Unknown2006-10-21 01:01:38
Well, now that the skillset is on the wiki (and the entanglement thing looks AWESOME with Magnagora's entanglement possibilities), I have a question about UndeadBlues.
If you ally your enemy for a moment, can you turn them into undead? That would open a WHOLE can of worms for Elryn, because undead things are anti-Nature to him, and if he was raised from the dead his most logical response would be to end that state as quickly as possible.
Is it possible though?
If you ally your enemy for a moment, can you turn them into undead? That would open a WHOLE can of worms for Elryn, because undead things are anti-Nature to him, and if he was raised from the dead his most logical response would be to end that state as quickly as possible.
Is it possible though?
Unknown2006-10-21 01:07:13
QUOTE(Avaer @ Oct 20 2006, 06:01 PM) 344726
Well, now that the skillset is on the wiki (and the entanglement thing looks AWESOME with Magnagora's entanglement possibilities), I have a question about UndeadBlues.
If you ally your enemy for a moment, can you turn them into undead? That would open a WHOLE can of worms for Elryn, because undead things are anti-Nature to him, and if he was raised from the dead his most logical response would be to end that state as quickly as possible.
Is it possible though?
I believe UndeadBlues gives resistances to Undead, and doesn't actually turn those who hear it undead.
Unknown2006-10-21 01:10:04
Are you sure? This is in the info I was given...
Undeadblues
Stanza: Low (1-3)
Targetable: No
This interesting sound turns you and your allies into the undead, for
the duration of the song. All undead (including liches) will have a
slight resistance to physical damage.
QUOTE
Undeadblues
Stanza: Low (1-3)
Targetable: No
This interesting sound turns you and your allies into the undead, for
the duration of the song. All undead (including liches) will have a
slight resistance to physical damage.
Genos2006-10-21 01:11:04
Necroballad also seems to affect "all undead (including those made undead by
Undead Blues)" so I'd assume it does make them Undead.
Undead Blues)" so I'd assume it does make them Undead.
Unknown2006-10-21 01:17:45
then its currently bugged. Or it was. Cause it wasn't having that effect.
Gwylifar2006-10-21 14:07:50
Perhaps it does (or should!) require mutual allying? It should never be as simple as allying someone to make them vulnerable to something like this if there isn't a defense against it, or a means to reject it, or a cure for it. Mutual allying would still leave it possible to force on someone (via lusting) but it'd at least take a combo, and be curable by rejection.
Ildaudid2006-10-22 03:56:26
I havent tried it, but I think it should make them all undead, but it only acts like putrefaction from what I can tell, not as if they are Liched.... which would make it much cooler. I do not think they get the str/int boosts and they definately would not get the death bonus.... but I will test it later tonight on some mage or something to see what it does to them....
Athana2006-10-22 04:08:47
It's not as great as it seems...it's not a visable becoming undead type thing (that would be so sweet), it only gives everyone -slight- physical damage protection
Ildaudid2006-10-22 04:09:41
QUOTE(Athana @ Oct 22 2006, 12:08 AM) 345084
It's not as great as it seems...it's not a visable becoming undead type thing (that would be so sweet), it only gives everyone -slight- physical damage protection
Yeah sounds like a weak putrefaction then
Sylphas2006-10-22 08:15:32
Whatever it does, it should only last as long as the song. Why would it permanently make things undead?
Unknown2006-10-22 09:14:34
QUOTE(Sylphas @ Oct 22 2006, 10:15 AM) 345141
Whatever it does, it should only last as long as the song.
And it does, as per Elryn's post.
Unknown2006-10-22 09:44:24
Yes it does, no it does not visibly turn anyone undead and the physical protection it gives is -very- slight.
And entanglement is about all that necroscream can really do (if you have tarot and web enchant). Anyone who dies to Threnody deservers a cold cold grave.
EDIT: Well and you can effectively hunger people if the fight goes on for a bit...
And entanglement is about all that necroscream can really do (if you have tarot and web enchant). Anyone who dies to Threnody deservers a cold cold grave.
EDIT: Well and you can effectively hunger people if the fight goes on for a bit...
Unknown2006-10-22 10:07:31
You can suck enemies' willpower out. Yay, griefing!
What does it take for the instakill to work?
What does it take for the instakill to work?
Verithrax2006-10-22 10:11:08
Threnody is currently only that weak because of how easy it is to nullify all bard offense with deafness. Given our other skills, it could very well be better than Chasm once deafness is fixed.
And then there's Dark Master, which is one of those skills that sound sucky but in fact have a lot of unrealised potential. In fact, if you can get someone into it while they're afflicted with power spikes, YOU HAVE WON THE FIGHT.
Undead Blues should have a visible effect, really. It's not a balance issue at all, and would make the effect that much more fun if it was visible. And no, I don't think mutual allying should be needed. I don't feel the game should have to enforce consensus to keep anyone from ever being in an (ICly) uncomfortable situation. The overall effect should be better, as well. A way to make the bard and only the bard permanently undead, and maybe a ressurection of some sort, would be just peachy.
