Sanctuary

by Athana

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Shorlen2006-10-26 12:33:39
QUOTE(geb @ Oct 26 2006, 08:25 AM) 346843
Come now, 50 or so kills? I don't even remember deathsight lighting up 50 times. When it did, the two I saw popping up on it the most were Flaca and Reiha for some reason.

What about me? Don't let me feel left out sad.gif I lost 15% at level 77 during that revolt, and I killed a ton of people, and did a LOT of influencing. I had to have died at least 10, if not 15 times.
Athana2006-10-26 13:49:17
You can still chop and realitycheck in an unbreakable room..why not just chop/realitycheck then put down sanctuary to break if you couldn't already?
Shorlen2006-10-26 14:35:38
QUOTE(Athana @ Oct 26 2006, 09:49 AM) 346871
You can still chop and realitycheck in an unbreakable room..why not just chop/realitycheck then put down sanctuary to break if you couldn't already?

I'm confused at what you're asking?
Kharaen2006-10-26 17:18:07
QUOTE(geb @ Oct 26 2006, 02:15 AM) 346775

The death of the Druid/Mage does not cause a meld to disappear. If the break points are protected, all the holder has to do is put up the effects once he/she returns. Second, bits and pieces of a demesne can be destroyed, but the bulk of it also can be protected if the break points have Sanctuaries.

I've played a mage for quite a long time before becoming a warrior, and so I know exactly how demesnes work. I also know that being knocked into trees periodically (druids), moved around by currents (Aquas), or having to crawl over rubble to move around (Geos) can greatly hinder the speed at which an opposing force can influence. Having an unbreakable demesne gives the side who possesses it a very large advantage in mobile, defensive, and offensive capabilities. That is the case even if everyone has protection scrolls up.


I didn't say that killing a Hartstone gets rid of the meld, I said it gets rid of the Demesne effects. Keep killing the demesne holder (anyone with perceive can tell who it is) and you've gotten rid of the effects. Considering a lot of demesne holders usually work solo, it shouldn't be that hard a thing to do. Especially when its 3V1 orgs, and the combatants of the other orgs quintuples+ your own fighting force.
Geb2006-10-26 22:04:22
QUOTE(Kharaen d'Attai @ Oct 26 2006, 06:18 PM) 346938

I didn't say that killing a Hartstone gets rid of the meld, I said it gets rid of the Demesne effects. Keep killing the demesne holder (anyone with perceive can tell who it is) and you've gotten rid of the effects. Considering a lot of demesne holders usually work solo, it shouldn't be that hard a thing to do. Especially when its 3V1 orgs, and the combatants of the other orgs quintuples+ your own fighting force.


First, killing the holder but not the demesne would be a very poor strategy to keep. It is the removal of the demesne that removes the threat, not just the killing of the holder. Killing the holder opens the way to destroying the demesne without any obstruction, but killing the holder should not ever be the end all goal of your group tactics when fighting for villages. Like I said before, all the person has to do is run back and put the effects back up.

It has become clear to me that you have very little experience fighting in demesnes. For one thing, a druid/mage in his/her own demesne is not that easy to chase down. Really, if one does not want to fight, he/she does not have to fight. I personally could escape huge groups of enemies as a mage with the help of demesne effects. The auto-knocking of people into trees would allow me to do the same thing if I were a druid. It is not as easy as you think to track down and kill the demesne holder, if the person has any decent amount of skill. Heck, there is an ability that demesne holders have that allows them to instantly travel to their demesne center when they are in their demesne.

Anyhow, you keep using this 3v1 excuse. It was a 1v1v1 fight. You can't even really count Glom, because I remember only seeing one person from there running around killing for fun (Definitely was not there trying to influence the village). Still, 3v1 or 20v1 does not justify using Sanctuary to protect a demesne. Demesnes were created so that they can be broken by an enemy faction. So you can not supply any excuse that I will accept.
Athana2006-10-26 22:56:44
QUOTE(Shorlen @ Oct 26 2006, 07:35 AM) 346885

I'm confused at what you're asking?


I was responding to this question..

QUOTE

Druids and magi breaking a demesne through a sanc, following all the normal rules for it? That's fine, and a really good idea. However, remember that realitycheck and chop are aggressive actions. How is this to be reconciled?


Correct me if I am wrong but what I took from this is "how will you realitycheck and chop in sanctuary if they are agressive actions." My response was to just realitycheck and chop how you normally would without sanctuary and then if the room was unbreakable because of sanctuary you would then be able to do so.

QUOTE

I didn't say that killing a Hartstone gets rid of the meld, I said it gets rid of the Demesne effects. Keep killing the demesne holder (anyone with perceive can tell who it is) and you've gotten rid of the effects. Considering a lot of demesne holders usually work solo, it shouldn't be that hard a thing to do. Especially when its 3V1 orgs, and the combatants of the other orgs quintuples+ your own fighting force.


When you kill the mage/druid holding the demesne it goes something like this for them:

1. Die
2. Conglute
3. forest/aqua/geo/whatever -cast center
4. put up demesne effects again (you even have the choice of using regrowth if you're in that much of a hurry)
Ixion2006-10-26 23:02:40
Come now nothing, it was an insane amount. If you failed to see them all, then I could care less.
Shorlen2006-10-27 03:48:58
QUOTE(Athana @ Oct 26 2006, 06:56 PM) 347078
I was responding to this question..
Correct me if I am wrong but what I took from this is "how will you realitycheck and chop in sanctuary if they are agressive actions." My response was to just realitycheck and chop how you normally would without sanctuary and then if the room was unbreakable because of sanctuary you would then be able to do so.

Err, if someone's holding a sanctuary at an endpoint to keep a demesne unbreakable, how are you going to realitycheck or chop if they are aggressive actions, which they are at the moment? Making them be doable in sanc means that if you enter a room, you can sanc, realitycheck/chop, then break, without the demesne holder being able to do a THING about it even if he's right there (unless he had a crusade already set up, but there are so many ways to force someone to drop a crusade, it really isn't terribly funny).

QUOTE
1. Die
2. Conglute
3. forest/aqua/geo/whatever -cast center
4. put up demesne effects again (you even have the choice of using regrowth if you're in that much of a hurry)

You missed the dangerous part - the part where you have to REJECT GRACE but can't defup, because you need to raise effects asap. I was running through the influence undeffed most of the time in Dairuchi x_x