Pyramid puzzles!

by Unknown

Back to Common Grounds.

Drathys2006-10-27 09:00:41
QUOTE(Tervic @ Oct 27 2006, 08:34 PM) 347237

something like goa'uld voices

Do we get the neat glowing eyes as well?
Shorlen2006-10-27 12:19:46
(I will point out that most of the yu-gi-oh references here are here because of the extreme popularity of "Yu-gi-oh Abridged" as posted in the "funnies" section. It's absolutely hilarious biggrin.gif)
Unknown2006-10-27 12:34:31
Maybe we'll use that as an excuse, turn to your alternate ego, super duper fighter when fighting then after that, turn to your timid little self where everyone thinks you're a loser tongue.gif
Unknown2006-10-27 12:46:19
I dunno what this says about me, but I really enjoyed watching Yu-Gi-Oh, even though I don't normally watch those "product anime" like Digimon, Pokemon, Bayblade, etc.

The 666 number has sometimes been translated to 616--which makes me wonder if Alan Moore was thinking of that when he termed the "primary" Marvel Universe "Earth-616". (And DC comics was once based at 666 something avenue--so it can make people really paranoid about the American comics industry).

As for the pyramid--cool. Sounds nifty.

Sylphas2006-10-27 12:46:55
Why can't artifacts simply be better than trans skills? 500cr is almost/more than twice as much as 270/200cr.
Unknown2006-10-27 12:52:59
Well, there are advantages to the artifact.

No mana cost. (Always a concern)
No power cost. (Teleport costs 3p)
4 different locations. (Pretty cool)

The price is lower than a prism, which gets you to key areas on the lower planes for 800 cr.

One thing to consider, Fain and Estarra, would be to give some artifacts either a "hidden power", or use them in an upcoming plot. This might intrigue some people. Perhaps in the future an event or area comes up that only the pyramid puzzles can access, or something similar to that. (Just trying to think of an idea to give artifacts a story element).
Shiri2006-10-27 12:54:27
QUOTE(Sylphas @ Oct 27 2006, 01:46 PM) 347319

Why can't artifacts simply be better than trans skills? 500cr is almost/more than twice as much as 270/200cr.


I've often wondered this but it seems to be IRE pricing policy in general. Credits spent on skills are -far- more worthwhile than credits spent on artifacts. I mean, does a cameo really provide 3 1/3 WHOLE SKILLS' worth of utility to the changeling? Does a gem of cloaking really give you more than say, trans discernment and fabled 50% discipline? (My maths is probably off but whatever.) I think the reasoning might be something like...if you have the credits to trans all your skills and still have stuff left over, you get diminishing returns such that simply flooding money into the game doesn't proportionally increase your power. But I'm sleepy and that may not make sense. huh.gif
Shorlen2006-10-27 14:28:21
Well, the thing is, if you had an artie that was blanketly better than a trans trade skill, there'd be no resaon to have the skillset at all.... You get no benefit AT ALL from being an artisan if you have some artie that is just better in every way than prize return.
Sylphas2006-10-27 15:23:45
Besides the whole Artisan skill set? blink.gif

I'd be perfectly fine with tradeskills have absolutely no combat utility at all. Remove all the trans skills, they're TRADE SKILLS, not combat skills.
Estarra2006-10-27 16:40:44
QUOTE(Phred @ Oct 27 2006, 05:52 AM) 347324

One thing to consider, Fain and Estarra, would be to give some artifacts either a "hidden power", or use them in an upcoming plot. This might intrigue some people. Perhaps in the future an event or area comes up that only the pyramid puzzles can access, or something similar to that. (Just trying to think of an idea to give artifacts a story element).


Interesting idea but my gut says don't require players to buy an artifact to get involved in a plot (or to base plot ideas on something you have to buy credits with). Anyway, that said, my favorite RP of all our artifacts has to be the 'changeling' race as represented by the cameo.
Ashteru2006-10-27 16:58:43
QUOTE(Estarra @ Oct 27 2006, 04:40 PM) 347450

Interesting idea but my gut says don't require players to buy an artifact to get involved in a plot (or to base plot ideas on something you have to buy credits with). Anyway, that said, my favorite RP of all our artifacts has to be the 'changeling' race as represented by the cameo.

Yep. Ash knows he's superior to all non changelings. But to make those who aren't not too envious, he hides his cameo.
Daganev2006-10-27 17:03:16
QUOTE(Estarra @ Oct 27 2006, 09:40 AM) 347450

Interesting idea but my gut says don't require players to buy an artifact to get involved in a plot (or to base plot ideas on something you have to buy credits with). Anyway, that said, my favorite RP of all our artifacts has to be the 'changeling' race as represented by the cameo.


If you did the inverse though it would be pretty cool.

For example, if the pyramid puzzle was mentioned or refered to by the Mount Tzako(sp?) Dracnari, as what they claim to use to get to the secret areas or something, that normally you can only get to those certain times of the year. If you saw the elders of the village twiddling with thier own artifact pyramid puzzles.



