Flying

by Unknown

Back to Ideas.

Unknown2006-10-25 07:43:48
Syntax: Fly (Provided you can fly at all)

If you are not flying currently you may raise to the skies in that direction above by flying that way.
At double the balance time it would regularly take to normally raise yourself into the skies regularly.


Just an idea, would be useful for escaping out of buildings provided the enemy isn't smart enough
to pull you down by moving into whatever room you flew into before you regained the huge balance
loss. Only smart combatants would catch onto that though. smile.gif

Any thoughts?
Ekard2006-10-25 07:47:25
QUOTE(Stagar Feyranti @ Oct 25 2006, 09:43 AM) 346482

Syntax: Fly (Provided you can fly at all)

If you are not flying currently you may raise to the skies in that direction above by flying that way.
At double the balance time it would regularly take to normally raise yourself into the skies regularly.
Just an idea, would be useful for escaping out of buildings provided the enemy isn't smart enough
to pull you down by moving into whatever room you flew into before you regained the huge balance
loss. Only smart combatants would catch onto that though. smile.gif

Any thoughts?


I like that.
Unknown2006-10-25 07:54:54
I'm tempted to say no, just because I don't really see a need for it, or a problem it is addressing. I mean, you could have a SWING to go into treetops from a non-treed room as well.

Both aren't really going to be used that often, except when you want to bypass a blocked room. And I'm not sure it should take people in three separate elevations to be able to effectively hold a room.
Unknown2006-10-25 08:04:18
QUOTE(Avaer @ Oct 25 2006, 07:54 AM) 346486

I'm tempted to say no, just because I don't really see a need for it, or a problem it is addressing. I mean, you could have a SWING to go into treetops from a non-treed room as well.

Both aren't really going to be used that often, except when you want to bypass a blocked room. And I'm not sure it should take people in three separate elevations to be able to effectively hold a room.


I was just thinking of the idea from an "escaping a single exit blocked building room" point of view. You can fly out of pits, why would it be bad to fly into an adjacent direction from the ground? It's logical, and doesn't unbalance anything except maybe for your ability to stay alive if your enemy is smart enough to make you eat dirt.
Tekora2006-10-25 17:06:46
QUOTE(Avaer @ Oct 25 2006, 03:54 AM) 346486

I'm tempted to say no, just because I don't really see a need for it, or a problem it is addressing. I mean, you could have a SWING to go into treetops from a non-treed room as well.

Both aren't really going to be used that often, except when you want to bypass a blocked room. And I'm not sure it should take people in three separate elevations to be able to effectively hold a room.


It's not feasible to climb into trees from a room where there are none. However, it is feasible to fly in a direction while lifting yourself up. I love this idea, because it makes flying just a little less useless and less susceptible to being hit by Hexagram/Geyser while you're trying to escape.
Sylphas2006-10-25 18:31:12
Useless? blink.gif
Tekora2006-10-25 20:00:11
For my purposes? Yes. Flying is absolutely useless to try using for escaping if you're getting attacked. Which is really one of the only times I use it, the other being while I'm bashing.
Unknown2006-10-25 20:13:09
QUOTE(Tekora @ Oct 25 2006, 08:00 PM) 346601

For my purposes? Yes. Flying is absolutely useless to try using for escaping if you're getting attacked. Which is really one of the only times I use it, the other being while I'm bashing.


You hit it right on the nose. smile.gif
Unknown2006-10-25 20:27:55
After flying/running after gloms in delport trying to shatter them, I have to say, this is -not- needed, if you're quick enough, even in a small contained space(a village) you can stay ahead of people(for awhile at least) even if they are doing their best to search for you, by creatively flying and landing.