And then there's SickeningPlague, which can run through your whole food stocks in a matter of minutes. Can you say 'starvation'?
And then there's our willpower drains, which I'm not sure are any good.
And then there's Dark Master, which is one of those skills that sound sucky but in fact have a lot of unrealised potential. In fact, if you can get someone into it while they're afflicted with power spikes, YOU HAVE WON THE FIGHT.
Undead Blues should have a visible effect, really. It's not a balance issue at all, and would make the effect that much more fun if it was visible. And no, I don't think mutual allying should be needed. I don't feel the game should have to enforce consensus to keep anyone from ever being in an (ICly) uncomfortable situation. The overall effect should be better, as well. A way to make the bard and only the bard permanently undead, and maybe a ressurection of some sort, would be just peachy.
And then there's SickeningPlague, which can run through your whole food stocks in a matter of minutes. Can you say 'starvation'?
And then there's our willpower drains, which I'm not sure are any good.
Ashteru2006-10-22 11:31:48
QUOTE(Verithrax @ Oct 22 2006, 10:11 AM) 345172
Threnody is currently only that weak because of how easy it is to nullify all bard offense with deafness. Given our other skills, it could very well be better than Chasm once deafness is fixed.
I am still not to sure about this. Bards could work their songs, then run a timer and echo ~2 seconds before the song is supposed to hit since you don't see it. Then you use that note that stuns and strips deafness. Seems a bit complicated, but I don't know why it should be easy to devastate someone.
And then there's Dark Master, which is one of those skills that sound sucky but in fact have a lot of unrealised potential. In fact, if you can get someone into it while they're afflicted with power spikes, YOU HAVE WON THE FIGHT.
Only if you know the macro for the ability, and they have it. And Sham only died to it when he truehealed because he's a friggin low level and a lazy basher. Would get me low, but nowhere in the range of --Die the next hit--- or ---dies when 10 power are used---
Undead Blues should have a visible effect, really. It's not a balance issue at all, and would make the effect that much more fun if it was visible. And no, I don't think mutual allying should be needed. I don't feel the game should have to enforce consensus to keep anyone from ever being in an (ICly) uncomfortable situation. The overall effect should be better, as well. A way to make the bard and only the bard permanently undead, and maybe a ressurection of some sort, would be just peachy.
Poserundead. -.-
And then there's SickeningPlague, which can run through your whole food stocks in a matter of minutes. Can you say 'starvation'?
Four hits brought me from full to starving, so yeah, this is potent.
And then there's our willpower drains, which I'm not sure are any good.
Actually, one of the two willpower drains you have is very significant, and is going to screw anyone with less than ~20k willpower over. (Works whenever hit by a physical attack, so bards can't use that alone)
Shamarah2006-10-22 11:49:43
If the bard wanted to be a cheap whore they could just put up the willpower draining song, wield rapiers, and jab you repeatedly.
Ashteru2006-10-22 11:54:52
QUOTE(Shamarah @ Oct 22 2006, 11:49 AM) 345193
If the bard wanted to be a cheap whore they could just put up the willpower draining song, wield rapiers, and jab you repeatedly.
That has a chance of like 50% to hit, or less.
Sylphas2006-10-22 12:01:37
450 per power used on powerspikes? A LOT of people will die to a forced 10 power skill. As a furrikin, I won't break 4.5k until 98, even with yellow and a con platter, not until Titan unbuffed.
Ashteru2006-10-22 12:11:42
QUOTE(Sylphas @ Oct 22 2006, 12:01 PM) 345196
450 per power used on powerspikes? A LOT of people will die to a forced 10 power skill. As a furrikin, I won't break 4.5k until 98, even with yellow and a con platter, not until Titan unbuffed.
Except if it's Magic damage, then you'll twitch your eyebrow and continue doing...something.
Unknown2006-10-22 12:29:58
Um.. well that would require the target to have 10p on their prompt, and if they don't have trueheal I'd have to hope they're on balance/eq as well when DM hits...
As for Threnody, it works much like chasm/soulless. If I do -anything- after I play it it stops (or if the target goes deaf or leaves) - it's a one time effect not a song that hits every 10 seconds. The stun ability lasts 2 seconds and the eq recovery for it is 2 seconds.. so yes, you have 12 seconds to put up deafness or leave.
EDIT: As for willpower drain.. a simple 'Why' comes to mind quite often there (at least for me). If bards manage to 'drain' their target to zero health it dies, but a drain to zero mana or willpower alone won't scratch anymore. Especially since we can't effectively stop people from running.
As for Threnody, it works much like chasm/soulless. If I do -anything- after I play it it stops (or if the target goes deaf or leaves) - it's a one time effect not a song that hits every 10 seconds. The stun ability lasts 2 seconds and the eq recovery for it is 2 seconds.. so yes, you have 12 seconds to put up deafness or leave.
EDIT: As for willpower drain.. a simple 'Why' comes to mind quite often there (at least for me). If bards manage to 'drain' their target to zero health it dies, but a drain to zero mana or willpower alone won't scratch anymore. Especially since we can't effectively stop people from running.