To Shadow: Oh, darn. I was hoping there was some connection to the infamous Eris Pyramid (which I know nothing about) and Kethuru and the abomination or something, that you were refering to. Perhaps some item in Achaea which is a pyramid and is known to open dimenisonal portals to demons.... oh well. That would have been nifty.
Kaervas2006-10-27 17:18:41
My suggestion probably got lost in all the yu-gi-oh crap so I'll post it again, how about if it worked to adjacent planes and could be reset manually instead of having to wait until the end of the month?
Estarra2006-10-27 17:27:29
QUOTE(Kaervas @ Oct 27 2006, 10:18 AM) 347466

My suggestion probably got lost in all the yu-gi-oh crap so I'll post it again, how about if it worked to adjacent planes and could be reset manually instead of having to wait until the end of the month?


It wasn't lost Kaervas, we already coded exactly that but haven't had time to load it.
Kaervas2006-10-27 17:34:39
QUOTE(Estarra @ Oct 27 2006, 06:27 PM) 347472

It wasn't lost Kaervas, we already coded exactly that but haven't had time to load it.


wub.gif
Karnagan2006-10-27 17:38:58
It depends where you want to take the Pyramid in terms of uses, Estarra. Yup, I really appreciate the way you're genuinely listening, to make sure that the Pyramid doesn't become the Goggles of Whitesight: in fact, I usually don't have complaints with any Lusternian artifact besides PowerPlex Jewels (which would still be useful to rogues).

If you want an escape artist's item:
- teleporting can't be interrupted, or interrupted only by certain conditions (paralyzed, stupid, etc.)
- teleporting takes 2-4 seconds
- teleports only work on same plane or adjacent
- Doesn't teleport you into enemy territory!
- Can't be used in Higher/Lower Fulcrux (make up a fact about vibrations that aren't harmonious or something. I promise, we'll buy it. biggrin.gif I don't think people are expecting you to completely destroy the market for cubixes)
- Can be used indoors. Goodbye vibration-covered villages!
- Can only teleport if there's no one else in the room. That means if, let's say Narsrim, finds himself in an enemy organization's offices, they just have to drop someone in at his porting site to prevent constant infiltration.
- Can manually reset, so your escape sites will always be secure.

If you want a poor man's cubix:
- Teleporting takes ten seconds, about as long as a regular teleport, and can be interrupted for the same reasons.
- Can't work indoors. Or can it?
- Interruptions cancel the teleport
- Works on all planes, to all planes. OR only to adjacent planes.
- OPTIONAL: Can't be used in Higher/Lower Fulcrux. Though if it inconveniences you by having really long teleport times, much less get interrupted, can it really be said to have all the functionality of a regular cubix? Perhaps it can be used in the Lower, but not Higher, Fulcrux.

I think the general consensus is completely against extending the time on the pyramid to more than a month. And that people want 5 sides instead of a measly 4, like some cheap tetrahedron. biggrin.gif At the same time, everyone, not everybody has Hermit tarot: and for warriors especially, this little artifact has the ability to end asking for rides to Nil or Earth, or Celestia/Water, etc. Is that worth 400 credits to a warrior? You'd be a daisy to think it wouldn't, especially as we can't all afford cubixes. Are all these ideas perfect? Nope, and they weren't intended to be. Just a little brainstorming to decide on the use of the Pyramid: because I don't need escapes from bashing denizens (usually), I'm really hard-pressed to think of what I can do with an item like this.

Ildaudid wants one for snake traps. I, and pretty much every warrior with a few hundred credits to spare, would like to stop asking for rides or permission to get up into Astral. biggrin.gif But we can't all afford cubixes, so are willing to sacrifice function and convenience for the one purpose that counts. I think this artifact could suit that purpose.

EDIT: wub.gif the adjacent plane feature. But the mental gap between 300, 400, and 500 credits exist for people who don't necessarily have huge pockets. Are you going to put it at 400 credits? If you are, I can buy it 15 seconds after that declaration.
Acrune2006-10-27 17:41:14
You could always delay the time to travel between planes. Five seconds to go between adjacent planes, 10 to skip one, 15 to skip two, instant same plane.
Tiran2006-10-27 18:44:13
QUOTE(Tervic @ Oct 27 2006, 01:34 AM) 347237

Memorize 5 places (so that it's actually a pyramid, otherwise call it a tetrahedron tongue.gif)
The owner can reset it at will, but it will also "fade"/autoreset after 1 lusternian month from the last reset.


You can only set the four triangular sides I guses. Besides, geometrically, they're both pyramids, one's a square pyramid, and the other a triangular pyramid.

It would add a lot of value to have the locations stay a full lusternian month after set rather than have them reset on the first of the month, and perhaps a feature to tell how long a given side will remain locked for. It would be kind of bad to lock something near midnight on the 25th, and then lose it minutes later and not be able to get back to the place you were using it for.
Unknown2006-10-27 19:13:51
Problem with having each side last a month from when it is first activated (instead of having it reset every month) is that you could easily teleport to each place on the pyramid and refresh it every month, providing a near-permanent (if you work for it) entrance into a stockroom or guildhall. As it is now, you can only have a near-permanent entry into a single area, and you have to teleport there beforehand, sit and wait for the puzzle to reset, and re-assign it. Sitting and waiting for the reset in a stockroom or guildhall is risky, so I don't think many people would do it.
Ista2006-10-27 20:27:07
QUOTE(Esano @ Oct 27 2006, 01:24 AM) 347236

It was really 616, wasn't it?


Yup, so everyone he's off by 50 posts.