two or three.
The four proofings splendor robes allow are largely pointless, since you could just go magic/electricity on normal robes, and then fire and cold on a coat and cloak.
Can someone verify or disprove this?
Multiple proofings don't stack, I've proven this in the past.
Proofings on splendor robes are 20% resistance, instead of 10%. That you can have all four proofings at 20% is very good, and far from pointless. This makes splendor robes FAR better than any other armor against non-warriors.
Vix2006-10-11 03:15:49
I've heard you can't wear a coat, and robes though. And I think proofings on splendor robes are twice as effective as proofings on normal robes as in they prevent 20% instead of 10%.
EDIT: And... ninja'd.
EDIT: And... ninja'd.
Shorlen2006-10-11 03:19:00
To clarify - you can have all four proofings without splendor robes at 10% resistance each. You need to put magic and electrisity on greatrobes, fire/frost on a coat, and frost/fire on a cloak. Greatrobes, coats, and cloaks can all be worn at once, as can platemail, coats, and cloaks. Coats and cloaks can only have fire or frost proofings though (but warriors get 15% magic resistance in Athletics, so it's fair ).
Ekard2006-10-11 07:18:46
Resistance from athletics is 10% if i remeber correctly.
Unknown2006-10-11 17:20:00
Greatrobes + cloak, both proofed, might see you having 10% magic, 10% lightning, and 10% cold. (You might have a second cloak with a 10% fire proofing, and switch on and off depending on the circumstances, but that gets very tedious.
Splendor robes + no cloak will see you at 20% magic 20% lightning, 20% cold and 20% fire. So it is worth the difference, plus splendor armor stats are around 5-10% better resistance vs blunt/cutting too.
From your question it sounded like you thought splendor would have four 10% slots, and someone might go fire+fire+fire+fire, it just doesn't work like that.
Splendor robes + no cloak will see you at 20% magic 20% lightning, 20% cold and 20% fire. So it is worth the difference, plus splendor armor stats are around 5-10% better resistance vs blunt/cutting too.
From your question it sounded like you thought splendor would have four 10% slots, and someone might go fire+fire+fire+fire, it just doesn't work like that.
Ekard2006-10-11 19:53:13
QUOTE(Wesmin @ Oct 11 2006, 07:20 PM) 341586
Greatrobes + cloak, both proofed, might see you having 10% magic, 10% lightning, and 10% cold. (You might have a second cloak with a 10% fire proofing, and switch on and off depending on the circumstances, but that gets very tedious.
Splendor robes + no cloak will see you at 20% magic 20% lightning, 20% cold and 20% fire. So it is worth the difference, plus splendor armor stats are around 5-10% better resistance vs blunt/cutting too.
From your question it sounded like you thought splendor would have four 10% slots, and someone might go fire+fire+fire+fire, it just doesn't work like that.
All true, but...
You can have Greatrobes(electric and magic res) + cloak (fire res) + coat (cold res)
Only warriors can have Armour + cloak + coat, so only 2 resistance.
But they could change armour and helm on robes but its too much hassle in most cases.
Unknown2006-10-11 22:44:30
I'm pretty sure you can't wear a coat and robes at the same time.
Diamondais2006-10-11 22:50:14
QUOTE(Wesmin @ Oct 11 2006, 06:44 PM) 341670
I'm pretty sure you can't wear a coat and robes at the same time.
You can wear a coat and robes together.
Shorlen2006-10-11 23:00:05
QUOTE(Wesmin @ Oct 11 2006, 06:44 PM) 341670
I'm pretty sure you can't wear a coat and robes at the same time.
Yes you can... I know I've told you this before... Robes are normal layer, coats are overwear (non-back), and cloaks/capes are overwear (only back).
Hiriako2006-10-22 20:43:01
You can lightning proof cloaks.
Shorlen2006-10-23 06:08:03
QUOTE(Hiriako @ Oct 22 2006, 04:43 PM) 345334
You can lightning proof cloaks.
Have you tested the lightning proofing to make sure it worked? You're not supposed to be able to proof them according to electricproof's AB file. I've heard you CAN, but they don't work.
Hiriako2006-10-23 16:32:51
Seemed to work against Shaddai's demesne. I'll have him help me test it next time he's on.
Hiriako2006-10-27 01:05:49
Tested:
Shaddai's Demense. No defenses. No other effects. Just storm.
Damage: With cloak - 250
Without cloak - 278
250/278 * 100 = 90%
Lightning proofing a cloak works.
Shaddai's Demense. No defenses. No other effects. Just storm.
Damage: With cloak - 250
Without cloak - 278
250/278 * 100 = 90%
Lightning proofing a cloak works.
Laxinova2006-10-27 05:52:47
89.928%
Ekard2006-10-27 06:13:38
QUOTE(Laxinova @ Oct 27 2006, 07:52 AM) 347209
89.928%
Dont be so strict!!
Hiriako2006-10-27 13:59:27
Yes, Laxinova. I know it is not exactly 90%
That said, we're working only with integers, so by nature of significant figures we cannot presume more than two. 90 is the most precise answer
EDIT: Goofed, actually 89.9% would be correct with significant figures. That said...
278/10 = 27.8
Rounded to the nearest integer (since the damage values we see are all integers) = 28.
278 - 28 = 250.
Therefore.... ~10%
That said, we're working only with integers, so by nature of significant figures we cannot presume more than two. 90 is the most precise answer
EDIT: Goofed, actually 89.9% would be correct with significant figures. That said...
278/10 = 27.8
Rounded to the nearest integer (since the damage values we see are all integers) = 28.
278 - 28 = 250.
Therefore.... ~10%
Tiran2006-10-27 19:25:03
Here's a fun one. Was getting a bard to hit me with their Magic-damage playing attack, and noticed this.
No robes: 585 damage
Magic-proofed splendor robes, hood down: 482 damage
Magic-proofed splendor robes, hood up: 472 damage
Is this how it's supposed to work? I would think a magic-damage attack which doesn't target bodyparts should be reduced by the resistance the same whether or not the hood is up or down. I did repeat the tests a few times and get the same numbers each time, so it's not random. Any ideas here?
No robes: 585 damage
Magic-proofed splendor robes, hood down: 482 damage
Magic-proofed splendor robes, hood up: 472 damage
Is this how it's supposed to work? I would think a magic-damage attack which doesn't target bodyparts should be reduced by the resistance the same whether or not the hood is up or down. I did repeat the tests a few times and get the same numbers each time, so it's not random. Any ideas here?
Ashteru2006-10-27 19:31:19
QUOTE(Tiran @ Oct 27 2006, 07:25 PM) 347520
Here's a fun one. Was getting a bard to hit me with their Magic-damage playing attack, and noticed this.
No robes: 585 damage
Magic-proofed splendor robes, hood down: 482 damage
Magic-proofed splendor robes, hood up: 472 damage
Is this how it's supposed to work? I would think a magic-damage attack which doesn't target bodyparts should be reduced by the resistance the same whether or not the hood is up or down. I did repeat the tests a few times and get the same numbers each time, so it's not random. Any ideas here?
Well, basically, if you raise the hood, you cover your head with the robes too, so more parts of your body are protected, and the more are protected, the more proofing counts or something like that. Same for shield etc.