Flying

by Unknown

Back to Ideas.

Narsrim2006-10-29 06:45:33
QUOTE(Xavius @ Oct 28 2006, 06:58 PM) 347882

Staff > cudgel
Telekinetics > ecology

However, the sap synergy of runes is pretty strong. There is no equivalent kill condition for a runic mage. The overpoweredness of telekinetics has absolutely nothing to do with the inviability of a runic mage, since said mage doesn't have telekinetics, obviously. We've been promised hindering for psionics. Once that comes through the chute, we can start looking at the mage issues...which have nothing to do with aquamancy, geomancy, runes, or dreamweaving.


Blacktalon Demesne > all

Cudgel > Staff -if- you can sap

Ecology just out right cannot be compared to Telekinesis. Heartburst has been nerfed into the ground. It is very difficult to accomplish on a target, so difficult that I -never- bother because I have other more viable means. Telekinesis, while powerful, has no "you -never- under any circumstance ever have to worry about losing experience" ability. Transmigration is easily the strongest ability in Lusternia. No matter wtf happens, no matter how crappy you are, no matter how skilled your opponent is, you -never- lose experience.

Don't tell me that's not amazing. The only reason you don't care for it is because you *gasp* have dark rebirth.
Unknown2006-10-29 06:55:08
QUOTE(Narsrim @ Oct 29 2006, 01:45 AM) 347945

Telekinesis, while powerful, has no "you -never- under any circumstance ever have to worry about losing experience" ability.
Actually I've resurgemed people, back when Transmigrate just came out for druids... and they ended up losing experiance, blush.gif and getting very mad at me; so I wouldn't say 'never under any circumstance'.
Kharaen2006-10-29 07:04:18
Eh, you forget the downside to deepbond.

Someone kills your bond animal while you're in the realms, you'll be praying.

Bonds can also be negated by Inquisition.

If anything, Celest has the best skills when it comes to such, with soul rezzing.
Unknown2006-10-29 07:23:39
No, transmigration is pretty much the most powerful skill in the game. Arguing about minor costs and drawbacks is inconsequential in the face of its application.

Hopefully, like psionics, some limitations are added to it soon.

I don't think that's what Xavius was talking about though. Experience-wise, transmigration is certainly the best out there. In combat, it doesn't affect your viability at all, it just means you don't lose experience when you suffer defeat.
Sylphas2006-10-29 18:58:00
This is Narsrim. If he kills you and you don't lose experience, it doesn't count.
Xavius2006-10-30 03:03:09
QUOTE(Narsrim @ Oct 29 2006, 12:45 AM) 347945

Blacktalon Demesne > all

Cudgel > Staff -if- you can sap

Ecology just out right cannot be compared to Telekinesis. Heartburst has been nerfed into the ground. It is very difficult to accomplish on a target, so difficult that I -never- bother because I have other more viable means. Telekinesis, while powerful, has no "you -never- under any circumstance ever have to worry about losing experience" ability. Transmigration is easily the strongest ability in Lusternia. No matter wtf happens, no matter how crappy you are, no matter how skilled your opponent is, you -never- lose experience.

Don't tell me that's not amazing. The only reason you don't care for it is because you *gasp* have dark rebirth.


I don't bother with a nest, if that tells you anything about how highly avoiding death loss ranks in my book.

It takes, on average, 40 seconds to get the same amount of damage out of one cudgel as it does one staff. To try to argue that there's an equality there is a smoke and mirror show that any envoy would be ashamed of.

Ecology for a druid is a lot like runes for a mage...sure, the power is there, but there's no kill condition. Heartburst needed a nerf for the same reason that inspired my last Envoys post. Reread it if you have to.

Now, for druidry vs. elementalism...yeah, like I said in my post, I shouldn't be getting upgrades, except maybe runic. I would argue that direct comparisons are shoddy. A druidic demesne wouldn't be as good for a mage as it would for a druid, and a druid would suffer with a mage demesne. You can deal damage, and damage to groups, while your demesne causes stun and damage. Druids have much better afflicting power with their demesnes. All the same...an upgrade to the passive afflicting power would be a Bad Thing.