Also I think there is a reason you can only fly upwards, rather then diagonally through two room elevations, and it has to do with the usefulness of counter skills like, highjump, hexegram, and geyser.
Tzekelkan2006-10-25 21:11:43
Umm, flying out from a blocked room wouldn't really work... I mean, you'd fly out the door, right? But the door is... blocked? You can't say you'd fly out of windows, because you'd need to make sure the room has windows, which not all have.
Shamarah2006-10-25 21:47:45
I like. You should be able to see what direction the person goes to if you're on the ground though.
Saran2006-10-25 22:05:14
QUOTE(tzekelkan @ Oct 26 2006, 07:11 AM) 346633

Umm, flying out from a blocked room wouldn't really work... I mean, you'd fly out the door, right? But the door is... blocked? You can't say you'd fly out of windows, because you'd need to make sure the room has windows, which not all have.


True, though I think this is more about getting past obstacles that you could get past. Such as Icewalls and people.

Though would briars still effect, the only way to dodge them currently is tumble/roll isn't it?
Unknown2006-10-26 01:47:08
QUOTE(tzekelkan @ Oct 25 2006, 05:11 PM) 346633

Umm, flying out from a blocked room wouldn't really work... I mean, you'd fly out the door, right? But the door is... blocked? You can't say you'd fly out of windows, because you'd need to make sure the room has windows, which not all have.


It would make just about as much sense as tumbling/leaping past rooms whose door has been completely sealed off by a wall of ice.

I think this would be a great bonus for people with flying, and perfectly feasible... provided that the balance time is, on average, just enough time for someone who was quick enough to tumble past his own obstacle and hexagram.
Unknown2006-10-26 12:40:49
Just as there is a reason why flying takes away balance, there's a reason why you can only take off straight up. Flying in a direction would open up another can of worms and lead to more ways to get around things you shouldn't.
Xavius2006-10-28 20:45:32
As one who spends an inordinate amount of time fighting and manuvering in the air, it is my honest opinion that this would greatly add to my effectiveness. As much as the selfish, competitive, domineering side of me likes that, the envoy in me says that the only upgrade I should see in my future is some way to give runes a kill condition, preferably one that worked better for mages than druids.

The ability to outflank your opponents, especially as a demesne holder or a guild whose kill power is based more on timing and resilience than speed and overwhelming (eg: druids and Celestines), is not to be underestimated at all. Since the three guilds that stand to benefit the most from this change are the three guilds that need to be not upgraded, I think this is a poor idea.
Mirk2006-10-28 22:33:51
QUOTE(Xavius @ Oct 28 2006, 03:45 PM) 347849

As one who spends an inordinate amount of time fighting and manuvering in the air, it is my honest opinion that this would greatly add to my effectiveness. As much as the selfish, competitive, domineering side of me likes that, the envoy in me says that the only upgrade I should see in my future is some way to give runes a kill condition, preferably one that worked better for mages than druids.

WHY!?!?!
Mages >>>>>>>>> druids
Xavius2006-10-28 23:58:56
QUOTE(Mirk @ Oct 28 2006, 05:33 PM) 347873

WHY!?!?!
Mages >>>>>>>>> druids


Staff > cudgel
Telekinetics > ecology

However, the sap synergy of runes is pretty strong. There is no equivalent kill condition for a runic mage. The overpoweredness of telekinetics has absolutely nothing to do with the inviability of a runic mage, since said mage doesn't have telekinetics, obviously. We've been promised hindering for psionics. Once that comes through the chute, we can start looking at the mage issues...which have nothing to do with aquamancy, geomancy, runes, or dreamweaving.
Gandal2006-10-29 00:59:59
QUOTE(Mirk @ Oct 28 2006, 06:33 PM) 347873

WHY!?!?!
Mages >>>>>>>>> druids

Because runes + aquamancer <<<<<<<< telekinesis + aquamancer. Using telekinesis, you can use the inflated egos of imperial merians sleep.gif
Xavius2006-10-29 04:23:42
QUOTE(Gandal @ Oct 28 2006, 07:59 PM) 347887

Because runes + aquamancer <<<<<<<< telekinesis + aquamancer. Using telekinesis, you can use the inflated egos of imperial merians sleep.gif


...not so much. huh.gif
Gandal2006-10-29 04:51:26
Yes, rad and cen in runes, but psionics has a lot more utility in my opinion. And mantakaya daggers kill me with ease.